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* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=28169 Micro 169 - Greater Idea Mafia]''' - Werewolf Cop, killed N1, lost
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=28169 Micro 169 - Greater Idea Mafia]''' - Werewolf Cop, killed N1, lost
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=30438 Micro 212 - Greater Idea Mafia]''' - Town Seer, lynched D2, lost
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=31255 Micro 227 - ArcAngel's Less Pressure]''' - Mafia Goon, lynched D2, lost
* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=29903 Open 508 - The Law of the Jungle]''' - Mafia Goon, lynched D3 (replaced Smudger on N2)
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=31069 Micro 225 - The CELL]''' - Vanilla Townie, lynched D3 (replaced Makiavel on D1)
* '''[http://forum.mafiascum.net/viewtopic.php?f=3&t=30983 Big Brother: Head of Household Mafia]''' - Vanilla Townie, lynched D3 (replaced Peacebringer on D2)


== Ongoing games where I'm dead ==
== Ongoing games where I'm dead ==




* '''[http://forum.mafiascum.net/viewtopic.php?f=51&t=29903 Open 508 - The Law of the Jungle]''' - Mafia Goon, lynched D3 (replaced Smudger on N2)
== Current games ==
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=30438 Micro 212 - Greater Idea Mafia]''' - Town Seer, lynched D2
* '''[http://forum.mafiascum.net/viewtopic.php?f=2&t=51559 Mini 1575 - Mafia on the Metro]''' (replaced iamsteve on D2)


== Current games ==
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=57712 Micro 348 - HOTLINE MAFIA]'''


== Modded games ==
== Modded games ==
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* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=29887 Micro 200 - Two Chances]''' - Mafia win
* '''[http://forum.mafiascum.net/viewtopic.php?f=83&t=29887 Micro 200 - Two Chances]''' - Mafia win


* '''[http://forum.mafiascum.net/viewtopic.php?p=5168470#p5168470 Pick Your Partners]'''
* '''[http://forum.mafiascum.net/viewtopic.php?f=54&t=30705 Mini 1484 - Pick Your Partners]''' - Mafia win


== Upcoming games ==
== Upcoming games ==

Latest revision as of 09:41, 12 July 2016

Finished games

This was my first game and I didn't play well at all, mostly lurking and quickhammering once. A town player already caught me on D2; luckily, nobody followed him at first; unfortunately, I got lynched the day after. However, my scumbuddy bussed me very well, made a great fake claim and claimed victory.

After my first newbie game, I jump into another game. Not quite knowing what I should make of two scum teams, I get lynched early, setting a precedent for my Mafia career.

Well, I could've pulled it off this time, maybe. But not when my scumbuddy lurks all the way, makes an extremely incriminating post when he actually posts the first time, gets replaced as he returns to lurking, and the replacement hammers me and allows town to conclude that he's the last scum by process of elimination.

A game that was decided by night actions more than by scumhunting: every town player was a doctor, but a different kind of doctor, and didn't knew what kind. We quickly settled on a plan where everybody would target the person below them in the player list. Even though town was hampered by having a notorious troll in the game, scum was swiftly caught and town won. I wasn't killed on purpose; I simply had the misfortune of being the target of an unaware quack doctor.

Again, a game that was decided by night actions. Unfortunately, the mod made a mistake once and killed off the wrong person, so the game had to be halted.

Although it did have some flaws, it was one of the best-designed games ever run. Players had starting money and a daily wage, and they would bid on powers they could use in the night, or invest their money for extra returns. The SK misspoke and was almost lynched, but luckily for him it was his word vs. a scum's word. So when a replacement for the SK attacked them hard, they flipped scum, and the SK rode to victory with massive towncred.

Interesting idea (players would get revived instead of lynched) in principle, unfortunately it suffered from two serious flaws: a player, once revived, could not be put to death again by town, only NK'd by scum; and there was a scum role that, once revived, guaranteed victory for scum. I replaced in after this role was revived. Yeah.

Again, a game with odd mechanics: players wouldn't be killed directly, but executioners would be voted on. This is a game I'm still angry about. We had the scum mostly figured out, but lost because vezokpiraka thought it was a good idea to hammer a few hours into LyLo day. Even worse, he thinks he has done nothing wrong and blamed us. He's one of the few players I'll never play a game with again.

In this game, the roles were determined by a color. When the color was white, I couldn't post more than a hundred words a page, and I didn't even have a power in black to offset this like most other PR'd players. However, scum thought I had, and killed me off early.

Voted by town, quickhammered by scum.

Led a lynch on an incredibly scummy player D1. Unfortunately, that player turned out to be town. Got killed by scum soon after.

"Classhole" meant I could silence a player a day, only allowing them to post votes and unvotes. I had two scumpartners. One was modkilled D1, I was lynched D2 after a cop guilty, and the last scum survived to endgame only to win with an alternate win condition (alive with another player, who was in principle town). The game also featured an SK against a town-aligned SK-vigcopPGO (a player who could investigate any player and automatically shoot them if they were the SK, and he would also kill the SK and remain alive if they would target them), making it my favorite example why all games should be reviewed.

  • Open 348 - JK9 - Vanilla Townie, survived (replaced Meji Fan on D2), won

Although there was a lot of confusion about supposed breadcrumbed results and targets from PRs, we somehow caught scum in the end.

It's best to lurk through D1 in large games. If you're vocal with your opinions, you'll make some enemies (the people you call scum). Those people will vote you, making scum and confused or just stupid town jump on your wagon. Once the wagon has gone beyond a certain point, you are lynched simply because no competing wagon will pop up, although nobody could actually say why you should be scum. Reportedly, the game also featured interesting mechanics, but I have no idea how they worked because I got lynched before they kicked in.

See above. At least, I got to out the hitman; unfortunately, we were up against a pair of mason cops who could run two different kinds of investigation per night as long as one of them was alive. The second scum got caught by investigation early, and the last scum was lynched by simple process of elimination.

I bussed my scumpartner hard when I figured I couldn't divert the lynch any more, although it greatly diminished my chances of not granting town an autowin by process of elimination, figuring I could hit a PR with the night kill and the towncred would allow me to survive until the end. I hit a VT, but instead of three confirmed townies (against me and an unconfirmed player, i.e. autowin for town) in the worst and most probable case, I was up against one confirmed and one double-confirmed townie. My special condolences to ZeekLTK, who was right all along about me being scum, but nobody listened to him and I got him lynched. I know how frustrating that is.

  • Mini 1295 - Warlocks and Werewolves - Vanilla Townie, killed D1, draw

An odd game full of strange roles and abilities, but great flavor. Unfortunately, it got lost in the rollback. In the end, though, it was a clusterfuck where two or three factions drew via an interaction nobody considered beforehand.

  • Open 369 - RotT: The Encryption - Vanilla Townie, killed N1 (as Cosca), draw

Another game lost in the rollback, this featured a new open setup (Marseille Mafia) with mimes (two players that needed to die by the same method to win). In the end, there was a draw: one mime was alive after the other mime died by lynching, and all other players alive were VTs. In post-game discussion, we agreed that the setup was probably beyond repair, and draws were much too likely.

  • Open 372 - Duck, Duck, Goose! - Vanilla Townie, killed N1, won

Yet another lost game with a new open setup, where I suggested a strategy hoping town would not follow it, but scum would believe town would. Town didn't follow it, but scum also didn't believe town would; we won nevertheless.

We had a good strategy that allowed us to catch two out of three scum early in the game (and is part of the reason this open setup probably won't be run any more). Unfortunately, when it came to catching the last scum, we had little to work on and mislynched twice.

  • Mini 1297 - Prisoner's Dilemma Mafia III - Vanilla Townie, survived, cancelled due to the rollback

A game based on the well-known prisoner's dilemma, it was most memorable for not giving town a reliable method to dispose of a player; at best, there was a 50% chance of killing scum and a 50% chance of killing town.

It would've been very interesting to see how this game would've played out, especially as the Godfather brought himself to the chopping block with a fake claim (investigating as VT to role cops isn't of any use if you claim a PR).

Finally, I got a powerful town role. And I even investigated scum N1! Oh well. Scum played well and quickhammered in LyLo.

I had problems with this game all the time and therefore played as PR-y as possible to draw a NK in what I thought was a PR-heavy game due to the announcement (from the announcement, it seemed like a game with a plethora of investigative roles; actually, there were only three and the game would've been normal). It did work in the way that scum actually talked about me being a PR, but I eventually got lynched instead of nightkilled. Town still won easily, mostly because the mod decided to introduce a second sane town cop after sending a wrong role PM, and also accidentally confirming the alignment and the saneness of both cops to the town. Not joking.

Due to the theme, a very weird but nevertheless fun game. Also helped me to solidify my theory that scum tends to lurk hard in the early phase of large games.

The original two scum players died early, but the traitor saved the day and rode to victory on the massive towncred he had built up.

Ongoing games where I'm dead

Current games

Modded games

See this link for an overview of the game.

See this link for an overview of the game.

See this link for an overview of the game.

Upcoming games

MishMash games

  • What's My Line? - Scummer Edition - lost in the rollback, not resurrected
  • WIN MONEY - abandoned

Hydras