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{{Setups
|Title=Cult Vengeful
|Setup Size=Micro
|Players=5
|Designer=Rob13
|Designer2=
|Designer3=
|Notes=
}}
Vengeful is a 5-player [[Open Setup]] devised by [[Rob13]] in an attempt to create the smallest possible setup that includes a cult.
Vengeful is a 5-player [[Open Setup]] devised by [[Rob13]] in an attempt to create the smallest possible setup that includes a cult.


===Roles===
==Roles==
 
* '''<span style="color:purple">1 1-Shot Cult Leader</span>'''
* '''<span style="color:green">4 Vanilla Townies</span>'''
 
==Mechanics==
 
* The cult can't kill at all.
* If, on Day 1 only, one of the townies is eliminated, this townie gets to make a [[Vigilante|vigilante]] kill that night.        ''(See [[Vengeful Townie]])''
* This kill occurs before the cult recruitment in action resolution.
* In the case that the cult wins on Night 1, only the Cult Recruiter wins. The townie recruited to the cult at night does not win.
 
==Odds==
 
Assuming all elimination and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no eliminate (as this option gives them only a 30% chance of a win).


The following roles are used:
The cult's win odds are:
* 1 {{setuprole|Cult Recruiter|One-Shot Cult Recruiter}}
* 4 {{setuprole|Townie|Townies}}


===Rules===
* 20% chance of cult recruiter elimination D1 * 0% chance of cult win in this case  +
* 80% chance of townie elimination D1 *
** (50% chance of vig kill targeting a townie that is NOT recruited +
** 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case +
** 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three)


The game uses standard mafia rules, with the following exceptions and details:
==Role PMs==


* The mafia can't kill at all. There is essentially no [[Night]] phase.
===Vanilla Townie===
* If the godfather is [[lynch]]ed at any point, the town immediately wins. (This is the only special quality of the godfather.)
You are a <b><font color="green">Vanilla Townie</font></b>.
* If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a [[Vigilante|vigilante]] kill.        ''(See [[Vengeful Townie]])''
* The town '''does not''' automatically win by having the godfather killed ''in this way''.
* Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengeance kill to use.


===Odds===
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Vengeful:  If you are eliminated on Day 1, you are allowed to make a Vengeful kill.  This kill is considered a Night Action and will precede Cult Recruitment in resolution order.
*If you are not eliminated Day 1, during the Night, you may sleep.
<u>Win Condition</u>
*You win when the Cult is eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


Assuming all lynch and vengeance decisions are made randomly, mafia will win 60% of games and town will win 40%.
===1-Shot Cult Leader===
You are a <b><font color="purple">1-Shot Cult Leader</font></b>.


The mafia's win odds are:
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Cult Leader: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.  Since your ability is 1-Shot, you can only use this ability once during the game.  This recruitment is considered a Night Action and will follow any Vengeful kill in resolution order. 


* 20% chance of godfather lynch D1 * 0% chance of mafia win in this case  +
<u>Win Condition</u>
* 20% chance of second mafia lynch D1 * 75% chance to survive final four * 67% chance to survive final three  +
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).
* 60% chance of townie lynch D1 *
** (50% chance of vig kill targeting a townie  +
** 50% chance of vig kill targeting mafia * 67% chance to survive final three)


[[Category:Open Setups]]
==History==
[[Category:Small_Open_Setups]]
{{SetupHistory/Database}}

Latest revision as of 19:09, 18 June 2021

Name:
  • Cult Vengeful
Setup Size:
Players:
  • 5
Setup Type:
Designer:


Vengeful is a 5-player Open Setup devised by Rob13 in an attempt to create the smallest possible setup that includes a cult.

Roles

  • 1 1-Shot Cult Leader
  • 4 Vanilla Townies

Mechanics

  • The cult can't kill at all.
  • If, on Day 1 only, one of the townies is eliminated, this townie gets to make a vigilante kill that night. (See Vengeful Townie)
  • This kill occurs before the cult recruitment in action resolution.
  • In the case that the cult wins on Night 1, only the Cult Recruiter wins. The townie recruited to the cult at night does not win.

Odds

Assuming all elimination and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no eliminate (as this option gives them only a 30% chance of a win).

The cult's win odds are:

  • 20% chance of cult recruiter elimination D1 * 0% chance of cult win in this case +
  • 80% chance of townie elimination D1 *
    • (50% chance of vig kill targeting a townie that is NOT recruited +
    • 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case +
    • 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three)

Role PMs

Vanilla Townie

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vengeful: If you are eliminated on Day 1, you are allowed to make a Vengeful kill. This kill is considered a Night Action and will precede Cult Recruitment in resolution order.
  • If you are not eliminated Day 1, during the Night, you may sleep.

Win Condition

  • You win when the Cult is eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Cult Leader

You are a 1-Shot Cult Leader.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cult Leader: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction. Since your ability is 1-Shot, you can only use this ability once during the game. This recruitment is considered a Night Action and will follow any Vengeful kill in resolution order.

Win Condition

  • You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).

History

History
Micro 277 - (Cult Win)
Micro 319 - (Cult Win)
Micro 320 - (Cult Win)
Micro 328 - (Cult Win)
Micro 345 - (Cult Win)
Micro 371 - (Cult Win)