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Vengeful is a 5-player [[Open Setup]] devised by [[Kelly Chen]].
{{Setups
|Title=Cult Vengeful
|Setup Size=Micro
|Players=5
|Designer=Rob13
|Designer2=
|Designer3=
|Notes=
}}


===Roles===


The following roles are used:
Vengeful is a 5-player [[Open Setup]] devised by [[Rob13]] in an attempt to create the smallest possible setup that includes a cult.
* 1 {{setuprole|Godfather}}
* 1 {{setuprole|Mafia Goon}}
* 3 {{setuprole|Townie|Townies}}


===Rules===
==Roles==


The game uses standard mafia rules, with the following exceptions and details:
* '''<span style="color:purple">1 1-Shot Cult Leader</span>'''
* '''<span style="color:green">4 Vanilla Townies</span>'''


* The mafia can't kill at all. There is essentially no [[Night]] phase.
==Mechanics==
* If the godfather is [[lynch]]ed at any point, the town immediately wins. (This is the only special quality of the godfather.)
* If, on Day 1 only, one of the townies is lynched, this townie immediately gets to make a [[Vigilante|vigilante]] kill.        ''(See [[Vengeful Townie]])''
* The town '''does not''' automatically win by having the godfather killed ''in this way''.
* Mafia wins when there are at least as many mafia as townies, and the town doesn't have a vengeance kill to use.


===Odds===
* The cult can't kill at all.
* If, on Day 1 only, one of the townies is eliminated, this townie gets to make a [[Vigilante|vigilante]] kill that night.        ''(See [[Vengeful Townie]])''
* This kill occurs before the cult recruitment in action resolution.
* In the case that the cult wins on Night 1, only the Cult Recruiter wins. The townie recruited to the cult at night does not win.


Assuming all lynch and vengeance decisions are made randomly, mafia will win 60% of games and town will win 40%.
==Odds==


The mafia's win odds are:
Assuming all elimination and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no eliminate (as this option gives them only a 30% chance of a win).


* 20% chance of godfather lynch D1 * 0% chance of mafia win in this case  +
The cult's win odds are:
* 20% chance of second mafia lynch D1 * 75% chance to survive final four * 67% chance to survive final three  +
* 60% chance of townie lynch D1 *
** (50% chance of vig kill targeting a townie  +
** 50% chance of vig kill targeting mafia * 67% chance to survive final three)


===Myths===
* 20% chance of cult recruiter elimination D1 * 0% chance of cult win in this case  +
* 80% chance of townie elimination D1 *
** (50% chance of vig kill targeting a townie that is NOT recruited +
** 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case +
** 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three)


# Mafia should be able to win by [[quicklynch]]ing;
==Role PMs==
#:However: Due to the lynched townie's vigilante kill, it's not likely that the mafia will be able to pull this off without losing a member. If it's obvious who the mafia are, one will be vigged, and the other lynched on Day 2.


# Getting a vig kill D1 is almost as good as lynching scum on D1.
===Vanilla Townie===
#:However: If the town lynches one of the mafia D1, the town's odds of winning become 75%: 100% if the godfather is lynched, or 50% if the second mafia is lynched. On the other hand, when a townie is lynched D1, the town's odds drop to 16.7%: There is only a 50% chance that the town can even continue the game (by getting a mafia member vigged), and in this case there is only a 33% chance of going on to correctly lynch the remaining mafia in the final 3.
You are a <b><font color="green">Vanilla Townie</font></b>.


===Seven-Player Variant===
<u>Abilities</u>
*During the Day, you may vote for whomever you want eliminated.
*Vengeful:  If you are eliminated on Day 1, you are allowed to make a Vengeful kill.  This kill is considered a Night Action and will precede Cult Recruitment in resolution order.
*If you are not eliminated Day 1, during the Night, you may sleep.
<u>Win Condition</u>
*You win when the Cult is eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.


This version, for seven players, has nearly the same (actually 58.86%/41.14%) 60%/40% win probabilities. It has these differences:
===1-Shot Cult Leader===
You are a <b><font color="purple">1-Shot Cult Leader</font></b>.


* There are 3 mafia (one of whom is godfather) and 4 townies.
<u>Abilities</u>
* It is still true that if the godfather is ever ''lynched'' (not vigged), the town automatically wins.
*During the Day, you may vote for whomever you want eliminated.
* A lynched townie gets to make a vig kill only when it is "Lynch or Lose" (i.e., if a vig kill were not made, mafia would immediately win) and there are at least four players for the townie to pick from.
*Cult Leader: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction.  Since your ability is 1-Shot, you can only use this ability once during the game.  This recruitment is considered a Night Action and will follow any Vengeful kill in resolution order.  


===History===
<u>Win Condition</u>
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).


The initial setup included 2 generic mafia and 3 townies.  Anyone who died Day 1 was able to submit a nightkill, townie or scum, essentially keeping the town always at [[Lynch or Lose]].  The odds strongly favored mafia (76.7%), and skilled players could easily manipulate the town.  This thinking led to [[Rosso Carne]] developing the so-called "Vengeful Gambit."  Night 0, he told his scum partner to make small slips, and he would call out every single one of them continuously, and push extremely hard for his partner's lynch.  After pushing the gambit, either Rosso was lynched, revealing scum, and half-confirming his partner, or his partner is lynched, making the town's trust of Rosso rise.  Either way, the lynched mafia could make a nightkill, and with a town at [[LyLo]] day 2, scum would ride to an easy victory.  In his next game, Rosso played smooth and actually made good arguments, and through reverse psychology, led to another scum win.  The early games had no recorded town wins.
==History==
 
{{SetupHistory/Database}}
The early scum dominance (and indifference of scum to being lynched) led Kelly to add the rule saying a lynched mafioso would not get a nightkill.  If town lynched good day 1, it would be 4v1 day 2.  Still, this did not help town enough, as no town wins have been seen with this setup.
 
The next and current step in the evolution of this game is splitting the mafia into a [[GF]] and vanilla mafia.  If the [[GF]] is ever lynched, the town wins.  If the vanilla is lynched day 1, it goes to day 2.  This greatly decreased the gambit play, as it was risky to obviously expose the mafia if one lynch could result in a loss.
 
One current trend is [[Mastermind of Sin]]'s "pairing" system, wherein he makes pairs of the other 4 players, lynches one of a pair, and if that person is not scum, they vig the other person in the pair.  The obvious problem is that if [[MoS]] is scum, he can manipulate the pairings to make conditions for a scum win easy.  He's been lynched for making pairings 3 times thus far.
 
Update: Town has been winning a lot more often lately. It is much rarer to see townies ask to be lynched, or be obliged if they do. The town even manages to lynch the godfather D1, which formerly never happened. Players seem to be putting more time into creating and looking over voting patterns.
 
Further update: [[Open 234]] ([http://www.mafiascum.net/forum/viewtopic.php?f=51&t=14613 link]) set a [[records|record]] for fastest non-[[Marathon Day|Marathon]] Mafia game on the site.
 
[[Category:Open Setups]]
[[Category:Small_Open_Setups]]

Latest revision as of 19:09, 18 June 2021

Name:
  • Cult Vengeful
Setup Size:
Players:
  • 5
Setup Type:
Designer:


Vengeful is a 5-player Open Setup devised by Rob13 in an attempt to create the smallest possible setup that includes a cult.

Roles

  • 1 1-Shot Cult Leader
  • 4 Vanilla Townies

Mechanics

  • The cult can't kill at all.
  • If, on Day 1 only, one of the townies is eliminated, this townie gets to make a vigilante kill that night. (See Vengeful Townie)
  • This kill occurs before the cult recruitment in action resolution.
  • In the case that the cult wins on Night 1, only the Cult Recruiter wins. The townie recruited to the cult at night does not win.

Odds

Assuming all elimination and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no eliminate (as this option gives them only a 30% chance of a win).

The cult's win odds are:

  • 20% chance of cult recruiter elimination D1 * 0% chance of cult win in this case +
  • 80% chance of townie elimination D1 *
    • (50% chance of vig kill targeting a townie that is NOT recruited +
    • 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case +
    • 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three)

Role PMs

Vanilla Townie

You are a Vanilla Townie.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Vengeful: If you are eliminated on Day 1, you are allowed to make a Vengeful kill. This kill is considered a Night Action and will precede Cult Recruitment in resolution order.
  • If you are not eliminated Day 1, during the Night, you may sleep.

Win Condition

  • You win when the Cult is eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.

1-Shot Cult Leader

You are a 1-Shot Cult Leader.

Abilities

  • During the Day, you may vote for whomever you want eliminated.
  • Cult Leader: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction. Since your ability is 1-Shot, you can only use this ability once during the game. This recruitment is considered a Night Action and will follow any Vengeful kill in resolution order.

Win Condition

  • You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).

History

History
Micro 277 - (Cult Win)
Micro 319 - (Cult Win)
Micro 320 - (Cult Win)
Micro 328 - (Cult Win)
Micro 345 - (Cult Win)
Micro 371 - (Cult Win)