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(Created page with "Vengeful is a 5-player Open Setup devised by Kelly Chen. ===Roles=== The following roles are used: * 1 {{setuprole|Godfather}} * 1 {{setuprole|Mafia Goon}} * 3 {{setupr...") |
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Vengeful | {{Setups | ||
|Title=Cult Vengeful | |||
|Setup Size=Micro | |||
|Players=5 | |||
|Designer=Rob13 | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
Vengeful is a 5-player [[Open Setup]] devised by [[Rob13]] in an attempt to create the smallest possible setup that includes a cult. | |||
== | ==Roles== | ||
* '''<span style="color:purple">1 1-Shot Cult Leader</span>''' | |||
* '''<span style="color:green">4 Vanilla Townies</span>''' | |||
==Mechanics== | |||
* The cult can't kill at all. | |||
* If, on Day 1 only, one of the townies is eliminated, this townie gets to make a [[Vigilante|vigilante]] kill that night. ''(See [[Vengeful Townie]])'' | |||
* This kill occurs before the cult recruitment in action resolution. | |||
* In the case that the cult wins on Night 1, only the Cult Recruiter wins. The townie recruited to the cult at night does not win. | |||
==Odds== | |||
Assuming all elimination and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no eliminate (as this option gives them only a 30% chance of a win). | |||
The cult's win odds are: | |||
* 20% chance of cult recruiter elimination D1 * 0% chance of cult win in this case + | |||
* 80% chance of townie elimination D1 * | |||
** (50% chance of vig kill targeting a townie that is NOT recruited + | |||
** 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case + | |||
** 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three) | |||
==Role PMs== | |||
===Vanilla Townie=== | |||
You are a <b><font color="green">Vanilla Townie</font></b>. | |||
<u>Abilities</u> | |||
*During the Day, you may vote for whomever you want eliminated. | |||
*Vengeful: If you are eliminated on Day 1, you are allowed to make a Vengeful kill. This kill is considered a Night Action and will precede Cult Recruitment in resolution order. | |||
*If you are not eliminated Day 1, during the Night, you may sleep. | |||
<u>Win Condition</u> | |||
*You win when the Cult is eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same. | |||
===1-Shot Cult Leader=== | |||
You are a <b><font color="purple">1-Shot Cult Leader</font></b>. | |||
* | <u>Abilities</u> | ||
* | *During the Day, you may vote for whomever you want eliminated. | ||
*Cult Leader: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction. Since your ability is 1-Shot, you can only use this ability once during the game. This recruitment is considered a Night Action and will follow any Vengeful kill in resolution order. | |||
<u>Win Condition</u> | |||
*You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same). | |||
==History== | |||
{{SetupHistory/Database}} | |||
Latest revision as of 19:09, 18 June 2021
|
Vengeful is a 5-player Open Setup devised by Rob13 in an attempt to create the smallest possible setup that includes a cult.
Roles
- 1 1-Shot Cult Leader
- 4 Vanilla Townies
Mechanics
- The cult can't kill at all.
- If, on Day 1 only, one of the townies is eliminated, this townie gets to make a vigilante kill that night. (See Vengeful Townie)
- This kill occurs before the cult recruitment in action resolution.
- In the case that the cult wins on Night 1, only the Cult Recruiter wins. The townie recruited to the cult at night does not win.
Odds
Assuming all elimination and vengeance decisions are made randomly, cult will win 53.333% of games and town will win 46.667%. This assumes that the town will never no eliminate (as this option gives them only a 30% chance of a win).
The cult's win odds are:
- 20% chance of cult recruiter elimination D1 * 0% chance of cult win in this case +
- 80% chance of townie elimination D1 *
- (50% chance of vig kill targeting a townie that is NOT recruited +
- 25% chance of vig kill targeting the cult recruiter * 0% chance of cult win in this case +
- 25% chance of vig kill targeting the same townie that is targeted for recruitment * 67% chance of cult surviving final three)
Role PMs
Vanilla Townie
You are a Vanilla Townie.
Abilities
- During the Day, you may vote for whomever you want eliminated.
- Vengeful: If you are eliminated on Day 1, you are allowed to make a Vengeful kill. This kill is considered a Night Action and will precede Cult Recruitment in resolution order.
- If you are not eliminated Day 1, during the Night, you may sleep.
Win Condition
- You win when the Cult is eliminated and at least one Town-aligned player is still alive, or nothing can prevent the same.
1-Shot Cult Leader
You are a 1-Shot Cult Leader.
Abilities
- During the Day, you may vote for whomever you want eliminated.
- Cult Leader: During the Night, you may PM me the name of another player. This player will be converted to the Cult faction. Since your ability is 1-Shot, you can only use this ability once during the game. This recruitment is considered a Night Action and will follow any Vengeful kill in resolution order.
Win Condition
- You win when all players without a Cult wincon are eliminated and at least one Cult-aligned player is still alive (or nothing can prevent the same).
History
History |
---|
Micro 277 - (Cult Win) |
Micro 319 - (Cult Win) |
Micro 320 - (Cult Win) |
Micro 328 - (Cult Win) |
Micro 345 - (Cult Win) |
Micro 371 - (Cult Win) |