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C9++: Difference between revisions
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{{Setups | |||
|Title=C9++ | |||
|Setup Size=Mini | |||
|Players=13 | |||
|Designer=Fiasco | |||
|Designer2= | |||
|Designer3= | |||
|type=Mini Open | |||
|type2=Semi-Open | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
C9++ is a 13 player [[semi-open]] setup initially designed by [[Fiasco]] that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response. | C9++ is a 13 player [[semi-open]] setup initially designed by [[Fiasco]] that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response. | ||
50% of all setups generated will contain a Serial Killer. | 50% of all setups generated will contain a Serial Killer. | ||
__TOC__ | |||
==Mechanics== | ==Mechanics== | ||
*This setup uses a Daystart | *This setup uses a Daystart | ||
*Serial Killer chooses Investigation Immunity or 1-shot BP pregame. | *Serial Killer chooses Investigation Immunity or 1-shot [[Bulletproof|BP]] pregame. | ||
*Cops are guaranteed to be sane | *Cops are guaranteed to be sane | ||
*Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity. | *Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity. | ||
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'''Serial Killer chooses its ability pregame | '''Serial Killer chooses its ability pregame''' | ||
==Other Information== | ==Other Information== | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Vanilla}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Investigate|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Investigate|1shot}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Doctor|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Doctor|1shot}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Kill|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Kill|1shot}} | ||
'''Win condition:''' | '''Win condition:''' | ||
* | *{{WinCon|Town}} | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|InnocentChild|D1}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Mason2|PreNight}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Roleblocker|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|Roleblocker|1shot}} | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|FactComm|Night}} | ||
* | *{{Ability|FactKill|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when the Mafia obtain a majority or nothing can prevent this from occurring. | *You win when the Mafia obtain a majority or nothing can prevent this from occurring. | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|FactComm|Night}} | ||
* | *{{Ability|FactKill|Night}} | ||
* | *{{Ability|Roleblocker|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when the Mafia obtain a majority or nothing can prevent this from occurring. | *You win when the Mafia obtain a majority or nothing can prevent this from occurring. | ||
===<div style="color:red">Mafia Godfather</div>=== | ===<div style="color:red">Mafia Godfather</div>=== | ||
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'''Abilities:''' | '''Abilities:''' | ||
* | *{{Ability|FactComm|Night}} | ||
* | *{{Ability|FactKill|Night}} | ||
* | *{{Ability|Godfather}} | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when the Mafia obtain a majority or nothing can prevent this from occurring. | *You win when the Mafia obtain a majority or nothing can prevent this from occurring. | ||
===<div style="color:purple">Serial Killer</div>=== | ===<div style="color:purple">Serial Killer</div>=== | ||
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'''Abilities:''' | '''Abilities:''' | ||
*Pregame | *{{Ability|Choice|Pregame|Investigation Immune|1-shot Bulletproof}}. | ||
* | *{{Ability|Kill|Night}} | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when you are the last player alive or nothing can prevent this from occurring. | *You win when you are the last player alive or nothing can prevent this from occurring. | ||
==History== | ==History== | ||
{{SetupHistory/Database|Version=1|Table_Name=History (12-Player [[Nightstart]] Version)}} | |||
{{SetupHistory/Database|Version=2|Table_Name=History (12 Player Version)}} | |||
{{SetupHistory/Database|Version=3}} | |||
===Statistics:=== | |||
*Serial Killer Win Percentage: 14.29% | |||
*Mafia Win Percentage: 33.33% | |||
*Town Win Percentage: 38.10% | |||
(These are only for the current version of the setup.) |
Latest revision as of 11:07, 11 April 2018
|
C9++ is a 13 player semi-open setup initially designed by Fiasco that has by far the largest number of possible setups of any semi-open setup on MafiaScum. As of October 2011 it has been tweaked to include an extra VT, and a slight variation in scum power to reduce swing and improve balance across more possible variations. The setup is very complex, but the basic principle is that the more power the Town is given, the more powerful the scum become in response.
50% of all setups generated will contain a Serial Killer.
Mechanics
- This setup uses a Daystart
- Serial Killer chooses Investigation Immunity or 1-shot BP pregame.
- Cops are guaranteed to be sane
- Cops get results in the form of Town/Antitown or Innocent/Guilty - SK's show up as Antitown/Guilty unless they have Inv-Immunity.
- Innocent Child is revealed at the start of Day 1 by the mod
- Doctors prevent one night kill.
- Kills are indistinguishable - do not use varying flavour for Mafia, Vigilante or Serial Killer night kills.
- Mafia Roleblocker cannot kill AND block in the same night.
Randomization
The moderator randomly chooses 7 numbers from 1-100, repeating permitted. Then, each number is turned into a letter as follows:
- 1-50 = T (Townie. This actually directly influences scum powerroles.)
- 51-65 = C (Cop)
- 66-75 = D (Doctor)
- 76-85 = V (Vigilante)
- 86-95 = M (Mason)
- 96-100 = B (Blocker)
The mod then notes how many of each letter is generated.
Setup Determination
Powerroles are inserted into the setup depending on how many of each letter are generated. For example, when looking at the "C" list, look at how many Cs you received. If you get no Cs, do not add any roles from the C list (exception: "T" list has a set of roles to be added if 0 Ts are generated). If you get three Cs, look at where it says CCC and add the corresponding powerroles into the game. In this case, add a Cop and a 1-Shot Cop.
Cop Roles
C = 1-Shot Cop
CC = Cop
CCC = Cop, 1-Shot Cop
CCCC = 2 Cops
CCCCC = 2 Cops, 1-Shot Cop
CCCCCC = 3 Cops
Cops are guaranteed to be sane.
Doctor Roles
D = Doctor
DD = Doctor + 1-Shot Doctor
DDD = 2 Doctors
DDDD = 2 Doctors + 1-Shot Doctor
DDDDD = 3 Doctors
Vigilante Roles
V = 1-Shot Vigilante
VV = Vigilante
VVV = Vigilante, 1-Shot Vigilante
VVVV = 2 Vigilantes
VVVVV = 2 Vigilantes, 1-Shot Vigilante
Mason Roles
M = Innocent Child (Confirmed at start of Day 1 by mod)
MM = 2 Masons
MMM = 2 Masons + Innocent Child
MMMM = 3 Masons
MMMMM = 2 Masons + 2 Masons (i.e. two separate pairings)
Blocker Roles
B = Roleblocker
BB = Roleblocker + 1-Shot Roleblocker
BBB = 2 Roleblockers
BBBB = 2 Roleblockers + 1-Shot Roleblocker
Scum Roles
TTTTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTTTT = Goon + Godfather
TTTTT = Goon + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TTTT = 2 Goons + Roleblocker
TTT = 2 Goons + Roleblocker, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
TT = Goon + Roleblocker + Godfather
T = Goon + Roleblocker + Godfather, Serial Killer (Investigation Immune OR 1-Shot Bulletproof)
0 Ts = Goon + Roleblocker + Godfather
Serial Killer chooses its ability pregame
Other Information
Once the town powerroles and scum roles have been determined, add a number of Vanilla Townies so that the game contains 13 players.
Example Role PM's
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town 1-Shot Cop
- Welcome, [Player Name], you are a Town 1-Shot Cop.
Abilities:
- Investigate: Once, at night, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Doctor
- Welcome, [Player Name], you are a Town Doctor.
Abilities:
- Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town 1-Shot Doctor
- Welcome, [Player Name], you are a Town 1-Shot Doctor.
Abilities:
- Heal: Once, at night, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Vigilante
- Welcome, [Player Name], you are a Town Vigilante.
Abilities:
- Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town 1-Shot Vigilante
- Welcome, [Player Name], you are a Town 1-Shot Vigilante.
Abilities:
- Kill: Once, at night, you may target another player in the game to attempt to kill them.
Win condition:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Innocent Child
- Welcome, [Player Name], you are a Town Innocent Child.
Abilities:
- Reveal: On Day 1, you will be publicly confirmed to be town.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Mason
- Welcome, [Player Name], you are a Town Mason along with your partner(s) [Player Name] (and [Player Name]).
Abilities:
- Masons: You, [Player1], and [Player2] all know each other to be town. Pre-game and during the night, you may talk to them here [Link].
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Roleblocker
- Welcome, [Player Name], you are a Town Roleblocker.
Abilities:
- Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town 1-Shot Roleblocker
- Welcome, [Player Name], you are a Town 1-Shot Roleblocker.
Abilities:
- Roleblock: Once, at night, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win condition:
- You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Mafia Roleblocker
- Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
- Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.
Win condition:
- You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Mafia Godfather
- Welcome, [Player Name]. You are a Mafia Godfather, along with your partner(s), [Player Name] (and [Player Name]).
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
- Investigation Immune: You will appear as innocent to any alignment checks.
Win condition:
- You win when the Mafia obtain a majority or nothing can prevent this from occurring.
Serial Killer
- Welcome, [Player Name]. You are a Serial Killer.
Abilities:
- Choice: During pre-game, you must choose between being either Investigation Immune or 1-shot Bulletproof..
- Kill: Each night phase, you may target another player in the game to attempt to kill them.
Win condition:
- You win when you are the last player alive or nothing can prevent this from occurring.
History
History (12-Player Nightstart Version) |
---|
Open 236: Pamplona Mafia - (Mafia Win) |
Open 239 - (Serial Killer Win) |
Mini 682 - (Town Win) |
History (12 Player Version) |
---|
Open 253: Sea Container C9++ - (Town Win) |
Open 264: Attack of the RNG - (Town Win) |
Open 281 - (Town Win) |
Open 295: Island Paradise Mafia - (Town Win) |
Open 299: dh's mafia game of fun amazingness, for real - (Town Win) |
Open 311 - (Town Win) |
Open 322 - (Mafia Win) |
History |
---|
Open 350 - (Town Win) |
Open 363 - (Serial Killer Win) |
Open 373 - (Abandoned) |
Open 411: The game of C9++! - (Town Win) |
Open 446: Avast! Viruses! - (Mafia Win) |
Open 480 - (Mafia Win) |
Open 512: See Nine Plus Plus - (Town Win) |
Open 525 - (Mafia Win) |
Open 540 - (Mafia Win) |
Open 549: Logic Conundrum - (Town Win) |
Open 562 - (Mafia Win) |
Open 573 - (Serial Killer Win) |
Open 591: The Lunatic Ayslum - (Town Win) |
Open 612: Bad Poets Society - (Town Win) |
Open 621: The ZAR SHOW S1 Holiday Special - (Serial Killer Win) |
Open 629 - (Mafia Win) |
Open 639 - (Town Win) |
Open 645 - (Mafia Win) |
Open 653 - (Town Win) |
Open 677: See Nayne Ples Ples - (Town Win) |
Open 680 - (Abandoned) |
Open 680.1 - (Mafia Win) |
Open 706 - (Town Win) |
Open 717 - (Town Win) |
Open 742 - (Town Win) |
Open 768 - (Mafia Win) |
Statistics:
- Serial Killer Win Percentage: 14.29%
- Mafia Win Percentage: 33.33%
- Town Win Percentage: 38.10%
(These are only for the current version of the setup.)