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Semi-Nightless: Difference between revisions
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{{SetupPage | |||
|Players=11 | |||
|Type1=Mini Open | |||
|Type2= | |||
|Designer1=Cogito Ergo Scum | |||
|Designer2= | |||
|InfoBoxNotes= | |||
= | |Introduction=Semi-Nightless is an 11 player mountainous setup designed by [[Cogito Ergo Sum]] in which the mafia team cannot kill on Night 1 and Night 2. | ||
|TownRoles= 9 Vanilla Townies | |||
|ScumRoles1= 2 Mafia Goons | |||
|Mechanics=* [[Daystart]] | |||
* [[Daystart]] | |||
* Mafia cannot kill on Night 1 and Night 2 | * Mafia cannot kill on Night 1 and Night 2 | ||
= | |Notes=Assuming random eliminations, the town expected winrate for this setup can be represented as (36/55*94/315)+(18/55*187/315)+(1/55), or 40.78%. | ||
* | |||
|Variations= | |||
== | |Stats= | ||
|Version2= | |||
|Version3= | |||
|Version4= | |||
|RolePM1=Custom | |||
|CustomPM1Color=red | |||
|CustomPM1Role=Goon | |||
|CustomPM1Wincon=Mafia | |||
|CustomPM1Ability1={{Ability| FactComm| Night}} | |||
|CustomPM1Ability2={{Ability| FactKill| FromN3}} | |||
|RolePM2=Vanilla Townie | |||
}} | |||
Latest revision as of 07:57, 4 July 2020
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Semi-Nightless is an 11 player mountainous setup designed by Cogito Ergo Sum in which the mafia team cannot kill on Night 1 and Night 2.
Setup
2 Mafia Goons
9 Vanilla Townies
Mechanics
- Daystart
- Mafia cannot kill on Night 1 and Night 2
Role PM's
Mafia Goon
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: From Night 3 onward, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Vanilla Townie
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Notes
Assuming random eliminations, the town expected winrate for this setup can be represented as (36/55*94/315)+(18/55*187/315)+(1/55), or 40.78%.
History
History |
---|
Open 437 - (Town Win) |
Open 646 - (Town Win) |