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Double Day Unlimited: Difference between revisions
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__NOTOC__ | |||
{{Setups | |||
|Title=Double Day | |||
|Setup Size=Micro | |||
|Players=9 | |||
|Designer=Empking | |||
|Designer2= | |||
|Designer3= | |||
|type=Micro Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
'''Double Day Unlimited''' is a 9 player open setup designed by Empking. Although the setup is vanilla, it features two separate mechanics that combined make for interesting gameplay. | '''Double Day Unlimited''' is a 9 player open setup designed by Empking. Although the setup is vanilla, it features two separate mechanics that combined make for interesting gameplay. | ||
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*[[Daystart]] | *[[Daystart]] | ||
*'''Double Day''' - this means the town gets two | *'''Double Day''' - this means the town gets two eliminations each day before the night phase is called for. | ||
*'''Unlimited Voting''' - Each player can vote for as many different people at any given time. Voting thresholds still stay the same. | *'''Unlimited Voting''' - Each player can vote for as many different people at any given time. Voting thresholds still stay the same. | ||
*Alignment flips for the first | *Alignment flips for the first elimination of a day still occur as normal. | ||
==Sample Role PM's== | ==Sample Role PM's== | ||
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'''Win condition:''' | '''Win condition:''' | ||
*You win when the mafia are | *You win when the mafia are wiped out. | ||
==History== | ==History== | ||
{{SetupHistory/Database}} | |||
{{:Double Day Unlimited/Stats}} | |||
[[Category: | [[Category:Micro Open Setups]] | ||
Latest revision as of 02:19, 12 July 2020
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Double Day Unlimited is a 9 player open setup designed by Empking. Although the setup is vanilla, it features two separate mechanics that combined make for interesting gameplay.
Setup
Mechanics
- Daystart
- Double Day - this means the town gets two eliminations each day before the night phase is called for.
- Unlimited Voting - Each player can vote for as many different people at any given time. Voting thresholds still stay the same.
- Alignment flips for the first elimination of a day still occur as normal.
Sample Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase, you may talk to your partner here: [QuickTopic link].
- Factional kill: Each night phase, you or your partner may kill a player in the game.
Win condition:
- You win when you control 50% of the town.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your only ability is your vote, but unlike normal games, your vote is a little stronger as you may vote for as many different players at once as you'd like.
Win condition:
- You win when the mafia are wiped out.
History
History |
---|
Open 394 - (Town Win) |
Open 428 - (Mafia Win) |
Open 457 - (Mafia Win) |
Open 471 - (Mafia Win) |
Open 484 - (Town Win) |
Micro 4 - (Mafia Win) |
Micro 387 - (Mafia Win) |
Micro 800-A - (Mafia Win) |
Micro 826 - (Mafia Win) |
- Total Games: 7
- Town Win: 28.57%
- Scum Win: 71.43%
- Draw: 0%