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m (The 12 was acting town so I +1’d it (12 was supposed to be 13))
 
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__NOTOC__
{{Setups
|Title=Faith Plus One
|Setup Size=Mini
|Players=13
|Designer=DarthYoshi
|Designer2=
|Designer3=
|type=Mini Open
|type2=
|type3=
|type4=
|type5=
|type6=
|Notes=}}
Faith Plus One is a 13-player Open setup created by [[DarthYoshi]] as a response to the April 2011 conversations in the Mafia Discussion forum regarding the Basic 12-Player open setup being broken via the [[Follow the Cop]] tactic.  It is an attempt to keep both an alignment cop and a protective role in the same game without falling back on the more clichéd solutions of mafia roleblockers and macho cops.   
Faith Plus One is a 13-player Open setup created by [[DarthYoshi]] as a response to the April 2011 conversations in the Mafia Discussion forum regarding the Basic 12-Player open setup being broken via the [[Follow the Cop]] tactic.  It is an attempt to keep both an alignment cop and a protective role in the same game without falling back on the more clichéd solutions of mafia roleblockers and macho cops.   


==Setup==
==Setup==
Line 7: Line 24:
*2 [[Faith Healer|Faith Healers]]
*2 [[Faith Healer|Faith Healers]]
*1 [[Sane Cop]]
*1 [[Sane Cop]]


==Mechanics==
==Mechanics==
Line 12: Line 30:
*Faith Healers have a 50% of their protection failing (determined randomly).
*Faith Healers have a 50% of their protection failing (determined randomly).
*If both Faith Healers target the same player, the protections will both automatically fail.
*If both Faith Healers target the same player, the protections will both automatically fail.


==Role PM's==
==Role PM's==
Line 81: Line 100:
*1 [[Quack Doctor]]  
*1 [[Quack Doctor]]  
*1 [[Jack of All Trades]] (Investigate, Track, Watch, Rolecop)
*1 [[Jack of All Trades]] (Investigate, Track, Watch, Rolecop)


==History==
==History==


*'''{{plink|t|17470|Open 305}}''' (Mafia Win)
{{SetupHistory/Database}}
*'''{{plink|t|21960|Open 399}}''' (Mafia Win)
 
[[Category:Open_Setups]]
[[Category:Approved Open Setups]]
[[Category:Mid Open Setups]]

Latest revision as of 00:24, 21 November 2019

Name:
  • Faith Plus One
Setup Size:
Players:
  • 13
Setup Type:
Designer:

Faith Plus One is a 13-player Open setup created by DarthYoshi as a response to the April 2011 conversations in the Mafia Discussion forum regarding the Basic 12-Player open setup being broken via the Follow the Cop tactic. It is an attempt to keep both an alignment cop and a protective role in the same game without falling back on the more clichéd solutions of mafia roleblockers and macho cops.


Setup


Mechanics

  • Daystart
  • Faith Healers have a 50% of their protection failing (determined randomly).
  • If both Faith Healers target the same player, the protections will both automatically fail.


Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partners may perform the factional kill.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Faith Healer

  • Welcome, [Player Name], you are a Town Faith Healer.

Abilities:

  • Each night phase, you may attempt protect one player in the game from being nightkilled. This ability has a 50% chance of failure, and 100% chance of failure if the other Faith Healer targets the same player as you.

Win condition:

  • You win when all threats to the town have been eliminated.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You know you are guaranteed to be sane.

Win condition:

  • You win when all threats to the town have been eliminated.

Discussion

Other variants of this setup have since been derived, though no game has used them before. For sake of posterity, they are as follows;

Version 1.2

Version 1.3

Version 1.4


History

History
Open 305 - (Mafia Win)
Open 399 - (Mafia Win)
Open 456 - (Mafia Win)
Open 477 - (Mafia Win)
Open 517 - (Town Win)
Open 536 - (Mafia Win)
Open 541 - (Mafia Win)