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Scumhunter's Speed 8p: Difference between revisions
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Scumhunter's Speed 8p is an 8-player [[Open Setup]] featuring one-week days, no PRs, and a unique use of nightkills (on N1 only). | __NOTOC__ | ||
{{Setups | |||
|Title=Scumhunter's Speed | |||
|Setup Size=Micro | |||
|Players=8 | |||
|Designer=Hitogoroshi | |||
|Designer2=GreyICE | |||
|Designer3= | |||
|type=Micro Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
Scumhunter's Speed 8p is an 8-player [[Open Setup]] featuring one-week days, no PRs, and a unique use of nightkills (on N1 only). This setup was not designed by mafiascum user [[Scumhunter]] - it was a joint work of [[hitogoroshi]] and [[GreyICE]]. It is called "Scumhunter's Speed 8p" because the design was to have a game as much about scumhunting as possible (with no PR's to distract on those grounds and a very high proportion of scum to town so that asscioative tells are more abundant.) | |||
In essence, the goal of the setup is that, if many games are run, the town win rate of the game minus the EV of random elimination is an accurate an approximation as possible of how much people can actually find scum above random chance. | |||
This game is an approved Open setup. It is also an eligible setup to be used in the Micro Queue. | |||
== Setup == | == Setup == | ||
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==Mechanics== | ==Mechanics== | ||
*[[Day start]] | *[[Day start]]. It is mechanically Nightless (except for Night One, see below), although moderators may wish to have an event-free Night anyway to give players a break. | ||
*The scum QT is open during Nights and the first 48 hours of each Day. The timer starts ticking Day One when role PMs are sent out. | *The scum QT is open during Nights and the first 48 hours of each Day. The timer starts ticking Day One when role PMs are sent out. | ||
*One week deadlines. | *One week deadlines. Night phase must occur Day 1, but afterwards is at the discretion of the moderator. | ||
*You cannot no- | *You cannot no-eliminate in Scumhunter's Speed 8p. Eliminations are plurality (with a majority instantly ending day, as normal). Ties are broken by seniority of the last vote. | ||
*The scum have no normal nightkill. However, after Day One only: | *The scum have no normal nightkill. However, after Day One only: | ||
** If a scum player is | ** If a scum player is eliminated, scum chose one player to kill, but it then becomes [http://mafiascum.net/wiki/index.php?title=White_Flag_%28Mechanic%29 White Flag] (scum lose when there is only one scum left) | ||
** If a town player is | ** If a town player is eliminated, scum must kill one of their own. | ||
==Scumhunter's 8p + LaL== | ==Scumhunter's 8p + LaL== | ||
This variant is designed to incentivize scum lurking, ideally increasing player enforcement of activity. | This variant is designed to incentivize scum lurking, ideally increasing player enforcement of activity. Note that this variant is NOT an approved open game. It is here simply because it assists with the design goals. | ||
A scumbag lurking for 48 hours gets two points. For each 48 hour block they lurk after that, they get another point. Points are banked each night for all scum who are living. (If a town player is | A scumbag lurking for 48 hours gets two points. For each 48 hour block they lurk after that, they get another point. Points are banked each night for all scum who are living. (If a town player is eliminated D1, the scum being killed by their team will still have their D1 points count.) If one scumbag banks 4 points, or the whole team banks 7, they get an extra kill, flavored "Poisoned". Scum can only get one such kill per game. It can only be used during Night. | ||
Each player is allowed one 48 hour V/LA throughout the game. (Thus, don't play a scumhunters 8p if you anticipate frequent V/LA's for the next few weeks.) Declaring V/LA kills your lurkerscum timer. It starts ticking 48 hours after the declared V/LA (even if you come back before then). | Each player is allowed one 48 hour V/LA throughout the game. (Thus, don't play a scumhunters 8p if you anticipate frequent V/LA's for the next few weeks.) Declaring V/LA kills your lurkerscum timer. It starts ticking 48 hours after the declared V/LA (even if you come back before then). | ||
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'''Abilities:''' | '''Abilities:''' | ||
*Factional communication: During the night phase and the first 48 hours of each day you may talk with your partners here [QuickTopic link]. | *Factional communication: During the night phase and the first 48 hours of each day you may talk with your partners here [QuickTopic link]. | ||
*Factional kill: Your scumteam must decide on a N1 kill. If a scum player is | *Factional kill: Your scumteam must decide on a N1 kill. If a scum player is eliminated D1, you may kill any townie. If a town player is eliminated D1, a scum player must be killed. If no kill is sent it, a valid, random kill will be used. | ||
'''Win condition:''' | '''Win condition:''' | ||
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'''Win condition:''' | '''Win condition:''' | ||
*If a scum player was | *If a scum player was eliminated D1, you win when there are two dead scum players. If a town player was eliminated D1, you win when there are three dead scum players. | ||
==Expected Value== | |||
If all eliminations are random, the town's probability of winning is 13/30 or 43.3%. | |||
==History== | ==History== | ||
{{SetupHistory/Database}} | |||
{{:Scumhunter's Speed 8p/Stats}} | |||
Latest revision as of 04:49, 3 July 2020
|
Scumhunter's Speed 8p is an 8-player Open Setup featuring one-week days, no PRs, and a unique use of nightkills (on N1 only). This setup was not designed by mafiascum user Scumhunter - it was a joint work of hitogoroshi and GreyICE. It is called "Scumhunter's Speed 8p" because the design was to have a game as much about scumhunting as possible (with no PR's to distract on those grounds and a very high proportion of scum to town so that asscioative tells are more abundant.)
In essence, the goal of the setup is that, if many games are run, the town win rate of the game minus the EV of random elimination is an accurate an approximation as possible of how much people can actually find scum above random chance.
This game is an approved Open setup. It is also an eligible setup to be used in the Micro Queue.
Setup
8 players:
- 5 Townies
- 3 Scum
Mechanics
- Day start. It is mechanically Nightless (except for Night One, see below), although moderators may wish to have an event-free Night anyway to give players a break.
- The scum QT is open during Nights and the first 48 hours of each Day. The timer starts ticking Day One when role PMs are sent out.
- One week deadlines. Night phase must occur Day 1, but afterwards is at the discretion of the moderator.
- You cannot no-eliminate in Scumhunter's Speed 8p. Eliminations are plurality (with a majority instantly ending day, as normal). Ties are broken by seniority of the last vote.
- The scum have no normal nightkill. However, after Day One only:
- If a scum player is eliminated, scum chose one player to kill, but it then becomes White Flag (scum lose when there is only one scum left)
- If a town player is eliminated, scum must kill one of their own.
Scumhunter's 8p + LaL
This variant is designed to incentivize scum lurking, ideally increasing player enforcement of activity. Note that this variant is NOT an approved open game. It is here simply because it assists with the design goals.
A scumbag lurking for 48 hours gets two points. For each 48 hour block they lurk after that, they get another point. Points are banked each night for all scum who are living. (If a town player is eliminated D1, the scum being killed by their team will still have their D1 points count.) If one scumbag banks 4 points, or the whole team banks 7, they get an extra kill, flavored "Poisoned". Scum can only get one such kill per game. It can only be used during Night.
Each player is allowed one 48 hour V/LA throughout the game. (Thus, don't play a scumhunters 8p if you anticipate frequent V/LA's for the next few weeks.) Declaring V/LA kills your lurkerscum timer. It starts ticking 48 hours after the declared V/LA (even if you come back before then).
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name],
Abilities:
- Factional communication: During the night phase and the first 48 hours of each day you may talk with your partners here [QuickTopic link].
- Factional kill: Your scumteam must decide on a N1 kill. If a scum player is eliminated D1, you may kill any townie. If a town player is eliminated D1, a scum player must be killed. If no kill is sent it, a valid, random kill will be used.
Win condition:
- You win when there are as many living scum players as town players.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- If a scum player was eliminated D1, you win when there are two dead scum players. If a town player was eliminated D1, you win when there are three dead scum players.
Expected Value
If all eliminations are random, the town's probability of winning is 13/30 or 43.3%.
History
History |
---|
Open 357 - (Mafia Win) |
Open 389 - (Mafia Win) |
Open 433 - (Town Win) |
Open 467 - (Mafia Win) |
Micro 61 - (Mafia Win) |
Micro 213 - (Mafia Win) |
Micro 695 - (Mafia Win) |
- Total Games: 7
- Town Win: 14.29%
- Scum Win: 85.71%
- Draw: 0%