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{{Setups
|Title=Don't Cut The Red Wire!
|Setup Size=Micro
|type=
|type2=
|type3=
|type4=
|type5=
|type6=
|Players=5
|Designer=JDodge
|Designer2=
|Designer3=
|Notes=
}}
'''Don't Cut the Red Wire!''' is an [[Open setup]] designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.
'''Don't Cut the Red Wire!''' is an [[Open setup]] designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.


==Setup==
==Setup==


*1 {{setuprole|Serial Killer}}
*'''1 <font style="color:purple"> Serial Killer</font>'''
*1 {{setuprole|Mafia Goon|Mafioso}}
*'''1 <font style="color:red"> Mafia Goon</font>'''
*1 {{setuprole|Bomb}} (when targeted for kill, takes killer with him)
*'''1 <font style="color:green"> 1 Town Bomb</font>'''
*1 (ONE-SHOT) {{setuprole|Bulletproof Townie}}
*'''1 <font style="color:green"> 1-Shot Bulletproof Townie</font>'''
*1 {{setuprole|Townie}}
*'''1 <font style="color:green"> Vanilla Townie</font>'''


==Mechanics==
==Mechanics==
*Daystart
*Daystart
*Town cannot no-lynch
*Town cannot no-eliminate
*Scum cannot no-kill
*Scum cannot no-kill


==History==
==Role PM's==
{{RolePM|Serial Killer}}
----
 
==='''<div style="color:red">Mafia Goon</div>'''===
You are a '''Mafia Goon'''
 
'''Win Conditions:'''
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
 
'''Abilities:'''
*You share a Private Topic with your fellow scum; [names].
*You have a factional night-kill meaning that each night one of you may night-kill a player.
----
 
{{RolePM|Bomb}}
----
 
{{RolePM |T1-shot Bulletproof}}
 
----
 
{{RolePM|Vanilla Townie}}


*'''{{plink|t|10486|Open 116}}''' - (Draw)


==History==


[[Category:Open_Setups]]
{{SetupHistory/Database}}
[[Category:Historical_Open_Setups]]
[[Category:Broken Open Setups]]

Latest revision as of 20:08, 18 June 2021

Name:
  • Don't Cut The Red Wire!
Setup Size:
Players:
  • 5
Setup Type:
Designer:

Don't Cut the Red Wire! is an Open setup designed... and then broken by JDodge. It was declared an experiment to showcase a flaw in the relative ease a new, unchecked open setup can slip through the cracks. The setup is broken by having the townie claim on D1 to reduce the pool by one and force the scum to target each other.

Setup

  • 1 Serial Killer
  • 1 Mafia Goon
  • 1 1 Town Bomb
  • 1 1-Shot Bulletproof Townie
  • 1 Vanilla Townie

Mechanics

  • Daystart
  • Town cannot no-eliminate
  • Scum cannot no-kill

Role PM's

Serial Killer

You are a Serial Killer

Win Conditions:

  • You win if only you are alive (or if nothing can prevent the same).

Abilities:

  • Once per night you may target a player, thus killing them.

Mafia Goon

You are a Mafia Goon

Win Conditions:

  • You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Abilities:

  • You share a Private Topic with your fellow scum; [names].
  • You have a factional night-kill meaning that each night one of you may night-kill a player.

Town Bomb

You are a Bomb

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Abilities:

  • If you are targeted by someone for a night-kill both you and the attacker die.

Town 1-shot Bulletproof

Welcome, [Player]! You are a Town 1-shot Bulletproof.

Abilities:

  • Bulletproof: Once, at night, you will be immune to a single kill.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.


History

History
Open 116 - (Draw)