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__NOTOC__ | |||
{{Setups | |||
|Title=JK9 | |||
|Setup Size=Micro | |||
|Players=9 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|type=Micro Open | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Notes=}} | |||
: ''You might be looking for [[JK9++]].'' | |||
JK9 is a 9 player [[Open Setup]] that seeks to get away from the obvious Cop/Doc pairing by using slightly different roles. | JK9 is a 9 player [[Open Setup]] that seeks to get away from the obvious Cop/Doc pairing by using slightly different roles. | ||
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*Factional kill: Each night phase, one of you or your partner may perform the factional kill. | *Factional kill: Each night phase, one of you or your partner may perform the factional kill. | ||
'''Win condition:''' | '''Win condition:''' | ||
*You win when all members of the town have been | *You win when all members of the town have been wiped out or nothing can prevent this from occuring. | ||
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'''Win condition:''' | '''Win condition:''' | ||
*You win when | *You win when there are no longer any threats to town. | ||
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'''Win condition:''' | '''Win condition:''' | ||
*You win when | *You win when there are no longer any threats to town. | ||
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'''Win condition:''' | '''Win condition:''' | ||
*You win when | *You win when there are no longer any threats to town. | ||
==Discussion== | ==Discussion== | ||
In the event that the town | In the event that the town eliminate mafia on D1, it should be somewhat difficult for mafia to win, given that Trackers and Jailkeepers are both particularly potent roles when facing only one scum. It might be in mafia's interest to no-kill in this scenario until they find the Tracker and/or Jailkeeper to make a slightly safer kill. | ||
==History== | ==History & Stats== | ||
{{SetupHistory/Database}} | |||
{{:JK9/Stats}} |
Latest revision as of 02:22, 12 July 2020
|
- You might be looking for JK9++.
JK9 is a 9 player Open Setup that seeks to get away from the obvious Cop/Doc pairing by using slightly different roles.
Setup
- 2 Mafia Goons
- 5 Vanilla Townies
- 1 Jailkeeper
- 1 Tracker
Mechanics
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been wiped out or nothing can prevent this from occuring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when there are no longer any threats to town.
Town Jailkeeper
- Welcome, [Player Name], you are a Town Jailkeeper.
Abilities:
- Each night phase, you may target one player in the game, whom you will protect from the nightkill and roleblock simultaneously.
Win condition:
- You win when there are no longer any threats to town.
Town Tracker
- Welcome, [Player Name], you are a Town Tracker.
Abilities:
- Each night phase, you may choose a player in the game to track. You will see who they target (if anybody).
Win condition:
- You win when there are no longer any threats to town.
Discussion
In the event that the town eliminate mafia on D1, it should be somewhat difficult for mafia to win, given that Trackers and Jailkeepers are both particularly potent roles when facing only one scum. It might be in mafia's interest to no-kill in this scenario until they find the Tracker and/or Jailkeeper to make a slightly safer kill.
History & Stats
History |
---|
Open 125 - (Town Win) |
Open 185.1 - (Abandoned) |
Open 185.2 - (Mafia Win) |
Open 202 - (Mafia Win) |
Open 228 - (Mafia Win) |
Open 348 - (Town Win) |
Open 367 - (Mafia Win) |
Open 410 - (Town Win) |
Open 454 - (Mafia Win) |
Micro 273 - (Town Win) |
- Total Games: 8
- Town Win: 37.5%
- Scum Win: 62.5%
- Draw: 0%