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{{role
{{role
|alias= Inverse Lyncher
|alias= Uneliminator
|alias2= Redeemer
|alias3= Uncondemner
|align= Third Party
|align= Third Party
|type= Linked
|type= Linked
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}}
}}


The '''Unlyncher''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from being lynched.  These protected players are called '''Unlynchees'''; the fact that they are Unlynchees is [[hidden]] from them.
The '''Savior''' is a [[Third-party roles|third-party role]] whose objective is to prevent a specific player from being [[elimination|voted out]].  These protected players are called '''Savior targets'''; the fact that they are Savior targets is usually [[hidden]] from them.


If the Unlyncher dies before the Unlynchee, whether the Unlyncher wins is no longer in its power to decide.
If the Savior dies before the Savior target, the Savior can still win the game, but their fate is now out of their own hands.


If the Unlynchee is lynched, the Unlyncher loses and leaves the game.
If the Savior target is eliminated, the Savior loses and leaves the game.


The Unlynchee is almost always Town - otherwise, the Unlyncher almost necessarily wins with scum.
The Savior target is almost always Town - otherwise, the Savior almost necessarily wins with scum.


Contrast [[Lyncher]].
There is no consensus as to what happens if the Savior target is nightkilled.
 
Contrast [[Condemner]].


==Variations==
==Variations==
Sometimes an Unlyncher will have more than one Unlynchee assigned to them.  All of them must be protected.
Sometimes a Savior will have more than one Savior target assigned to them.  All of them must be protected. An Savior with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Savior targets.


Alternatively, an Unlyncher will be charged with making sure at least one of a group of Unlynchees survives to the end of the game.  An Unlyncher with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Unlynchees.
Alternatively, a Savior will be charged with making sure at least one of a group of Savior targets survives to the end of the game.


==Use and Power==
==Use and Power==
This role has been criticized as being luck-based - drawing a [[VI]] player for an Unlynchee is horrible, while getting a particularly well-known player for an Unlynchee means the Unlyncher doesn't need to do anything.
This role has been criticized as being luck-based - drawing a [[VI]] player for a Savior target is horrible, while getting a particularly well-known player for a Savior target means the Savior doesn't need to do anything.


Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.
Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.


[[Category:Third-party roles]]
[[Category:Third-party roles]]

Latest revision as of 16:56, 9 September 2021

Savior
Aliases:
  • Uneliminator
  • Redeemer
  • Uncondemner
Alignment:
Role type:
  • Linked
Choice: none

The Savior is a third-party role whose objective is to prevent a specific player from being voted out. These protected players are called Savior targets; the fact that they are Savior targets is usually hidden from them.

If the Savior dies before the Savior target, the Savior can still win the game, but their fate is now out of their own hands.

If the Savior target is eliminated, the Savior loses and leaves the game.

The Savior target is almost always Town - otherwise, the Savior almost necessarily wins with scum.

There is no consensus as to what happens if the Savior target is nightkilled.

Contrast Condemner.

Variations

Sometimes a Savior will have more than one Savior target assigned to them. All of them must be protected. An Savior with this kind of Win Condition will usually have some kind of protective ability to help stop night-kills that may fall on their Savior targets.

Alternatively, a Savior will be charged with making sure at least one of a group of Savior targets survives to the end of the game.

Use and Power

This role has been criticized as being luck-based - drawing a VI player for a Savior target is horrible, while getting a particularly well-known player for a Savior target means the Savior doesn't need to do anything.

Aside from being a setup-based protection on a certain player, it serves no purpose except a challenge.