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== '''The Exact Game Mechanics''' == | == '''The Exact Game Mechanics''' == | ||
The first phase is Day 0.25, in which all | The first phase is Day 0.25, in which all players may speak and vote for one player whom they wish to revive. This is done with elimination mechanics (simple majority). Once a decision is reached the game progresses to Day 0.5, in which all players must again revive a player, but obviously not the same player. Repeat on Day 0.75. | ||
After this, 3 players will be alive and | After this, 3 players will be alive and x-3 in Limbo. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1. Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1. | ||
In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins. | In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins. | ||
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Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead. | Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead. | ||
At day you may use any methods to get players revived that you would to get them | At day you may use any methods to get players revived that you would to get them eliminated or saved from elimination in a normal mafia game. This includes claiming, if you so desire. | ||
==='''Notes on the Vanilla version of the game'''=== | ==='''Notes on the Vanilla version of the game'''=== | ||
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To date, two games of Reverse Mafia have been played, and only one to completion. | To date, two games of Reverse Mafia have been played, and only one to completion. | ||
{{plink|t|3923|Reverse Mafia}} was the first edition of the game run by its creator ChannelDelibird (CDB). The game was a scum win but was highly affected by poor setup decisions involving an insane cop. The game was affected by a crash so some of the posts have been lost. | |||
{{plink|t|5340|Reverse Mafia Vanilla}} was also modded by CDB and aimed to bring more balance to the game by playing a mountainous setup. It's unknown whether this would have been successful as CDB's incredible prowess for disappearing at stupid moments led to the game's abandonment. CDB plans to run another Reverse Mafia Vanilla game in the future. | |||
[[Category: | {{plink|t|17867|A new Reverse Mafia mini}} will be starting shortly, again modded by CDB. | ||
[[Category:Game Mechanics]] |
Latest revision as of 00:58, 3 April 2022
Reverse Mafia was created by ChannelDelibird and is driven by the concept that the game is essentially played backwards, with players voting during the day to revive a player from "Limbo", trying to revive town as opposed to scum, and the scum being nefarious and such like at night. The ruleset is as follows:
The Exact Game Mechanics
The first phase is Day 0.25, in which all players may speak and vote for one player whom they wish to revive. This is done with elimination mechanics (simple majority). Once a decision is reached the game progresses to Day 0.5, in which all players must again revive a player, but obviously not the same player. Repeat on Day 0.75.
After this, 3 players will be alive and x-3 in Limbo. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1. Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1.
In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins.
This continues until either side's win condition is fulfilled, and they are:
Mafia: More living mafia than living town players. Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead.
At day you may use any methods to get players revived that you would to get them eliminated or saved from elimination in a normal mafia game. This includes claiming, if you so desire.
Notes on the Vanilla version of the game
- Night 1 exists purely as an opportunity for scum to talk amongst themselves.
- The town win condition 'all mafia dead' is impossible. Don't try to win that way.
History
To date, two games of Reverse Mafia have been played, and only one to completion.
Reverse Mafia was the first edition of the game run by its creator ChannelDelibird (CDB). The game was a scum win but was highly affected by poor setup decisions involving an insane cop. The game was affected by a crash so some of the posts have been lost.
Reverse Mafia Vanilla was also modded by CDB and aimed to bring more balance to the game by playing a mountainous setup. It's unknown whether this would have been successful as CDB's incredible prowess for disappearing at stupid moments led to the game's abandonment. CDB plans to run another Reverse Mafia Vanilla game in the future.
A new Reverse Mafia mini will be starting shortly, again modded by CDB.