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These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules. | These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules. | ||
Parts of these rules are stolen from or inspired by a number of other rulesets, including those of [[Bad at Mafia]], {{U|Seacore}} and {{U|Amished}}. | Parts of these rules are stolen from or inspired by a number of other rulesets, including those of [[Bad at Mafia]], {{U|Seacore}} and {{U|Amished}}. Special credit goes to {{U|Hoopla}} for providing me with a whole new way to look at rules. | ||
You can link to a specific rule (let's say rule 13) by referencing the anchor r13. From the forum, you would use <tt>[wiki=rule 13]Fenhl/Rules#r13[/wiki]</tt> — from the wiki, you would use <tt><nowiki>[[Fenhl/Rules#r13|rule 13]]</nowiki></tt>. | |||
{{TOC}} | {{TOC}} | ||
Line 9: | Line 11: | ||
<ol start="1"> | <ol start="1"> | ||
<li id="r1">'''The {{plink|t|14372|site-wide rules}} apply.''' | <li id="r1">'''The {{plink|t|14372|site-wide rules}} apply.''' | ||
* | *Mafia Specific Rules < these rules < game-specific rules < General Site Guidelines < General Site Rules.</li> | ||
<li id="r2">Breaking a bolded rule will likely get you exiled. This means that you | <li id="r2">Breaking a bolded rule will likely get you ''exiled''. This means that you lose in all of my games that you are in, and cannot play in my next game. | ||
*In regard to game mechanics, an exiled player does not exist. | *In regard to game mechanics, an ''exiled'' player does not exist. | ||
*A player being exiled does not automatically end the day. | *A player being ''exiled'' does not automatically end the day. | ||
* | *The role of an ''exiled'' player is not automatically revealed. It will however be revealed when the game is over. | ||
*An ''exile'' may include a modkill depending on the situation: in that case, the player dies before being removed.</li> | |||
<li id="r3">The paragraphs in ''italics'' are just flavor. They are not rules or information.</li> | <li id="r3">The paragraphs in ''italics'' are just flavor. They are not rules or information.</li> | ||
<li id="r4">If you notice that I may have made a mistake or forgotten something, tell me. | <li id="r4">If you notice that I may have made a mistake or forgotten something, tell me. | ||
Line 20: | Line 23: | ||
*Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li> | *Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li> | ||
<li id="r5">Bold all messages to the mod team. | <li id="r5">Bold all messages to the mod team. | ||
*I might ignore anything not bolded | *I might ignore anything not bolded.</li> | ||
<li id="r6">I reserve the right to add more, or modify or remove existing rules at any time. | <li id="r6">I reserve the right to add more, or modify or remove existing rules at any time. | ||
*If this happens, I will let everyone know.</li> | *If this happens, I will let everyone know.</li> | ||
Line 29: | Line 31: | ||
<ol start="7"> | <ol start="7"> | ||
<li id="r7">Votes must use the <tt>[vote]</tt> | <li id="r7">Votes and unvotes must be in bold. | ||
*Votes must be unambiguous with respect to player nicknames and abbreviations. | |||
*You are encouraged to use the <tt>[vote]</tt> and <tt>[unvote]</tt> tags, respectively.</li> | |||
<li id="r8">Once a majority of votes is reached, that person is lynched. A majority consists of half the living players, rounded down, plus one. | |||
<li id=" | |||
*The majority for a ''no lynch'' consists of the same number of votes as the majority for a lynch.</li> | *The majority for a ''no lynch'' consists of the same number of votes as the majority for a lynch.</li> | ||
<li id=" | <li id="r9">If there is no majority at deadline, the player or players with most votes against them is/are lynched. | ||
*If there is at least one ''no lynch'' vote, no one is lynched.</li> | *If there is at least one ''no lynch'' vote, no one is lynched.</li> | ||
<li id=" | <li id="r10">Unvotes will not prevent a lynch after the required number of votes has been reached. | ||
*This includes unvotes in the same post as the lynching vote.</li> | *This includes unvotes in the same post as the lynching vote.</li> | ||
</ol> | </ol> | ||
Line 45: | Line 44: | ||
==Deadlines== | ==Deadlines== | ||
<ol start=" | <ol start="11"> | ||
<li id=" | <li id="r11">Days have deadlines of 7 days. | ||
*Day 1 has a deadline of 14 days.</li> | *Day 1 has a deadline of 14 days.</li> | ||
<li id=" | <li id="r12">Nights have deadlines of 48 hours.</li> | ||
<li id=" | <li id="r13">Any actions not submitted in time will be forfeited, except if the action's description states otherwise. | ||
*It is, for example, possible that a not submitted night action targets a player randomly.</li> | *It is, for example, possible that a not submitted night action targets a player randomly.</li> | ||
</ol> | </ol> | ||
Line 59: | Line 54: | ||
==Post Restrictions== | ==Post Restrictions== | ||
<ol start=" | <ol start="14"> | ||
<li id=" | <li id="r14">The "don't talk when you're dead" rule from the Mafia Specific Rules applies from the moment you are hammered. | ||
*There is a Preview feature that shows the latest posts. No excuses.</li> | |||
<li id="r15">I do not usually edit posts. If I do, I write in <span style="color: #60F">purple</span>. | |||
*Writing in purple counts as impersonating a mod.</li> | |||
<li id="r16">'''Do not bold excessively.''' | |||
*It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to {{U|iamausername}}.</li> | |||
<li id=" | <li id="r17">'''Do not edit or delete posts.'''</li> | ||
<li id=" | <li id="r18">'''Write in English and no other language.''' | ||
*It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to {{U|iamausername}} | |||
<li id=" | |||
<li id=" | |||
*This includes ciphers like Pig Latin.</li> | *This includes ciphers like Pig Latin.</li> | ||
<li id=" | <li id="r19">'''Do not quote any communication from the mods in the game thread.''' | ||
*This includes your role PM.</li> | *This includes your role PM.</li> | ||
<li id=" | <li id="r20">'''Do not impersonate a mod.'''</li> | ||
</ol> | </ol> | ||
==Activity== | ==Activity== | ||
<ol start=" | <ol start="21"> | ||
<li id=" | <li id="r21">Not posting in the game thread, a QuickTopic that is part of the game, or {{PM|14185|PMing me}} for 48 hours means a [[prod]]. | ||
*When a player is prodded, this will be announced in the game thread.</li> | *When a player is prodded, this will be announced in the game thread.</li> | ||
<li id=" | <li id="r22">Your role PM counts as a prod.</li> | ||
<li id=" | <li id="r23">If you do not respond to a prod after 24 hours, you are in regard to these rules ''flaking'' and I will start looking for a replacement. | ||
*You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game. | *You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game. | ||
*You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.</li> | *You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.</li> | ||
<li id=" | <li id="r24">The current deadline countdown is paused when a player is ''flaking''. | ||
*A single ''flaking'' player will pause the countown for no longer than four days. | *A single ''flaking'' player will pause the countown for no longer than four days. | ||
*A single deadline will not be extended by more than a week.</li> | *A single deadline will not be extended by more than a week.</li> | ||
<li id=" | <li id="r25">Further deadline extensions can be requested, and may or may not be given based on the situation.</li> | ||
<li id=" | <li id="r26">'''Do not ''flake'' when a game day or night begins or ends.'''</li> | ||
<li id=" | <li id="r27">'''Do not ''flake'' more than twice.'''</li> | ||
</ol> | </ol> | ||
==Playstyle== | ==Playstyle== | ||
<ol start=" | <ol start="28"> | ||
<li id=" | <li id="r28">'''Play to win, do not ruin the game for others.''' | ||
*Do not claim that someone is your scumbuddy.</li> | *Do not claim that someone is your scumbuddy.</li> | ||
<li id=" | <li id="r29">'''Do not attempt to exploit loopholes.''' | ||
*Do not attempt to use information such as role PM structure or message times.</li> | |||
* | |||
</ol> | </ol> | ||
==Game Mechanics== | ==Game Mechanics== | ||
<ol start=" | <ol start="30"> | ||
<li id=" | <li id="r30">Roles and alignments will be revealed upon death.</li> | ||
<li id=" | <li id="r31">There is no Dead Players QuickTopic.</li> | ||
<li id=" | <li id="r32">Night actions are determined using [[Natural Action Resolution]].</li> | ||
<li id=" | <li id="r33">The game ends when at least one of the following is true: | ||
*All members of the town are dead. | *All members of the town are dead. | ||
*All threats to the town are eliminated. | *All threats to the town are eliminated. | ||
*There are exactly two players alive and it is daytime. | *There are exactly two players alive and it is daytime. | ||
*There are less than two players alive.</li> | *There are less than two players alive.</li> | ||
<li id=" | <li id="r34">Anything and everything kept secret during the game will be made public in endgame. | ||
* | *Including but not limited to everyone's roles, night actions, QuickTopics. | ||
*If I forget something, it will be made public upon request.</li> | *If I forget something, it will be made public upon request.</li> | ||
<li id=" | <li id="r35">If you have questions about rules or game mechanics, ask. | ||
*Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li> | *Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li> | ||
</ol> | </ol> | ||
[[Category:ScummerSubpages]] | [[Category:ScummerSubpages]] |
Latest revision as of 02:20, 23 October 2012
These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules.
Parts of these rules are stolen from or inspired by a number of other rulesets, including those of Bad at Mafia, Seacore and Amished. Special credit goes to Hoopla for providing me with a whole new way to look at rules.
You can link to a specific rule (let's say rule 13) by referencing the anchor r13. From the forum, you would use [wiki=rule 13]Fenhl/Rules#r13[/wiki] — from the wiki, you would use [[Fenhl/Rules#r13|rule 13]].
General
- The site-wide rules apply.
- Mafia Specific Rules < these rules < game-specific rules < General Site Guidelines < General Site Rules.
- Breaking a bolded rule will likely get you exiled. This means that you lose in all of my games that you are in, and cannot play in my next game.
- In regard to game mechanics, an exiled player does not exist.
- A player being exiled does not automatically end the day.
- The role of an exiled player is not automatically revealed. It will however be revealed when the game is over.
- An exile may include a modkill depending on the situation: in that case, the player dies before being removed.
- The paragraphs in italics are just flavor. They are not rules or information.
- If you notice that I may have made a mistake or forgotten something, tell me.
- This includes vote counts and prods.
- This also includes if a player breaks a bolded rule and I miss it.
- Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, PM me.
- Bold all messages to the mod team.
- I might ignore anything not bolded.
- I reserve the right to add more, or modify or remove existing rules at any time.
- If this happens, I will let everyone know.
Votes
- Votes and unvotes must be in bold.
- Votes must be unambiguous with respect to player nicknames and abbreviations.
- You are encouraged to use the [vote] and [unvote] tags, respectively.
- Once a majority of votes is reached, that person is lynched. A majority consists of half the living players, rounded down, plus one.
- The majority for a no lynch consists of the same number of votes as the majority for a lynch.
- If there is no majority at deadline, the player or players with most votes against them is/are lynched.
- If there is at least one no lynch vote, no one is lynched.
- Unvotes will not prevent a lynch after the required number of votes has been reached.
- This includes unvotes in the same post as the lynching vote.
Deadlines
- Days have deadlines of 7 days.
- Day 1 has a deadline of 14 days.
- Nights have deadlines of 48 hours.
- Any actions not submitted in time will be forfeited, except if the action's description states otherwise.
- It is, for example, possible that a not submitted night action targets a player randomly.
Post Restrictions
- The "don't talk when you're dead" rule from the Mafia Specific Rules applies from the moment you are hammered.
- There is a Preview feature that shows the latest posts. No excuses.
- I do not usually edit posts. If I do, I write in purple.
- Writing in purple counts as impersonating a mod.
- Do not bold excessively.
- It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to iamausername.
- Do not edit or delete posts.
- Write in English and no other language.
- This includes ciphers like Pig Latin.
- Do not quote any communication from the mods in the game thread.
- This includes your role PM.
- Do not impersonate a mod.
Activity
- Not posting in the game thread, a QuickTopic that is part of the game, or PMing me for 48 hours means a prod.
- When a player is prodded, this will be announced in the game thread.
- Your role PM counts as a prod.
- If you do not respond to a prod after 24 hours, you are in regard to these rules flaking and I will start looking for a replacement.
- You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game.
- You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.
- The current deadline countdown is paused when a player is flaking.
- A single flaking player will pause the countown for no longer than four days.
- A single deadline will not be extended by more than a week.
- Further deadline extensions can be requested, and may or may not be given based on the situation.
- Do not flake when a game day or night begins or ends.
- Do not flake more than twice.
Playstyle
- Play to win, do not ruin the game for others.
- Do not claim that someone is your scumbuddy.
- Do not attempt to exploit loopholes.
- Do not attempt to use information such as role PM structure or message times.
Game Mechanics
- Roles and alignments will be revealed upon death.
- There is no Dead Players QuickTopic.
- Night actions are determined using Natural Action Resolution.
- The game ends when at least one of the following is true:
- All members of the town are dead.
- All threats to the town are eliminated.
- There are exactly two players alive and it is daytime.
- There are less than two players alive.
- Anything and everything kept secret during the game will be made public in endgame.
- Including but not limited to everyone's roles, night actions, QuickTopics.
- If I forget something, it will be made public upon request.
- If you have questions about rules or game mechanics, ask.
- Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, PM me.