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These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules.
These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules.


Parts of these rules are stolen from a number of other rulesets, including those of [[Bad at Mafia]], {{U|Seacore}} and {{U|Amished}}.
Parts of these rules are stolen from or inspired by a number of other rulesets, including those of [[Bad at Mafia]], {{U|Seacore}} and {{U|Amished}}. Special credit goes to {{U|Hoopla}} for providing me with a whole new way to look at rules.
 
You can link to a specific rule (let's say rule 13) by referencing the anchor r13. From the forum, you would use <tt>[wiki=rule 13]Fenhl/Rules#r13[/wiki]</tt> — from the wiki, you would use <tt><nowiki>[[Fenhl/Rules#r13|rule 13]]</nowiki></tt>.


{{TOC}}
{{TOC}}
Line 7: Line 9:
==General==
==General==


#'''The {{plink|t|14372|site-wide rules}} apply, please read them and do not do anything stupid.'''
<ol start="1">
#*These rules and the game-specific rules overrule the Mafia Specific Rules, but not the General Site Rules or the General Site Guidelines.
<li id="r1">'''The {{plink|t|14372|site-wide rules}} apply.'''
#Breaking a bolded rule will likely get you exiled. This means that you die and lose in all of my games that you are in, and cannot play in my next game.
*Mafia Specific Rules < these rules < game-specific rules < General Site Guidelines < General Site Rules.</li>
#*In regard to game mechanics, an exiled player does not exist.
<li id="r2">Breaking a bolded rule will likely get you ''exiled''. This means that you lose in all of my games that you are in, and cannot play in my next game.
#*A player being exiled does not automatically end the day.
*In regard to game mechanics, an ''exiled'' player does not exist.
#*I will not reveal the role of an exiled player until the game is over.
*A player being ''exiled'' does not automatically end the day.
#The paragraphs in ''italics'' are just flavor. They are not rules or information.
*The role of an ''exiled'' player is not automatically revealed. It will however be revealed when the game is over.
#If you notice that I may have made a mistake or forgotten something, tell me. This includes vote counts and prods.
*An ''exile'' may include a modkill depending on the situation: in that case, the player dies before being removed.</li>
#*Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.
<li id="r3">The paragraphs in ''italics'' are just flavor. They are not rules or information.</li>
#Bold all in-thread messages to the mod team. I might ignore anything not bolded.
<li id="r4">If you notice that I may have made a mistake or forgotten something, tell me.
#I reserve the right to add more, or modify or remove existing rules at any time. If this happens, I will let everyone know.
*This includes vote counts and prods.
*This also includes if a player breaks a bolded rule and I miss it.
*Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li>
<li id="r5">Bold all messages to the mod team.
*I might ignore anything not bolded.</li>
<li id="r6">I reserve the right to add more, or modify or remove existing rules at any time.
*If this happens, I will let everyone know.</li>
</ol>


==Votes==
==Votes==


#Votes must use the <tt>[vote]</tt> tags.
<ol start="7">
#Unvoting is obligatory and must use the <tt>[unvote]</tt> tags.
<li id="r7">Votes and unvotes must be in bold.
#*If you unvote a player you are not voting, or do not specify any player, the unvote will not count.
*Votes must be unambiguous with respect to player nicknames and abbreviations.
#*If you do not unvote before another vote, that vote will not count.
*You are encouraged to use the <tt>[vote]</tt> and <tt>[unvote]</tt> tags, respectively.</li>
#If you vote or unvote someone not on the player list, it will not count. This includes misspelled and shortened usernames, but excludes ''no lynch''.
<li id="r8">Once a majority of votes is reached, that person is lynched. A majority consists of half the living players, rounded down, plus one.
#Once a majority of votes is reached, that person is lynched. A majority consists of half the living players, rounded down, plus one.
*The majority for a ''no lynch'' consists of the same number of votes as the majority for a lynch.</li>
#The majority for a ''no lynch'' consists of the same number of votes as the majority for a lynch.
<li id="r9">If there is no majority at deadline, the player or players with most votes against them is/are lynched.
#If there is no majority at deadline, the player or players with most votes against them is/are lynched.
*If there is at least one ''no lynch'' vote, no one is lynched.</li>
#*If there is at least one ''no lynch'' vote, no one is lynched.
<li id="r10">Unvotes will not prevent a lynch after the required number of votes has been reached.
#Unvotes will not prevent a lynch after the required number of votes has been reached. This includes unvotes in the same post as the lynching vote.
*This includes unvotes in the same post as the lynching vote.</li>
</ol>


==Deadlines==
==Deadlines==


#All dates and times are in Universal Time, Coordinated (UTC).
<ol start="11">
#Day 1 will have a deadline of 14 days. All following days will have a deadline of 7 days.
<li id="r11">Days have deadlines of 7 days.
#Nights will have deadlines of 48 hours. Any night actions not submitted will target a random player instead.
*Day 1 has a deadline of 14 days.</li>
#*These night actions may also randomly target yourself, except if your night action cannot target yourself.
<li id="r12">Nights have deadlines of 48 hours.</li>
#*You cannot choose not to use your night action.
<li id="r13">Any actions not submitted in time will be forfeited, except if the action's description states otherwise.
*It is, for example, possible that a not submitted night action targets a player randomly.</li>
</ol>


==Post Restrictions==
==Post Restrictions==


#'''Do not talk about this game outside this game thread unless your role allows you to.'''
<ol start="14">
#*This includes signing up to this game with more than one account.
<li id="r14">The "don't talk when you're dead" rule from the Mafia Specific Rules applies from the moment you are hammered.
#If you talk about another ongoing game in the thread, I will tell that game’s mod.
*There is a Preview feature that shows the latest posts. No excuses.</li>
#'''When you are dead, you may not post. Stay that way until the game is over.'''
<li id="r15">I do not usually edit posts. If I do, I write in <span style="color: #60F">purple</span>.
#*No bah posts.
*Writing in purple counts as impersonating a mod.</li>
#*This rule applies from the moment you are hammered. There is a Preview feature that shows the latest posts. No excuses.
<li id="r16">'''Do not bold excessively.'''
#I do not usually edit posts. If I do, I write in <span style="color: #F00000">red</span>.
*It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to {{U|iamausername}}.</li>
#'''Do not bold excessively.'''
<li id="r17">'''Do not edit or delete posts.'''</li>
#*It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to {{U|iamausername}}.
<li id="r18">'''Write in English and no other language.'''
#'''Do not edit or delete posts.'''
*This includes ciphers like Pig Latin.</li>
#'''Do not use any special text other than bold text.'''
<li id="r19">'''Do not quote any communication from the mods in the game thread.'''
#*This includes <tt>[color]</tt> tags and italic text.
*This includes your role PM.</li>
#*Links are okay.
<li id="r20">'''Do not impersonate a mod.'''</li>
#'''Write in English and no other language.'''
</ol>
#*This includes ciphers like Pig Latin.
#'''Do not quote any communication from the mods in the game thread.'''
#*This includes your role PM.
#'''Do not attempt to use information such as role PM structure or message times.'''
#'''Do not impersonate a mod.'''
#'''Use <tt>[quote]</tt> tags when you quote.'''


==Activity==
==Activity==


#If you are going to be on [[V/LA]], please let me know. I will be flexible, but if you cannot be here for a significant amount of time I will replace you.
<ol start="21">
#*If I see you on the site during V/LA, I will ignore that you are on V/LA.
<li id="r21">Not posting in the game thread, a QuickTopic that is part of the game, or {{PM|14185|PMing me}} for 48 hours means a [[prod]].
#Not posting in the game thread or {{PM|14185|PMing me}} for 48 hours, not including announced V/LA time, means a [[prod]].
*When a player is prodded, this will be announced in the game thread.</li>
#Your role PM counts as a prod.
<li id="r22">Your role PM counts as a prod.</li>
#If you do not respond to a prod in thread after 24 hours, you are in regard to these rules ''flaking'' and I will start looking for a replacement.
<li id="r23">If you do not respond to a prod after 24 hours, you are in regard to these rules ''flaking'' and I will start looking for a replacement.
#*You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.
*You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game.
#The current deadline countdown is paused when a player is ''flaking''.
*You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.</li>
#*A single ''flaking'' player will pause the countown for no longer than four days.
<li id="r24">The current deadline countdown is paused when a player is ''flaking''.
#*A single deadline will not be extended by more than a week.
*A single ''flaking'' player will pause the countown for no longer than four days.
#Further deadline extensions can be requested, and may or may not be given based on the situation.
*A single deadline will not be extended by more than a week.</li>
#'''Do not ''flake'' when a game day or night begins or ends.'''
<li id="r25">Further deadline extensions can be requested, and may or may not be given based on the situation.</li>
#'''Do not ''flake'' more than twice.'''
<li id="r26">'''Do not ''flake'' when a game day or night begins or ends.'''</li>
<li id="r27">'''Do not ''flake'' more than twice.'''</li>
</ol>


==Playstyle==
==Playstyle==


#'''Play to win, do not ruin the game for others.'''
<ol start="28">
#*Do not claim that someone is your scumbuddy.
<li id="r28">'''Play to win, do not ruin the game for others.'''
#Have fun.
*Do not claim that someone is your scumbuddy.</li>
#'''Treat everyone playing as real people, even if they are not.'''
<li id="r29">'''Do not attempt to exploit loopholes.'''
#*I am talking about hydras, alts, theme characters, etc.
*Do not attempt to use information such as role PM structure or message times.</li>
</ol>


==Game Mechanics==
==Game Mechanics==


#Roles will be revealed upon death.
<ol start="30">
#Night actions are determined using [[Natural Action Resolution]].
<li id="r30">Roles and alignments will be revealed upon death.</li>
#Anything and everything kept secret during the game will be made public in endgame.
<li id="r31">There is no Dead Players QuickTopic.</li>
#*Included but not limited to everyone's roles, night actions, QuickTopics.
<li id="r32">Night actions are determined using [[Natural Action Resolution]].</li>
#*If I forget something, it will be made public upon request.
<li id="r33">The game ends when at least one of the following is true:
#If you have questions about game mechanics, ask.
*All members of the town are dead.
#*Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.
*All threats to the town are eliminated.
*There are exactly two players alive and it is daytime.
*There are less than two players alive.</li>
<li id="r34">Anything and everything kept secret during the game will be made public in endgame.
*Including but not limited to everyone's roles, night actions, QuickTopics.
*If I forget something, it will be made public upon request.</li>
<li id="r35">If you have questions about rules or game mechanics, ask.
*Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, {{PM|14185|PM me}}.</li>
</ol>


[[Category:ScummerSubpages]]
[[Category:ScummerSubpages]]

Latest revision as of 02:20, 23 October 2012

These are the rules of all games I mod. Note that game-specific rules, posted in the game thread, take precedence over these rules.

Parts of these rules are stolen from or inspired by a number of other rulesets, including those of Bad at Mafia, Seacore and Amished. Special credit goes to Hoopla for providing me with a whole new way to look at rules.

You can link to a specific rule (let's say rule 13) by referencing the anchor r13. From the forum, you would use [wiki=rule 13]Fenhl/Rules#r13[/wiki] — from the wiki, you would use [[Fenhl/Rules#r13|rule 13]].

General

  1. The site-wide rules apply.
    • Mafia Specific Rules < these rules < game-specific rules < General Site Guidelines < General Site Rules.
  2. Breaking a bolded rule will likely get you exiled. This means that you lose in all of my games that you are in, and cannot play in my next game.
    • In regard to game mechanics, an exiled player does not exist.
    • A player being exiled does not automatically end the day.
    • The role of an exiled player is not automatically revealed. It will however be revealed when the game is over.
    • An exile may include a modkill depending on the situation: in that case, the player dies before being removed.
  3. The paragraphs in italics are just flavor. They are not rules or information.
  4. If you notice that I may have made a mistake or forgotten something, tell me.
    • This includes vote counts and prods.
    • This also includes if a player breaks a bolded rule and I miss it.
    • Remember that there are some things that you cannot post in the game thread (or do not want to). In this case, PM me.
  5. Bold all messages to the mod team.
    • I might ignore anything not bolded.
  6. I reserve the right to add more, or modify or remove existing rules at any time.
    • If this happens, I will let everyone know.

Votes

  1. Votes and unvotes must be in bold.
    • Votes must be unambiguous with respect to player nicknames and abbreviations.
    • You are encouraged to use the [vote] and [unvote] tags, respectively.
  2. Once a majority of votes is reached, that person is lynched. A majority consists of half the living players, rounded down, plus one.
    • The majority for a no lynch consists of the same number of votes as the majority for a lynch.
  3. If there is no majority at deadline, the player or players with most votes against them is/are lynched.
    • If there is at least one no lynch vote, no one is lynched.
  4. Unvotes will not prevent a lynch after the required number of votes has been reached.
    • This includes unvotes in the same post as the lynching vote.

Deadlines

  1. Days have deadlines of 7 days.
    • Day 1 has a deadline of 14 days.
  2. Nights have deadlines of 48 hours.
  3. Any actions not submitted in time will be forfeited, except if the action's description states otherwise.
    • It is, for example, possible that a not submitted night action targets a player randomly.

Post Restrictions

  1. The "don't talk when you're dead" rule from the Mafia Specific Rules applies from the moment you are hammered.
    • There is a Preview feature that shows the latest posts. No excuses.
  2. I do not usually edit posts. If I do, I write in purple.
    • Writing in purple counts as impersonating a mod.
  3. Do not bold excessively.
    • It is perfectly okay if you bold something like "@iamausername:", but if you do this please do not bold the paragraph addressed to iamausername.
  4. Do not edit or delete posts.
  5. Write in English and no other language.
    • This includes ciphers like Pig Latin.
  6. Do not quote any communication from the mods in the game thread.
    • This includes your role PM.
  7. Do not impersonate a mod.

Activity

  1. Not posting in the game thread, a QuickTopic that is part of the game, or PMing me for 48 hours means a prod.
    • When a player is prodded, this will be announced in the game thread.
  2. Your role PM counts as a prod.
  3. If you do not respond to a prod after 24 hours, you are in regard to these rules flaking and I will start looking for a replacement.
    • You may respond to a prod in the game thread, via pm to a mod, or in any QuickTopic that is part of the game.
    • You may still return to the game at this time. However, when I announce your replacement in the game thread, you are out.
  4. The current deadline countdown is paused when a player is flaking.
    • A single flaking player will pause the countown for no longer than four days.
    • A single deadline will not be extended by more than a week.
  5. Further deadline extensions can be requested, and may or may not be given based on the situation.
  6. Do not flake when a game day or night begins or ends.
  7. Do not flake more than twice.

Playstyle

  1. Play to win, do not ruin the game for others.
    • Do not claim that someone is your scumbuddy.
  2. Do not attempt to exploit loopholes.
    • Do not attempt to use information such as role PM structure or message times.

Game Mechanics

  1. Roles and alignments will be revealed upon death.
  2. There is no Dead Players QuickTopic.
  3. Night actions are determined using Natural Action Resolution.
  4. The game ends when at least one of the following is true:
    • All members of the town are dead.
    • All threats to the town are eliminated.
    • There are exactly two players alive and it is daytime.
    • There are less than two players alive.
  5. Anything and everything kept secret during the game will be made public in endgame.
    • Including but not limited to everyone's roles, night actions, QuickTopics.
    • If I forget something, it will be made public upon request.
  6. If you have questions about rules or game mechanics, ask.
    • Again, remember that there are some things that you cannot post in the game thread (or do not want to). In this case, PM me.