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What flaws were in the newbie game that are being addressed in F11? Just wondering. | What flaws were in the newbie game that are being addressed in F11? Just wondering. | ||
* It's explained on the [[C9]] page. --[[User:Packbat|Packbat]] 10:50, 10 November 2010 (EST) | * <s>It's explained on the [[C9]] page.</s> --[[User:Packbat|Packbat]] 10:50, 10 November 2010 (EST) | ||
** Wait - no, it isn't. I, too, would like to know. --[[User:Packbat|Packbat]] 12:47, 10 November 2010 (EST) | |||
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I was thinking of working out the probabilities for different populations given a F11 setup and knowledge of your own role-PM only. Does anyone want to comment on the following? --[[User:Packbat|Packbat]] 10:50, 10 November 2010 (EST) | I was thinking of working out the probabilities for different populations given a F11 setup and knowledge of your own role-PM only. Does anyone want to comment on the following? --[[User:Packbat|Packbat]] 10:50, 10 November 2010 (EST) | ||
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** '''If other town PR''': 6.25% (1/16). | ** '''If other town PR''': 6.25% (1/16). | ||
** '''If Vanilla Town''': 5.73% (11/192). | ** '''If Vanilla Town''': 5.73% (11/192). | ||
Edit [[User:Packbat|Packbat]] 14:26, 16 November 2010 (EST): | |||
* Probability of exactly 1 mafia in a randomly selected group of ''n'' players, given town PM: | |||
** 1: 25% | |||
** 2: 42.86% | |||
** 3: 53.57% | |||
** 4: 57.14% | |||
** 5: 53.57% | |||
** 6: 42.86% | |||
** 7: 25% | |||
* Probability of both mafia in ''n'' players: | |||
** 1: 0% (duh!) | |||
** 2: 3.57% | |||
** 3: 10.71% | |||
** 4: 21.43% | |||
** 5: 35.72% | |||
** 6: 53.57% | |||
** 7: 75% | |||
* Probability of at least 1 mafia in ''n'' players: | |||
** 1: 25% | |||
** 2: 46.43% | |||
** 3: 64.28% | |||
** 4: 78.57% | |||
** 5: 89.29% | |||
** 6: 96.43% | |||
** 7: 100% |
Latest revision as of 20:05, 16 November 2010
What flaws were in the newbie game that are being addressed in F11? Just wondering.
It's explained on the C9 page.--Packbat 10:50, 10 November 2010 (EST)- Wait - no, it isn't. I, too, would like to know. --Packbat 12:47, 10 November 2010 (EST)
I was thinking of working out the probabilities for different populations given a F11 setup and knowledge of your own role-PM only. Does anyone want to comment on the following? --Packbat 10:50, 10 November 2010 (EST)
- Probability of all three PRs existing:
- If your PM is a PR: 50%.
- If your PM is a Mafia Goon with a Mafia Roleblocker partner: 50%.
- if your PM is a Mafia Goon with a Mafia Goon partner: 0%.
- If your PM is Vanilla Town: 20.83% (5/24)
- Probability of any given PR existing:
- If your PM is a PR: 100% yours, 50% others.
- if your PM is a Mafia Goon with a Mafia Roleblocker partner: 100% Roleblocker, 50% both Cop and Doc, 50% neither.
- if your PM is a Mafia Goon with a Mafia Goon partner: 0% Roleblocker, 50% Cop, 50% Doc (known one or the other).
- if your PM is Vanilla Town: 45.83% (11/24) Cop or Doc (incl. 20.83% both); 50% Roleblocker (incl. 20.83% all three).
- Probability of any given player being Mafia:
- If Mafia: Known.
- If Town: 25%.
- Probability of any given player being Roleblocker:
- If Mafia: Known.
- If Town: 6.25% (1/16).
- Probability of any given player being Cop or being Doc:
- If Mafia: 0% yourselves, 7.14% (1/14) towns.
- If other town PR: 6.25% (1/16).
- If Vanilla Town: 5.73% (11/192).
Edit Packbat 14:26, 16 November 2010 (EST):
- Probability of exactly 1 mafia in a randomly selected group of n players, given town PM:
- 1: 25%
- 2: 42.86%
- 3: 53.57%
- 4: 57.14%
- 5: 53.57%
- 6: 42.86%
- 7: 25%
- Probability of both mafia in n players:
- 1: 0% (duh!)
- 2: 3.57%
- 3: 10.71%
- 4: 21.43%
- 5: 35.72%
- 6: 53.57%
- 7: 75%
- Probability of at least 1 mafia in n players:
- 1: 25%
- 2: 46.43%
- 3: 64.28%
- 4: 78.57%
- 5: 89.29%
- 6: 96.43%
- 7: 100%