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{{role
{{role
|align=[[Pro-town]]
|align=Pro-town
|type=[[Informative]]
|type=Investigative
|choice= [[Night]]
|choice= Night
}}
}}
{{TOCright}}
The [[Sensor]] is a role that can detect how many [[scum]]-aligned players were on the [[elimination]] bandwagon on the previous day.
The [[Sensor]] is a role that can detect how many [[scum]]-aligned players were on the [[lynch]] bandwagon on the previous day.


[[Category:Informative roles]]
There is no reason for this role to be anything but Town-aligned.  It is, however, very often [[X-Shot]].
 
==Use and Power==
Using Sensor on the Day 1 elimination can neatly split the player list in two.  If the scum are not evenly split between being on the wagon and not being on the wagon, it can become very easy to pin down who the scum are much less likely to be.  Thus, Sensor is considered painfully overpowered.
 
Experiments with variants of Sensor have shown that no matter how hard you try to nerf a variant of this role, it nearly always ends up being overpowered anyway. For example, in cases where players' vote weights are unclear, players have a habit of deducing them (via massclaim or experimentally) just so that they can make use of the Sensor results.

Latest revision as of 12:17, 11 July 2020

Sensor
Alias: none
Alignment:
Role type:
  • Investigative
Choice:
  • Night

The Sensor is a role that can detect how many scum-aligned players were on the elimination bandwagon on the previous day.

There is no reason for this role to be anything but Town-aligned. It is, however, very often X-Shot.

Use and Power

Using Sensor on the Day 1 elimination can neatly split the player list in two. If the scum are not evenly split between being on the wagon and not being on the wagon, it can become very easy to pin down who the scum are much less likely to be. Thus, Sensor is considered painfully overpowered.

Experiments with variants of Sensor have shown that no matter how hard you try to nerf a variant of this role, it nearly always ends up being overpowered anyway. For example, in cases where players' vote weights are unclear, players have a habit of deducing them (via massclaim or experimentally) just so that they can make use of the Sensor results.