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(New page: Two-fold C9 is an variable Open Setup Day Start game. The base setup includes 8 Townies, 2 Mafia, and 2 Werewolves. From there, the following calculat...)
 
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{{Setups
|Title=Twofold C9
|Setup Size=Mini
|type=Semi-Open
|type2=Multiball
|type4=
|type5=
|type6=
|Players=12
|Designer=
|Designer2=
|Designer3=
|Notes=
}}
Two-fold C9 is an variable [[Open Setup]] [[Day Start]] game.
Two-fold C9 is an variable [[Open Setup]] [[Day Start]] game.
==Setup:==


The base setup includes 8 [[Townie|Townies]], 2 [[Mafia]], and 2 [[Werewolf|Werewolves]].  From there, the following calculations are made to determine which power role modules are given out:
The base setup includes 8 [[Townie|Townies]], 2 [[Mafia]], and 2 [[Werewolf|Werewolves]].  From there, the following calculations are made to determine which power role modules are given out:
Line 6: Line 24:
**2/3 chance of ONE module
**2/3 chance of ONE module
**1/6 chance of NO modules
**1/6 chance of NO modules
**1/6 chance of NO modules
**1/6 chance of TWO modules


*Determine WHICH modules are to be given out:
*Determine WHICH modules are to be given out:
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**Each module is given to a random player chosen from the Townies or Werewolves.
**Each module is given to a random player chosen from the Townies or Werewolves.


*Repeat all steps for anti-Werewolf modules ([[Seer]], [[Angel]], and [[Wolfstalker]] respectively), distributing them to the Townies and Mafia.
*Repeat all steps for anti-Werewolf modules ([[Seer]], [[Sorcerer]], and [[Wolfstalker]] respectively), distributing them to the Townies and Mafia.


This setup was used in Open 218.
This setup was used in Open 218.


[[Category:Variations]]
 
[[Category: Open Games]]
==Note:==
 
This setup carries no relation or resemblance to [[Twofold Mafia]].
 
 
==History:==
 
{{SetupHistory/Database}}

Latest revision as of 14:00, 9 January 2016

Name:
  • Twofold C9
Setup Size:
Players:
  • 12
Setup Type:
Designer:
  • Anonymous

Two-fold C9 is an variable Open Setup Day Start game.


Setup:

The base setup includes 8 Townies, 2 Mafia, and 2 Werewolves. From there, the following calculations are made to determine which power role modules are given out:

  • Determine the number of anti-Mafia modules to be given out:
    • 2/3 chance of ONE module
    • 1/6 chance of NO modules
    • 1/6 chance of TWO modules
  • Determine WHICH modules are to be given out:
    • 1/3 chance for each of Cop, Doctor, and Tracker for determining the first module
    • 5/12 chance for each of the modules NOT chosen first and 1/6 chance for the first-chosen module for determining the second module
  • Determine who gets the modules:
    • Each module is given to a random player chosen from the Townies or Werewolves.
  • Repeat all steps for anti-Werewolf modules (Seer, Sorcerer, and Wolfstalker respectively), distributing them to the Townies and Mafia.

This setup was used in Open 218.


Note:

This setup carries no relation or resemblance to Twofold Mafia.


History:

History
Open 218 - (Mafia Win)