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Immunity Mafia is | {{Setups | ||
*2 | |Title=Immunity Mafia | ||
|Setup Size=Large | |||
|Players=23 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
Immunity Mafia is a 23-player Open Setup featuring two mafia teams of 3 players each, although of the only time it has been run, a modified 20-player setup was used. | |||
==Setup== | |||
*2 [[Strongman|Strongmen]] (immune to Roleblockers, kills aren't stopped by Doc protects) | |||
*1 {{setuprole|Mafia Goon}} | *1 {{setuprole|Mafia Goon}} | ||
*2 {{setuprole|Ninja|Ninjas}} (cannot be investigated by Watchers or Trackers) | *2 {{setuprole|Ninja|Mafia Ninjas}} (cannot be investigated by Watchers or Trackers) | ||
*1 {{setuprole| | *1 {{setuprole|Mafia Goon}} | ||
*11 {{setuprole|Townie|Townies}} | *11 {{setuprole|Townie|Townies}} | ||
*1 {{setuprole|Role Blocker|Role Blocker}} | |||
*1 {{setuprole|Doctor|Doctor}} | |||
*1 {{setuprole|Watcher|Watcher}} | |||
*1 {{setuprole|Tracker|Tracker}} | |||
*1 {{setuprole|Role Blocker|Role Blocker}} OR {{setuprole|Doctor|Doctor}} (determined randomly) | |||
*1 {{setuprole|Watcher|Watcher}} OR {{setuprole|Tracker|Tracker}} (determined randomly) | |||
==Mechanics== | |||
*Daystart | |||
*Each mafia team should be given a family name, even if that is just "Strongmen" and "Ninjas". This is for the town to differentiate between the two Goons. | |||
*Mafia Strongmen kills are immune to Roleblockers and Doctors | |||
*Mafia Ninja kills are immune to Trackers and Watchers | |||
==Role PM's== | |||
===<div style="color:red">Mafia Strongman</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Strongman''', along with your partners, [Player Name] and [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. If you perform the kill, it will be immune to Doctors and Roleblockers. | |||
'''Win condition:''' | |||
*You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring. | |||
===<div style="color:red">Mafia Goon</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. | |||
'''Win condition:''' | |||
*You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring. | |||
===<div style="color:red">Mafia Ninja</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Ninja''', along with your partners, [Player Name] and [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. If you perform the kill, it will be immune to Trackers and Watchers. | |||
'''Win condition:''' | |||
*You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring. | |||
===<div style="color:red">Mafia Goon</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partners, [Player Name] and [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, one of you or your partner may perform the factional kill. | |||
'''Win condition:''' | |||
*You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring. | |||
===<div style="color:green">Vanilla Townie</div>=== | |||
* Welcome, [Player Name], you are a '''Vanilla Townie'''. | |||
'''Abilities:''' | |||
*Your weapon is your vote, you have no night actions. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Town Doctor</div>=== | |||
* Welcome, [Player Name], you are a '''Town Doctor'''. | |||
'''Abilities:''' | |||
*Each night phase, you may protect a player in the game from one nightkill. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Town Roleblocker</div>=== | |||
* Welcome, [Player Name], you are a '''Town Roleblocker'''. | |||
'''Abilities:''' | |||
*Each night phase, you may block one player from using any actions that they may have. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Town Tracker</div>=== | |||
* Welcome, [Player Name], you are a '''Town Tracker'''. | |||
'''Abilities:''' | |||
*Each night phase, you may choose a player in the game to track. You will see who they target (if anybody). | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
===<div style="color:green">Town Watcher</div>=== | |||
* Welcome, [Player Name], you are a '''Town Watcher'''. | |||
'''Abilities:''' | |||
*Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody). | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated. | |||
==History== | |||
{{SetupHistory/Database}} |
Latest revision as of 19:50, 14 June 2017
|
Immunity Mafia is a 23-player Open Setup featuring two mafia teams of 3 players each, although of the only time it has been run, a modified 20-player setup was used.
Setup
- 2 Strongmen (immune to Roleblockers, kills aren't stopped by Doc protects)
- 1 Mafia Goon
- 2 Mafia Ninjas (cannot be investigated by Watchers or Trackers)
- 1 Mafia Goon
- 11 Townies
- 1 Role Blocker
- 1 Doctor
- 1 Watcher
- 1 Tracker
- 1 Role Blocker OR Doctor (determined randomly)
- 1 Watcher OR Tracker (determined randomly)
Mechanics
- Daystart
- Each mafia team should be given a family name, even if that is just "Strongmen" and "Ninjas". This is for the town to differentiate between the two Goons.
- Mafia Strongmen kills are immune to Roleblockers and Doctors
- Mafia Ninja kills are immune to Trackers and Watchers
Role PM's
Mafia Strongman
- Welcome, [Player Name]. You are a Mafia Strongman, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill. If you perform the kill, it will be immune to Doctors and Roleblockers.
Win condition:
- You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.
Mafia Ninja
- Welcome, [Player Name]. You are a Mafia Ninja, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill. If you perform the kill, it will be immune to Trackers and Watchers.
Win condition:
- You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when the other mafia team has been eliminated and you control 50% of the town or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Doctor
- Welcome, [Player Name], you are a Town Doctor.
Abilities:
- Each night phase, you may protect a player in the game from one nightkill.
Win condition:
- You win when all threats to the town have been eliminated.
Town Roleblocker
- Welcome, [Player Name], you are a Town Roleblocker.
Abilities:
- Each night phase, you may block one player from using any actions that they may have.
Win condition:
- You win when all threats to the town have been eliminated.
Town Tracker
- Welcome, [Player Name], you are a Town Tracker.
Abilities:
- Each night phase, you may choose a player in the game to track. You will see who they target (if anybody).
Win condition:
- You win when all threats to the town have been eliminated.
Town Watcher
- Welcome, [Player Name], you are a Town Watcher.
Abilities:
- Each night phase, you may choose a player in the game to watch. You will see which players target them (if anybody).
Win condition:
- You win when all threats to the town have been eliminated.
History
History |
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Open 111 - (Abandoned) |