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Replacements can be both a boon and a bane in your game. Without them, you may be doomed to a slow oblivion as your players become unable to reach a majority for [[Lynch]], and your [[Scum]] can easily dominate the dwindling crowd (assuming they're not the ones who have disappeared!). On the other hand, replacements tend to get a ''"free pass"'' for a Day or two after they arrive, and they will lack crucial behind-the-scenes motivation for why their predecessor said or did (or [[Vote]]d) the way they did.  
A '''Replacement''' is an non-participant who takes over the role of a player. Typically, players who are replaced have either requested it or have not posted for a very long amount of time (and thus are assumed to have [[flaked]]). In cases of [[moderator error]], it is possible for the moderator to forcibly replace a player as well.


However, it's important to pass on whatever information you can to make their job easier. Keep track of any [[Night Choice]]s they sent in (you'll probably want these anyway, for your [[End-of-Game Summary]]), and if possible, send them a copy of the original [[Role PM]] you sent the original player.
Replacements are generally seen as outside the spirit of the game.  They are not directly responsible for the actions of their predecessors, and will be unable to answer for them. In addition, they bring an entirely different set of skills and level of play into the game that was not there previously.  Last, they are not as affected by the Town's preconceived notions of the game state.


Another tip is to try to seek out replacements before you're certain you will need them - it frequently takes a day or two of realtime before someone replies they are willing to replace into your game, and then up to another 24-48 hours for them to read their Role, ask you any questions, and catch up on reading back through the [[Game Thread]]. If you can lineup possible replacements in the [[Queue]] forum from players who were too slow to make the cut-off for your game, or make your need known at the same time you [[Prod]] the absent player, so much the better.
As a result, replacements have been known to enter the game as Town and completely destroy scumteams who otherwise had the game locked down. They have also been known to enter the game and effectively act like scum (as either alignment, but probably yours).  The effect of a replacement is simply luck-of-the-draw.


Requests for replacements are frequently done through the official [http://www.mafiascum.net/forum/viewtopic.php?t=12740 Replacement List] thread, and/or your own [[Signup Thread]] in Queue, although some moderators prefer to send [[Private Message]] requests to reputable players that they know can be relied upon in a pinch.
With all that said, while replacements are against the spirit of the game, modkills are even more so.  Thus, replacement is the better means for dealing with absent players.
 
==Mod-side==
Almost by definition, players will only need to be replaced when they cause a problem. The time it takes to search for a replacement is time during which that problem persists. Thus, it is not very efficient to start looking for a replacement the moment you need it.
 
The best way to deal with replacements is to get a few volunteers at the beginning of the game - people who want to be in the game but were too slow to sign up, for instance.  Failing that, you should try to ask players you know are capable of coming in to replace.  This way, you don't have to wait for players to come to you.  Publicly advertising that you need a replacement is something of a last resort.


[[Category:How to Mod]]
[[Category:How to Mod]]
[[Category:Glossary]]
[[Category:Glossary]]

Latest revision as of 16:49, 12 August 2011

A Replacement is an non-participant who takes over the role of a player. Typically, players who are replaced have either requested it or have not posted for a very long amount of time (and thus are assumed to have flaked). In cases of moderator error, it is possible for the moderator to forcibly replace a player as well.

Replacements are generally seen as outside the spirit of the game. They are not directly responsible for the actions of their predecessors, and will be unable to answer for them. In addition, they bring an entirely different set of skills and level of play into the game that was not there previously. Last, they are not as affected by the Town's preconceived notions of the game state.

As a result, replacements have been known to enter the game as Town and completely destroy scumteams who otherwise had the game locked down. They have also been known to enter the game and effectively act like scum (as either alignment, but probably yours). The effect of a replacement is simply luck-of-the-draw.

With all that said, while replacements are against the spirit of the game, modkills are even more so. Thus, replacement is the better means for dealing with absent players.

Mod-side

Almost by definition, players will only need to be replaced when they cause a problem. The time it takes to search for a replacement is time during which that problem persists. Thus, it is not very efficient to start looking for a replacement the moment you need it.

The best way to deal with replacements is to get a few volunteers at the beginning of the game - people who want to be in the game but were too slow to sign up, for instance. Failing that, you should try to ask players you know are capable of coming in to replace. This way, you don't have to wait for players to come to you. Publicly advertising that you need a replacement is something of a last resort.