You are viewing the MafiaScum.net Wiki. To play the game, visit the forum.

Dethy: Difference between revisions

From MafiaWiki
Jump to navigation Jump to search
No edit summary
(rm link to page with outdated terminology)
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Dethwing Classic, or ''dethy'' for short, is a 5 person [[Open Setup]].  There is one [[Mafia]] and four [[Cop]]s (one [[Sane Cop]], one [[Insane Cop]], one [[Naïve Cop]], and one [[Paranoid Cop]]). It is almost always played with the [[Cop Head Start]] rule. Because of the small size, it is often used for impromptu games, either in [[Chat Mafia|Chat Rooms]] or [[MeatWorld]]. See [[Dethy/Example]] for a sample game.
{{Setups
|Title=Dethy
|Setup Size=Micro
|Players=5
|Designer= Dethwing
|Designer2=
|Designer3=
|Notes=
}}
 
 
Dethwing Classic, or ''dethy'' for short, is a 5 person [[Open Setup]] that features one {{setuprole|Mafia Goon}} and four [[Cop|Cops]]. It is almost always played with the [[Cop Head Start]] rule. Because of the small size, it is often used for impromptu games, either in [[Chat Mafia|Chat Rooms]] or [[MeatWorld]].
 
==Setup==
*1 [[Mafia Goon]]
*1 {{setuprole|Sane Cop}}
*1 {{setuprole|Insane Cop}}
*1 {{setuprole|Paranoid Cop}}
*1 {{setuprole|Naive Cop}}
 
==Mechanics==
*Cop Headstart
*Cop Sanity isn't revealed upon one's death.
 
==Role PM's==
 
===<div style="color:red">Mafia Goon</div>===
* Welcome, [Player Name]. You are a '''Mafia Goon'''.
 
'''Abilities:'''
*Nightkill: Barring Night 0 which is a Cop Headstart, you may use your nightkill on any night.
 
'''Win condition:'''
*You win when all members of the town have been eliminated or nothing can prevent this from occurring.
 
 
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Cop'''.
 
'''Abilities:'''
*Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
*You do not know your sanity.
 
'''Win condition:'''
*You win when all threats to the town have been eliminated.
 
==Discussion==


Dethy games inherently favor the [[Town]].  Even with optimal play by the [[Mafia]] it is impossible for it to come down to more than a 50/50 chance of a mafia win at [[Endgame]].  With a town that is skilled in analysis, their chances decrease significantly. See [[Dethy/Analysis]] for ideas on how to break down results and clear townies as early as Day 1.
Dethy games inherently favor the [[Town]].  Even with optimal play by the [[Mafia]] it is impossible for it to come down to more than a 50/50 chance of a mafia win at [[Endgame]].  With a town that is skilled in analysis, their chances decrease significantly. See [[Dethy/Analysis]] for ideas on how to break down results and clear townies as early as Day 1.


[[Category:Variations]][[Category:Open Games]]
==History==
 
{{SetupHistory/Database}}

Latest revision as of 17:23, 5 April 2022

Name:
  • Dethy
Setup Size:
Players:
  • 5
Setup Type:
Designer:


Dethwing Classic, or dethy for short, is a 5 person Open Setup that features one Mafia Goon and four Cops. It is almost always played with the Cop Head Start rule. Because of the small size, it is often used for impromptu games, either in Chat Rooms or MeatWorld.

Setup

Mechanics

  • Cop Headstart
  • Cop Sanity isn't revealed upon one's death.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon.

Abilities:

  • Nightkill: Barring Night 0 which is a Cop Headstart, you may use your nightkill on any night.

Win condition:

  • You win when all members of the town have been eliminated or nothing can prevent this from occurring.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Town/Mafia.
  • You do not know your sanity.

Win condition:

  • You win when all threats to the town have been eliminated.

Discussion

Dethy games inherently favor the Town. Even with optimal play by the Mafia it is impossible for it to come down to more than a 50/50 chance of a mafia win at Endgame. With a town that is skilled in analysis, their chances decrease significantly. See Dethy/Analysis for ideas on how to break down results and clear townies as early as Day 1.

History

History
Open 34 - (Town Win)