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Age: 15
Age: 15


Height: 5'8"
Height: 5'7"


Weight: 139 lbs.
Weight: 139 lbs.
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'''Biography:'''
'''Biography:'''
Dossier from the Imperial Civil Defense Force on Vais:
<blockquote>''Listed within this file is a general background information overview of Glome Rachvhaill [glomɛ ɾaxwaiɮ] as pieced together from various sources. The information listed here is neither complete nor should it be used as a psychological analysis of the subject.''</blockquote>
<blockquote>''Glome was born in the town of Meru, Solthain Empire, Vais. From an early age he displayed an aim to be kind and friendly to anyone he meets. His enthusiasm and cheerful demeanor made him well-liked on his homeworld, and according to a young girl from his school, he was "the cutest, most charming boy I ever met. He's popular, but he isn't arrogant. He makes friends the right way."''</blockquote>
<blockquote>''Glome was an excellent student as well. Due to his parents taking initiative with the then-obscure Early Start home-education program (and his own natural ability, as his parents insist), Glome was able to skip the first two levels of school, and later was put into an accelerated program at 5th level. In spite of all this, school life was harsh on Glome at times, especially in his first year at secondary school (7th level). As his homeroom teacher states, "You had all these kids who were popular and 'cool', and then along comes Glome, who's nothing like them, but is still popular and widely respected. And they resented that a lot. They saw him as taking away from what they thought was their entitlement, and with him being much younger than the other students and in the accelerated program, they saw him as an easy target. So yeah, it was kind of rough his first year here. They picked fights with him a lot." However, Glome often won these fights.''</blockquote>
<blockquote>''His father was a strong supporter of his self-defense. "I always told him, 'avoid violence unless you are given no other option.' And that's what he did. He never'' started ''any fights. Glome himself states that his fighting prowess was based on defense and "using an opponent's qualities against them." His father said that he had "a good sense of balance and coordination" which he developed through training. He also was known to go out into the forests surrounding Meru and explore on his own, which also served to hone his skills, particularly with climbing the steep rocky hills around the Sarenh River. Even though he had several positive qualities, he described himself as "a bit of a magical thinker" and stated that he was "too nice for [his] own good sometimes."''
</blockquote>
<blockquote>''Still, with his personal problems subsiding and such a bright future ahead of him, few thought that his next move would be to sign up for the Imperial Civil Defense Force. However, it turned out that he had a respectable knowledge of the problems that were brewing outside of his secluded little town, and wanted to do something to help. "A lot of people trick themselves into believing that things are perfect, but they're not," ran an interview in the school paper concerning his enlistment. "In fact, there are a lot of people'' </blockquote>
'''Experience:'''
'''Experience:'''


HEART - 0
HEART - 0
MIND - 0
MIND - 0
BODY - 0
BODY - 0
SPIRIT - 0
SPIRIT - 0


Line 35: Line 52:
''HEART''     
''HEART''     
                      
                      
Empathy: 6(2)         
Empathy: 6(2)  
        
Charisma: 5(2)
Charisma: 5(2)
              
              
Line 41: Line 59:


Acuity: 4(1)
Acuity: 4(1)
Reason: 3(0)
Reason: 3(0)


Line 46: Line 65:


Strength: 4(2)
Strength: 4(2)
Coordnation: 6(4)
Coordnation: 6(4)


Line 51: Line 71:


Power: 5(1)
Power: 5(1)
Purpose: 4(2)
Purpose: 4(2)


Line 57: Line 78:


Status: 1
Status: 1
Reputation: 0
Reputation: 0
Wealth: 1
Wealth: 1
Karma: 1
Karma: 1


Line 68: Line 92:


Animal Handling Lv. 1 (Empathy)
Animal Handling Lv. 1 (Empathy)
Intuition Lv. 1 (Empathy)
Intuition Lv. 1 (Empathy)
Seduction/Charm Lv. 2 (Charisma)
Seduction/Charm Lv. 2 (Charisma)


Line 75: Line 101:


Appraise Lv. 1 (Acuity)
Appraise Lv. 1 (Acuity)
Language: Armine Lv. 8 (Reason)[default, native speaker]
Language: Armine Lv. 8 (Reason)[default, native speaker]
Language: Trade Language Lv. 4 (Reason)[also default]
Language: Trade Language Lv. 4 (Reason)[also default]


Line 82: Line 110:


Acrobatics Lv. 2 (Coordination)
Acrobatics Lv. 2 (Coordination)
Climbing Lv. 2 (Strength)
Climbing Lv. 2 (Strength)
Melee Combat Lv. 2 (Coordination)
Melee Combat Lv. 2 (Coordination)


Line 89: Line 119:


Willpower Lv. 2 (Purpose)
Willpower Lv. 2 (Purpose)
Sorcery Lv. 1 (Power)
Sorcery Lv. 1 (Power)


For other examples, see [[Category:Amstaad Characters]]
For other examples, see [[Category:Amstaad Characters]]

Latest revision as of 16:49, 15 December 2009

Amstaad Character for Kaiveran.[1].


Name: Glome (Pronounced [glomɛ] in native Armine, but he has come to prefer the "anglicized" pronunciation of [gloʊm]. Prefers to be adressed by his first name only.)

Player: Kaiveran

Race: Armei (+1 CHA, +1 CRD) Note: I am 99% sure this is legal since every race is entitled to 2 bonuses without penalties, but if I'm wrong, let me know.

Description: Glome is a member of the Armine race, mysteriously teleported to the world of Amstaad by a bizarre event. He is a furred anthropomorphic creature, having a mix of characteristics, commonly compared to dogs, cats, and foxes.

Age: 15

Height: 5'7"

Weight: 139 lbs.

Eye Color: Usually green, but varies based on the element he channels.

Fur Color: Blue with wavy, flame like patterns resolving into lighter slate-colored patterns covering his hands and feet. White on his muzzle, chest, abdomen, etc. down to his inner thighs. He may display additional slate-blue patterns on the rest of his body when using elemental magic (curving arcs for water, intricate lines for lightning, snow crystals for ice, etc.) He used to be able to transform and have his fur colors change entirely by immersing himself in a certain magic energy, but this ability has been lost. (Will recover with Level 8 Sorcery or higher)

Attire: Prefers not to wear clothes in informal settings and in the summer months (for obvious reasons). In spring and fall or in formal settings, usually wears minimal/breathable clothing. Dresses more warmly for winter, but still wears much less than humans would. Has an affinity for traditional-style Armine garments, which are often highly decorative and made of transparent/translucent fabric.

Biography:

Dossier from the Imperial Civil Defense Force on Vais:

Listed within this file is a general background information overview of Glome Rachvhaill [glomɛ ɾaxwaiɮ] as pieced together from various sources. The information listed here is neither complete nor should it be used as a psychological analysis of the subject.

Glome was born in the town of Meru, Solthain Empire, Vais. From an early age he displayed an aim to be kind and friendly to anyone he meets. His enthusiasm and cheerful demeanor made him well-liked on his homeworld, and according to a young girl from his school, he was "the cutest, most charming boy I ever met. He's popular, but he isn't arrogant. He makes friends the right way."

Glome was an excellent student as well. Due to his parents taking initiative with the then-obscure Early Start home-education program (and his own natural ability, as his parents insist), Glome was able to skip the first two levels of school, and later was put into an accelerated program at 5th level. In spite of all this, school life was harsh on Glome at times, especially in his first year at secondary school (7th level). As his homeroom teacher states, "You had all these kids who were popular and 'cool', and then along comes Glome, who's nothing like them, but is still popular and widely respected. And they resented that a lot. They saw him as taking away from what they thought was their entitlement, and with him being much younger than the other students and in the accelerated program, they saw him as an easy target. So yeah, it was kind of rough his first year here. They picked fights with him a lot." However, Glome often won these fights.

His father was a strong supporter of his self-defense. "I always told him, 'avoid violence unless you are given no other option.' And that's what he did. He never started any fights. Glome himself states that his fighting prowess was based on defense and "using an opponent's qualities against them." His father said that he had "a good sense of balance and coordination" which he developed through training. He also was known to go out into the forests surrounding Meru and explore on his own, which also served to hone his skills, particularly with climbing the steep rocky hills around the Sarenh River. Even though he had several positive qualities, he described himself as "a bit of a magical thinker" and stated that he was "too nice for [his] own good sometimes."

Still, with his personal problems subsiding and such a bright future ahead of him, few thought that his next move would be to sign up for the Imperial Civil Defense Force. However, it turned out that he had a respectable knowledge of the problems that were brewing outside of his secluded little town, and wanted to do something to help. "A lot of people trick themselves into believing that things are perfect, but they're not," ran an interview in the school paper concerning his enlistment. "In fact, there are a lot of people

Experience:

HEART - 0

MIND - 0

BODY - 0

SPIRIT - 0


Attributes:

HEART

Empathy: 6(2)

Charisma: 5(2)

MIND

Acuity: 4(1)

Reason: 3(0)

BODY

Strength: 4(2)

Coordnation: 6(4)

SPIRIT

Power: 5(1)

Purpose: 4(2)


Qualities:

Status: 1

Reputation: 0

Wealth: 1

Karma: 1


Skills


HEART Skills

Animal Handling Lv. 1 (Empathy)

Intuition Lv. 1 (Empathy)

Seduction/Charm Lv. 2 (Charisma)


MIND Skills

Appraise Lv. 1 (Acuity)

Language: Armine Lv. 8 (Reason)[default, native speaker]

Language: Trade Language Lv. 4 (Reason)[also default]


BODY Skills

Acrobatics Lv. 2 (Coordination)

Climbing Lv. 2 (Strength)

Melee Combat Lv. 2 (Coordination)


SPIRIT Skills

Willpower Lv. 2 (Purpose)

Sorcery Lv. 1 (Power)

For other examples, see