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{{ | {{RolePage | ||
| | | Name = Bomb | ||
| | | Align = Town | Align2 = Mafia | ||
| | | Type = Killing | ||
| | | Normal = No | ||
| Introduction = A '''Bomb''' is a player who kills their killer when killed at Night. | |||
| Standard = When a Bomb dies at Night, they kill every player who targeted them with a killing action that Night (unless the action in question was blocked, redirected, etc., and failed to go through as a result). | |||
| Variations = A variant of the Bomb triggers on ''attempts'' to kill them, rather than when they die; this would, for example, kill their attempted killer if saved by a [[Doctor]]. | |||
Another variant is basically a [[triggered]] [[Paranoid Gun Owner]]; when the bomb is killed at Night, ''all other players who target the Bomb'' that Night will also die. | |||
Sometimes "Bomb" is used as an alternative name for the [[Supersaint]], a player who kills the person who placed the final vote on their ''elimination'' wagon. Supersaint can be seen as the Day-going equivalent to the Bomb, who acts at night. | |||
| Use = The Bomb is a very powerful role for the [[Town]]; it is always in the Town's interest to make a one-for-one trade with the Mafia, so a Bomb getting shot is very beneficial to the town. | |||
A Bomb who gets confirmed as Town (perhaps by a [[Cop]] report) can be particularly problematic for the [[Mafia]]; care needs to be taken that such synergy of roles is at least balanced around. | |||
A Bomb is much weaker in anti-town hands, and serves to reduce [[swing]] by wiping out a [[Vigilante]] as compensation for the scumteam losing a member. | |||
| Advice = Bomb has the potential to be a strong (if not somewhat cheap) power role for Town, but only if it actually gets killed at Night. If the Bomb is forced to claim, the chance of it getting killed at Night plummets. This is not necessarily a bad thing if there exists some other role that can confirm the Bomb as Town, but otherwise it neutralizes the effect of the role. In the worst case, Bomb claims will be [[policy elimination|policy eliminated]] much like [[Bulletproof]] claims, as claiming Bomb is a convenient way to explain why a player is not being killed at Night. | |||
While this should probably go without saying, playing scummily enough to attract the attention of a [[Vigilante]] is the worst case and should be avoided at all costs. Note that games with Bombs in them probably also have Vigilantes in them. | |||
| SampleModifier = Odd Night | |||
}} | }} | ||
Latest revision as of 16:02, 14 April 2021
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A Bomb is a player who kills their killer when killed at Night.
Standard version
When a Bomb dies at Night, they kill every player who targeted them with a killing action that Night (unless the action in question was blocked, redirected, etc., and failed to go through as a result).
Variations
A variant of the Bomb triggers on attempts to kill them, rather than when they die; this would, for example, kill their attempted killer if saved by a Doctor.
Another variant is basically a triggered Paranoid Gun Owner; when the bomb is killed at Night, all other players who target the Bomb that Night will also die.
Sometimes "Bomb" is used as an alternative name for the Supersaint, a player who kills the person who placed the final vote on their elimination wagon. Supersaint can be seen as the Day-going equivalent to the Bomb, who acts at night.
Use & Balance
The Bomb is a very powerful role for the Town; it is always in the Town's interest to make a one-for-one trade with the Mafia, so a Bomb getting shot is very beneficial to the town.
A Bomb who gets confirmed as Town (perhaps by a Cop report) can be particularly problematic for the Mafia; care needs to be taken that such synergy of roles is at least balanced around.
A Bomb is much weaker in anti-town hands, and serves to reduce swing by wiping out a Vigilante as compensation for the scumteam losing a member.
Play Advice
Bomb has the potential to be a strong (if not somewhat cheap) power role for Town, but only if it actually gets killed at Night. If the Bomb is forced to claim, the chance of it getting killed at Night plummets. This is not necessarily a bad thing if there exists some other role that can confirm the Bomb as Town, but otherwise it neutralizes the effect of the role. In the worst case, Bomb claims will be policy eliminated much like Bulletproof claims, as claiming Bomb is a convenient way to explain why a player is not being killed at Night.
While this should probably go without saying, playing scummily enough to attract the attention of a Vigilante is the worst case and should be avoided at all costs. Note that games with Bombs in them probably also have Vigilantes in them.
Sample Role PMs
The standardized Role PM for "Bomb" describes the passive ability as follows:
- As an unmodified passive ability:
When you die at Night, you will kill your killer.
(edit)
- As a passive ability with a modifier:
When you die the nth at Night OR at Night on day n, you will kill your killer.
(edit)
Example (unmodified)
Welcome to game! You are a Town Bomb.
When you die at Night, you will kill your killer.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (modified)
Welcome to game! You are a Town Odd Night Bomb.
When you die at Night during odd-numbered Nights, you will kill your killer.
You have no active abilities.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.