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The list of Lord Gurgi's Standarised Role PMs (a.k.a. the ''"What does Nightkill-immune Miller Vig mean?"'') is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.
The list of [[Lord Gurgi]]'s Standarised Role PMs (a.k.a. the ''"What does Nightkill-immune Miller Vig mean?"'') is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.


== How to use this PMs ==
== How to use these PMs ==


This list is divided into three categories: Active, Conditional and Static abilities
===Read this first===
* All games should be reviewed by at least one person before being run. Please use [http://www.mafiascum.net/forum/viewtopic.php?t=5379 The New Set-Up Review Thread] for this purpose
* All games should have a majority town-aligned faction and some number of anti-town roles.
* Don't use too many power roles. A good rule of thumb is to have at least 50% of the town have no abilities.
* Your first game should be simple. Really simple. Yes, that simple. No, it won't be boring. Yes, I mean it.
* Do not use Jesters.
* If you have comments, suggestions, or found a problem please send me a message. I'll be happy to talk to you.
 
===Information===
The list of win conditions is divided into four categories: Common, Uncommon, Rare, and Not to be used.
 
 
The list of abilities is divided into three categories: Active, Conditional and Static abilities
* Active abilities are those which you can perform
* Active abilities are those which you can perform
* Conditionals give the conditions (duh) that govern the Active Abilities
* Conditionals modify Active Abilities
* Static abilities are passive traits  
* Static abilities are passive traits
 
 
All information contained in [Brackets] is replacable with information relevant to your game.
 
 
== Win Conditions ==
 
 
=== Common ===
 
 
;Town: You win if all threats to the town are eliminated and at least one town-aligned player is alive.
 
 
;Mafia: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
''Note: A mafia group typically shares a kill. More than one Mafia faction can exist. All factions' win conditions are mutually exclusive. Werewolf is interchangeable with Mafia.''
 
 
=== Uncommon ===
 
 
;Serial Killer: You win if only you are alive (or if nothing can prevent the same).
''Note: Has a kill.''
 
 
;Survivor: You win if you are alive when the game ends.
''Note: Players with this win condition do not affect other win conditions in any way. A survivor can win with any group. Unpopular with many players, and the players should be warned about the possibility of survivors in your game.''
 
 
;Cult: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
''Note: A cult starts with only one member, who has some form of the Recruit ability. Cults are a polarised subject, and the players should be warned about the possibility of cults in your game.''
 
 
;Lyncher: [Player] is your lynchee. You win when [Player] is lynched. If [Player] is night killed, you lose.
''Note: Some variations cause the lyncher to become town-aligned, should [Player] die. The lynchee is not informed that they are the lynchee.''
 
 
===Rare===
 
 
;Hunter: You win when [Players] are dead.
''Has a kill. Extremely hard to play.''
 
 
;Pacifist: You win when there is a no-lynch.
 
 
;Loving Father: You win if [Player] is alive at the end of the game.
 
 
===Not to be Used===
 
 
;Jester: You win when you are lynched. You lose if you die by any other means.
''Note: Do not use this. It is listed only for purposes of completeness.''
 


== Active Abilities ==
== Active Abilities ==


=== Information / Investigation ===
=== Information / Investigation ===


'''Inspect: Alignment'''
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", or "[Neutral]", "[Pro-Town]".


'''Inspect: Alignment (paranoid)'''
; Inspect - Alignment: You may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].
You may target a player to be inspected, this will determine their alignment. You will receive a
 
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
 
''Modnote: All inspections will receive [Anti-Town] result.''
; Inspect - Role Name: You may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
 
 
; Inspect - [Weapon]: Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].
 
 
; Inspect - Role PM: You may target a player to be inspected, thus discovering their role PM. You will receive a Private Message from the moderator containing their role PM.
 
 
; Inspect - Action results: You may target a player to be inspected, thus discovering any Private Messages received from the moderator as a result of their actions. You will receive a PM from the moderator containing their action results.
 
 
; Track: You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].
 
 
; Watch - Weak Tracker: You may target a player to be watched, thus discovering if that player used an ability in the same night phase. You will receive a Private Message from the moderator containing [Positive] or [Negative].
 
 
; Watch - Activity: You may target a player to be watched, thus discovering who targeted that player. You will receive a Private Message from the moderator containing [Name(s)] or [None].


'''Inspect: Alignment (naive)'''
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Pro-Town]", "[Neutral]", or "[Pro-Town]".
''Modnote: All inspections will receive [Pro-Town] result.''


'''Inspect: Alignment (insane)'''
; Autopsy: You may target a dead player to be autopsied, thus discovering who targeted that player the night they died. You will receive a Private Message from the moderator containing [Name(s)] or [None].  
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
''Modnote: All inspections upon a [Pro-Town] will yield [Anti-Town] result, all inspections upon a [Anti-Town] will yield [Pro-Town] result.''


'''Inspect: Alignment (guaranteed sane)'''
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
''All inspections are guaranteed to be correct.''


'''Inspect: Alignment (random)'''
; Census: You may take a census, thus discovering the number of [Pro-Town] players, [Anti-Town] players, and [Neutral] players that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
''Modnote: All inspections will receive a random result.''


'''Inspect: Alignment (stoned)'''
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
''Modnote: All inspections will receive [Neutral] result.''


'''Inspect: Role Name'''
;Census: Role: You may take a census, thus discovering the number of living players with [Role] that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of players with [Role] that are alive.
You may target a player to be inspected, this will determine their role name. You will receive a
PM from the moderator containing their role name.


'''Inspect: [Weapon]'''
Each night you may target a player to be inspected, this will determine whether or not they
possess [Weapon]. You will receive a PM from the moderator containing either "[Positive]" or
"[Negative]".


'''Inspect: Role PM'''
;Census: Weapon: You may take a census, thus discovering the number of living players with [Weapon] at the end of the current night phase. You will receive a Private Message from the moderator containing the number of living players with [Weapon].
You may target a player to be inspected, this will determine their role PM. You will receive a
PM from the moderator containing their role PM.


'''Inspect: Action results'''
You may target a player to be inspected, this will determine their action results. You will
receive a PM from the moderator containing their action results.


'''Inspect: One scumteam only'''
;Friend: You may target a player, thus revealing your alignment to that player. They will receive a Private Message from the moderator containing your alignment.
You may target a player to be inspected, this will determine their alignment. You will receive a
PM from the moderator containing either "[Anti-Town]", "[Neutral]", or "[Pro-Town]".
''Modnote: All players not in [Group], will receive [Pro-Town].''


----


=== Protection ===
=== Protection ===


'''Protect'''
You may target a player to be protected, this will protect them from one kill for one night.


----
;Protect: You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
 
 
;Bodyguard: You may target a player, thus protecting them if they would die, killing the attacker, and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
 
 
;Bodyguard - Superman: You may target a player, thus protecting them if they would die and killing the attacker. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
 
 
;Bodyguard - Meatshield: You may target a player, thus protecting them if they would die and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
 
 
;CPR: You may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
 


=== Killing ===
=== Killing ===


'''Kill'''
You may target a player to be killed.


'''Kill: Unstoppable'''
;Kill: You may target a player, thus killing them.
You may target a player to be killed, this cannot be prevented by blocking or protection.
 


'''Suicide-bomb'''
;Kill - Unstoppable: You may target a player, thus killing them, this cannot be prevented.
You may target a player, this will kill you and the player.


'''Target dies only if a doc protected them'''
You may target a player, this will kill them only if they have been protected.


'''Make a player doomed, or kill them if they're already doomed'''
;Suicide-bomb: You may target a player, thus killing both you and the target.
You may target a player, this will cause them to become [Doomed], if they are already [Doomed],
they will die instead.


'''Arson'''
You may target a player, this will cause them to be [Doused], at a later time, you may choose
to kill all [Doused] players.


----
;Bad Medicine: You may target a player, thus killing them only if they have been protected.
 
 
;Doom: You may target a player, thus causing them to be [Doomed], if they are already [Doomed], they will die instead.
 
 
;Arson: You may target a player, thus causing them to be [Doused]. At any time, you may choose to kill all [Doused] players.
 


=== Action effects ===
=== Action effects ===


'''Block (active abilities)'''
You may target a player to be blocked, any attempted actions will fail.


'''Block (all role traits)'''
;Block - Active abilities: You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].
You may target a player to be blocked, any attempted actions will fail.
''Modnote: All role traits will be blocked.''


'''Track'''
You may target a player to be tracked, this will determine who that player targeted. You will
receive a PM from the moderator containing [Name(s)] or [None]


'''Watch (Weak Tracker)'''
;Block - All: You may target a player, thus blocking all role traits for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].
You may target a player to be watched, this will determine if that player used an ability. You
will receive a PM from the moderator containing [Used an ability] or [Did not use an ability].


'''Watch (learns who targets the target)'''
You may target a player to be watched, this will determine who targeted that player. You will
receive a PM from the moderator containing [Name(s)] or [None].


'''Autopsy'''
;Hide: You may use this ability, thus preventing any abilities that target you for the current night phase.
You may target a dead player to be autopsied, this will determine who targeted that player the
night they died. You will receive a PM from the moderator containing [Name(s)] or [None].  


'''Census (learns how many town, mafia, sk, cult are in the game)'''
You may take a census, this will determine the number of [Pro-Town], [Anti-Town], and [Neutral]
that are alive. You will receive a PM from the moderator containing the number of [Pro-Town],
[Anti-Town], and [Neutral] that are alive.


'''Census (learns how many of a specific role are in the game; includes that role as scum)'''
;Delay: You may target a player, thus delaying any abilities they use by [Night(s)].
You may take a census, this will determine the number of [Role] that are alive. You will receive a
PM from the moderator containing the number of [Role] that are alive.


'''Census (learns how many weapons are in the game)'''
You may take a census, this will determine the number of living players with [Weapon]. You will
receive a PM from the moderator containing the number of living players with [Weapon].


'''Reveal your alignment to target'''
;Delayed kill - Realtime: You may target a player, thus delaying any abilites they use by [Hour(s)].
You may target a player, this will reveal your alignment to that player. They will receive a PM
from the moderator containing your alignment.


'''Hide from all abilities'''
You may hide, this will prevent any abilities targeting you.


'''Delayed kill (in days/nights)'''
;Delay-Stop: You may target a player, this will remove any delays on abilities they have used, causing the abilities to go into effect in the current night phase.
You may target a player, this will delay any kills they make by [Day(s)/Night(s)].


'''Delayed kill (in realtime)'''
You may target a player, this will delay any kills they make by [Hour(s)].


'''Delayed kill stopper'''
;Redirect: You may target two players, thus forcing the first player to target the second player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.
You may target a player, this will remove any delays on kills they have made.


'''Bodyguard (protects and kills attacker)'''
You may target a player, this will protect them if they would die, and kill the attacker.


'''Bodyguard (dies instead of target)'''
;Random Redirect: You may target a player, thus forcing that player to target a random player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.
You may target a player, this will protect them if they would die, and you would die instead.


'''Bodyguard (dies instead of target and kills attacker)'''
You may target a player, this will protect them if they would die, kill the attacker, and you
would die instead.


'''CPR'''
;Magnet: You may target a player, thus forcing that player to target you for the current night phase, instead of that player's original target. The targeted player is not informed of the change.
You may target a player, this will protect them if they would die, but kills them if they are not
targeted for a kill.


'''Permanently add a trait to another player'''
You may target a player, this will give them a permanent ability.


'''Redirect'''
;Copy: You may target two players, thus copying the ability used by the first player and use it on the second player for the current night phase.
You may target two players, this will force the first player to target the second player, instead
of that player's original target.


'''Redirect to a random target'''
You may target a player, this will force that player to target a random player, instead of that
player's original target.


'''Redirect to yourself'''
;Reflect: You may target a player, thus copying the ability used by that player and use it on them for the current night phase.
You may target a player, this will force that player to target you, instead of that player's
original target.


'''Copy'''
You may target two players, this will copy the ability used by the first player and use it on the
second player.


'''Copy to the player using it'''
;Mirror: You may target a player, thus causing all actions that target that player to instead target the player that used them.
You may target a player, this will copy the ability used by that player and use it on them.


'''Reflect all actions on the target to the player using them'''
You may target a player, this will cause all actions that target that player to instead target
the player that used them.


'''Bus'''
;Bus: You may target two players, thus causing any abilities targeting one of those players to instead target the other.  
You may target two players, this will cause any abilities targeting one of those players will
instead target the other.  


'''Delay target's action to happen one night later'''
You may target a player, this will delay any abilities they use for [Number] [Days/Nights].


=== Alignment and role changes ===
=== Alignment and role changes ===


'''Psychologically treat an SK'''
You may target a player, this will change the player's alignment to [Pro-Town] if they are
[Serial Killer].


'''Recruit (cult, target gets new role)'''
;Psychological treatment: You may target a player, thus changing the player's alignment to [Pro-Town] and role to [Townsperson] if they are currently a [Serial Killer].  
You may target a player, this will change the player's alignment to [Cult] and they will
get a new role.


'''Recruit (cult, target keeps previous abilities)'''
You may target a player, this will change the player's alignment to [Cult].


'''Recruit (mafia)'''
;Fresh Recruit: You may target a player, thus changing the player's alignment to yours, they will also receive a new role.
You may target a player, this will change the player's alignment to [Anti-Town].


'''Recruit (mason)'''
You may target a player, this will make the player a [Mason].


'''Recruit (SK)'''
;Recruit: You may target a player, thus changing the player's alignment to yours.
You may target a player, this will change the player's alignment to [Serial Killer].


'''Recruit (dead player)'''
You may target a dead player, this will change the player's alignment to [Cult].


'''Change target's role (not win condition)'''
;Recruit - Mason: You may target a player, thus allowing the player to talk to you during Night Phases. This will not change their alignment.
You may target a player, this will change the player's role.
''Note: This ability is most commonly one-shot.''


'''Swap two players' roles (not win condition)'''
You may target two players, this will swap their roles.


'''Make target show up town to cops'''
;Mutate: You may target a player, thus changing the player's role.
You may target a player, this will make them appear [Pro-Town] to all inspections.


'''Make target show up scum to cops'''
You may target a player, this will make them appear [Anti-Town] to all inspections.


'''Reset target to the role they had at the start of the game'''
;Swap lives: You may target two players, thus swapping their roles.
You may target a player, this will change their role to the role they had at the start of the game.


'''Change the target's role to an improved version of their current role'''
You may target a player, this will change their role to a better role.


'''Steal an ability from the target'''
;Clean: You may target a player, thus making them appear [Pro-Town] to all inspections.
You may target a player, this will cause them to lose an ability, and cause you to gain it.


'''Give target an extra vote the next day'''
You may target a player, this will cause them to have an additional vote.


'''Take away target's vote the next day'''
;Frame: You may target a player, thus making them appear [Anti-Town] to all inspections.
You may target a player, this will cause them to lose their vote.


'''Gain all the target's role abilities permanently'''
You may target a player, this will cause you to gain all role abilities they have.


'''Change your own role'''
;Reset: You may target a player, thus changing their role to the role they had at the start of the game.
You may use this ability, this will cause your role to change.
 
 
;Better, Faster, Stronger: You may target a player, thus changing their role to a better role.
 
 
;Third Limb: You may target a player, thus causing them to gain a permanent ability.
 
 
;Mind Tap: You may target a player, thus stealing a random ability.
 
 
;Endorsement: You may target a player, this will cause them to have an additional vote for the next day phase. You cannot target yourself with this ability.
 
 
;Silence: You may target a player, thus causing them to lose their vote for the next day phase.
 
 
;Fast Learner: You may target a player, thus causing you to gain all role abilities they have.
 
 
;Self-mutate: You may use this ability, thus causing your role to change.
 


=== Life and death ===
=== Life and death ===


'''Bring a player back to life'''
You may target a dead player, this will cause them to return to [life] and resume play.


'''Prevent a player from being brought back to life'''
;Ressurect: You may target a dead player, thus causing them to return to life and resume play.
You may target a player, this will prevent them from being returned to [life] and resuming play.
 
 
;Cremate: You may target a player, thus preventing them from being ressurected. This ability can only be used on dead players.


'''Commit suicide'''
You may use this ability, this will cause you to die.


'''Pardon'''
;Suicide: You may use this ability, thus causing you to die.
You may target a player, this will cause any lynch on them to fail.
 
 
;Pardon: You may target a player, thus causing any lynch on them to fail for this day phase.
''Note: This ability usually only works once on any given target and is usually used during the day."
 


== Conditionals ==
== Conditionals ==


'''Night Ability'''
This ability may only be used during the [Night].


'''Day ability'''
===Information===
This ability may only be used during the [Day].
 
 
;Paranoid: ''Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].''
 
 
;Naive: ''Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].''
 
 
;Insane: ''Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].''
 
 
;Guaranteed sane: All inspections are guaranteed to be correct.
''Note: Very rare. Extremely powerful.''
 
 
;Random: ''Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].''
 
 
;Stoned: ''Modnote: All inspections will return [Neutral] result.''
''Note: Not applicable with Weapon inspections.''
 
 
;One scumteam only: ''Modnote: All inspections on players not in [Group], will return [Pro-Town].''
 
 
===Fine Print===
 
 
;Secret: This is not known to the player.
''Note: Can apply to Active, Conditional, and Static abilities.''
 
 
;Failure chance: This ability has a [Percent] chance of failing when used.
 
 
;False: ''Modnote:This ability does nothing.''
 
 
;Permanent: This effect is permanent.
 
 
;Temporary: This effect will only last [Day(s)/Night(s)].
 
 
===Use Restrictions===
 
 
;Night Ability: This ability may only be used during the Night phase.
 
 
;Day ability: This ability may only be used during the Day phase.
 
 
;Limited-use ability: This ability may only be used [Number] times.
 
 
===Targeting===
 
 
;Compulsive: This ability must be used, if no action is submitted, it will target a random player.
 
 
;Random: This ability will always target a random player.
 
 
;Multitarget: This ability may be used [Number] times per [Day/Night]
 
 
;Mirror Test: This ability may only be used on dead players.
 
 
;I'm not Pulse-ist: This ability may be used on both living and dead players.
 
 
;Dedicated: This effect will automatically target [Player].
 
 
;Reflex-only: This ability will automatically target only players that target you.
 
 
;Reflex-also: This ability will automatically target players that target you in addition to your action.


'''Limited-use ability'''
This ability may only be used [Number] times.


'''Failure chance'''
;Selfish: This ability will automatically target only yourself.
This ability has a [Percent] chance of failing when used.


'''Secret Failure chance'''
''Modnote:This ability has a [Percent] chance of failing when used.''


'''False'''
;Me too: This ability will automatically target yourself in addition to your action.
''Modnote:This ability does nothing.''


'''Compulsive'''
This ability must be used, if no action is submitted, it will target a random player.


'''Random'''
;ADHD: This ability will automatically be used if you do not use another ability at [Day/Night].
''Modnote:This ability will always target a random player.''


'''Multitarget'''
''This ability may be used [Number] times per [Day/Night]''


'''Dead People'''
;Spread the Love: This ability will automatically target every other player each [Day/Night].
This ability may only be used on [dead] players.


'''Living People'''
This ability may only be used on [living] players.


'''May cause role change'''
===Side Effects===
This ability may cause the target to change roles.


'''May cause alignment change'''
This ability may cause the target to change alignment.


'''Causes role change'''
;May cause role change: This ability may cause the target to change roles.
This ability will cause the target to change roles.


'''Causes alignment change'''
This ability will cause the target to change alignment.


'''Permanent'''
;May cause alignment change: This ability may cause the target to change alignment.
This effect is permanent.


'''Temporary'''
This effect will only last [Number] [Days/Nights].


'''Dedicated'''
;Causes role change: This ability will cause the target to change roles.
This effect will automatically target [Player].


'''Secret Dedicated'''
''Modnote:This ability will automatically target [Player].''


'''Reflex-only'''
;Causes alignment change: This ability will cause the target to change alignment.
This ability will automatically target only players that target you.


'''Reflex-also'''
This ability will automatically target players that target you in addition to your action.


'''Selfish'''
===Dying===
This ability will automatically target only yourself.


'''Selfish-also'''
This ability will automatically target yourself in addition to your action.


'''ADHD'''
;Guns Blazing: When you die, this ability will automatically target every other player.
This ability will automatically be used if you do not use another ability at [Day/Night].


'''Spread the Love'''
This ability will automatically target every other player each [Day/Night].


'''Guns Blazing'''
;Last Stand: When you die, you may use this ability.
When you die, this ability will automatically target every other player.


'''Last Stand'''
When you die, this ability will automatically target a random player.


== Static abilities ==
== Static abilities ==


'''Backup (specific role)'''
Whenever a player with [Role] dies, you will gain that role.


'''Backup (any power role)'''
===Information===
Whenever a power role dies, you will gain that role.
 
 
;Miller: You will appear [Alignment] to all inspections.
''Note: Traditionally called Anti-miller if the player appears [Pro-Town]
 
 
;Death miller: You will be revealed as [Alignment] upon death.
 
 
;Role Miller: You will appear [Role] to all role inspections.
 
 
;Untrackable: All tracking or watching will fail on you.
 
 
===Immunities===
 
 
;Bulletproof: All attempts to kill will fail on you.
 
 
;Iocaine Powder: All attempts to [Action] will fail on you.
 
 
;Ascetic: All non-kill actions will fail on you.
 
 
;Lynch-proof: You cannot be lynched.
 
 
===Dying===
 
 
;Rebirth: Upon death, you will return to life [Number] times.
 
 
;Come back: Upon being lynched, you will return to life [Number] times.
 
 
;Reincarnate: Upon death, you will return to life. You role and/or alignment may change.
 
 
;Lover: Upon the death of [Player], you will commit suicide.
 
 
;Beloved: When you are lynched, the next Day phase will be skipped.
 
 
;Hated: When you are lynched, the next Night phase will be skipped.
 
 
;Super-saint: Upon being lynched, the person who cast the final vote will die.
 
 
;Judas:The first time you die, you return to life with [Anti-Town] alignment.
 
 
;Skulker: You will die if you are targeted by any abilities.
 
 
===Role===
 
 
;Backup: Whenever a player with [Role] dies, you will gain that role.


'''Amnesiac'''
You do not know your abilities or role.


'''Miller'''
;Universal Backup: Whenever a power role dies, you will gain that role.
You will appear [Anti-Town] to all inspections.


'''Death miller'''
You will be revealed as [Anti-Town] upon death


'''SK Miller'''
;Batman: Upon the death of [Player], you will gain your role abilities.
You will appear [Neutral] to all inspections.


'''Antimiller'''
You will appear [Pro-Town] to all inspections. You will appear [Townie] to all role inspections.


'''Death antimiller'''
;Amnesiac: You do not know your abilities or role.
You will be revealed as [Pro-Town] and [Townie] upon death.


'''Untrackable'''
All tracking or watching will fail on you.


'''Bulletproof/kill-immune'''
;Mystery Role: You have abilities, you do not know what they are or what they do.
All attempts to kill will fail on you.


'''Return to life on death'''
Upon death, you will return to life [Number].


'''Return to life on lynch'''
;Avenger: Upon the death of a player from [Group], you will gain your abilities.
Upon being lynched, you will return to life [Number].


'''Doesn't gain role abilities until a specific player dies'''
Upon the death of [Player], you will gain your role abilities.


'''Lover'''
;Confused: ''Modnote:Use of one ability will instead use a random other ability.''
Upon the death of [Player], you will commit suicide.


'''Mystery Role'''
You have abilities, you do not know what they are or what they do.


'''Can't be affected by a specific ability (other than kill)'''
;Impotent: Modnote:This player actually has no abilities.
All attempts to [Action] will fail on you.


'''Ascetic'''
All non-kill actions will fail on you.


'''Can't be lynched'''
;Insomniac: You can talk at night with [Player].
You cannot be lynched.


'''Doesn't gain abilities until a scum from a specific team dies'''
Upon the death of a player from [Group], you will gain your abilities.


'''Confused'''
;Inside Knowledge: You know that [Player] is [Pro-Town].
Modnote:Use of one ability will instead use a random other ability.


'''Double-Voter'''
You have two votes.


'''No-Voter'''
;Loudmouth: You have two votes.
You have no vote.


'''Insomniac'''
You can talk at night with [Player].


'''Knows another player is town'''
;Mute: You have no vote.
You know that [Player] is [Pro-Town].


'''Super-saint'''
Upon being lynched, the person who cast the final vote will die.


'''Impotent'''
;Mirror: All actions used on you will instead target their user.
Modnote:This player actually has no abilities.


'''Mirror'''
All actions used on you will instead target their user.


'''Fast Learner'''
;By Example: You gain any abilities that are used on you.
You gain any abilities that are used on you.


'''Skulker'''
You will die if you are targeted by any abilities.


'''Judas'''
If you are targeted for a kill by an [Anti-Town], your alignment will change to [Anti-Town].


[[Category:Help]]
[[Category:Modding Articles]]
[[Category:How to Mod]]
[[Category:How to Mod]]

Latest revision as of 07:16, 27 March 2018

The list of Lord Gurgi's Standarised Role PMs (a.k.a. the "What does Nightkill-immune Miller Vig mean?") is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.

How to use these PMs

Read this first

  • All games should be reviewed by at least one person before being run. Please use The New Set-Up Review Thread for this purpose
  • All games should have a majority town-aligned faction and some number of anti-town roles.
  • Don't use too many power roles. A good rule of thumb is to have at least 50% of the town have no abilities.
  • Your first game should be simple. Really simple. Yes, that simple. No, it won't be boring. Yes, I mean it.
  • Do not use Jesters.
  • If you have comments, suggestions, or found a problem please send me a message. I'll be happy to talk to you.

Information

The list of win conditions is divided into four categories: Common, Uncommon, Rare, and Not to be used.


The list of abilities is divided into three categories: Active, Conditional and Static abilities

  • Active abilities are those which you can perform
  • Conditionals modify Active Abilities
  • Static abilities are passive traits


All information contained in [Brackets] is replacable with information relevant to your game.


Win Conditions

Common

Town
You win if all threats to the town are eliminated and at least one town-aligned player is alive.


Mafia
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Note: A mafia group typically shares a kill. More than one Mafia faction can exist. All factions' win conditions are mutually exclusive. Werewolf is interchangeable with Mafia.


Uncommon

Serial Killer
You win if only you are alive (or if nothing can prevent the same).

Note: Has a kill.


Survivor
You win if you are alive when the game ends.

Note: Players with this win condition do not affect other win conditions in any way. A survivor can win with any group. Unpopular with many players, and the players should be warned about the possibility of survivors in your game.


Cult
You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).

Note: A cult starts with only one member, who has some form of the Recruit ability. Cults are a polarised subject, and the players should be warned about the possibility of cults in your game.


Lyncher
[Player] is your lynchee. You win when [Player] is lynched. If [Player] is night killed, you lose.

Note: Some variations cause the lyncher to become town-aligned, should [Player] die. The lynchee is not informed that they are the lynchee.


Rare

Hunter
You win when [Players] are dead.

Has a kill. Extremely hard to play.


Pacifist
You win when there is a no-lynch.


Loving Father
You win if [Player] is alive at the end of the game.


Not to be Used

Jester
You win when you are lynched. You lose if you die by any other means.

Note: Do not use this. It is listed only for purposes of completeness.


Active Abilities

Information / Investigation

Inspect - Alignment
You may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].


Inspect - Role Name
You may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.


Inspect - [Weapon]
Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].


Inspect - Role PM
You may target a player to be inspected, thus discovering their role PM. You will receive a Private Message from the moderator containing their role PM.


Inspect - Action results
You may target a player to be inspected, thus discovering any Private Messages received from the moderator as a result of their actions. You will receive a PM from the moderator containing their action results.


Track
You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Watch - Weak Tracker
You may target a player to be watched, thus discovering if that player used an ability in the same night phase. You will receive a Private Message from the moderator containing [Positive] or [Negative].


Watch - Activity
You may target a player to be watched, thus discovering who targeted that player. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Autopsy
You may target a dead player to be autopsied, thus discovering who targeted that player the night they died. You will receive a Private Message from the moderator containing [Name(s)] or [None].


Census
You may take a census, thus discovering the number of [Pro-Town] players, [Anti-Town] players, and [Neutral] players that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.


Census
Role: You may take a census, thus discovering the number of living players with [Role] that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of players with [Role] that are alive.


Census
Weapon: You may take a census, thus discovering the number of living players with [Weapon] at the end of the current night phase. You will receive a Private Message from the moderator containing the number of living players with [Weapon].


Friend
You may target a player, thus revealing your alignment to that player. They will receive a Private Message from the moderator containing your alignment.


Protection

Protect
You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bodyguard
You may target a player, thus protecting them if they would die, killing the attacker, and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bodyguard - Superman
You may target a player, thus protecting them if they would die and killing the attacker. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Bodyguard - Meatshield
You may target a player, thus protecting them if they would die and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


CPR
You may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.


Killing

Kill
You may target a player, thus killing them.


Kill - Unstoppable
You may target a player, thus killing them, this cannot be prevented.


Suicide-bomb
You may target a player, thus killing both you and the target.


Bad Medicine
You may target a player, thus killing them only if they have been protected.


Doom
You may target a player, thus causing them to be [Doomed], if they are already [Doomed], they will die instead.


Arson
You may target a player, thus causing them to be [Doused]. At any time, you may choose to kill all [Doused] players.


Action effects

Block - Active abilities
You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].


Block - All
You may target a player, thus blocking all role traits for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].


Hide
You may use this ability, thus preventing any abilities that target you for the current night phase.


Delay
You may target a player, thus delaying any abilities they use by [Night(s)].


Delayed kill - Realtime
You may target a player, thus delaying any abilites they use by [Hour(s)].


Delay-Stop
You may target a player, this will remove any delays on abilities they have used, causing the abilities to go into effect in the current night phase.


Redirect
You may target two players, thus forcing the first player to target the second player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.


Random Redirect
You may target a player, thus forcing that player to target a random player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.


Magnet
You may target a player, thus forcing that player to target you for the current night phase, instead of that player's original target. The targeted player is not informed of the change.


Copy
You may target two players, thus copying the ability used by the first player and use it on the second player for the current night phase.


Reflect
You may target a player, thus copying the ability used by that player and use it on them for the current night phase.


Mirror
You may target a player, thus causing all actions that target that player to instead target the player that used them.


Bus
You may target two players, thus causing any abilities targeting one of those players to instead target the other.


Alignment and role changes

Psychological treatment
You may target a player, thus changing the player's alignment to [Pro-Town] and role to [Townsperson] if they are currently a [Serial Killer].


Fresh Recruit
You may target a player, thus changing the player's alignment to yours, they will also receive a new role.


Recruit
You may target a player, thus changing the player's alignment to yours.


Recruit - Mason
You may target a player, thus allowing the player to talk to you during Night Phases. This will not change their alignment.

Note: This ability is most commonly one-shot.


Mutate
You may target a player, thus changing the player's role.


Swap lives
You may target two players, thus swapping their roles.


Clean
You may target a player, thus making them appear [Pro-Town] to all inspections.


Frame
You may target a player, thus making them appear [Anti-Town] to all inspections.


Reset
You may target a player, thus changing their role to the role they had at the start of the game.


Better, Faster, Stronger
You may target a player, thus changing their role to a better role.


Third Limb
You may target a player, thus causing them to gain a permanent ability.


Mind Tap
You may target a player, thus stealing a random ability.


Endorsement
You may target a player, this will cause them to have an additional vote for the next day phase. You cannot target yourself with this ability.


Silence
You may target a player, thus causing them to lose their vote for the next day phase.


Fast Learner
You may target a player, thus causing you to gain all role abilities they have.


Self-mutate
You may use this ability, thus causing your role to change.


Life and death

Ressurect
You may target a dead player, thus causing them to return to life and resume play.


Cremate
You may target a player, thus preventing them from being ressurected. This ability can only be used on dead players.


Suicide
You may use this ability, thus causing you to die.


Pardon
You may target a player, thus causing any lynch on them to fail for this day phase.

Note: This ability usually only works once on any given target and is usually used during the day."


Conditionals

Information

Paranoid
Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].


Naive
Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].


Insane
Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].


Guaranteed sane
All inspections are guaranteed to be correct.

Note: Very rare. Extremely powerful.


Random
Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].


Stoned
Modnote: All inspections will return [Neutral] result.

Note: Not applicable with Weapon inspections.


One scumteam only
Modnote: All inspections on players not in [Group], will return [Pro-Town].


Fine Print

Secret
This is not known to the player.

Note: Can apply to Active, Conditional, and Static abilities.


Failure chance
This ability has a [Percent] chance of failing when used.


False
Modnote:This ability does nothing.


Permanent
This effect is permanent.


Temporary
This effect will only last [Day(s)/Night(s)].


Use Restrictions

Night Ability
This ability may only be used during the Night phase.


Day ability
This ability may only be used during the Day phase.


Limited-use ability
This ability may only be used [Number] times.


Targeting

Compulsive
This ability must be used, if no action is submitted, it will target a random player.


Random
This ability will always target a random player.


Multitarget
This ability may be used [Number] times per [Day/Night]


Mirror Test
This ability may only be used on dead players.


I'm not Pulse-ist
This ability may be used on both living and dead players.


Dedicated
This effect will automatically target [Player].


Reflex-only
This ability will automatically target only players that target you.


Reflex-also
This ability will automatically target players that target you in addition to your action.


Selfish
This ability will automatically target only yourself.


Me too
This ability will automatically target yourself in addition to your action.


ADHD
This ability will automatically be used if you do not use another ability at [Day/Night].


Spread the Love
This ability will automatically target every other player each [Day/Night].


Side Effects

May cause role change
This ability may cause the target to change roles.


May cause alignment change
This ability may cause the target to change alignment.


Causes role change
This ability will cause the target to change roles.


Causes alignment change
This ability will cause the target to change alignment.


Dying

Guns Blazing
When you die, this ability will automatically target every other player.


Last Stand
When you die, you may use this ability.


Static abilities

Information

Miller
You will appear [Alignment] to all inspections.

Note: Traditionally called Anti-miller if the player appears [Pro-Town]


Death miller
You will be revealed as [Alignment] upon death.


Role Miller
You will appear [Role] to all role inspections.


Untrackable
All tracking or watching will fail on you.


Immunities

Bulletproof
All attempts to kill will fail on you.


Iocaine Powder
All attempts to [Action] will fail on you.


Ascetic
All non-kill actions will fail on you.


Lynch-proof
You cannot be lynched.


Dying

Rebirth
Upon death, you will return to life [Number] times.


Come back
Upon being lynched, you will return to life [Number] times.


Reincarnate
Upon death, you will return to life. You role and/or alignment may change.


Lover
Upon the death of [Player], you will commit suicide.


Beloved
When you are lynched, the next Day phase will be skipped.


Hated
When you are lynched, the next Night phase will be skipped.


Super-saint
Upon being lynched, the person who cast the final vote will die.


Judas
The first time you die, you return to life with [Anti-Town] alignment.


Skulker
You will die if you are targeted by any abilities.


Role

Backup
Whenever a player with [Role] dies, you will gain that role.


Universal Backup
Whenever a power role dies, you will gain that role.


Batman
Upon the death of [Player], you will gain your role abilities.


Amnesiac
You do not know your abilities or role.


Mystery Role
You have abilities, you do not know what they are or what they do.


Avenger
Upon the death of a player from [Group], you will gain your abilities.


Confused
Modnote:Use of one ability will instead use a random other ability.


Impotent
Modnote:This player actually has no abilities.


Insomniac
You can talk at night with [Player].


Inside Knowledge
You know that [Player] is [Pro-Town].


Loudmouth
You have two votes.


Mute
You have no vote.


Mirror
All actions used on you will instead target their user.


By Example
You gain any abilities that are used on you.