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The list of Lord Gurgi's Standarised Role PMs (a.k.a. the ''"What does Nightkill-immune Miller Vig mean?"'') is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod. | The list of [[Lord Gurgi]]'s Standarised Role PMs (a.k.a. the ''"What does Nightkill-immune Miller Vig mean?"'') is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod. | ||
== How to use | == How to use these PMs == | ||
===Read this first=== | |||
* All games should be reviewed by at least one person before being run. Please use [http://www.mafiascum.net/forum/viewtopic.php?t=5379 The New Set-Up Review Thread] for this purpose | |||
* All games should have a majority town-aligned faction and some number of anti-town roles. | |||
* Don't use too many power roles. A good rule of thumb is to have at least 50% of the town have no abilities. | |||
* Your first game should be simple. Really simple. Yes, that simple. No, it won't be boring. Yes, I mean it. | |||
* Do not use Jesters. | |||
* If you have comments, suggestions, or found a problem please send me a message. I'll be happy to talk to you. | |||
===Information=== | |||
The list of win conditions is divided into four categories: Common, Uncommon, Rare, and Not to be used. | |||
The list of abilities is divided into three categories: Active, Conditional and Static abilities | |||
* Active abilities are those which you can perform | * Active abilities are those which you can perform | ||
* Conditionals | * Conditionals modify Active Abilities | ||
* Static abilities are passive traits | * Static abilities are passive traits | ||
All information contained in [Brackets] is replacable with information relevant to your game. | |||
== Win Conditions == | |||
=== Common === | |||
;Town: You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
;Mafia: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
''Note: A mafia group typically shares a kill. More than one Mafia faction can exist. All factions' win conditions are mutually exclusive. Werewolf is interchangeable with Mafia.'' | |||
=== Uncommon === | |||
;Serial Killer: You win if only you are alive (or if nothing can prevent the same). | |||
''Note: Has a kill.'' | |||
;Survivor: You win if you are alive when the game ends. | |||
''Note: Players with this win condition do not affect other win conditions in any way. A survivor can win with any group. Unpopular with many players, and the players should be warned about the possibility of survivors in your game.'' | |||
;Cult: You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
''Note: A cult starts with only one member, who has some form of the Recruit ability. Cults are a polarised subject, and the players should be warned about the possibility of cults in your game.'' | |||
;Lyncher: [Player] is your lynchee. You win when [Player] is lynched. If [Player] is night killed, you lose. | |||
''Note: Some variations cause the lyncher to become town-aligned, should [Player] die. The lynchee is not informed that they are the lynchee.'' | |||
===Rare=== | |||
;Hunter: You win when [Players] are dead. | |||
''Has a kill. Extremely hard to play.'' | |||
;Pacifist: You win when there is a no-lynch. | |||
;Loving Father: You win if [Player] is alive at the end of the game. | |||
===Not to be Used=== | |||
;Jester: You win when you are lynched. You lose if you die by any other means. | |||
''Note: Do not use this. It is listed only for purposes of completeness.'' | |||
== Active Abilities == | == Active Abilities == | ||
=== Information / Investigation === | === Information / Investigation === | ||
; Inspect - Alignment: You may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town]. | |||
; Inspect - Role Name: You may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name. | |||
; Inspect - [Weapon]: Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative]. | |||
; Inspect - Role PM: You may target a player to be inspected, thus discovering their role PM. You will receive a Private Message from the moderator containing their role PM. | |||
; Inspect - Action results: You may target a player to be inspected, thus discovering any Private Messages received from the moderator as a result of their actions. You will receive a PM from the moderator containing their action results. | |||
; Track: You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None]. | |||
; Watch - Weak Tracker: You may target a player to be watched, thus discovering if that player used an ability in the same night phase. You will receive a Private Message from the moderator containing [Positive] or [Negative]. | |||
; Watch - Activity: You may target a player to be watched, thus discovering who targeted that player. You will receive a Private Message from the moderator containing [Name(s)] or [None]. | |||
; Autopsy: You may target a dead player to be autopsied, thus discovering who targeted that player the night they died. You will receive a Private Message from the moderator containing [Name(s)] or [None]. | |||
; Census: You may take a census, thus discovering the number of [Pro-Town] players, [Anti-Town] players, and [Neutral] players that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive. | |||
;Census: Role: You may take a census, thus discovering the number of living players with [Role] that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of players with [Role] that are alive. | |||
;Census: Weapon: You may take a census, thus discovering the number of living players with [Weapon] at the end of the current night phase. You will receive a Private Message from the moderator containing the number of living players with [Weapon]. | |||
;Friend: You may target a player, thus revealing your alignment to that player. They will receive a Private Message from the moderator containing your alignment. | |||
=== Protection === | === Protection === | ||
-- | ;Protect: You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | ||
;Bodyguard: You may target a player, thus protecting them if they would die, killing the attacker, and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
;Bodyguard - Superman: You may target a player, thus protecting them if they would die and killing the attacker. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
;Bodyguard - Meatshield: You may target a player, thus protecting them if they would die and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
;CPR: You may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. | |||
=== Killing === | === Killing === | ||
;Kill: You may target a player, thus killing them. | |||
;Kill - Unstoppable: You may target a player, thus killing them, this cannot be prevented. | |||
;Suicide-bomb: You may target a player, thus killing both you and the target. | |||
;Bad Medicine: You may target a player, thus killing them only if they have been protected. | |||
;Doom: You may target a player, thus causing them to be [Doomed], if they are already [Doomed], they will die instead. | |||
;Arson: You may target a player, thus causing them to be [Doused]. At any time, you may choose to kill all [Doused] players. | |||
=== Action effects === | === Action effects === | ||
;Block - Active abilities: You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked]. | |||
;Block - All: You may target a player, thus blocking all role traits for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked]. | |||
;Hide: You may use this ability, thus preventing any abilities that target you for the current night phase. | |||
;Delay: You may target a player, thus delaying any abilities they use by [Night(s)]. | |||
;Delayed kill - Realtime: You may target a player, thus delaying any abilites they use by [Hour(s)]. | |||
;Delay-Stop: You may target a player, this will remove any delays on abilities they have used, causing the abilities to go into effect in the current night phase. | |||
;Redirect: You may target two players, thus forcing the first player to target the second player for the current night phase, instead of that player's original target. The targeted player is not informed of the change. | |||
;Random Redirect: You may target a player, thus forcing that player to target a random player for the current night phase, instead of that player's original target. The targeted player is not informed of the change. | |||
;Magnet: You may target a player, thus forcing that player to target you for the current night phase, instead of that player's original target. The targeted player is not informed of the change. | |||
;Copy: You may target two players, thus copying the ability used by the first player and use it on the second player for the current night phase. | |||
;Reflect: You may target a player, thus copying the ability used by that player and use it on them for the current night phase. | |||
;Mirror: You may target a player, thus causing all actions that target that player to instead target the player that used them. | |||
;Bus: You may target two players, thus causing any abilities targeting one of those players to instead target the other. | |||
=== Alignment and role changes === | === Alignment and role changes === | ||
;Psychological treatment: You may target a player, thus changing the player's alignment to [Pro-Town] and role to [Townsperson] if they are currently a [Serial Killer]. | |||
;Fresh Recruit: You may target a player, thus changing the player's alignment to yours, they will also receive a new role. | |||
;Recruit: You may target a player, thus changing the player's alignment to yours. | |||
;Recruit - Mason: You may target a player, thus allowing the player to talk to you during Night Phases. This will not change their alignment. | |||
''Note: This ability is most commonly one-shot.'' | |||
;Mutate: You may target a player, thus changing the player's role. | |||
;Swap lives: You may target two players, thus swapping their roles. | |||
;Clean: You may target a player, thus making them appear [Pro-Town] to all inspections. | |||
;Frame: You may target a player, thus making them appear [Anti-Town] to all inspections. | |||
;Reset: You may target a player, thus changing their role to the role they had at the start of the game. | |||
;Better, Faster, Stronger: You may target a player, thus changing their role to a better role. | |||
;Third Limb: You may target a player, thus causing them to gain a permanent ability. | |||
;Mind Tap: You may target a player, thus stealing a random ability. | |||
;Endorsement: You may target a player, this will cause them to have an additional vote for the next day phase. You cannot target yourself with this ability. | |||
;Silence: You may target a player, thus causing them to lose their vote for the next day phase. | |||
;Fast Learner: You may target a player, thus causing you to gain all role abilities they have. | |||
;Self-mutate: You may use this ability, thus causing your role to change. | |||
=== Life and death === | === Life and death === | ||
;Ressurect: You may target a dead player, thus causing them to return to life and resume play. | |||
;Cremate: You may target a player, thus preventing them from being ressurected. This ability can only be used on dead players. | |||
;Suicide: You may use this ability, thus causing you to die. | |||
;Pardon: You may target a player, thus causing any lynch on them to fail for this day phase. | |||
''Note: This ability usually only works once on any given target and is usually used during the day." | |||
== Conditionals == | == Conditionals == | ||
''' | ===Information=== | ||
This ability may only be used during the [Day]. | |||
;Paranoid: ''Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].'' | |||
;Naive: ''Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].'' | |||
;Insane: ''Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].'' | |||
;Guaranteed sane: All inspections are guaranteed to be correct. | |||
''Note: Very rare. Extremely powerful.'' | |||
;Random: ''Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].'' | |||
;Stoned: ''Modnote: All inspections will return [Neutral] result.'' | |||
''Note: Not applicable with Weapon inspections.'' | |||
;One scumteam only: ''Modnote: All inspections on players not in [Group], will return [Pro-Town].'' | |||
===Fine Print=== | |||
;Secret: This is not known to the player. | |||
''Note: Can apply to Active, Conditional, and Static abilities.'' | |||
;Failure chance: This ability has a [Percent] chance of failing when used. | |||
;False: ''Modnote:This ability does nothing.'' | |||
;Permanent: This effect is permanent. | |||
;Temporary: This effect will only last [Day(s)/Night(s)]. | |||
===Use Restrictions=== | |||
;Night Ability: This ability may only be used during the Night phase. | |||
;Day ability: This ability may only be used during the Day phase. | |||
;Limited-use ability: This ability may only be used [Number] times. | |||
===Targeting=== | |||
;Compulsive: This ability must be used, if no action is submitted, it will target a random player. | |||
;Random: This ability will always target a random player. | |||
;Multitarget: This ability may be used [Number] times per [Day/Night] | |||
;Mirror Test: This ability may only be used on dead players. | |||
;I'm not Pulse-ist: This ability may be used on both living and dead players. | |||
;Dedicated: This effect will automatically target [Player]. | |||
;Reflex-only: This ability will automatically target only players that target you. | |||
;Reflex-also: This ability will automatically target players that target you in addition to your action. | |||
;Selfish: This ability will automatically target only yourself. | |||
This ability | |||
;Me too: This ability will automatically target yourself in addition to your action. | |||
;ADHD: This ability will automatically be used if you do not use another ability at [Day/Night]. | |||
;Spread the Love: This ability will automatically target every other player each [Day/Night]. | |||
This ability | |||
===Side Effects=== | |||
;May cause role change: This ability may cause the target to change roles. | |||
This ability | |||
;May cause alignment change: This ability may cause the target to change alignment. | |||
This | |||
;Causes role change: This ability will cause the target to change roles. | |||
This | |||
;Causes alignment change: This ability will cause the target to change alignment. | |||
This ability will | |||
===Dying=== | |||
;Guns Blazing: When you die, this ability will automatically target every other player. | |||
;Last Stand: When you die, you may use this ability. | |||
When you die, this ability | |||
== Static abilities == | == Static abilities == | ||
'' | ===Information=== | ||
Whenever a | |||
;Miller: You will appear [Alignment] to all inspections. | |||
''Note: Traditionally called Anti-miller if the player appears [Pro-Town] | |||
;Death miller: You will be revealed as [Alignment] upon death. | |||
;Role Miller: You will appear [Role] to all role inspections. | |||
;Untrackable: All tracking or watching will fail on you. | |||
===Immunities=== | |||
;Bulletproof: All attempts to kill will fail on you. | |||
;Iocaine Powder: All attempts to [Action] will fail on you. | |||
;Ascetic: All non-kill actions will fail on you. | |||
;Lynch-proof: You cannot be lynched. | |||
===Dying=== | |||
;Rebirth: Upon death, you will return to life [Number] times. | |||
;Come back: Upon being lynched, you will return to life [Number] times. | |||
;Reincarnate: Upon death, you will return to life. You role and/or alignment may change. | |||
;Lover: Upon the death of [Player], you will commit suicide. | |||
;Beloved: When you are lynched, the next Day phase will be skipped. | |||
;Hated: When you are lynched, the next Night phase will be skipped. | |||
;Super-saint: Upon being lynched, the person who cast the final vote will die. | |||
;Judas:The first time you die, you return to life with [Anti-Town] alignment. | |||
;Skulker: You will die if you are targeted by any abilities. | |||
===Role=== | |||
;Backup: Whenever a player with [Role] dies, you will gain that role. | |||
;Universal Backup: Whenever a power role dies, you will gain that role. | |||
;Batman: Upon the death of [Player], you will gain your role abilities. | |||
;Amnesiac: You do not know your abilities or role. | |||
You | |||
;Mystery Role: You have abilities, you do not know what they are or what they do. | |||
;Avenger: Upon the death of a player from [Group], you will gain your abilities. | |||
Upon | |||
'' | ;Confused: ''Modnote:Use of one ability will instead use a random other ability.'' | ||
;Impotent: Modnote:This player actually has no abilities. | |||
;Insomniac: You can talk at night with [Player]. | |||
You | |||
;Inside Knowledge: You know that [Player] is [Pro-Town]. | |||
;Loudmouth: You have two votes. | |||
You have | |||
;Mute: You have no vote. | |||
You | |||
;Mirror: All actions used on you will instead target their user. | |||
;By Example: You gain any abilities that are used on you. | |||
You gain any abilities that are used on you. | |||
[[Category: | [[Category:Modding Articles]] | ||
[[Category:How to Mod]] | [[Category:How to Mod]] |
Latest revision as of 07:16, 27 March 2018
The list of Lord Gurgi's Standarised Role PMs (a.k.a. the "What does Nightkill-immune Miller Vig mean?") is a comprehensive list of actions, conditions and passive traits of usual roles in MafiaScum. It includes useful PMs and notes for the aspiring (or the forgetful) mod.
How to use these PMs
Read this first
- All games should be reviewed by at least one person before being run. Please use The New Set-Up Review Thread for this purpose
- All games should have a majority town-aligned faction and some number of anti-town roles.
- Don't use too many power roles. A good rule of thumb is to have at least 50% of the town have no abilities.
- Your first game should be simple. Really simple. Yes, that simple. No, it won't be boring. Yes, I mean it.
- Do not use Jesters.
- If you have comments, suggestions, or found a problem please send me a message. I'll be happy to talk to you.
Information
The list of win conditions is divided into four categories: Common, Uncommon, Rare, and Not to be used.
The list of abilities is divided into three categories: Active, Conditional and Static abilities
- Active abilities are those which you can perform
- Conditionals modify Active Abilities
- Static abilities are passive traits
All information contained in [Brackets] is replacable with information relevant to your game.
Win Conditions
Common
- Town
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
- Mafia
- You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Note: A mafia group typically shares a kill. More than one Mafia faction can exist. All factions' win conditions are mutually exclusive. Werewolf is interchangeable with Mafia.
Uncommon
- Serial Killer
- You win if only you are alive (or if nothing can prevent the same).
Note: Has a kill.
- Survivor
- You win if you are alive when the game ends.
Note: Players with this win condition do not affect other win conditions in any way. A survivor can win with any group. Unpopular with many players, and the players should be warned about the possibility of survivors in your game.
- Cult
- You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same).
Note: A cult starts with only one member, who has some form of the Recruit ability. Cults are a polarised subject, and the players should be warned about the possibility of cults in your game.
- Lyncher
- [Player] is your lynchee. You win when [Player] is lynched. If [Player] is night killed, you lose.
Note: Some variations cause the lyncher to become town-aligned, should [Player] die. The lynchee is not informed that they are the lynchee.
Rare
- Hunter
- You win when [Players] are dead.
Has a kill. Extremely hard to play.
- Pacifist
- You win when there is a no-lynch.
- Loving Father
- You win if [Player] is alive at the end of the game.
Not to be Used
- Jester
- You win when you are lynched. You lose if you die by any other means.
Note: Do not use this. It is listed only for purposes of completeness.
Active Abilities
Information / Investigation
- Inspect - Alignment
- You may target a player to be inspected, thus discovering their alignment. You will receive a Private Message from the moderator containing either [Anti-Town], [Neutral], or [Pro-Town].
- Inspect - Role Name
- You may target a player to be inspected, thus discovering their role name. You will receive a Private Message from the moderator containing their role name.
- Inspect - [Weapon]
- Each night you may target a player to be inspected, thus discovering whether or not they possess a [Weapon]. You will receive a PM from the moderator containing either [Positive] or [Negative].
- Inspect - Role PM
- You may target a player to be inspected, thus discovering their role PM. You will receive a Private Message from the moderator containing their role PM.
- Inspect - Action results
- You may target a player to be inspected, thus discovering any Private Messages received from the moderator as a result of their actions. You will receive a PM from the moderator containing their action results.
- Track
- You may target a player to be tracked, thus discovering who that player targeted in the same night phase. You will receive a Private Message from the moderator containing [Name(s)] or [None].
- Watch - Weak Tracker
- You may target a player to be watched, thus discovering if that player used an ability in the same night phase. You will receive a Private Message from the moderator containing [Positive] or [Negative].
- Watch - Activity
- You may target a player to be watched, thus discovering who targeted that player. You will receive a Private Message from the moderator containing [Name(s)] or [None].
- Autopsy
- You may target a dead player to be autopsied, thus discovering who targeted that player the night they died. You will receive a Private Message from the moderator containing [Name(s)] or [None].
- Census
- You may take a census, thus discovering the number of [Pro-Town] players, [Anti-Town] players, and [Neutral] players that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of [Pro-Town], [Anti-Town], and [Neutral] that are alive.
- Census
- Role: You may take a census, thus discovering the number of living players with [Role] that are alive at the end of the current night phase. You will receive a Private Message from the moderator containing the number of players with [Role] that are alive.
- Census
- Weapon: You may take a census, thus discovering the number of living players with [Weapon] at the end of the current night phase. You will receive a Private Message from the moderator containing the number of living players with [Weapon].
- Friend
- You may target a player, thus revealing your alignment to that player. They will receive a Private Message from the moderator containing your alignment.
Protection
- Protect
- You may target a player to be protected, this will protect them from one kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
- Bodyguard
- You may target a player, thus protecting them if they would die, killing the attacker, and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
- Bodyguard - Superman
- You may target a player, thus protecting them if they would die and killing the attacker. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
- Bodyguard - Meatshield
- You may target a player, thus protecting them if they would die and killing you instead. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
- CPR
- You may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.
Killing
- Kill
- You may target a player, thus killing them.
- Kill - Unstoppable
- You may target a player, thus killing them, this cannot be prevented.
- Suicide-bomb
- You may target a player, thus killing both you and the target.
- Bad Medicine
- You may target a player, thus killing them only if they have been protected.
- Doom
- You may target a player, thus causing them to be [Doomed], if they are already [Doomed], they will die instead.
- Arson
- You may target a player, thus causing them to be [Doused]. At any time, you may choose to kill all [Doused] players.
Action effects
- Block - Active abilities
- You may target a player, thus causing any attempted actions will fail for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].
- Block - All
- You may target a player, thus blocking all role traits for the current night phase. The targeted player will receive a Private Message from the moderator containing [Blocked].
- Hide
- You may use this ability, thus preventing any abilities that target you for the current night phase.
- Delay
- You may target a player, thus delaying any abilities they use by [Night(s)].
- Delayed kill - Realtime
- You may target a player, thus delaying any abilites they use by [Hour(s)].
- Delay-Stop
- You may target a player, this will remove any delays on abilities they have used, causing the abilities to go into effect in the current night phase.
- Redirect
- You may target two players, thus forcing the first player to target the second player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.
- Random Redirect
- You may target a player, thus forcing that player to target a random player for the current night phase, instead of that player's original target. The targeted player is not informed of the change.
- Magnet
- You may target a player, thus forcing that player to target you for the current night phase, instead of that player's original target. The targeted player is not informed of the change.
- Copy
- You may target two players, thus copying the ability used by the first player and use it on the second player for the current night phase.
- Reflect
- You may target a player, thus copying the ability used by that player and use it on them for the current night phase.
- Mirror
- You may target a player, thus causing all actions that target that player to instead target the player that used them.
- Bus
- You may target two players, thus causing any abilities targeting one of those players to instead target the other.
Alignment and role changes
- Psychological treatment
- You may target a player, thus changing the player's alignment to [Pro-Town] and role to [Townsperson] if they are currently a [Serial Killer].
- Fresh Recruit
- You may target a player, thus changing the player's alignment to yours, they will also receive a new role.
- Recruit
- You may target a player, thus changing the player's alignment to yours.
- Recruit - Mason
- You may target a player, thus allowing the player to talk to you during Night Phases. This will not change their alignment.
Note: This ability is most commonly one-shot.
- Mutate
- You may target a player, thus changing the player's role.
- Swap lives
- You may target two players, thus swapping their roles.
- Clean
- You may target a player, thus making them appear [Pro-Town] to all inspections.
- Frame
- You may target a player, thus making them appear [Anti-Town] to all inspections.
- Reset
- You may target a player, thus changing their role to the role they had at the start of the game.
- Better, Faster, Stronger
- You may target a player, thus changing their role to a better role.
- Third Limb
- You may target a player, thus causing them to gain a permanent ability.
- Mind Tap
- You may target a player, thus stealing a random ability.
- Endorsement
- You may target a player, this will cause them to have an additional vote for the next day phase. You cannot target yourself with this ability.
- Silence
- You may target a player, thus causing them to lose their vote for the next day phase.
- Fast Learner
- You may target a player, thus causing you to gain all role abilities they have.
- Self-mutate
- You may use this ability, thus causing your role to change.
Life and death
- Ressurect
- You may target a dead player, thus causing them to return to life and resume play.
- Cremate
- You may target a player, thus preventing them from being ressurected. This ability can only be used on dead players.
- Suicide
- You may use this ability, thus causing you to die.
- Pardon
- You may target a player, thus causing any lynch on them to fail for this day phase.
Note: This ability usually only works once on any given target and is usually used during the day."
Conditionals
Information
- Paranoid
- Modnote: All inspections will return a [Anti-Town] result. In the case of weapon inspections, all inspections will return [Positive].
- Naive
- Modnote: All inspections will return a [Pro-Town] result. In the case of weapon inspections, all inspections will return [Negative].
- Insane
- Modnote: All inspections will return the opposite result. For instance, when inspecting a [Pro-Town] target, an insane inspection will return [Anti-Town]. In the case of [Neutral] targets, the inspection will return [Neutral].
- Guaranteed sane
- All inspections are guaranteed to be correct.
Note: Very rare. Extremely powerful.
- Random
- Modnote: All inspections will return a random result. Possible results include [Pro-Town], [Anti-Town], and [Neutral]. In the case of weapon inspections, possible results include [Positive] and [Negative].
- Stoned
- Modnote: All inspections will return [Neutral] result.
Note: Not applicable with Weapon inspections.
- One scumteam only
- Modnote: All inspections on players not in [Group], will return [Pro-Town].
Fine Print
- Secret
- This is not known to the player.
Note: Can apply to Active, Conditional, and Static abilities.
- Failure chance
- This ability has a [Percent] chance of failing when used.
- False
- Modnote:This ability does nothing.
- Permanent
- This effect is permanent.
- Temporary
- This effect will only last [Day(s)/Night(s)].
Use Restrictions
- Night Ability
- This ability may only be used during the Night phase.
- Day ability
- This ability may only be used during the Day phase.
- Limited-use ability
- This ability may only be used [Number] times.
Targeting
- Compulsive
- This ability must be used, if no action is submitted, it will target a random player.
- Random
- This ability will always target a random player.
- Multitarget
- This ability may be used [Number] times per [Day/Night]
- Mirror Test
- This ability may only be used on dead players.
- I'm not Pulse-ist
- This ability may be used on both living and dead players.
- Dedicated
- This effect will automatically target [Player].
- Reflex-only
- This ability will automatically target only players that target you.
- Reflex-also
- This ability will automatically target players that target you in addition to your action.
- Selfish
- This ability will automatically target only yourself.
- Me too
- This ability will automatically target yourself in addition to your action.
- ADHD
- This ability will automatically be used if you do not use another ability at [Day/Night].
- Spread the Love
- This ability will automatically target every other player each [Day/Night].
Side Effects
- May cause role change
- This ability may cause the target to change roles.
- May cause alignment change
- This ability may cause the target to change alignment.
- Causes role change
- This ability will cause the target to change roles.
- Causes alignment change
- This ability will cause the target to change alignment.
Dying
- Guns Blazing
- When you die, this ability will automatically target every other player.
- Last Stand
- When you die, you may use this ability.
Static abilities
Information
- Miller
- You will appear [Alignment] to all inspections.
Note: Traditionally called Anti-miller if the player appears [Pro-Town]
- Death miller
- You will be revealed as [Alignment] upon death.
- Role Miller
- You will appear [Role] to all role inspections.
- Untrackable
- All tracking or watching will fail on you.
Immunities
- Bulletproof
- All attempts to kill will fail on you.
- Iocaine Powder
- All attempts to [Action] will fail on you.
- Ascetic
- All non-kill actions will fail on you.
- Lynch-proof
- You cannot be lynched.
Dying
- Rebirth
- Upon death, you will return to life [Number] times.
- Come back
- Upon being lynched, you will return to life [Number] times.
- Reincarnate
- Upon death, you will return to life. You role and/or alignment may change.
- Lover
- Upon the death of [Player], you will commit suicide.
- Beloved
- When you are lynched, the next Day phase will be skipped.
- Hated
- When you are lynched, the next Night phase will be skipped.
- Super-saint
- Upon being lynched, the person who cast the final vote will die.
- Judas
- The first time you die, you return to life with [Anti-Town] alignment.
- Skulker
- You will die if you are targeted by any abilities.
Role
- Backup
- Whenever a player with [Role] dies, you will gain that role.
- Universal Backup
- Whenever a power role dies, you will gain that role.
- Batman
- Upon the death of [Player], you will gain your role abilities.
- Amnesiac
- You do not know your abilities or role.
- Mystery Role
- You have abilities, you do not know what they are or what they do.
- Avenger
- Upon the death of a player from [Group], you will gain your abilities.
- Confused
- Modnote:Use of one ability will instead use a random other ability.
- Impotent
- Modnote:This player actually has no abilities.
- Insomniac
- You can talk at night with [Player].
- Inside Knowledge
- You know that [Player] is [Pro-Town].
- Loudmouth
- You have two votes.
- Mute
- You have no vote.
- Mirror
- All actions used on you will instead target their user.
- By Example
- You gain any abilities that are used on you.