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Mr Stoofer (talk | contribs) (New page: Mos Eisley is a Semi-Open Setup for 8 players. It was devised by mith and named by Mr Stoofer. The Setup consists of the following roles: * 1 Mafia [[Godfather|G...) |
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{{Setups | |||
|Title=Mos Eisley | |||
|Setup Size=Micro | |||
|type=Semi-Open | |||
|Players=8 | |||
|Designer=Mith | |||
|Designer2=Mr Stoofer | |||
|Designer3= | |||
|Notes= | |||
}} | |||
[[Mos Eisley]] is a [[Semi-Open Setup]] for 8 players. It was devised by [[mith]] and named by [[Mr Stoofer]]. As of September 2011, it has been deemed unfit to play on the basis of an early Goon lynch trapping the Godfather in a nightless setup with confirmable town roles. | |||
* 1 [[Mafia]] [[Godfather|Godfather]]. | ==Setup== | ||
* 1 Mafia | |||
* 1 [[Mafia]] [[Godfather|Godfather]]. They are immune to nightkills but cannot kill. | |||
* 1 [[Mafia Goon]]. They are a normal Mafia [[Goon]] who can kill at night. They are not required to kill. | |||
* 1-2 [[Power Role]]s. The possible power roles are as follows, with an equal chance of each: | * 1-2 [[Power Role]]s. The possible power roles are as follows, with an equal chance of each: | ||
** [[Jailkeeper]]. | ** [[Jailkeeper]]. | ||
** [[Tracker]] | ** [[Tracker]]. | ||
** [[One-shot]] [[Vigilante]] | ** [[One-shot]] [[Vigilante]]. | ||
* 4-5 [[Townies]] | * 4-5 [[Townies]] | ||
The | ==Mechanics== | ||
*[[Day Start]] | |||
*Godfather is immune to nightkills, but cannot kill. | |||
*Tracker receives the result of "No target" for occurrences when roleblocked by the Jailkeeper or when their target did not go anywhere. The Tracker is not informed that they were blocked. | |||
*If the Jailkeeper blocks the 1-Shot Vigilante who uses its kill, it is considered used and not refunded. It is also lost if the kill fails for any other reason. | |||
*The Jailkeeper protects a single nightkill. | |||
*There is a 50/50 chance of 1 or 2 powerroles, and then an even chance (33/33/33) of each role being selected for a powerrole slot. | |||
==Role PM's== | |||
===<div style="color:red">Mafia Godfather</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Godfather''', along with your partner, [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, your partner is allowed to make a nightkill. You cannot kill in any circumstances. | |||
*Immunity: You cannot die by nightkills. | |||
'''Win condition:''' | |||
*You win when you control the majority or nothing can prevent this from occuring. | |||
===<div style="color:red">Mafia Goon</div>=== | |||
* Welcome, [Player Name]. You are a '''Mafia Goon''', along with your partner, [Player Name]. | |||
'''Abilities:''' | |||
*Factional communication: During the night phase you may talk with your partner here [QuickTopic link]. | |||
*Factional kill: Each night phase, ''you'' are allowed to make a nightkill. Your partner cannot kill in any circumstances. | |||
'''Win condition:''' | |||
*You win when you control the majority or nothing can prevent this from occuring. | |||
===<div style="color:green">Vanilla Townie</div>=== | |||
* Welcome, [Player Name], you are a '''Vanilla Townie'''. | |||
'''Abilities:''' | |||
*Your weapon is your vote, you have no night actions. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated and there is at least one town player alive. | |||
===<div style="color:green">Town Tracker</div>=== | |||
* Welcome, [Player Name], you are a '''Town Tracker'''. | |||
'''Abilities:''' | |||
*Each night phase, you may choose a player in the game to track. If you are not blocked and your target went somewhere, you will learn where. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated and there is at least one town player alive. | |||
===<div style="color:green">Town One-Shot Vigilante</div>=== | |||
* Welcome, [Player Name], you are a '''Town One-Shot Vigilante'''. | |||
'''Abilities:''' | |||
*On one night phase, you may attempt to kill a player in the game. | |||
*Your kill will fail if you are blocked or target the Godfather. | |||
*You will not have your shot refunded if it fails. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated and there is at least one town player alive. | |||
===<div style="color:green">Town Jailkeeper</div>=== | |||
* Welcome, [Player Name], you are a '''Town Jailkeeper'''. | |||
'''Abilities:''' | |||
*Each night phase, you may choose a player in the game to jail. They will be simultaneously be roleblocked and protected from a single nightkill. | |||
'''Win condition:''' | |||
*You win when all threats to the town have been eliminated and there is at least one town player alive. |
Latest revision as of 19:07, 23 March 2021
|
Mos Eisley is a Semi-Open Setup for 8 players. It was devised by mith and named by Mr Stoofer. As of September 2011, it has been deemed unfit to play on the basis of an early Goon lynch trapping the Godfather in a nightless setup with confirmable town roles.
Setup
- 1 Mafia Godfather. They are immune to nightkills but cannot kill.
- 1 Mafia Goon. They are a normal Mafia Goon who can kill at night. They are not required to kill.
- 1-2 Power Roles. The possible power roles are as follows, with an equal chance of each:
- 4-5 Townies
Mechanics
- Day Start
- Godfather is immune to nightkills, but cannot kill.
- Tracker receives the result of "No target" for occurrences when roleblocked by the Jailkeeper or when their target did not go anywhere. The Tracker is not informed that they were blocked.
- If the Jailkeeper blocks the 1-Shot Vigilante who uses its kill, it is considered used and not refunded. It is also lost if the kill fails for any other reason.
- The Jailkeeper protects a single nightkill.
- There is a 50/50 chance of 1 or 2 powerroles, and then an even chance (33/33/33) of each role being selected for a powerrole slot.
Role PM's
Mafia Godfather
- Welcome, [Player Name]. You are a Mafia Godfather, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, your partner is allowed to make a nightkill. You cannot kill in any circumstances.
- Immunity: You cannot die by nightkills.
Win condition:
- You win when you control the majority or nothing can prevent this from occuring.
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, you are allowed to make a nightkill. Your partner cannot kill in any circumstances.
Win condition:
- You win when you control the majority or nothing can prevent this from occuring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Tracker
- Welcome, [Player Name], you are a Town Tracker.
Abilities:
- Each night phase, you may choose a player in the game to track. If you are not blocked and your target went somewhere, you will learn where.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town One-Shot Vigilante
- Welcome, [Player Name], you are a Town One-Shot Vigilante.
Abilities:
- On one night phase, you may attempt to kill a player in the game.
- Your kill will fail if you are blocked or target the Godfather.
- You will not have your shot refunded if it fails.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Jailkeeper
- Welcome, [Player Name], you are a Town Jailkeeper.
Abilities:
- Each night phase, you may choose a player in the game to jail. They will be simultaneously be roleblocked and protected from a single nightkill.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.