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(for balance reasons, the RB should be able to do both actions at once)
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Pie E7 is an [[Open Setup]] game which features a [[Day Start]] and consists of the following roles:
{{SetupPage
* 1 [[Mafia]] [[Goon]]
|Players=7
* 1 [[Mafia Roleblocker]] <small>(for [[balance]] reasons, the Roleblocker should also be able to [[nightkill]] even if the Goon is dead; see [http://mafiascum.net/forum/viewtopic.php?t=7093 this thread] for arguments on the matter)</small>
|Designer1=Pie Is Good
* 1 [[Cop|Sane Cop]]
* 1 [[Doctor]]
* 3 [[Townie]]s


This setup is currently being used in [[Newbie Game]]s as a replacement for the somewhat unbalanced [[C9]].
|Introduction=Pie E7 is an [[Open Setup]] game which features a [[Day Start]] and which was designed by [[Pie Is Good]].


''Note: The "E7" portion of the name is a bit of a misnomer, since unlike "C9" which it is based on, the game involves no variability of roles.''
|TownRoles=*1 Sane Cop
*1 Doctor
*3 Townies
|ScumRoles1=*1 Mafia Goon
*1 Mafia Roleblocker


[[Category:Variations]]
|Mechanics=*For [[balance]] reasons, the Roleblocker should also be able to [[nightkill]] even if the Goon is dead; see [http://mafiascum.net/forum/viewtopic.php?t=7093 this thread] for arguments on the matter.
[[Category:Pie E7 Games| ]]
 
[[Category: Open Games]]
|Stats=Yes
 
|RolePM1=MGoon
|RolePM2=MRoleblocker
|RolePM3=TCop
|RolePM4=TDoctor
|RolePM5=Vanilla Townie
 
|Notes=This setup was used for a time as a [[Newbie Setup]] as a replacement for the somewhat unbalanced [[C9]], but turned out to be somewhat unbalanced toward the Town. [[F11]] is a hybrid of C9's semi-openness and Pie E7's pro-mafia tilt.
 
''Note: The "E7" portion of the name is a bit of a misnomer, since unlike "C9" which it is based on, the game involves no variability of roles.''}}

Latest revision as of 13:51, 11 April 2018

Name:
  • Pie E7
Setup Size:
Players:
  • 7
Setup Type:
Designer:

Pie E7 is an Open Setup game which features a Day Start and which was designed by Pie Is Good.

Setup

  • 1 Mafia Goon
  • 1 Mafia Roleblocker
  • 1 Sane Cop
  • 1 Doctor
  • 3 Townies


Mechanics

  • For balance reasons, the Roleblocker should also be able to nightkill even if the Goon is dead; see this thread for arguments on the matter.

Role PM's

Mafia Goon

Welcome, [Player]! You are a Mafia Goon.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Mafia Roleblocker

Welcome, [Player]! You are a Mafia Roleblocker.

Abilities:

  • Factional Communication: Each night phase, you may talk to your group here [Link].
  • Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
  • Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.

Win Conditions:

  • You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).

Town Cop

Welcome, [Player]! You are a Town Cop.

Abilities:

  • Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Town Doctor

Welcome, [Player]! You are a Town Doctor.

Abilities:

  • Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Vanilla Townie

Welcome, [Player]! You are a Vanilla Townie.

Abilities:

  • You have no abilities other than your voice and your vote.

Win Conditions:

  • You win if all threats to the town are eliminated and at least one town-aligned player is alive.

Notes

This setup was used for a time as a Newbie Setup as a replacement for the somewhat unbalanced C9, but turned out to be somewhat unbalanced toward the Town. F11 is a hybrid of C9's semi-openness and Pie E7's pro-mafia tilt.

Note: The "E7" portion of the name is a bit of a misnomer, since unlike "C9" which it is based on, the game involves no variability of roles.

History & Stats

History
Open 1 - (Mafia Win)
Open 11 - (Town Win)
Open 20 - (Mafia Win)
Open 136 - (Town Win)
Open 161 - (Town Win)
Open 167 - (Town Win)
Open 173 - (Mafia Win)
Open 250 - (Mafia Win)
Open 266 - (Mafia Win)

Stats

  • Total Games: 9
  • Town Win: 44.44%
  • Scum Win: 55.56%
  • Draw: 0%