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Marker: Difference between revisions
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| Choice = Night | | Choice = Night | ||
| Normal = No | | Normal = No | ||
| Type = Investigative | |||
| Introduction = A '''Marker''' is a role who can target a player at Night to mark a player | | Introduction = A '''Marker''' is a role who can target a player at Night to mark a player at the end of the Night. Anyone visiting a marked player will learn that the player is marked. | ||
| Standard = A Marker marks a player for the rest of the game. Anyone visiting a marked player will | | Standard = A Marker marks a player for the rest of the game at the end of the Night. Anyone visiting a marked player will [[reflexive]]ly be sent a message along the lines of "Your target was marked." | ||
| Variations = The Marker's mark may be applied during night action resolution, which will allow it to affect night actions on the night the Marker acts. | |||
'''Marked''' is a related role that makes a player marked from the start of the game. | |||
| Use = A Marker is a fairly easy role to confirm. Marker is much stronger if it is known to be [[Loyal]] or [[Disloyal]], or if known to be [[combined]] with another role.}} | | Use = A Marker is a fairly easy role to confirm. Marker is much stronger if it is known to be [[Loyal]] or [[Disloyal]], or if known to be [[combined]] with another role.}} |
Latest revision as of 16:00, 20 September 2021
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A Marker is a role who can target a player at Night to mark a player at the end of the Night. Anyone visiting a marked player will learn that the player is marked.
Standard version
A Marker marks a player for the rest of the game at the end of the Night. Anyone visiting a marked player will reflexively be sent a message along the lines of "Your target was marked."
Variations
The Marker's mark may be applied during night action resolution, which will allow it to affect night actions on the night the Marker acts.
Marked is a related role that makes a player marked from the start of the game.
Use & Balance
A Marker is a fairly easy role to confirm. Marker is much stronger if it is known to be Loyal or Disloyal, or if known to be combined with another role.
Sample Role PMs
The standardized Role PM for "Marker" describes the action as follows:
- As a targeted action:
that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked.
(edit)
Example (simplest form)
Welcome to game! You are a Town Marker.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (with modifiers)
Welcome to game! You are a Town 1-shot Loud Marker.
You have the following active ability:
- Once in the game at Night, you may target a player. Assuming no interference with your action, that player will be marked at the end of the Night. Anyone visiting a marked player will learn that their target is marked. Your target will learn that you targeted them (but not what action you targeted them with).
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.