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Deck of Astral Roles: Difference between revisions
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|Setup Size=Variable | |Setup Size=Variable | ||
|Players=? | |Players=? | ||
|Designer= | |Designer=TemporalLich | ||
|Designer2= | |Designer2=Guillotina | ||
|Designer3= | |Designer3=Not Known 15 | ||
|type=Semi-Open | |type=Semi-Open | ||
|type2=Great Idea | |type2=Great Idea | ||
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The Deck of Astral Roles is a collaboration between multiple scummers in the same vein as [[Grand Idea Mafia]]. | The Deck of Astral Roles is a collaboration between multiple scummers in the same vein as [[Grand Idea Mafia]]. | ||
Aliens are a scumteam with a 1-shot factional kill and a 1-shot "alien tech" factional invention from a random active role in the Deck of Astral Roles that wins ties in endgame. Cult is a scumteam with one Cult Leader. The cult picks the Cult Leader from all the Cultists during pregame. Picking the Cult Leader adds on to the existing role and always works under any circumstance. The Cult Leader is a special role (which can be used with a personal ability as if it were a factional ability) that changes alignment to Cult, though it will fail on groupscum with living partners and will fail if either the Cult Leader or the target die that Night. The Cult Leader may not recruit more than 25% of the playerlist at one time. The Cult Leader will flip as a Cult Leader. | Aliens are a scumteam with a 1-shot factional kill and a 1-shot "alien tech" factional invention from a random active role in the Deck of Astral Roles that wins ties in endgame. Cult is a scumteam with one Cult Leader. The cult picks the Cult Leader from all the Cultists during pregame. Picking the Cult Leader adds on to the existing role and always works under any circumstance. The Cult Leader is a special role (which can be used with a personal ability as if it were a factional ability) that changes alignment to Cult, though it will fail on groupscum with living partners and will fail if either the Cult Leader or the target die that Night. The Cult Leader may not recruit more than 25% of the playerlist at one time. The Cult Leader will flip as a Cult Leader. | ||
Link to the thread: https://forum.mafiascum.net/viewtopic.php?f=5&t=86320. Role descriptions are in that thread. | Link to the thread: https://forum.mafiascum.net/viewtopic.php?f=5&t=86320. Role descriptions are in that thread. | ||
Balance is absolutely not guaranteed. A full breakdown of card alignments in the Classic DoAR can be viewed here: [https://docs.google.com/spreadsheets/d/15jet98KogqMYvac7UvD3_llj96nfB4jghZ9vTBy4ZV8/edit?usp=sharing]. | Balance is absolutely not guaranteed. A full breakdown of card alignments in the Classic DoAR can be viewed here: [https://docs.google.com/spreadsheets/d/15jet98KogqMYvac7UvD3_llj96nfB4jghZ9vTBy4ZV8/edit?usp=sharing]. | ||
Shadowhydra, a role that allows an outside player to be in a PT (and the variant known as Brighthydra, which also can unavoidably add a player to their PT), is a role that exists in this deck. | |||
==Role List== | ==Role List== | ||
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*161. Mod Chooses After Picks Normal Role Inventor (Mod Chooses After Picks / Normal Role Inventor) | *161. Mod Chooses After Picks Normal Role Inventor (Mod Chooses After Picks / Normal Role Inventor) | ||
*162. Mod Chooses After Picks Superstar-izer (Mod Chooses After Picks / Superstar-izer) | *162. Mod Chooses After Picks Superstar-izer (Mod Chooses After Picks / Superstar-izer) | ||
*163. Alignmentless Card Enthusiast ( | *163. Alignmentless Card Enthusiast (N/A / Card Enthusiast) - This card has no alignment (unless it needs one somehow - if so it takes the alignment of the drawer or whoever caused it to be drawn). Everyone gets an extra card if this is drawn, or if not picking cards for different purposes adds the extra card to their role. This card must be chosen as a role card if drawn. | ||
*164. Alien 1-Shot Hard Mode Player (Alien / 1-Shot Hard Mode Player) | *164. Alien 1-Shot Hard Mode Player (Alien / 1-Shot Hard Mode Player) | ||
*165. Mafia Card Swapper (Mafia / Card Swapper) | *165. Mafia Card Swapper (Mafia / Card Swapper) | ||
*166. Mafia Role PM Messer Upper (Mafia / Role PM Messer Upper) | *166. Mafia Role PM Messer Upper (Mafia / Role PM Messer Upper) | ||
*167. Mod Discretion Mod Discretion Vanilla (Mod Discretion Mod Discretion / Vanilla) - Is a member of two scumteams, like the Jake alignment. Note that double groupscum are traitors. | *167. Mod Discretion Mod Discretion Vanilla (Mod Discretion Mod Discretion / Vanilla) - Is a member of two scumteams of the moderator's choice after picks, like the Jake alignment. Note that double groupscum are traitors. | ||
*168. Town Lumberjack (Town / Lumberjack) | *168. Town Lumberjack (Town / Lumberjack) | ||
*169. Town 1-Shot Stumper Vigilante (Town / 1-Shot Stumper Vigilante) | *169. Town 1-Shot Stumper Vigilante (Town / 1-Shot Stumper Vigilante) | ||
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*206. Mundane Townie (Town / Mundane) - If this as chosen as either role or alignment both alignment and role will be set to Town / Mundane. | *206. Mundane Townie (Town / Mundane) - If this as chosen as either role or alignment both alignment and role will be set to Town / Mundane. | ||
*207. Town Mana-based Investigator (Town / Mana-based Investigator) | *207. Town Mana-based Investigator (Town / Mana-based Investigator) | ||
*208. | *208. A Mysterious Apparition (Apparition / Mysterious) | ||
*209. Werewolf Moonlight Dancer (Werewolf / Moonlight Dancer) | *209. Werewolf Moonlight Dancer (Werewolf / Moonlight Dancer) | ||
*210. | *210. A Mysterious Apparition (Apparition / Mysterious) | ||
*211. Mod Chooses Before Picks Astral Jack-of-all-Trades (Mod Chooses Before Picks / Astral Jack-of-all-Trades) | *211. Mod Chooses Before Picks Astral Jack-of-all-Trades (Mod Chooses Before Picks / Astral Jack-of-all-Trades) | ||
*212. Town Tarot Reader (Town / Tarot Reader) | *212. Town Tarot Reader (Town / Tarot Reader) | ||
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*429. Town Limited Role-Based Role Flavorer (Town / Limited Role-Based Role Flavorer) | *429. Town Limited Role-Based Role Flavorer (Town / Limited Role-Based Role Flavorer) | ||
*430. Werewolf Alien Tech Thief (Werewolf / Alien Tech Thief) | *430. Werewolf Alien Tech Thief (Werewolf / Alien Tech Thief) | ||
*431. This is a random Effect from Grand Idea. (Reroll / Reroll) | *431. This is a random Effect from Grand Idea. (Reroll / Reroll) - Roll a random effect from the post. | ||
*432. Town Sell-Out Bodyguard (Town / Sell-Out Bodyguard) | *432. Town Sell-Out Bodyguard (Town / Sell-Out Bodyguard) | ||
*433. Alien Non-Consecutive Phase Senior Interceptor (Alien / Non-Consecutive Phase Senior Interceptor) | *433. Alien Non-Consecutive Phase Senior Interceptor (Alien / Non-Consecutive Phase Senior Interceptor) | ||
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*446. Unjester Faction Switcher (Unjester / Faction Switcher) | *446. Unjester Faction Switcher (Unjester / Faction Switcher) | ||
*447. Mod Chooses After Picks Glass Pane (Mod Chooses After Picks / Glass Pane) | *447. Mod Chooses After Picks Glass Pane (Mod Chooses After Picks / Glass Pane) | ||
*448. 中国 Mafia (Mafia / 中国) | |||
*449. Town Parity Reporter (Town / Parity Reporter) | |||
*450. Town Reporter (Town / Reporter) | |||
*451. Demon Town Census (Demon / Town Census) | |||
*452. Mafia Superstarizer (Mafia / Superstarizer) | |||
*453. Night 6 Winner Bulletproof (Night 6 Winner / Bulletproof) | |||
*454. Anti-Town Winner Disloyal Vigilante (Anti-Town Winner / Disloyal Vigilante) | |||
*455. Fulfiller Townblock Maker (Fulfiller / Townblock Maker) | |||
*456. Town Vanilla (Town / Vanilla) | |||
*457. Town Dark Demon (Town / Dark Demon) | |||
*458. Macho Flip Flop Clinician (Flip Flop / Macho Clinician) | |||
*459. Day 1 Jester Puzzled Bloodhound (Day 1 Jester / Puzzled Bloodhound) | |||
*460. Town Alien (Town / Alien) | |||
*461. Sunshine Roleblocker (Sunshine Club / Roleblocker) | |||
*462. Sunshine Reflexive Marker (Sunshine Club / Reflexive Marker) | |||
*463. Town Anti-town Marker (Town / Anti-town Marker) | |||
*464. Marked Townie (Town / Marked) | |||
*465. Werewolf Enforcer (Werewolf / Enforcer) | |||
*466. Mafia Compulsive Eraser (Mafia / Compulsive Eraser) | |||
*467. Mod chooses Before picks Chosen Scum Cop (Mod Chooses Before Picks / Chosen Scum Cop) | |||
*468. Sunshine 1-shot Force of Nature (Sunshine Club / 1-shot Force of Nature) | |||
*469. Day 1 Condemner Personal Unabductor (Day 1 Condemner / Personal Unabductor) | |||
*470. Town Loyal Hidden Bulletproofizer (Town / Loyal Hidden Bulletproofizer) | |||
*471. Vanilla Townie (Town / Vanilla) - Mod Note: Each night, this player shoots at the player who had the second highest wagon at end of day. If there is a tie, the mod may resolve the tie in whatever deterministic (i.e.: not random) way they like. | |||
*472. Vanilla Apparition (Apparition / Vanilla) - Mod Note: If picked for a faction with a factional action, they will instead factionally kill any targets when this role attempts to use the factional action. Otherwise, immediately give the player a 1-Shot Vigilante invention upon the start of day 1. | |||
*473. Werewolf 1-shot Wraith (Werewolf / 1-shot Wraith) | |||
*474. Town Night Vigilante (Town / Night Vigilante) | |||
*475. Werewolf 2-shot Vaporizer (Werewolf / 2-shot Vaporizer) | |||
*476. Enigmatic Dragoon (Dragoon / Enigmatic) | |||
*477. Salesman (Salesman / Vanilla) | |||
*478. Werewolf Conditional Arms Dealer (Werewolf / Conditional Arms Dealer) | |||
*479. Stubborn Townie (Town / Stubborn) - Named Self-Alarmist | |||
*480. Lover (Lover / Vanilla) | |||
*481. Fulfiller Maximus Indigo (Fulfiller / Maximus Indigo) | |||
*482. Fulfiller Trivia Master (Fulfiller / Trivia Master) | |||
*483. Town RQSer (Town / RQSer) | |||
*484. Conduit Cult Leader (Cult / Evangelistic Mysterious Conduit) | |||
*485. Rainbow Townie (Town / Rainbow) | |||
*486. Demon Static Reflexive Mailman (Demon / Static Reflexive Mailman) | |||
*487. Sunshine Electrifier (Sunshine Club / Electrifier) | |||
*488. Town Alignment Cop (Town / Alignment Cop) | |||
*489. Town Reflexive Mailman (Town / Reflexive Mailman) | |||
*490. Mafia Alignment Cop (Mafia / Alignment Cop) | |||
*491. Demon Strong-Willed Wagon Driver (Demon / Strong-Willed Wagon Driver) | |||
*492. Town Role Cop (Town / Role Cop) | |||
*493. Town Combined Mailman Vigilante (Town / Combined Mailman Vigilante) | |||
*494. FarWolf Post Inventor (FarWolf / Post Inventor) - Note that double groupscum are traitors. | |||
*495. Mod Discretion Mod Discretion Astral Inventor (Mod Discretion Mod Discretion / Astral Inventor) - Is a member of two scumteams of the moderator's choice after picks, like the Jake alignment. Note that double groupscum are traitors. | |||
*496. Hydra Vanilla (Hydra / Vanilla) | |||
*497. Town Charmer (Town / Charmer) | |||
*498. Mafia Ambulance Driver (Mafia / Ambulance Driver) | |||
*499. Town Asylum Doctor (Town / Asylum Doctor) | |||
*500. Town Psycho Artist (Town / Psycho Artist) | |||
*501. Serial Killer Activated Backup (Serial Killer / Activated Backup) | |||
*502. Werewolf 1-shot Poisoner (Werewolf / 1-shot Poisoner) | |||
*503. Lazy Setup Generation (Lazy Setup Generation / Lazy Setup Generation) | |||
*504. Town Lycanthropy Spell (Town / Lycanthropy Spell) | |||
*505. Demon Soul Redirector (Demon / Soul Redirector) | |||
*506. Demon Soul Neighborizer (Demon / Soul Neighborizer) | |||
*507. Hydra Head Chopper (Hydra / Head Chopper) | |||
*508. Hydra Shadowhydra (Hydra / Shadowhydra) | |||
*509. Starkin Sagittarius (Starkin / 1-shot Activated Ninja) | |||
*510. Starkin Gemini (Starkin / Parity Cop) | |||
*511. Starkin Aries (Starkin / Novice Public Day Vigilante) | |||
*512. Starkin Scorpio (Starkin / Even Night Venomous) | |||
*513. Starkin Leo (Starkin / 1-shot Gladiator) | |||
*514. Starkin Aquarius (Starkin / Firefighter) | |||
*515. Town Elimination Fulfiller Wincon (Town / Elimination Fulfiller Wincon) | |||
*516. Mafia "Goon" (Mafia/Named Vanilla [Goon]) | |||
*517. Mafia Doctor (Mafia / Doctor) | |||
*518. Mafia Kidnapper (Mafia / Kidnapper) | |||
*519. Town Kidnapper (Town / Kidnapper) | |||
*520. Town 2-shot Non-Consecutive Night Quick Town Recruiter (Town / 2-shot Non-Consecutive Night Quick Town Recruiter) | |||
*521. Starkin Libra (Starkin / Multitasking JOAT (Doctor Roleblocker Vigilante)) | |||
*522. Starkin Pisces (Starkin / Double Fruit Vendor) | |||
*523. Starkin Capricorn (Starkin / Daylight Sensor) | |||
*524. Werewolf ITA Bringer (Werewolf / ITA Bringer) | |||
*525. Town Antized Doctor (Town / Antized Doctor) | |||
*526. Town Protected Innocent Child (Town / Protected Innocent Child) | |||
*527. Fulfiller Diamonds (Fulfiller / Diamonds) | |||
*528. Colorless Vanilla Townie (Town / Colorless Vanilla) | |||
*529. Mafia Antized Vigilante (Mafia / Antized Vigilante) | |||
*530. Fulfiller Spades (Fulfiller / Spades) | |||
*531. Mafialien Alien Tech Upgrader (Mafialien / Alien Tech Upgrader) - Note that double groupscum are traitors. | |||
*532. Starkin Taurus (Starkin / Rolestopper) | |||
*533. Starkin Cancer (Starkin / Loyal Jailkeeper) | |||
*534. Starkin Virgo (Starkin / Action Martyr) | |||
*535. Fulfiller Day Starkin Killer (Fulfiller / Day Starkin Killer) | |||
*536. Town Protected 1-shot Town Recruiter (Town / Protected 1-shot Town Recruiter) | |||
*537. Dark Creature Star Monster (Dark Creature / Star Monster) | |||
*538. Town Golden Setup Rule (Town / Golden Setup Rule) | |||
*539. Town Daylight Sensor (Town / Daylight Sensor) | |||
*540. Dark Creature Shadow Puller (Dark Creature / Shadow Puller) | |||
*541. Fulfiller Hearts (Fulfiller / Hearts) | |||
*542. Alien Marathonizer (Alien / Marathonizer) | |||
*543. Town Dying(Day 5) Night Disabler (Town / Dying(Day 5) Night Disabler) | |||
*544. Mafia Factional Day Kill Enabler (Mafia / Factional Day Kill Enabler) | |||
*545. Town Sacrificial Reviver (Town / Sacrificial Reviver) | |||
*546. Town Bulletproof Weak Checker (Town / Bulletproof Weak Checker) | |||
*547. Demon Alien Tech Thief (Demon / Alien Tech Thief) | |||
*548. Starkin Canis Minor (Starkin / Bloodhound) | |||
*549. Specter Thanatos (Specter / Thanatos) | |||
*550. Town Necromancer (Town / Necromancer) | |||
*551. Town Mortem Cop (Town / Mortem Cop) | |||
*552. Mafia Messiah (Mafia / Messiah) | |||
*553. Mod Chooses Before Picks Deck of Astral Roles Oracle (Mod Chooses Before Picks / Deck of Astral Roles Oracle) | |||
*554. Specter Rhadamanthus (Specter / Rhadamanthus) | |||
*555. Werewolf (Werewolf / Vanilla) | |||
*556. Werewolf Compulsive Night 1 Desperado (Werewolf / Compulsive Night 1 Desperado) | |||
*557. Town Set Assigner (Town / Set Assigner) | |||
*558. Cult, But In Red Leader (Cult / Cult Leader) - If chosen as alignment, your alignment color will be red. Yes, a personal cult leader. Still can't act with a factional cult leader though. | |||
*559. Mafia Open Set Detector (Mafia / Open Set Detector) | |||
*560. Mafia Closed Set Detector (Mafia / Closed Set Detector) | |||
*561. Town Cardinality Checker (Town / Cardinality Checker) | |||
*562. Alien Executioner (Alien / Executioner) | |||
*563. Balance 2-shot Sacrificer (Balance / 2-shot Sacrificer) | |||
*564. Town Foil Flingza Roller (Town / Foil Flingza Roller) | |||
*565. Werewolf Bastard Vigilante (Werewolf / Bastard Vigilante) | |||
*566. Specter Cerberus (Specter / Cerberus) | |||
*567. Mafia Dark Spirit (Mafia / Dark Spirit) | |||
*568. Town Inner Sanctum Keeper or Hypogean (Town / Inner Sanctum Keeper or Hypogean) | |||
*569. Town Communications Expert (Town / Communications Expert) | |||
*570. Mafia Firearm Distributor (Mafia / Firearm Distributor) | |||
*571. Specter Osiris (Specter / Osiris) | |||
*572. Specter Hades (Specter / Hades) | |||
*573. Werewolf Town-specific 1-shot Reflexive Alignment Declarer (Werewolf / Town-specific 1-shot Reflexive Alignment Declarer) | |||
*574. Town Cold-Blooded Doctor (Town / Cold-Blooded Doctor) | |||
*575. Mute Werewolf (Werewolf / Mute) | |||
*576. Post-restricted Werewolf (Werewolf / Post-restricted) - You should not use the word "not" in the main game chat. | |||
*577. Spectral Townie (Town / Spectral) | |||
*578. Post-restricted 1-shot Vigilante Werewolf (Werewolf / Post-restricted 1-shot Vigilante) - You should not talk in the main thread except in VOTE: tags. | |||
*579. Werewolf Dead Space (Werewolf / N/A) - This card has no role (unless it needs one somehow - if so mod chooses role from the Deck of Astral Roles) | |||
*580. Mafia Haunting Roleblocker (Mafia / Haunting Roleblocker) | |||
*581. Division by Zero (N/A / N/A) - Can't be picked at all, if it must reroll this card | |||
*582. Werewolf Dead Space (Werewolf / N/A) - This card has no role (unless it needs one somehow - if so mod chooses role from the Deck of Astral Roles) | |||
*583. Town Haunting Doctor (Town / Haunting Doctor) | |||
*584. Alien Death-Treestump (Alien / Death-Treestump) | |||
*585. Mod Chooses Before Picks Bonus Card (Mod Chooses Before Picks / Bonus Card) - Roll an extra card when rolling this. | |||
*586. Serial Killer Hauntifier (Serial Killer / Hauntifier) | |||
*587. Werewolf Cult-dependent Compulsive Scumteam Rejecting Deadly Town Recruiter (Werewolf / Cult-dependent Compulsive Scumteam Rejecting Deadly Town Recruiter) | |||
*588. Werewolf (Werewolf / Vanilla) | |||
*589. Werewolf Dead Space (Werewolf / N/A) - This card has no role (unless it needs one somehow - if so mod chooses role from the Deck of Astral Roles) | |||
*590. Empty Space Slow 2-shot Sacrificer (N/A / Slow 2-shot Sacrificer) - This card has no alignment (unless it needs one somehow - In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.) | |||
*591. Werewolf Magnet (Werewolf / Magnet) | |||
*592. Mod Chooses After Picks Magnet (Mod Chooses After Picks / Magnet) | |||
*593. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*594. Werewolf Divider(100) (Werewolf / Divider(100)) | |||
*595. Werewolf Alignment Regulator (Werewolf / Alignment Regulator) | |||
*596. Divide by 300 (Divide by 300 / Divide by 300) - pretty much Mod Chooses Before Picks, but only for classic DoAR | |||
*597. Werewolf PT Disruptor (Werewolf / PT Disruptor) | |||
*598. Dark Horse Trickster (Dark Horse / Trickster) | |||
*599. Werewolf Lightning Rod (Werewolf / Lightning Rod) | |||
*600. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*601. Werewolf Town Factional Kill Enabler (Werewolf / Town Factional Kill Enabler) | |||
*602. What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already. (Town / What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already.) | |||
*603. Mod Chooses Before Picks Mod Chooses Before Picks (Mod Chooses Before Picks / Mod Chooses Before Picks) | |||
*604. Town Double Voter (Town / Doublevoter) | |||
*605. Werewolf Pregame Masonizer (Werewolf / Pregame Masonizer) | |||
*606. Mafia Pregame Monkizer (Mafia / Pregame Monkizer) | |||
*607. Town Pregame Neighborhood Watchizer (Town / Pregame Neighborhood Watchizer) | |||
*608. Alien Traffic Analyst (Alien / Traffic Analyst) | |||
*609. Town Tripled Inverse Alignment Cop (Town / Tripled Inverse Alignment Cop) | |||
*610. Town Clairvoyant (Town / Clairvoyant) | |||
*611. Mafia Exorcist (Mafia / Exorcist) | |||
*612. Cult Vigilante (Cult / Vigilante) | |||
*613. Empty Space Very Slow 2-shot Sacrificer (N/A / Very Slow 2-shot Sacrificer) - This card has no alignment (unless it needs one somehow - In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.) | |||
*614. Town Magnet (Town / Magnet) | |||
*615. Alien Magnet (Alien / Magnet) | |||
*616. Division By 1 (Division By 1 / Division By 1) | |||
*617. Mimic (Mimic / Mimic) | |||
*618. Town Rampaging Flavor Cop (Town / Rampaging Flavor Cop) | |||
*619. Mafia Conspirator (Mafia / Conspirator) | |||
*620. Mafia Conspirator (Mafia / Conspirator) | |||
*621. Werewolf Conspirator (Werewolf / Conspirator) | |||
*622. Mafia Killing Framer (Mafia / Killing Framer) | |||
*623. Town Unrestricted Picker (Town / Unrestricted Picker) | |||
*624. Reroll for Alignment Card Rerollizer (Reroll / Card Rerollizer) | |||
*625. Town (Mod Chooses After Picks) Cop (Town / (Mod Chooses After Picks) Cop) | |||
*626. Werewolf Sticky Ooze (Werewolf / Sticky Ooze) | |||
*627. Werewolf Solvent (Werewolf / Solvent) | |||
*628. Alien Glue (Alien / Glue) - Compulsive targeting due to Glue is [[Cold-Blooded]]. | |||
*629. Mafia Stapler (Mafia / Stapler) | |||
*630. Specter Gorgolum (Specter / Gorgolum) | |||
*631. Specter Der Mystik (Specter / Der Mystik) | |||
*632. Town Jose de Jesus (Town / Jose de Jesus) | |||
*633. Werewolf Haunting Rolestopper (Werewolf / Haunting Rolestopper) | |||
*634. Town Strong-Willed Purifier (Town / Strong-Willed Purifier) | |||
*635. Town 2-shot Cold-Blooded Vigilante (Town / 2-shot Cold-Blooded Vigilante) | |||
*636. Mafia Werewolf Goon (Mafia / Werewolf Goon) | |||
*637. Fulfiller Sabotage Master (Fulfiller / Sabotage Master) | |||
*638. Werewolf Magnet(Weak) (Werewolf / Magnet(Weak)) | |||
*639. Town Magnet(Weak) (Town / Magnet(Weak)) | |||
*640. Mafia 2-shot Gambit Designer (Mafia / 2-shot Gambit Designer) | |||
*641. Town Flagbearer (Town / Flagbearer) | |||
*642. Veto (Veto / Veto) - note that this is not a vetoed card, but an actual card to be sent to players | |||
*643. Post-restricted Werewolf (Werewolf / Post-restricted) - You should not use the word "player" in the game thread. | |||
*644. Cult Non-Consecutive Day (Day 5+Public) Governor (Cult / Non-Consecutive Day (Day 5+Public) Governor) | |||
*645. Mafia 2-shot Day Vigilante (Mafia / 2-Shot Day Vigilante) | |||
*646. Town Empty Set (Town / Empty Set) | |||
*647. Empty Space Mortician (N/A / Mortician) - This card has no alignment (unless it needs one somehow - In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.)\ | |||
*648. Serial Killer Replicator (Serial Killer / Replicator) - Unsure how Replicator works on non-SK alignments. | |||
*649. Mod Chooses After Picks Diamagnetic (Mod Chooses After Picks / Diamagnetic) | |||
*650. Cult Split Cop Seer (Cult / Split Cop Seer) | |||
*651. Town Rolecop (Town / Rolecop) | |||
*652. Town Informed All-In-One Cop (Town / Informed All-In-One Cop) | |||
*653. Mod Chooses Before Picks Mutual Assured Destruction (Mod Chooses Before Picks / Mutual Assured Destruction) | |||
*654. Hydra Puppet Master (Hydra / Puppet Master) | |||
*655. Apophenia (Apophenia / Apophenia) | |||
*656. Town Informed All-In-One Mason (Town / Informed All-In-One Mason) | |||
*657. Town Caroler (Town / Caroler) | |||
*658. Town Mod Chooses After Picks (Town / Mod Chooses After Picks) | |||
*659. Cult Combined(Groupscum Cop/Janitor) (Cult / Combined(Groupscum Cop/Janitor)) | |||
*660. Dark Creature 1-shot Astral Demon (Dark Creature / 1-shot Astral Demon) | |||
*661. Town Publishing Forensic (Town / Publishing Forensic) | |||
*662. Mirror (Mirror / Mirror) | |||
*663. Town Day 1 Alarming Night 5 Snitch (Town / Day 1 Alarming Night 5 Snitch) | |||
*664. Town 1-shot Rolecop (Town / 1-shot Rolecop) | |||
*665. Post-restricted Werewolf (Werewolf / Post-restricted) - You should not use the word "person" in the game thread. | |||
*666. Town Post-restricted 9-shot Shield (Town / Post-restricted 9-shot Shield) - You should not use the word "person" in the game thread. | |||
*667. Town Ascetic Macho Gladiator (Town / Ascetic Macho Gladiator) | |||
*668. Town (Town / N/A) - This card has no role (unless it needs one somehow - if so it is neither Named nor Vanilla) | |||
*669. Town Anypick (Town / Anypick) | |||
*670. Mod Chooses After Picks Sussy Player (Mod Chooses After Picks / Sussy Player) | |||
*671. Town Block Checker (Town / Block Checker) | |||
*672. Mafia Interrogator (Mafia / Interrogator) | |||
*673. Werewolf Hypnotist (Werewolf / Hypnotist) | |||
*674. Alien Prober (Alien / Prober) | |||
*675. Cult CIA Agent (Cult / CIA Agent) | |||
*676. Condemner Mindseeker (Condemner / Mindseeker) | |||
*677. Town FBI Agent (Town / FBI Agent) | |||
*678. Cult Classic Film Director (Cult / Cult Classic Film Director) | |||
*679. 3d20 3d20 (3d20 / 3d20) | |||
*680. Town Rampaging Parity Cop (Town / Rampaging Parity Cop) | |||
*681. Town True Parity Cop (Town / True Parity Cop) | |||
*682. Town True Parity Seer (Town / True Parity Seer) | |||
*683. Alien Theorist (Alien / Theorist) | |||
*684. Alien Enchantress (Alien / Enchantress) | |||
*685. Town 1-shot Force of Knowledge (Town / 1-shot Force of Knowledge) | |||
*686. Alien Unvoter (Alien / Unvoter) | |||
*687. Town Vengarsonist (Town / Vengarsonist) | |||
*688. Survivor Phase Martyr (Survivor / Phase Martyr) | |||
*689. Non Standard 3d20 (Mod Chooses Before Picks (non-standard groupscum) / 3d20) | |||
*690. Town Gambit Force of Nature (Town / Gambit Force of Nature) | |||
*691. Town Weak Gambit Vigilante (Town / Weak Gambit Vigilante) | |||
*692. Cult Pathologist Doctor (Cult / Pathologist Doctor) | |||
*693. Double Groupscum Macho Gambit Sacrifice (Mod Discretion Mod Discretion / Macho Gambit Sacrifice) - Is a member of two scumteams of the moderator's choice after picks, like the Jake alignment. Note that double groupscum are traitors. | |||
*694. Werewolf Odd-Night Gambit PGO (Werewolf / Odd-Night Gambit PGO) | |||
*695. Mafia Hexframer (Mafia / Hexframer) | |||
*696. Town Delayed MegaSaint (Town / Delayed MegaSaint) | |||
*697. Mod Chooses After Picks Inmate of Dilemma (Mod Chooses After Picks / Inmate of Dilemma) | |||
*698. Blank White Card (Blank White Card / Blank White Card) | |||
*699. Town Double Playerlist Doctor (Town / Double Playerlist Doctor) | |||
*700. Town Shimmering Fruit Vendor (Town / Shimmering Fruit Vendor) | |||
*701. Mafia Reflexive Cyan Killer (Mafia / Reflexive Cyan Killer) | |||
*702. Dark Creature Luminous Horror (Dark Creature / Luminous Horror) | |||
*703. Night 1 Cyan Townie (Town / Night 1 Cyan) | |||
*704. Godfather Cultist (Cult / Godfather) | |||
*705. Town Darkseeker (Town / Darkseeker) | |||
*706. Darkblight Werewolf (Werewolf / Darkblight) | |||
*707. Unassuming Werewolf (Werewolf / Unassuming) | |||
*708. As of this post, "Jake" appears on the wiki 11 times (Werewolf/As of this post, "Jake" appears on the wiki 11 times) | |||
*709. Townie (Town / ) - Role is blank, this is intentional and this is pickable as a role. | |||
*710. Town 710 Cap (Town / 710 Cap) | |||
*711. TemporalLich (Survivor / TemporalLich) | |||
*712. Town Survivor Survival (Town / Survivor Survival) | |||
*713. Mafia Gladiator (Mafia / Gladiator) | |||
*714. Town Gladiator (Town / Gladiator) | |||
*715. Town Deck Fighter (Town / Deck Fighter) | |||
*716. Golden Townie (Town / Golden) | |||
*717. Alien Sympathizer (Alien / Sympathizer) | |||
*718. Mod Chooses Non-Standard Groupscum After Picks Sympathizer (Mod Chooses Non-Standard Groupscum After Picks / Sympathizer) | |||
*719. Town Loki (Town / Loki) | |||
*720. Vanilla Townie (Town / Vanilla) | |||
*721. Town Ghost Rider (Town / Ghost Rider) | |||
*722. Fulfiller Doctor Strange (Fulfiller / Doctor Strange) | |||
*723. Dark Horse Seraph Knight (Dark Horse / Seraph Knight) | |||
*724. Town Nova (Town / Nova) | |||
*725. Town Zigzag (Town / ZigZag) | |||
*726. Cyanbright Townie (Town / Cyanbright) | |||
*727. Shadow Cultist (Shadow Cult / Vanilla) - May only be size 1 at the start, must be the only Shadow Cult-aligned card in the Deck of Astral Roles. | |||
*728. Town Night 1 Bloodhound (Town / Night 1 Bloodhound) | |||
*729. Serial Killer Captain America (Serial Killer / Captain America) | |||
*730. Fulfiller Mad Titan (Fulfiller / Mad Titan) | |||
*731. Cult (Even-Night Macho) Combined (Doctor/Vanillaizer) (Cult / (Even-Night Macho) Combined (Doctor/Vanillaizer)) | |||
*732. VETO (N/A / N/A) - Can't be picked at all, if it must reroll this card | |||
*733. Spirit Channeler (Mod Chooses Before Picks / Spirit Channeler) | |||
*734. Day Reanimator (Mod Chooses After Picks / Day Reanimator) | |||
*735. Delayed Death Townie (Town / Delayed Death) | |||
*736. Town Delaying Doctor (Town / Delaying Doctor) | |||
*737. Activated Saulus (Mod Chooses After Picks / Activated Saulus) | |||
*738. Activated Judas (Mod Chooses After Picks / Activated Judas) | |||
*739. Vampire Night 1 Universal Janitor (Vampire / Night 1 Universal Janitor) | |||
*740. Cult Eliminator-Vigilante (Cult / Eliminator-Vigilante) | |||
*741. Town Strong-Willed Serendipitous Mage (Town / Strong-Willed Serendipitous Mage) | |||
*742. Dark Creature Alter Beholder (Dark Creature / Alter Beholder) | |||
*743. Town Beholder (Town / Beholder) | |||
*744. Vanilla Townie (Town / Vanilla) | |||
*745. Werewolf Reincarnation Theorist (Werewolf / Reincarnation Theorist) | |||
*746. Werewolf (Werewolf / Vanilla) | |||
*747. Mod Discretion 3P Late-Game Astral Remixer (Mod Discretion 3P / Late-Game Astral Remixer) | |||
*748. Jester Early-Game Lategameizer (Jester / Early-Game Lategameizer) | |||
*749. Town 1-shot Ouija (Town / 1-shot Ouija) | |||
*750. Sunshine Astrologer (Sunshine Club / Astrologer) | |||
*751. Pirate Sun Spotter (Pirate / Sun Spotter) | |||
*752. Starkin Andromeda (Starkin / Starlight) | |||
*753. Sunny Sunshine Club Member (Sunshine Club / Sunny) | |||
*754. Town Sailor (Town / Sailor) | |||
*755. Solar Flare Mafioso (Mafia / Solar Flare) | |||
*756. Free Townie (Town / Free Townie) | |||
*757. Town Planar Coin Flipper (Town / Planar Coin Flipper) | |||
*758. Town Vanilla (Town / "Vanilla") - A Vigilante named Vanilla | |||
*759. Town Super Commander (Town / Super Commander) | |||
*760. Town Roleblocker (Town / Roleblocker) | |||
*761. Electric Townie (Town / Electric) | |||
*762. Charred Townie (Town / Charred) | |||
*763. Town Marine (Town / Marine) | |||
*764. Hidden Card (Hidden Card / Hidden Card) | |||
*765. Mod Chooses After Picks Arbitrator (Mod Chooses After Picks / Arbitrator) | |||
*766. Citrus Wolf (Werewolf / Citrus) | |||
*767. Mod Chooses After Picks Strong-Willed Parrot Role (Mod Chooses After Picks / Strong-Willed Parrot Role) | |||
*768. Mod Chooses After Picks Captain (Mod Chooses After Picks / Captain) - Linked to a player with an active role on mod discretion | |||
*769. Mafia Quick Town Recruiter (Mafia / Quick Town Recruiter) - Role is Quick Town Recruiter, not Quick Faction Recruiter | |||
*770. Cult Trap (Cult Trap / Cult Trap) - Looks like a Cult-aligned card during picks. | |||
*771. Mod Chooses Before Picks Scumfinder (Mod Chooses Before Picks / Scumfinder) | |||
*772. Ugly Alien (Alien / Ugly) | |||
*773. Vanilla Mod Chooses After Picks (Mod Chooses After Picks / Vanilla) | |||
*774. Mod Chooses After Picks Korista (Mod Chooses After Picks / Korista) | |||
*775. Demon Irrational Evangelist (Demon / Irrational Evangelist) | |||
*776. Town Forensic Scientist (Town / Forensic Scientist) | |||
*777. Fulfiller High Roller (Fulfiller / High Roller) - 2-shot Watcher on non-Fulfiller alignment. Role Cops also see this role as a 2-shot Watcher. | |||
*778. Unjester Tricky Guy (Unjester / Tricky Guy) | |||
*779. Townie on Break (Town / on Break) | |||
*780. Trustworthy Townie (Town / Trustworthy) | |||
*781. That's Correct (Mod Chooses Before or After Picks / That's Correct) | |||
*782. Alien Inventor (Alien / Inventor) | |||
*783. Town Informed of Edits (Town / Informed of Edits) | |||
*784. Alien Tiebreaker (Alien / Tiebreaker) | |||
*785. Town Priest (Town / Priest) | |||
*786. Town Hammerer (Town / Hammerer) | |||
*787. Goon (Mod Chooses Before Picks / Named [Goon]) | |||
*788. Alien Bloodsucker (Alien / Bloodsucker) | |||
*789. Town Goon (Town / Goon) | |||
*790. Werewolf Best Friend (Werewolf / Best Friend) | |||
*791. Mafia Best Friend (Mafia / Best Friend) | |||
*792. Cult Elemental Mage (Cult / Elemental Mage) | |||
*793. Bleh Townie (Town / Bleh) - Powerless picks have no special abilities, but still show up as normal. | |||
*794. Werewolf Instructor (Werewolf / Instructor) | |||
*795. Super Disguiser (Mod Chooses After Picks / Super Disguiser) | |||
*796. Disguised Cultist (Cult / Disguised) | |||
*797. That is just unfun :( (Town / That is just unfun :( ) | |||
*798. Spite (Town / Named) - Name is Spite | |||
*799. Faker Goon (Mafia / Faker) | |||
*800. Game-ending Jester (Game-ending Jester / Vanilla) | |||
*801. Werewolf Sacrificer (Werewolf / Sacrificer) | |||
*802. Werewolf Night 1 Skipper (Werewolf / Night 1 Skipper) | |||
*803. Werewolf Astral Deck (Werewolf / Astral Deck) | |||
*804. Mod Chooses After Picks Willbooster (Mod Chooses After Picks / Willbooster) | |||
*805. Town Yellow Vanilla (Town / Yellow Vanilla) | |||
*806. Town True Flip (Town / True Flip) | |||
*807. Mod Chooses After Picks Neapolitan (Mod Chooses After Picks / Neapolitan) | |||
*808. Survivor Mastodonte (Survivor / Mastodonte) | |||
*809. Town Earth Elemental (Town / Earth Elemental) | |||
*810. Cult Digit Cop (Cult / Digit Cop) | |||
*811. Town Water Elemental (Town / Water Elemental) | |||
*812. Grand Idea™ Role (Grand Idea / Grand Idea) | |||
*813. Mod Picks Alignment / Passive Odd Number Page Neighborizer (Mod Chooses Before or After Picks / Passive Odd Number Page Neighborizer) | |||
*814. Mod Picks Alignment / Passive Even Number Page Neighborizer (Mod Chooses Before or After Picks /Passive Even Number Page Neighborizer) | |||
*815. Vanilla Mafia (Mafia / Vanilla) | |||
*816. Flipless Mod Chooses After Picks (Mod Chooses After Picks / Flipless) | |||
*817. Mod Chooses After Picks Universal Backup (Mod Chooses After Picks / Universal Backup) | |||
*818. Mod Chooses After Picks Bad Flip (Mod Chooses After Picks / Bad Flip) | |||
*819. Mafia Factional Firebreather (Mafia / Factional Firebreather) | |||
*820. Alien Redirector (Alien / Redirector) | |||
*821. Alien One-shot Personal Mass Redirector (Alien / One-shot Personal Mass Redirector) | |||
*822. Werewolf Naive Gun Owner (Werewolf / Naive Gun Owner) | |||
*823. Alien Number Flip (Alien / Number Flip) | |||
*824. Mafia Compulsive Janitor-Coroner (Mafia / Compulsive Janitor-Coroner) | |||
*825. Alien Coroner (Alien / Coroner) | |||
*826. Mod Chooses Before Picks Coroner (Mod Chooses Before Picks / Coroner) | |||
*827. Pirate False Flip Detector (Pirate / False Flip Detector) | |||
*828. Werewolf Number Flip (Werewolf / Number Flip) | |||
*829. Werewolf Number Flip (Werewolf / Number Flip) | |||
*830. Town Number Flip (Town / Number Flip) | |||
*831. Town Number Flip (Town / Number Flip) | |||
*832. Mod Chooses After Picks Number Flip (Mod Chooses After Picks / Number Flip) | |||
*833. Demonic Townie (Town / Demonic) | |||
*834. Mod Chooses After Picks Gravedigger (Mod Chooses After Picks / Gravedigger) | |||
*835. Demonic Alien n1, n2 PGO (Alien / Demonic n1, n2 PGO) | |||
*836. Mafia Tracker (Mafia / Tracker) | |||
*837. Mod Chooses Before Picks Grandester Idea (Mod Chooses Before Picks / Grandester Idea) - Everyone gets an extra card if this is rolled. | |||
*838. Mod Chooses After Picks Voting Nights (Mod Chooses After Picks / Voting Nights) | |||
*839. Discussion Killer (Discussion Killer / Discussion Killer) | |||
*840. Tentacled Theorist Mafioso (Mafia / Tentacled Theorist) | |||
*841. Sunshine Club Watcher (Sunshine Club / Watcher) | |||
*842. Inflation (N/A / N/A) - Everyone but the holder is limited to 3 cards, the holder has 4. Mod discretion on removing extra cards, but cards with N/As in them must be removed first. | |||
*843. Cult Privateer (Cult / Privateer) | |||
*844. Error.Alignment=null (Null / Vanilla) - Can be chosen for alignment to be a player with no wincon or treated as Mod Chooses After Picks. | |||
*845. Mafia Ninja (Mafia / Ninja) | |||
*846. Cult Paint Thinner (Cult / Paint Thinner) | |||
*847. Extremely unfortunate Alien (Alien / Extremely unfortunate) | |||
*848. Werewolf Novice Frozen Vote (Werewolf / Novice Frozen Vote) | |||
*849. Critical Failure (Critical Failure / Critical Failure) - Draw an extra card. '''If you pick this your slot will be removed from the game!''' Cards imposing card maximums see this as (N/A / N/A). | |||
*850. Alien Extremely Strange Binary Investigative (Alien / Extremely Strange Binary Investigative) | |||
*851. Werewolf Counter-converter(Town) (Werewolf / Counter-converter(Town)) | |||
*852. Wolven Binary Investigative Wolf (Werewolf / Wolven Binary Investigative) | |||
*853. Alien 1-shot Force of Nullification (Alien / 1-shot Force of Nullification) | |||
*854. Town Air Elemental (Town / Air Elemental) | |||
*855. Hallucinatory Cultist (Cult / Hallucinatory) | |||
*856. Town Fire Elemental (Town / Fire Elemental) | |||
*857. Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker Townie (Town / Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker) - if Mafia, void the N6 ability. | |||
*858. Wolven Microbe (Werewolf / Microbe) | |||
*859. Town Kill Checker (Town / Kill Checker) | |||
*860. Alien Announcing Bus Driver (Alien / Announcing Bus Driver) | |||
*861. Alien Triple Neighborhood Maker (Alien / Triple Neighborhood Maker) | |||
*862. Dark Creature Doom Sower (Dark Creature / Doom Sower) | |||
*863. TREE(3)-shot Reflexive Fruit Vendor Pioneer (Pioneer / TREE(3)-shot Reflexive Fruit Vendor) | |||
*864. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*865. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*866. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*867. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*868. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*869. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*870. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*871. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*872. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*873. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*874. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*875. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) | |||
*876. Crazy (Crazy / Crazy) | |||
*877. Town Abomination (Town / Abomination) | |||
*878. You Are Town. (Town / You Are Town.) | |||
*879. Jake Chooses After Pick (Jake Chooses After Pick / Jake Chooses After Pick) | |||
*880. Nothing to See Here (Nothing to See Here / Nothing to See Here) - A reroll, but always before picks. | |||
*881. Town Focus of Light (Town / Focus of Light) | |||
*882. No Information (N/A / N/A) - Can't be picked or privately discarded. By default, treat this as a reroll if picked anyway. | |||
*883. Mod Picks An Alignment That Wins With Town Day Commuter (Mod Picks An Alignment That Wins With Town / Day Commuter) | |||
*884. Mafia Smokin' Hot Person (Mafia / Smokin' Hot Person) | |||
*885. Pirate X Marks The Spot (Pirate / X Marks The Spot) | |||
*886. Town Wretched True Alignment Cop (Town / Wretched True Alignment Cop) | |||
*887. Pirate Duellist (Pirate / Duellist) | |||
*888. Town Role Cop (Town / Role Cop) | |||
*889. Doomsday Cultist (Cult / Doomsday Observer) | |||
*890. Town 1-shot Third Party Vigilante (Town / 1-shot Third Party Vigilante) | |||
*891. Vanilla Astral Creature (Astral Creature / Vanilla) | |||
*892. Astral Creature 1-shot Roleblocker (Astral Creature / 1-shot Roleblocker) | |||
*893. Astral Creature 1-shot Vanilla Cop (Astral Creature / 1-shot Vanilla Cop) | |||
*894. Astral Creature 1-shot Follower (Astral Creature / 1-shot Follower) | |||
*895. Astral Creature Night 1 Watcher (Astral Creature / Night 1 Watcher) | |||
*896. Astral Creature 1-shot Bulletproof (Astral Creature / 1-shot Bulletproof) | |||
*897. Town Weak Marker (Town / Weak Marker) | |||
*898. Astral Creature Activated Non-Consecutive Night Bulletproof (Astral Creature / Activated Non-Consecutive Night Bulletproof) | |||
*899. Astral Creature 1-shot Roleblocker (Astral Creature / 1-shot Roleblocker) | |||
*900. Astral Creature 1-shot Rolestopper (Astral Creature / 1-shot Rolestopper) | |||
*901. Astral Creature 1-shot Neigborizer (Astral Creature / 1-shot Neigborizer) | |||
*902. Astral Creature 2-shot Checker (Astral Creature / 2-shot Checker) | |||
*903. Astral Creature 1-shot Tracker (Astral Creature / 1-shot Tracker) | |||
*904. Astral Creature 1-shot Vote Freezer (Astral Creature / 1-shot Vote Freezer) | |||
*905. Astral Creature 1-shot True Vigilante (Astral Creature / 1-shot True Vigilante) | |||
*906. Dark Creature Trickster Imp (Dark Creature / Trickster Imp) | |||
*907. Astral Creature 1-shot Janitor (Astral Creature / 1-shot Janitor) | |||
*908. Astral Creature 1-shot Roleblocker (Astral Creature / 1-shot Roleblocker) | |||
*909. Astral Creature 1-shot Fruit Vendor (Astral Creature / 1-shot Fruit Vendor) | |||
*910. Astral Creature 1-shot Fruit Vendor (Astral Creature / 1-shot Fruit Vendor) | |||
*911. Astral Creature 1-shot Bodyguard (Astral Creature / 1-shot Bodyguard) | |||
*912. Dark Creature 1-shot Witch (Dark Creature / 1-shot Witch) | |||
*913. Astral Creature Astral Mark (Astral Creature / Astral Mark) | |||
*914. Dark Creature White Ray (Dark Creature / White Ray) | |||
*915. Day Serial Killer Page Cop (Day Serial Killer / Page Cop) | |||
*916. Day Serial Killer Page Role Cop (Day Serial Killer / Page Role Cop) | |||
*917. Sunshine Rolestopper (Sunshine Club / Rolestopper) | |||
*918. Vanilla Townie (Town / Vanilla) | |||
*919. Dark Horse Revenant (Dark Horse / Revenant) | |||
*920. Pirate Scumfinder (Pirate / Scumfinder) | |||
*921. Dark Horse Deadeye (Dark Horse / Deadeye) | |||
*922. Mod Chooses Group List After Picks 1-shot Fruit Vendor (Mod Chooses Group List After Picks / 1-shot Fruit Vendor) | |||
*923. Mod Chooses Group List After Picks 1-shot Fruit Vendor (Mod Chooses Group List After Picks / 1-shot Fruit Vendor) | |||
*924. Mod Chooses Group List After Picks 1-shot Vigilante (Mod Chooses Group List After Picks / 1-shot Vigilante) | |||
*925. Mod Chooses Group List After Picks 1-shot Visitor (Mod Chooses Group List After Picks / 1-shot Visitor) | |||
*926. Jake Chooses After Pick (Jake Chooses After Pick / Jake Chooses After Pick) | |||
*927. Mod Chooses Non-Standard Groupscum After Picks Sympathizer (Mod Chooses Non-Standard Groupscum After Picks / Sympathizer) | |||
*928. Dark Horse Ritualist (Dark Horse / Ritualist) | |||
*929. Mod Chooses Group List After Picks 1-shot Gift Inventor(Bomb/Gun/Vest) (Mod Chooses Group List After Picks / 1-shot Gift Inventor(Bomb/Gun/Vest)) | |||
*930. Jake Chooses After Pick + 3-shot Unorthocop (Jake Chooses After Pick / Jake Chooses After Pick + 3-shot Unorthocop) | |||
*931. Dark Horse Fanatic (Dark Horse / Fanatic) | |||
*932. Fate In The Stars (Reroll After Pick / Reroll After Pick) | |||
*933. Game-ending Jester (Game-ending Jester / Vanilla) | |||
*934. Dark Horse Appointer (Dark Horse / Appointer) | |||
*935. The End Is Near (The End Is Near / The End Is Near) | |||
*936. The Beginning (The Beginning / The Beginning) | |||
*937. Sunshine Time Bender (Sunshine Club / Time Bender) | |||
*938. Mafia Role PM Messer Upper (Mafia / Role PM Messer Upper) | |||
*939. Moar Wolves! (Werewolf / Wolven Cult Leader) | |||
*940. Werewolf Role PM Messer Upper (Werewolf / Role PM Messer Upper) | |||
*941. Reroll before picks, but make the card Town-aligned (Town / Reroll before picks, but make the card Town-aligned) | |||
*942. Alien Grand Inventor (Alien / Grand Inventor) | |||
*943. W I L D C A R D (W I L D C A R D / W I L D C A R D) | |||
*944. Mod Chooses Group List After Picks 1-shot Visitor (Mod Chooses Group List After Picks / 1-shot Visitor) | |||
*945. Mod Chooses Group List After Picks Ninja (Mod Chooses Group List After Picks / Ninja) | |||
*946. Mod Chooses Group List After Picks 2-shot Passive Strongman (Mod Chooses Group List After Picks / 2-shot Passive Strongman) | |||
*947. Dark Horse Equalizer (Dark Horse / Equalizer) | |||
*948. A Normal Role (Grand Idea chooses after Pick / Grand Idea chooses after Pick) | |||
*949. Mod Chooses From List Before Picks Ninja (Mod Chooses From List Before Picks / Ninja) | |||
*950. Town Night 1e100 Vigilante (Town / Night 1e100 Vigilante) | |||
*951. Mod Chooses From List Before Picks Ascetic Disloyal Ninja Babysitter (Mod Chooses From List Before Picks / Ascetic Disloyal Ninja Babysitter) | |||
*952. Dark Horse Scavenger (Dark Horse / Scavenger) | |||
*953. Dark Horse Avenger (Dark Horse / Avenger) | |||
*954. Werewolf Publishing Reflexive Motion Detector (Werewolf / Publishing Reflexive Motion Detector) | |||
*955. U-Pick (U-Pick after Pick / U-Pick after Pick) | |||
*956. Town Pridestalker (Town / Pridestalker) | |||
*957. Town Discard Janitor (Town / Discard Janitor) | |||
*958. Town Deerstalker (Town / Deerstalker) | |||
*959. Town Shrike (Town / Shrike) | |||
*960. Mod Chooses From List Before Picks Festival Master(Doom) (Mod Chooses From List Before Picks / Festival Master(Doom)) | |||
*961. Town Focus of Light (Town / Focus of Light) | |||
*962. Town Savage (Town / Savage) | |||
*963. Mod Chooses From List Before Picks Focus Of Light (Mod Chooses From List Before Picks / Focus Of Light) | |||
*964. Town Focus of Darkness (Town / Focus of Darkness) | |||
*965. Mixed Blessing (Reroll / Reroll) - Apply this game rule if this card is rolled: The game thread starts with -11 Doom Counters. As long as one Dark Creature is alive, increase the number of Doom Counters by 1 at the start of each night and each day | |||
*966. Town Covert Operative (Town / Covert Operative) | |||
*967. Dark Creature Doom Barrier (Dark Creature / Doom Barrier) | |||
*968. Mod chooses before picks Non standard third party (Mod chooses before picks Non standard third party / Vanilla) | |||
*969. Mod chooses before picks Non standard third party (Mod chooses before picks Non standard third party / Vanilla) | |||
*970. Free Townie (Town / Free Townie) | |||
*971. Not Known 15 Chooses After Picks/Not Known 15 Chooses After Picks (Not Known 15 Chooses After Picks / Not Known 15 Chooses After Picks) | |||
*972. Copycat (Copycat / Copycat) | |||
*973. Mod Chooses Before Picks Exorcist (Mod Chooses Before Picks / Exorcist) | |||
*974. Town Random Flip Colorizer (Town / Random Flip Colorizer) | |||
*975. Malicious Copycat (Malicious Copycat / Malicious Copycat) | |||
*976. Mod Chooses Before Picks 1-shot Role Re-roll (Mod Chooses Before Picks / 1-shot Role Re-roll) | |||
*977. Sociable Copycat (Sociable Copycat / Sociable Copycat) | |||
*978. Mod Chooses Before Picks Empty Space (Mod Chooses Before Picks / N/A) - Cannot be picked normally. If picked, becomes Duel Winner. | |||
*979. Starkin Ophiuchus (Starkin / Mysterious Eidolon) | |||
*980. The End Is Really Near (The End Is Really Near / The End Is Really Near) | |||
*981. Town Anypick (Town / Anypick) | |||
*982. Grand Finale Day Five Survivor (Day Five Survivor / Grand Finale) | |||
*983. Town Ascetic Macho Gladiator (Town / Ascetic Macho Gladiator) | |||
*984. Town Post 999 will be the last one (Town / Post 999 will be the last one) - Named role. | |||
*985. seloR lartsA fo kceD (N/A / N/A) - Mod draws an extra card to be your alignment and role pick, you choose a card to publically discard. | |||
*986. All Roads Lead To... (All Roads Lead To... / All Roads Lead To...) | |||
*987. Exhibitionist Serial Killer (Exhibitionist Serial Killer / Exhibitionist Serial Killer) - Alignment is whole card, role is just the first line.) | |||
*988. This Is Unfun (Reroll / Reroll) | |||
*989. Bottom Ten (Bottom Ten / Bottom Ten) | |||
*990. Town Doctor (Town / Doctor) - Mod Notes: Actual role: False Doctor Hidden Vigilante. When this player targets another player, they will instead kill them. | |||
*991. Town Doctor (Town / Doctor) | |||
*992. Town Uplifter (Town / Uplifter) | |||
*993. Not Known 15 Chooses After Picks/Not Known 15 Chooses After Picks (Not Known 15 Chooses After Picks / Not Known 15 Chooses After Picks) | |||
*994. Town Abomination (Town / Abomination) | |||
*995. Mod Chooses Group List After Picks 1-shot Gift Inventor(Bomb/Gun/Vest) (Mod Chooses Group List After Picks / 1-shot Gift Inventor(Bomb/Gun/Vest)) | |||
*996. Mod Chooses Before Picks Empty Space (Mod Chooses Before Picks / N/A) - Cannot be picked normally. If picked, becomes Duel Winner. | |||
*997. Servant of the End (Servant of the End / Servant of the End) | |||
*998. Encryptor Mafioso (Mafia / Encryptor) | |||
*999. The Last Townie (Town / The Last) |
Latest revision as of 06:51, 6 December 2021
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The Deck of Astral Roles is a semi-open setup created by random people. It has 300 roles for the Classic Deck of Astral Roles and is planned to have 1000 for the Deck of Astral Roles: Expanded Universe.
The Deck of Astral Roles game is a custom Greatest Idea Mafia deck with a size of 300 for the Classic Deck of Astral Roles. For this game, the moderator randomizes a number from 0 to 299 (0 to the last role for the Deck of Astral Roles: Expanded Universe) three times for each player and gives role cards corresponding to the rolled post number. The player will then be asked to choose one card for their alignment, one card for their role, and to publically discard the remaining card. Alignment / Role splits are notated as (Alignment / Role) here.
The Deck of Astral Roles is a collaboration between multiple scummers in the same vein as Grand Idea Mafia.
Aliens are a scumteam with a 1-shot factional kill and a 1-shot "alien tech" factional invention from a random active role in the Deck of Astral Roles that wins ties in endgame. Cult is a scumteam with one Cult Leader. The cult picks the Cult Leader from all the Cultists during pregame. Picking the Cult Leader adds on to the existing role and always works under any circumstance. The Cult Leader is a special role (which can be used with a personal ability as if it were a factional ability) that changes alignment to Cult, though it will fail on groupscum with living partners and will fail if either the Cult Leader or the target die that Night. The Cult Leader may not recruit more than 25% of the playerlist at one time. The Cult Leader will flip as a Cult Leader.
Link to the thread: https://forum.mafiascum.net/viewtopic.php?f=5&t=86320. Role descriptions are in that thread.
Balance is absolutely not guaranteed. A full breakdown of card alignments in the Classic DoAR can be viewed here: [1].
Shadowhydra, a role that allows an outside player to be in a PT (and the variant known as Brighthydra, which also can unavoidably add a player to their PT), is a role that exists in this deck.
Role List
Classic Deck of Astral Roles
- 0. The First Townie (Town / The First)
- 1. The First Reply (Mafia / The First Reply)
- 2. Savior Win Condition Inverter (Savior / Win Condition Inverter)
- 3. Werewolf Gravedigging Tracker (Werewolf / Gravedigging Tracker)
- 4. Town Dark Demon (Town / Dark Demon)
- 5. 2-Shot Bulletproof Cult 1-Shot Alignment-Changing Reviver (Cult / 2-Shot Bulletproof 1-Shot Alignment-Changing Reviver)
- 6. Town Mason or Neighbor (Town / Mason or Neighbor) - Mason if not Mafia, Neighbor if Mafia.
- 7. Twilight Elimination Inducing Serial Killer (Serial Killer / Twilight Elimination Inducing)
- 8. Mod Chooses After Picks Bloodhound (Mod Chooses After Picks / Bloodhound)
- 9. Double Re-roll (Reroll / Reroll)
- 10. The First Alien (Alien / The First Alien (1-shot Bulletproof))
- 11. Elite Cult Leader (Cult / Elite Cult Leader)
- 12. Town JOAT (Town / JOAT) - 1-shot Doctor, 2-shot Bus Driver, 3-Shot Fruit Vendor
- 13. Fanciful Unicorn (Town / Fanciful Unicorn)
- 14. Mod Chooses Before Picks Mafia (Mafia / Mod Chooses Before Picks (1-shot ability))
- 15. Twilight Extender (Town / "Twilight Extender" (actually just Named Townie))
- 16. Mod Chooses Before Picks Doctor (Mod Chooses Before Picks / Doctor)
- 17. Draw Two (Town / Vanilla) - If rolled, give an extra two cards to the roller.
- 18. Guardian Angel (Guardian Angel / Guardian Angel)
- 19. Jester (Jester / Vanilla)
- 20. Guilty Child (Town / Guilty Child)
- 21. Mafia Daytime Killer (Mafia / Daytime Killer)
- 22. Even Night Mass Murderer (Even Night Mass Murderer / Vanilla)
- 23. The Second Alien (Alien / The Second Alien (1-shot Bulletproof 1-shot Role Cop))
- 24. Neapoligilante (Town / Neapoligilante)
- 25. Ascetic Town Checker (Town / Ascetic Checker)
- 26. Town Multitasking Copycat (Town / Multitasking Copycat)
- 27. Werewolf 1-shot 1-Night Mass Vanillaizer (Werewolf / 1-shot 1-Night Mass Vanillaizer)
- 28. Werewolf (Werewolf / Vanilla)
- 29. Werewolf Scumfinder (Werewolf / Scumfinder)
- 30. Vanilla Apparition (Apparition / Vanilla)
- 31. Town 1-Shot Weak Neighborizer (Town / 1-Shot Weak Neighborizer)
- 32. Jack-Of-All-Sympathisers (Jack-Of-All-Sympathisers / Vanilla)
- 33. Town Even Odd Bloodhound (Town / Even Odd Bloodhound) - Mod Note: Even Reliable, Odd Inverse.
- 34. Town Even Odd Bloodhound (Town / Even Odd Bloodhound) - Mod Note: Even Inverse, Odd Reliable.
- 35. Town Action Stopper (Town / Action Stopper (Rolestopper + Roleblocker))
- 36. Mafia 1-Shot Dayvig Treestump (Mafia / 1-Shot Dayvig Treestump)
- 37. Town Quadruplet Voter (Town / Quadruplet Voter)
- 38. Undead Universal Strong-willed Puppet (Undead / Universal Strong-willed Puppet)
- 39. Loud Apparition (Apparition / "Loud" modifier (if not on Apparition, is Loud Fruit Vendor))
- 40. Town 1-Shot Loud Vigilante (Town / 1-Shot Loud Vigilante)
- 41. Town 2-Shot Day Vigilante (Town / 2-Shot Day Vigilante)
- 42. Town Prolific Poster (Town / Prolific Poster)
- 43. The Fourth Alien (Alien / The Fourth Alien (Odd Day Loved Even Day Hated))
- 44. Town Universal Backup (Town / Universal Backup)
- 45. Survivor Chief Coroner (Survivor / Chief Coroner)
- 46. Alien Even Odd Doctor (Alien / Even Odd Doctor) - Mod Note: Even CPR, Odd Weak.
- 47. UPick (UPick / UPick)
- 48. Mafia Communication Creator (Mafia / Communication Creator)
- 49. Dousing Arsonist (Dousing Arsonist / Vanilla)
- 50. Town 2-Shot Fireman (Town / 2-Shot Fireman)
- 51. Vanilla Pirate (Pirate / Vanilla)
- 52. Mafia Nightstarter (Mafia / Nightstarter)
- 53. Town Townshrinker (Town / Townshrinker)
- 54. Town 1-Shot Dayvig (Town / 1-Shot Dayvig)
- 55. Mafia Doctor (Mafia / Doctor)
- 56. Town Dreaming God (Town / Dreaming God)
- 57. Town Gradual Lover (Town / Gradual Lover)
- 58. Town Role Cop (Town / Role Cop)
- 59. Town Multitasking 3-Multishot Messenger (Town / Multitasking 3-Multishot Messenger)
- 60. Werewolf Timestopper (Werewolf / Timestopper)
- 61. 2-Shot Werewolf Hammerer (Werewolf / 2-Shot Hammerer)
- 62. Vengeful Townie (Town / Vengeful)
- 63. Mafia Janitor (Mafia / Janitor)
- 64. Apparition Tracker (Apparition / Tracker)
- 65. Town Discard Puller (Town / Discard Puller)
- 66. Jack-Of-All-Sympathisers Tailor (Jack-Of-All-Sympathisers / Tailor)
- 67. Mafia Sympathizer (Town / Mafia Sympathizer)
- 68. Werewolf Sympathizer (Mafia / Werewolf Sympathizer)
- 69. Alien Sympathizer (Werewolf / Alien Sympathizer)
- 70. Cult Sympathizer (Alien / Cult Sympathizer)
- 71. Third Party Sympathizer (Cult/ Third-Party Sympathizer)
- 72. Re-roll, change Town alignment to Mafia alignment, change Mafia to Werewolf, change Werewolf to Town, change anything else into Survivor (Reroll and change / Reroll)
- 73. 2-Shot Yeetproof Townie (Town / 2-Shot Yeetproof)
- 74. Dark Horse One-shot Bulletproof Bodyguard (Dark Horse / One-shot Bulletproof Bodyguard)
- 75. Town True Flip (Town / True Flip)
- 76. Mafia Ninja (Mafia / Ninja)
- 77. 1-Shot Deathproof Werewolf (Werewolf / 1-Shot Deathproof)
- 78. NK-Immune Miller Vigi (Town / NK-Immune Miller Vigi)
- 79. Mafia Setup Normalizer (Mafia / Setup Normalizer)
- 80. Town Reserve Player (Town / Reserve Player)
- 81. Faithless Cult Leader (Cult / Faithless (Cult Leader)) - If a Cult / Faithless is picked, Cult may not choose a Cult Leader.
- 82. Town Doctor (Town / Doctor)
- 83. Alternate Mafioso Goon (Mafia / Named Vanilla)
- 84. Pirate 1-Shot Swashbuckler (Pirate / 1-Shot Gladiator) - If Pirate-aligned, a 1-Shot Gladiator is named 1-Shot Swashbuckler instead
- 85. Pirate Role Cop (Pirate / Role Cop)
- 86. Town 2-Shot Watcher (Town / 2-Shot Watcher)
- 87. Mafia 1-Shot Smoke Bomb (Mafia / 1-Shot Smoke Bomb)
- 88. Town Strong-Willed Wagon Driver (Town / Strong-Willed Wagon Driver)
- 89. Town Bus Driver (Town / Bus Driver)
- 90. The Bloodhound (Werewolf / The Bloodhound)
- 91. Werewolf (Werewolf / Vanilla)
- 92. Mod Chooses After Picks 1-shot Force of Nature (Mod Chooses After Picks / 1-shot Force of Nature)
- 93. Alien Alien (Alien / Alien)
- 94. Mod Chooses Alignment After Pick Mod Chooses Role Before Pick (Mod Chooses After Picks / Mod Chooses Before Picks)
- 95. Town 15-Ball (Town / 15-Ball)
- 96. Possessed Townie (Apparition / Godfather)
- 97. Mod Chooses After Picks Superstar Universal Miller Jailkeeper (Mod Chooses After Picks / Superstar Universal Miller Jailkeeper)
- 98. Werewolf Any Alignment Normal Role uPick (Werewolf / Any Alignment Normal Role uPick)
- 99. Town 1-Shot Day Neighborizer (Town / 1-Shot Day Neighborizer)
- 100. Pagetopper Vigilante (Pagetopper / Vigilante)
- 101. Mafia Gambler (Mafia / Gambler)
- 102. Upsilon Pi Epsilon Werewolf (Werewolf / Upsilon Pi Epsilon)
- 103. Werewolf 1-Shot Passive Day Roleblocker (Werewolf / 1-Shot Passive Day Roleblocker)
- 104. Town Yeet Advocate (Town / Yeet Advocate)
- 105. Combined Multitasking Night-one One-shot Neighbourizer Night-one One-shot Neighbourizer (Town / Combined Multitasking Night-one One-shot Neighbourizer Night-one One-shot Neighbourizer)
- 106. Level-1 Craftsman (Town / Level-1 Craftsman) - If this role belongs to groupscum, you may not give anything to your groupmates until you become a Level-5 Judgelight.
- 107. Eevee (Town / Eevee)
- 108. Granter of Visions (Granter of Visions / Nightkill-Immune)
- 109. Jelt Member (Jelt / Vanilla)
- 110. Town 2-Shot Hot Potato Vendor (Town / 2-Shot Hot Potato Vendor)
- 111. Time Delaying Serial Killer (Serial Killer / Time Delaying)
- 112. Firebreathing Serial Killer (Serial Killer / Firebreather)
- 113. Town Discard-Fog (Town / Discard-Fog)
- 114. Mod chooses before randomization communications scrambler (Mod Chooses Before Picks / Communications Scrambler)
- 115. Informed Townie (Town / Informed) - You are privately informed of three other roles in this game randomly (but not alignments!)
- 116. Pirate Jailkeeper (Pirate / Jailkeeper)
- 117. Town 1-Shot Triplevoter (Town / 1-Shot Triplevoter)
- 118. Mafia 2-Shot Number Cop (Mafia / 2-Shot Number Cop)
- 119. Werewolf Enchantress (Werewolf / Enchantress)
- 120. Mafia Bugger and Tracker (Mafia / Bugger and Tracker)
- 121. Vanilla Townie (Town / Vanilla)
- 122. Alien MS Paint-ifier (Alien / MS Paint-ifier)
- 123. Town Dark Ninja (Town / Dark Ninja)
- 124. Mafia Combined Multitasking Roleblocker Tracker Condemner (Mafia / Combined Multitasking Roleblocker Tracker Condemner)
- 125. Town Equalizer (Town / Equalizer)
- 126. Ascetic Alien (Alien / Ascetic)
- 127. Town JOAT (Town / Jack of all Trades) - 1-shot Tracker, 1-shot Watcher, 1-shot Doctor; explicitly may self target
- 128. Vagrant (Serial Killer / Vagrant)
- 129. Mod Chooses After Picks Trainer (Mod Chooses After Picks / Trainer)
- 130. Town 1-shot Strong-Willed Kingmaker (Town / 1-shot Strong-Willed Kingmaker)
- 131. Town Selective Neighbourizer (Town / Selective Neighbourizer)
- 132. Alien Even Odd Doctor (Alien / Even Odd Doctor) - Mod Note: Even Weak, Odd Unreliable.
- 133. Werewolf Superstar Tree Stump (Werewolf / Superstar Tree Stump)
- 134. Werewolf Motivating Roleblocker (Werewolf / Motivating Roleblocker)
- 135. Alien Factional Inventor (Alien / Factional Inventor)
- 136. Mod Chooses Before Picks Dreaming God² (Mod Chooses Before Picks / Dreaming God²)
- 137. The Last Third-Party (Serial Killer / The Last Third Party)
- 138. Ninja Apparition (Apparition / "Ninja" modifier (if not on Apparition, is Ninja Vigilante))
- 139. Oh, How Grand! (Reroll / Reroll) - If playing Greatest Idea, you can pick the same card for your role and alignment if you roll this, but you will have two discards.
- 140. Cult Desperado (Cult / Desperado)
- 141. The First Townie's Sponsor (Town / The First Townie's Sponsor)
- 142. C4 Jutsu (Mafia / C4 Jutsu)
- 143. Town Chicken (Town / Chicken)
- 144. Mafia 1-Shot Anytime Role Stealer (Mafia / 1-Shot Anytime Role Stealer)
- 145. Expanded Universe Role Card (Expanded Universe Role Card / Expanded Universe Role Card) - Is a random role card from the Deck of Astral Roles: Expanded Universe (the entire Deck of Astral Roles thread - even roles past #299!) after picks.
- 146. Jake (Jake (Mafia/Werewolf) / Vanilla) - Note that double groupscum are traitors.
- 147. Jake (Jake (Mafia/Werewolf) / Vanilla) - Note that double groupscum are traitors.
- 148. Town Death Faker (Town / Death Faker)
- 149. Plaguebearer (Plaguebearer / Plaguebearer) - Alignment is whole role card, role is the role card minus wincon.
- 150. Crazy US President (Crazy US President / Crazy US President) - Nuke ability belongs to both alignment and role.
- 151. Werewolf 1-Shot Strong-Willed Scum Swapper (Werewolf / 1-Shot Strong-Willed Scum Swapper)
- 152. Town 1-shot Strong-Willed Universal Cop (Town / 1-shot Strong-Willed Universal Cop)
- 153. Town Grand Idea Inventor (Town / Grand Idea Inventor)
- 154. Mod Chooses After Picks Grand Idea Role (Mod Chooses After Picks / Grand Idea Role)
- 155. The Oracle (Werewolf / The Oracle)
- 156. Town One-shot Gladiator (Town / 1-Shot Gladiator)
- 157. Town Discard-Swiper (Town / Discard-Swiper)
- 158. Informed Werewolf (Werewolf / Informed) - Tell the player how many Third Party players there are in the roster at the start of Day 1. Don't tell them what the Third Parties do--just how many of them.
- 159. Cult 2-Shot Alibi (Cult / 2-Shot Alibi)
- 160. Peacemaker (Peacemaker / Vanilla)
- 161. Mod Chooses After Picks Normal Role Inventor (Mod Chooses After Picks / Normal Role Inventor)
- 162. Mod Chooses After Picks Superstar-izer (Mod Chooses After Picks / Superstar-izer)
- 163. Alignmentless Card Enthusiast (N/A / Card Enthusiast) - This card has no alignment (unless it needs one somehow - if so it takes the alignment of the drawer or whoever caused it to be drawn). Everyone gets an extra card if this is drawn, or if not picking cards for different purposes adds the extra card to their role. This card must be chosen as a role card if drawn.
- 164. Alien 1-Shot Hard Mode Player (Alien / 1-Shot Hard Mode Player)
- 165. Mafia Card Swapper (Mafia / Card Swapper)
- 166. Mafia Role PM Messer Upper (Mafia / Role PM Messer Upper)
- 167. Mod Discretion Mod Discretion Vanilla (Mod Discretion Mod Discretion / Vanilla) - Is a member of two scumteams of the moderator's choice after picks, like the Jake alignment. Note that double groupscum are traitors.
- 168. Town Lumberjack (Town / Lumberjack)
- 169. Town 1-Shot Stumper Vigilante (Town / 1-Shot Stumper Vigilante)
- 170. Town Vigilante with a Spear (Town / Vigilante with a Spear)
- 171. Town Stump-Doctor (Town / Stump-Doctor)
- 172. Town Bookie (Town / Bookie)
- 173. Mod Chooses Before Picks Reroll for Role (Mod Chooses Before Picks / Reroll)
- 174. French Vanilla Townie (Town / French Vanilla)
- 175. Vanilla Jeltist 2 (Jelt 2 / Vanilla)
- 176. Jelt 2 Universal Framer (Jelt 2 / Universal Framer)
- 177. Town Informed Jester Hunter (Town / Informed Jester Hunter)
- 178. Town Mysterious Conduit (Town / Mysterious Conduit) - Mysterious energy is mysterious. It does something however, and only the mod knows...
- 179. Town Mysterious Eidolon (Town / Mysterious Eidolon)
- 180. Town 3-Shot Roleblocker (Town / 3-Shot Roleblocker)
- 181. Unchanging Town Normal Role (Town / Unchanging Normal Role)
- 182. Wish.com (Alien / Wish.com)
- 183. Town Off Topic Oracle (Town / Off Topic Oracle)
- 184. Alien Clone Enthusiast (Alien / Clone Enthusiast)
- 185. Town 1-Shot Strong Dayvig(izer)⁸ (Town / 1-Shot Strong Dayvig(izer)⁸)
- 186. N3 Bulletproof Apparition (Apparition / N3 Bulletproof)
- 187. Werewolf Musician (Werewolf / Musician)
- 188. Town Alarmist (Town / Alarmist)
- 189. Town Anti-Cultist (Town / Anti-Cultist)
- 190. Fulfiller Dj (Fulfiller / Dj) - Fulfiller is an alignment where the mod gives a mission related to the role if not already specified. The mod may instead treat Fulfiller this as a Mod Chooses After Picks.
- 191. Town Bastard Cop (Town / Bastard Cop)
- 192. Town Monk or Neighbor (Town / Monk or Neighbor) - Monk if not Werewolf, Neighbor if Werewolf.
- 193. Mafia Doppelganger (Mafia / Doppelganger)
- 194. Werewolf Psychic Medium (Werewolf / Psychic Medium)
- 195. Town Townizer (Town / Townizer)
- 196. Mod Chooses After Picks Bastard (Mod Chooses After Picks Bastard / Mod Chooses After Picks Bastard)
- 197. Flavorless Townie (Town / Flavorless)
- 198. Astral Townie (Town / Astral)
- 199. Town Doctor (Town / Doctor)
- 200. Cult Enabler (Cult / Enabler)
- 201. Town DNA Analyst (Town / DNA Analyst)
- 202. Demon Guillotine (Demon / Guillotine)
- 203. Werewolf 3-shot Role Decrementer (Werewolf / 3-shot Role Decrementer)
- 204. Astral Infector Townie (Town / Astral Infector) - Adds "You win if all players have been infected." wincon to any Third Party
- 205. Alien (1d5)-shot Number Randomizer (Alien / (1d5)-shot Number Randomizer)
- 206. Mundane Townie (Town / Mundane) - If this as chosen as either role or alignment both alignment and role will be set to Town / Mundane.
- 207. Town Mana-based Investigator (Town / Mana-based Investigator)
- 208. A Mysterious Apparition (Apparition / Mysterious)
- 209. Werewolf Moonlight Dancer (Werewolf / Moonlight Dancer)
- 210. A Mysterious Apparition (Apparition / Mysterious)
- 211. Mod Chooses Before Picks Astral Jack-of-all-Trades (Mod Chooses Before Picks / Astral Jack-of-all-Trades)
- 212. Town Tarot Reader (Town / Tarot Reader)
- 213. Town Ascetic Universal Neighbour (Town / Ascetic Universal Neighbour)
- 214. Cult Epicurean Epicureanizer (Cult / Epicurean Epicureanizer)
- 215. Town Rescuer (Town / Rescuer)
- 216. Town Oracle (Town / Oracle)
- 217. Town Neighborizer (Town / Neighborizer)
- 218. Town Rolestopper (Town / Rolestopper)
- 219. Town Ascetic Bulletproof with a Weakness (Town / Ascetic Bulletproof with a Weakness)
- 220. Mafia Arsonist (Mafia / Arsonist)
- 221. Town Probability Theorist (Town / Probability Theorist)
- 222. Mafia Master Of Deceit (Mafia / Master Of Deceit)
- 223. Werewolf 1-shot Lie Detector (Werewolf / 1-shot Lie Detector)
- 224. Werewolf Shot Stealer (Werewolf / Shot Stealer)
- 225. Town Luke Hobbs (Town / Luke Hobbs)
- 226. Town Dominic Toretto (Town / Dominic Toretto)
- 227. Town Roman Pearce (Town / Roman Pearce)
- 228. Mafia Jakob Toretto (Mafia / Jakob Toretto) - Flavor cannot be assigned to co-aligned players.
- 229. Werewolf Jack All Trades (Ninja, Jailkeeper, Fruit Vendor) (Werewolf / Jack of All Trades (Ninja, Jailkeeper, Fruit Vendor))
- 230. Cultist Cult Inverter (Cult / Cult Inverter)
- 231. Mafia Impatient Player (Mafia / Impatient Player) - If added to the setup past the setup phase, is instead Mafia / 1-shot Nightskipper
- 232. Town Combined 3-Shot Watcher and 4-Shot Voyeur (Town / Combined 3-Shot Watcher and 4-Shot Voyeur)
- 233. Town Five Nights Paranoid Gun Owner Compulsive Tracker (Town / Five Nights Paranoid Gun Owner Compulsive Tracker)
- 234. Town Inner Sanctum Keeper or Hypogean (Town / Inner Sanctum Keeper or Hypogean) - Inner Sanctum Keeper if Town, Hypogean if not Town.
- 235. Werewolf Ambusher (Werewolf / Ambusher)
- 236. Town Researched Cop (Town / Researched Cop)
- 237. Mafia Secret Weapon (Mafia / Secret Weapon)
- 238. Fulfiller Voodoo Lady (Fulfiller / Voodoo Lady)
- 239. Fulfiller Mistletoe (Fulfiller / Mistletoe)
- 240. Alien-Cult 2-shot Roleblocker (Alien-Cult / 2-shot Roleblocker) - Note that double groupscum are traitors.
- 241. Town Passive Shot Replenisher (Town / Passive Shot Replenisher)
- 242. Mod Discretion Lawyer (Mod Chooses Before or After Picks / Lawyer)
- 243. Day Apparition (Apparition / "Day" modifier (if not on Apparition, reroll for attached role))
- 244. Player chooses any alignment from the DoAR / Vanilla (Player chooses any alignment from the DoAR / Vanilla)
- 245. Mod Chooses Before Picks (Mod Chooses Before Picks / Mod Chooses Before Picks) - The role for this card must be a pangram (contain all 26 letters.) And no, you aren't allowed to type "asdfghjklqwertyuiopzxcvbnm" and call it a day.
- 246. Town Amateur Cop (Town / Amateur Cop)
- 247. 1-shot Town Pregame Alignment Cop (1-shot Town / Pregame Alignment Cop)
- 248. Town Neighbor (Town / Neighbor)
- 249. Demon Illuminati (Demon / Illuminati)
- 250. Demon Bomb Owner (Demon / Bomb Owner)
- 251. Octoshot Octoling (Octarian Elite / Octoshot)
- 252. Demon GIF Lover (Demon / GIF Lover)
- 253. Demon Killer of Reflexive Killers (Demon / Killer of Reflexive Killers)
- 254. Town Obsessive Griever (Town / Obsessive Griever)
- 255. Werewolf Rolecopping Cop (Werewolf / Rolecopping Cop)
- 256. Mafia Rolecopping Seer (Mafia / Rolecopping Seer)
- 257. Town 1-Shot Heavy Voter (Town / 1-Shot Heavy Voter)
- 258. Fulfiller Clockmaker (Fulfiller / Clockmaker)
- 259. Town High Roller (Town / High Roller)
- 260. Town Doctor (Town / Doctor)
- 261. Mafia Role Cop (Mafia / Role Cop)
- 262. Werewolf Goon (Werewolf / Vanilla)
- 263. Fulfiller Hoodlum (Fulfiller / Hoodlum)
- 264. Dr. Vanilla Alien (Alien / Dr. Vanilla)
- 265. Mitosis Cult Leader (Cult / Mitosis Recruiter) - Does not need to be picked as Cult Leader for the ability to work.
- 266. Can't Beat 'Em, Join 'Em Serial Killer (Serial Killer / Can't Beat 'Em, Join 'Em)
- 267. Fulfiller T-Veronica (Fulfiller / T-Veronica)
- 268. Town Tracker (Town / Tracker)
- 269. Mod Chooses After Picks Plus Minus Voter (Mod Chooses After Picks / Plus Minus Voter)
- 270. Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks) - This rolecard must be an exact copy of another player's role and alignment.
- 271. Fulfiller Siren (Fulfiller / Siren)
- 272. Town Mass Vanillaizer (Town / Mass Vanillaizer)
- 273. Multitasking Apparition (Apparition / "Multitasking" modifier (if not on Apparition, is Multitasking 2-shot Cop 2-shot Seer))
- 274. Mod Chooses Before Picks Triplet Doublevoter (Mod Chooses Before Picks / Triplet Doublevoter)
- 275. Mafia Equalizer (Mafia / Equalizer)
- 276. Werewolf Passive Mass Unlimited Voter (Werewolf / Passive Mass Unlimited Voter)
- 277. Mod Chooses After Picks Shadowhydra (Mod Chooses After Picks / Shadowhydra)
- 278. Mod Chooses Before Picks Normalizer (Mod Chooses Before Picks / Normalizer)
- 279. Demon Vote Stealer (Demon / Vote Stealer)
- 280. 1-Shot Strong-Willed Apparition (Apparition / "1-Shot + Strong-Willed" modifiers (if not on Apparition, is 1-Shot Strong-Willed Cop))
- 281. Dark Creature Infernal Blade (Dark Creature / Infernal Blade)
- 282. Wild Draw 4! (Wild Card / Wild Card) - If rolled, give an extra four cards to the roller.
- 283. Dark Creature Murky Mire (Dark Creature / Murky Mire)
- 284. Town Hexcaster (Town / Hexcaster)
- 285. Town Two-shot Reflexive Commuter (Town / Two-shot Reflexive Commuter)
- 286. Town Lightbearer (Town / Lightbearer)
- 287. Town Crooked Mailman (Town / Crooked Mailman)
- 288. Mod Chooses Alignment Before Picks - Pick For Me (Mod Chooses Before Picks / Pick For Me)
- 289. Town Laboratory Technician (Town / Laboratory Technician)
- 290. Town Reflexive Mailman (Town / Reflexive Mailman)
- 291. Town 1-Shot Re-animator (Town / 1-Shot Re-animator)
- 292. Town Combined Three-shot Self-Watching Weak Hider (Town / Combined Three-shot Self-Watching Weak Hider)
- 293. Very Irresponsible Townie With an Army Surplus (Town / Very Irresponsible {alignment} With an Army Surplus)
- 294. Town 3-Night Dampener (Town / 3-Night Dampener)
- 295. Dark Creature Shadow Skulker (Dark Creature / Shadow Skulker)
- 296. Bulletproof Unjester (Unjester / Bulletproof)
- 297. Town Brainshocker (Town / Brainshocker)
- 298. Informed Unjester (Unjester / Informed) - Tell the player how many groupscum factions there are in the game. Cults count. Don't tell them the identities of the factions--just how many of them there are.
- 299. Dark Horse Alien (Dark Horse / Alien)
Deck of Astral Roles: Expanded Universe
- 300. Expanded Universe Townie (Town / Expanded Universe)
- 301. Tycoon Cult Leader Expanded Universe Edition (Cult/Fulfiller / Tycoon Cult Leader) - is a Fulfiller but in the Cult, so gets a special cult-based fulfiller wincon
- 302. Town Bitcoin Broker (Town / Bitcoin Broker)
- 303. Demon Fulfiller Unfulfillerizer (Demon / Fulfiller Unfulfillerizer)
- 304. Cult 1-shot Self-Strengthener (Cult / 1-shot Self-Strengthener)
- 305. Town Job Poster (Town / Job Poster)
- 306. Town Pro Watcher (Town / Pro Watcher)
- 307. Fulfiller Bitcoin Thief (Fulfiller / Bitcoin Thief)
- 308. Vanilla Townie (Town / Vanilla)
- 309. Vanilla Townie (Town / Vanilla)
- 310. Vanilla Townie (Town / Vanilla)
- 311. Survivor Mew (Survivor / Mew)
- 312. Town Neighborizer (Town / Neighborizer)
- 313. Town Masonizer (Town / Masonizer)
- 314. Mafia Neighborizer (Mafia / Neighborizer)
- 315. Cult Double Neighborizer (Cult / Double Neighborizer)
- 316. Town Backup Backup Vigilante (Town / Backup Backup Vigilante)
- 317. Mafia Post-Mortem Killer (Mafia / Post-Mortem Killer)
- 318. Dark Creature Abyssal Lord (Dark Creature / Abyssal Lord)
- 319. Combined Multitasking Night-one One-shot Neighbourizer Night-one One-shot Neighbourizer Night-two Strongman (Werewolf / Combined Multitasking Night-one One-shot Neighbourizer Night-one One-shot Neighbourizer Night-two Strongman)
- 320. Mod Chooses After Picks 2-shot Alignment Cop (Mod Chooses After Picks / 2-shot Alignment Cop)
- 321. Town Purist Vanilla (Town / Purist Vanilla)
- 322. Survivor Lizzy (Survivor / Lizzy)
- 323. Hey, that's my idea! (Town / Hey, that's my idea!)
- 324. PT Spy Serial Killer (Serial Killer / PT Spy)
- 325. Cereal Killer (Serial Killer / Cereal Killer)
- 326. Town Lunchbox (Town / Lunchbox)
- 327. Mafia Beef (Mafia / Beef)
- 328. Yes! And I loved it! (Town / Yes! And I Loved it!)
- 329. Town Quadruplet Voter (Town / Quadruplet Voter)
- 330. Mafia Sesquivoter (Mafia / Sesquivoter)
- 331. Werewolf 2-shot Fuzzy Parity Cop (Werewolf / 2-shot Fuzzy Parity Cop)
- 332. Immeasurably Reckless Soldier With A Secret Stash Of Toys (Town / Immeasurably Reckless Soldier With A Secret Stash Of Toys)
- 333. Town Card Swapper (Town / Card Swapper)
- 334. Cultist for The Greater Good (Cult / for The Greater Good)
- 335. Vanilla Apparition (Apparition / Vanilla)
- 336. Town Multitasking 3-Multishot Doctor (Town / Multitasking 3-Multishot Doctor)
- 337. Town Multitasking 20-Multishot Checker (Town / Multitasking 20-Multishot Checker)
- 338. Town Role Reroller (Town / Role Reroller)
- 339. Generic Anti-Scum Baddie Mysterious Conduit (Generic Anti-Scum Baddie / Mysterious Conduit)
- 340. Town Dark Priest (Town / Dark Priest)
- 341. Mod Chooses After Picks Weakizer (Mod Chooses After Picks / Weakizer)
- 342. Condemner Compulsive Vote Doubler (Condemner / Compulsive Vote Doubler)
- 343. Mafia Yeet Trickster (Mafia / Yeet Trickster)
- 344. Town Dark Doctor (Town / Dark Doctor)
- 345. Pissed Off Human (Town / Pissed Off Human)
- 346. Town Nuclear Submarine (Town / Nuclear Submarine)
- 347. Werewolf Awakener (Werewolf / Awakener)
- 348. Town Bunker Owner (Town / Bunker Owner)
- 349. Pissed Off Scum (Mafia / Pissed Off Scum)
- 350. Caellus Voter (Town / Caellus Voter)
- 351. Phantasma Voter (Mafia / Phantasma Voter)
- 352. Chimaera Voter (Town / Chimaera Voter)
- 353. Town Grandizer (Town / Grandizer)
- 354. Mod Chooses After Picks Awakener (Mod Chooses After Picks / Awakener)
- 355. Town Parity Cop (Town / Parity Cop)
- 356. Mafia Astral Goon (Mafia / Astral)
- 357. Mafia Quad FOSer (Mafia / Quad FOSer)
- 358. Town Compulsive Quizmaster (Town / Compulsive Quizmaster)
- 359. Ircher's Flavor of the Week Townie (Town / Ircher's Flavor of the Week)
- 360. Town Miller (Town / Miller) - You show up as "Guilty" to the following investigatives and their variants: Cops, Seers, Private Investigators, Conspiracy Theorists, FBI Agents, and Bloodhounds.
- 361. Town Roulette Dealer (Town / Roulette Dealer)
- 362. Town Mafia (Town / Mafia)
- 363. Town Paranoid Whistleblower Shooter (Town / Paranoid Whistleblower Shooter)
- 364. Alien Prober (Alien / Prober)
- 365. Alien Mindseeker (Alien / Mindseeker)
- 366. Mafia Instigator (Mafia / Instigator)
- 367. Obscure Goon (Obscure / Vanilla)
- 368. Mafia Edit Cop (Mafia / Edit Cop)
- 369. Fulfiller Maximus Light Blue (Fulfiller / Maximus Light Blue)
- 370. Fulfiller Maximus Yellow (Fulfiller / Maximus Yellow)
- 371. Fulfiller Maximus Purple (Fulfiller / Maximus Purple)
- 372. Generate a random effect in Grand Idea and apply it. Reroll this role. (Reroll / Generate a random effect in Grand Idea and apply it. Reroll this role.)
- 373. Vanilla Villageie�� (Town / Vanilla Villageie��)
- 374. Town Essayist (Town / Essayist)
- 375. Lost Mafia (Mafia / Lost Mafia)
- 376. The Spectator (Survivor / Spectator)
- 377. Town Wacky Waving Inflatable Arm Man (Town / Wacky Waving Inflatable Arm Man)
- 378. Mod Chooses After Picks / Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 379. Pierre, the Trader (Town / Compulsive Ability Trader)
- 380. Norstein Bekkler (Survivor / Illusionist) - Different role from (394) Illusionist! Be aware!
- 381. Titus (Town / Self-Silencing VCAer)
- 382. Loved Apparition (Apparition / Loved)
- 383. Jack-Of-All-Sympathizers (Jack-Of-All-Sympathizers / Reroll)
- 384. Townie Combo Card (Mafia / Townie Combo Card)
- 385. Townie Combo Card (Town / Mafia Combo Card)
- 386. Jake's Choice (Werewolf / Jake's Choice)
- 387. Werewolf Combo Card (Cult / Werewolf Combo Card)
- 388. Furry (Town / Furry)
- 389. Cultist Combo Card (Werewolf / Cultist Combo Card)
- 390. Alien Combo Card (Serial Killer / Alien Combo Card)
- 391. Third Party Combo Card (Alien / Third Party Combo Card)
- 392. Non-Standard Faction Combo Card (Mod Chooses After Picks (no non-standard factions) / Non-Standard Faction Combo Card)
- 393. Mod Discretion Combo Card (Apparition / Mod Discretion Combo Card)
- 394. Illusionist (Serial Killer / Illusionist) - Different role from (380) Norstein Bekkler! Be aware!
- 395. Town PGO Debilitador (Town / PGO Debilitador)
- 396. Town Out of Touch Amnesiac Cop (Town / Out of Touch Amnesiac Cop)
- 397. Town Inverted Cop Inverter (Town / Inverted Cop Inverter)
- 398. Alien Denial Amnesiac Cop (Alien / Denial Amnesiac Cop)
- 399. Couldn't Possibly Be Me Serial Killer (Serial Killer / Couldn't Possibly Be Me Vigilante)
- 400. Town Head Start Compulsive Obvious Vigilante (Town / Head Start Compulsive Obvious Vigilante)
- 401. About as Bastard as You Can Get (About as Bastard as You Can Get / About as Bastard as You Can Get) - The moderator may choose to reroll this card instead of using it. If they do, they should inform the player that would have received this role that they are a benevolent mod and don't truck with excessive bastardry.
- 402. Vanilla Townie - maybe (Town / Vanilla - maybe) - The moderator may choose to reroll this card instead of using it. If they do, they should inform the player that would have received this role that they are a mod who enjoys chaotic and fun games.
- 403. Metamorphic Player (Choose Randomly / Metamorphic Player) - Rand from the Classic Deck of Astral Roles for an ability each night.
- 404. Kitchen Sink Alignment Renamer (Kitchen Sink / Alignment Renamer)
- 405. Town Kitchen Gun (Town / Kitchen Gun)
- 406. The mith, the Man, the Legend (Mod Chooses After Picks / The mith, the Man, the Legend)
- 407. Town Nobody Stays Good Reroll (Town / Nobody Stays Good Reroll)
- 408. Werewolf Chaos Absorber (Werewolf / Chaos Absorber)
- 409. SK Lockdown Enforcer (Serial Killer / Lockdown Enforcer)
- 410. Dark Creature Supernal Watcher (Dark Creature / Supernal Watcher)
- 411. Werewolf Doctor (Werewolf / Doctor)
- 412. Town Strong-Willed Mod Fiat Cop (Town / Strong-Willed Mod Fiat Cop)
- 413. Mysterious Arsonist (Arsonist / Mysterious Arsonist)
- 414. Apparently mafiauniverse has their own Grand Idea (Apparently mafiauniverse has their own Grand Idea / Apparently mafiauniverse has their own Grand Idea)
- 415. Legacy Rolecard (currently Town / currently Doctor)
- 416. FarWolf (FarWolf / Vanilla) - Note that double groupscum are traitors.
- 417. Cultafia Goon (Cultafia / Vanilla) - Note that double groupscum are traitors.
- 418. Town Brighthydra (Town / Brighthydra)
- 419. Mafia Universe Locker (Mafia / Universe Locker)
- 420. Town Shield (Town / Shield)
- 421. Town Power Shield (Town / Power Shield)
- 422. Mafia Magic Spell #10 (Mafia / Magic Spell #10)
- 423. Mafia Magic Spell #9 (Mafia / Magic Spell #9)
- 424. Mafia Magic Spell #8 (Mafia / Magic Spell #8)
- 425. Mafia Magic Spell #7 (Mafia / Magic Spell #7)
- 426. Force Pick: Town (Force Pick: Town / Reroll)
- 427. Force Pick: Standard Groupscum (Force Pick: Standard Groupscum / Reroll)
- 428. Force Pick: Non-Standard Groupscum (Force Pick: Non-Standard Groupscum / Reroll)
- 429. Town Limited Role-Based Role Flavorer (Town / Limited Role-Based Role Flavorer)
- 430. Werewolf Alien Tech Thief (Werewolf / Alien Tech Thief)
- 431. This is a random Effect from Grand Idea. (Reroll / Reroll) - Roll a random effect from the post.
- 432. Town Sell-Out Bodyguard (Town / Sell-Out Bodyguard)
- 433. Alien Non-Consecutive Phase Senior Interceptor (Alien / Non-Consecutive Phase Senior Interceptor)
- 434. Mafia Interceptor (Mafia / Interceptor)
- 435. Town Junior Interceptor (Town / Junior Interceptor)
- 436. Town-Forcing Townie (Town / Town-Forcing)
- 437. Werewolf Code Talker (Werewolf / Code Talker)
- 438. Cult 1-shot Deprogrammer (Cult / 1-shot Deprogrammer)
- 439. Town Mish Masher (Town / Mish Masher)
- 440. When Is the Next Game? (Town / When Is the Next Game?)
- 441. Mafia Telephone Pictionarist (Mafia / Telephone Pictionarist)
- 442. 中国 Townie (Town / 中国)
- 443. Mafia Electrifier (Mafia / Electrifier)
- 444. Discard Recycler (Discard Recycler / Discard Recycler)
- 445. Town Chatterbox (Town / Chatterbox)
- 446. Unjester Faction Switcher (Unjester / Faction Switcher)
- 447. Mod Chooses After Picks Glass Pane (Mod Chooses After Picks / Glass Pane)
- 448. 中国 Mafia (Mafia / 中国)
- 449. Town Parity Reporter (Town / Parity Reporter)
- 450. Town Reporter (Town / Reporter)
- 451. Demon Town Census (Demon / Town Census)
- 452. Mafia Superstarizer (Mafia / Superstarizer)
- 453. Night 6 Winner Bulletproof (Night 6 Winner / Bulletproof)
- 454. Anti-Town Winner Disloyal Vigilante (Anti-Town Winner / Disloyal Vigilante)
- 455. Fulfiller Townblock Maker (Fulfiller / Townblock Maker)
- 456. Town Vanilla (Town / Vanilla)
- 457. Town Dark Demon (Town / Dark Demon)
- 458. Macho Flip Flop Clinician (Flip Flop / Macho Clinician)
- 459. Day 1 Jester Puzzled Bloodhound (Day 1 Jester / Puzzled Bloodhound)
- 460. Town Alien (Town / Alien)
- 461. Sunshine Roleblocker (Sunshine Club / Roleblocker)
- 462. Sunshine Reflexive Marker (Sunshine Club / Reflexive Marker)
- 463. Town Anti-town Marker (Town / Anti-town Marker)
- 464. Marked Townie (Town / Marked)
- 465. Werewolf Enforcer (Werewolf / Enforcer)
- 466. Mafia Compulsive Eraser (Mafia / Compulsive Eraser)
- 467. Mod chooses Before picks Chosen Scum Cop (Mod Chooses Before Picks / Chosen Scum Cop)
- 468. Sunshine 1-shot Force of Nature (Sunshine Club / 1-shot Force of Nature)
- 469. Day 1 Condemner Personal Unabductor (Day 1 Condemner / Personal Unabductor)
- 470. Town Loyal Hidden Bulletproofizer (Town / Loyal Hidden Bulletproofizer)
- 471. Vanilla Townie (Town / Vanilla) - Mod Note: Each night, this player shoots at the player who had the second highest wagon at end of day. If there is a tie, the mod may resolve the tie in whatever deterministic (i.e.: not random) way they like.
- 472. Vanilla Apparition (Apparition / Vanilla) - Mod Note: If picked for a faction with a factional action, they will instead factionally kill any targets when this role attempts to use the factional action. Otherwise, immediately give the player a 1-Shot Vigilante invention upon the start of day 1.
- 473. Werewolf 1-shot Wraith (Werewolf / 1-shot Wraith)
- 474. Town Night Vigilante (Town / Night Vigilante)
- 475. Werewolf 2-shot Vaporizer (Werewolf / 2-shot Vaporizer)
- 476. Enigmatic Dragoon (Dragoon / Enigmatic)
- 477. Salesman (Salesman / Vanilla)
- 478. Werewolf Conditional Arms Dealer (Werewolf / Conditional Arms Dealer)
- 479. Stubborn Townie (Town / Stubborn) - Named Self-Alarmist
- 480. Lover (Lover / Vanilla)
- 481. Fulfiller Maximus Indigo (Fulfiller / Maximus Indigo)
- 482. Fulfiller Trivia Master (Fulfiller / Trivia Master)
- 483. Town RQSer (Town / RQSer)
- 484. Conduit Cult Leader (Cult / Evangelistic Mysterious Conduit)
- 485. Rainbow Townie (Town / Rainbow)
- 486. Demon Static Reflexive Mailman (Demon / Static Reflexive Mailman)
- 487. Sunshine Electrifier (Sunshine Club / Electrifier)
- 488. Town Alignment Cop (Town / Alignment Cop)
- 489. Town Reflexive Mailman (Town / Reflexive Mailman)
- 490. Mafia Alignment Cop (Mafia / Alignment Cop)
- 491. Demon Strong-Willed Wagon Driver (Demon / Strong-Willed Wagon Driver)
- 492. Town Role Cop (Town / Role Cop)
- 493. Town Combined Mailman Vigilante (Town / Combined Mailman Vigilante)
- 494. FarWolf Post Inventor (FarWolf / Post Inventor) - Note that double groupscum are traitors.
- 495. Mod Discretion Mod Discretion Astral Inventor (Mod Discretion Mod Discretion / Astral Inventor) - Is a member of two scumteams of the moderator's choice after picks, like the Jake alignment. Note that double groupscum are traitors.
- 496. Hydra Vanilla (Hydra / Vanilla)
- 497. Town Charmer (Town / Charmer)
- 498. Mafia Ambulance Driver (Mafia / Ambulance Driver)
- 499. Town Asylum Doctor (Town / Asylum Doctor)
- 500. Town Psycho Artist (Town / Psycho Artist)
- 501. Serial Killer Activated Backup (Serial Killer / Activated Backup)
- 502. Werewolf 1-shot Poisoner (Werewolf / 1-shot Poisoner)
- 503. Lazy Setup Generation (Lazy Setup Generation / Lazy Setup Generation)
- 504. Town Lycanthropy Spell (Town / Lycanthropy Spell)
- 505. Demon Soul Redirector (Demon / Soul Redirector)
- 506. Demon Soul Neighborizer (Demon / Soul Neighborizer)
- 507. Hydra Head Chopper (Hydra / Head Chopper)
- 508. Hydra Shadowhydra (Hydra / Shadowhydra)
- 509. Starkin Sagittarius (Starkin / 1-shot Activated Ninja)
- 510. Starkin Gemini (Starkin / Parity Cop)
- 511. Starkin Aries (Starkin / Novice Public Day Vigilante)
- 512. Starkin Scorpio (Starkin / Even Night Venomous)
- 513. Starkin Leo (Starkin / 1-shot Gladiator)
- 514. Starkin Aquarius (Starkin / Firefighter)
- 515. Town Elimination Fulfiller Wincon (Town / Elimination Fulfiller Wincon)
- 516. Mafia "Goon" (Mafia/Named Vanilla [Goon])
- 517. Mafia Doctor (Mafia / Doctor)
- 518. Mafia Kidnapper (Mafia / Kidnapper)
- 519. Town Kidnapper (Town / Kidnapper)
- 520. Town 2-shot Non-Consecutive Night Quick Town Recruiter (Town / 2-shot Non-Consecutive Night Quick Town Recruiter)
- 521. Starkin Libra (Starkin / Multitasking JOAT (Doctor Roleblocker Vigilante))
- 522. Starkin Pisces (Starkin / Double Fruit Vendor)
- 523. Starkin Capricorn (Starkin / Daylight Sensor)
- 524. Werewolf ITA Bringer (Werewolf / ITA Bringer)
- 525. Town Antized Doctor (Town / Antized Doctor)
- 526. Town Protected Innocent Child (Town / Protected Innocent Child)
- 527. Fulfiller Diamonds (Fulfiller / Diamonds)
- 528. Colorless Vanilla Townie (Town / Colorless Vanilla)
- 529. Mafia Antized Vigilante (Mafia / Antized Vigilante)
- 530. Fulfiller Spades (Fulfiller / Spades)
- 531. Mafialien Alien Tech Upgrader (Mafialien / Alien Tech Upgrader) - Note that double groupscum are traitors.
- 532. Starkin Taurus (Starkin / Rolestopper)
- 533. Starkin Cancer (Starkin / Loyal Jailkeeper)
- 534. Starkin Virgo (Starkin / Action Martyr)
- 535. Fulfiller Day Starkin Killer (Fulfiller / Day Starkin Killer)
- 536. Town Protected 1-shot Town Recruiter (Town / Protected 1-shot Town Recruiter)
- 537. Dark Creature Star Monster (Dark Creature / Star Monster)
- 538. Town Golden Setup Rule (Town / Golden Setup Rule)
- 539. Town Daylight Sensor (Town / Daylight Sensor)
- 540. Dark Creature Shadow Puller (Dark Creature / Shadow Puller)
- 541. Fulfiller Hearts (Fulfiller / Hearts)
- 542. Alien Marathonizer (Alien / Marathonizer)
- 543. Town Dying(Day 5) Night Disabler (Town / Dying(Day 5) Night Disabler)
- 544. Mafia Factional Day Kill Enabler (Mafia / Factional Day Kill Enabler)
- 545. Town Sacrificial Reviver (Town / Sacrificial Reviver)
- 546. Town Bulletproof Weak Checker (Town / Bulletproof Weak Checker)
- 547. Demon Alien Tech Thief (Demon / Alien Tech Thief)
- 548. Starkin Canis Minor (Starkin / Bloodhound)
- 549. Specter Thanatos (Specter / Thanatos)
- 550. Town Necromancer (Town / Necromancer)
- 551. Town Mortem Cop (Town / Mortem Cop)
- 552. Mafia Messiah (Mafia / Messiah)
- 553. Mod Chooses Before Picks Deck of Astral Roles Oracle (Mod Chooses Before Picks / Deck of Astral Roles Oracle)
- 554. Specter Rhadamanthus (Specter / Rhadamanthus)
- 555. Werewolf (Werewolf / Vanilla)
- 556. Werewolf Compulsive Night 1 Desperado (Werewolf / Compulsive Night 1 Desperado)
- 557. Town Set Assigner (Town / Set Assigner)
- 558. Cult, But In Red Leader (Cult / Cult Leader) - If chosen as alignment, your alignment color will be red. Yes, a personal cult leader. Still can't act with a factional cult leader though.
- 559. Mafia Open Set Detector (Mafia / Open Set Detector)
- 560. Mafia Closed Set Detector (Mafia / Closed Set Detector)
- 561. Town Cardinality Checker (Town / Cardinality Checker)
- 562. Alien Executioner (Alien / Executioner)
- 563. Balance 2-shot Sacrificer (Balance / 2-shot Sacrificer)
- 564. Town Foil Flingza Roller (Town / Foil Flingza Roller)
- 565. Werewolf Bastard Vigilante (Werewolf / Bastard Vigilante)
- 566. Specter Cerberus (Specter / Cerberus)
- 567. Mafia Dark Spirit (Mafia / Dark Spirit)
- 568. Town Inner Sanctum Keeper or Hypogean (Town / Inner Sanctum Keeper or Hypogean)
- 569. Town Communications Expert (Town / Communications Expert)
- 570. Mafia Firearm Distributor (Mafia / Firearm Distributor)
- 571. Specter Osiris (Specter / Osiris)
- 572. Specter Hades (Specter / Hades)
- 573. Werewolf Town-specific 1-shot Reflexive Alignment Declarer (Werewolf / Town-specific 1-shot Reflexive Alignment Declarer)
- 574. Town Cold-Blooded Doctor (Town / Cold-Blooded Doctor)
- 575. Mute Werewolf (Werewolf / Mute)
- 576. Post-restricted Werewolf (Werewolf / Post-restricted) - You should not use the word "not" in the main game chat.
- 577. Spectral Townie (Town / Spectral)
- 578. Post-restricted 1-shot Vigilante Werewolf (Werewolf / Post-restricted 1-shot Vigilante) - You should not talk in the main thread except in VOTE: tags.
- 579. Werewolf Dead Space (Werewolf / N/A) - This card has no role (unless it needs one somehow - if so mod chooses role from the Deck of Astral Roles)
- 580. Mafia Haunting Roleblocker (Mafia / Haunting Roleblocker)
- 581. Division by Zero (N/A / N/A) - Can't be picked at all, if it must reroll this card
- 582. Werewolf Dead Space (Werewolf / N/A) - This card has no role (unless it needs one somehow - if so mod chooses role from the Deck of Astral Roles)
- 583. Town Haunting Doctor (Town / Haunting Doctor)
- 584. Alien Death-Treestump (Alien / Death-Treestump)
- 585. Mod Chooses Before Picks Bonus Card (Mod Chooses Before Picks / Bonus Card) - Roll an extra card when rolling this.
- 586. Serial Killer Hauntifier (Serial Killer / Hauntifier)
- 587. Werewolf Cult-dependent Compulsive Scumteam Rejecting Deadly Town Recruiter (Werewolf / Cult-dependent Compulsive Scumteam Rejecting Deadly Town Recruiter)
- 588. Werewolf (Werewolf / Vanilla)
- 589. Werewolf Dead Space (Werewolf / N/A) - This card has no role (unless it needs one somehow - if so mod chooses role from the Deck of Astral Roles)
- 590. Empty Space Slow 2-shot Sacrificer (N/A / Slow 2-shot Sacrificer) - This card has no alignment (unless it needs one somehow - In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.)
- 591. Werewolf Magnet (Werewolf / Magnet)
- 592. Mod Chooses After Picks Magnet (Mod Chooses After Picks / Magnet)
- 593. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 594. Werewolf Divider(100) (Werewolf / Divider(100))
- 595. Werewolf Alignment Regulator (Werewolf / Alignment Regulator)
- 596. Divide by 300 (Divide by 300 / Divide by 300) - pretty much Mod Chooses Before Picks, but only for classic DoAR
- 597. Werewolf PT Disruptor (Werewolf / PT Disruptor)
- 598. Dark Horse Trickster (Dark Horse / Trickster)
- 599. Werewolf Lightning Rod (Werewolf / Lightning Rod)
- 600. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 601. Werewolf Town Factional Kill Enabler (Werewolf / Town Factional Kill Enabler)
- 602. What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already. (Town / What's the current alignment ratio btw? We might hit the upper limit for Free Space soon, if we didn't already.)
- 603. Mod Chooses Before Picks Mod Chooses Before Picks (Mod Chooses Before Picks / Mod Chooses Before Picks)
- 604. Town Double Voter (Town / Doublevoter)
- 605. Werewolf Pregame Masonizer (Werewolf / Pregame Masonizer)
- 606. Mafia Pregame Monkizer (Mafia / Pregame Monkizer)
- 607. Town Pregame Neighborhood Watchizer (Town / Pregame Neighborhood Watchizer)
- 608. Alien Traffic Analyst (Alien / Traffic Analyst)
- 609. Town Tripled Inverse Alignment Cop (Town / Tripled Inverse Alignment Cop)
- 610. Town Clairvoyant (Town / Clairvoyant)
- 611. Mafia Exorcist (Mafia / Exorcist)
- 612. Cult Vigilante (Cult / Vigilante)
- 613. Empty Space Very Slow 2-shot Sacrificer (N/A / Very Slow 2-shot Sacrificer) - This card has no alignment (unless it needs one somehow - In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.)
- 614. Town Magnet (Town / Magnet)
- 615. Alien Magnet (Alien / Magnet)
- 616. Division By 1 (Division By 1 / Division By 1)
- 617. Mimic (Mimic / Mimic)
- 618. Town Rampaging Flavor Cop (Town / Rampaging Flavor Cop)
- 619. Mafia Conspirator (Mafia / Conspirator)
- 620. Mafia Conspirator (Mafia / Conspirator)
- 621. Werewolf Conspirator (Werewolf / Conspirator)
- 622. Mafia Killing Framer (Mafia / Killing Framer)
- 623. Town Unrestricted Picker (Town / Unrestricted Picker)
- 624. Reroll for Alignment Card Rerollizer (Reroll / Card Rerollizer)
- 625. Town (Mod Chooses After Picks) Cop (Town / (Mod Chooses After Picks) Cop)
- 626. Werewolf Sticky Ooze (Werewolf / Sticky Ooze)
- 627. Werewolf Solvent (Werewolf / Solvent)
- 628. Alien Glue (Alien / Glue) - Compulsive targeting due to Glue is Cold-Blooded.
- 629. Mafia Stapler (Mafia / Stapler)
- 630. Specter Gorgolum (Specter / Gorgolum)
- 631. Specter Der Mystik (Specter / Der Mystik)
- 632. Town Jose de Jesus (Town / Jose de Jesus)
- 633. Werewolf Haunting Rolestopper (Werewolf / Haunting Rolestopper)
- 634. Town Strong-Willed Purifier (Town / Strong-Willed Purifier)
- 635. Town 2-shot Cold-Blooded Vigilante (Town / 2-shot Cold-Blooded Vigilante)
- 636. Mafia Werewolf Goon (Mafia / Werewolf Goon)
- 637. Fulfiller Sabotage Master (Fulfiller / Sabotage Master)
- 638. Werewolf Magnet(Weak) (Werewolf / Magnet(Weak))
- 639. Town Magnet(Weak) (Town / Magnet(Weak))
- 640. Mafia 2-shot Gambit Designer (Mafia / 2-shot Gambit Designer)
- 641. Town Flagbearer (Town / Flagbearer)
- 642. Veto (Veto / Veto) - note that this is not a vetoed card, but an actual card to be sent to players
- 643. Post-restricted Werewolf (Werewolf / Post-restricted) - You should not use the word "player" in the game thread.
- 644. Cult Non-Consecutive Day (Day 5+Public) Governor (Cult / Non-Consecutive Day (Day 5+Public) Governor)
- 645. Mafia 2-shot Day Vigilante (Mafia / 2-Shot Day Vigilante)
- 646. Town Empty Set (Town / Empty Set)
- 647. Empty Space Mortician (N/A / Mortician) - This card has no alignment (unless it needs one somehow - In this case, pick either Town, Werewolf, Mafia, Alien, Survivor or Game-ending Jester.)\
- 648. Serial Killer Replicator (Serial Killer / Replicator) - Unsure how Replicator works on non-SK alignments.
- 649. Mod Chooses After Picks Diamagnetic (Mod Chooses After Picks / Diamagnetic)
- 650. Cult Split Cop Seer (Cult / Split Cop Seer)
- 651. Town Rolecop (Town / Rolecop)
- 652. Town Informed All-In-One Cop (Town / Informed All-In-One Cop)
- 653. Mod Chooses Before Picks Mutual Assured Destruction (Mod Chooses Before Picks / Mutual Assured Destruction)
- 654. Hydra Puppet Master (Hydra / Puppet Master)
- 655. Apophenia (Apophenia / Apophenia)
- 656. Town Informed All-In-One Mason (Town / Informed All-In-One Mason)
- 657. Town Caroler (Town / Caroler)
- 658. Town Mod Chooses After Picks (Town / Mod Chooses After Picks)
- 659. Cult Combined(Groupscum Cop/Janitor) (Cult / Combined(Groupscum Cop/Janitor))
- 660. Dark Creature 1-shot Astral Demon (Dark Creature / 1-shot Astral Demon)
- 661. Town Publishing Forensic (Town / Publishing Forensic)
- 662. Mirror (Mirror / Mirror)
- 663. Town Day 1 Alarming Night 5 Snitch (Town / Day 1 Alarming Night 5 Snitch)
- 664. Town 1-shot Rolecop (Town / 1-shot Rolecop)
- 665. Post-restricted Werewolf (Werewolf / Post-restricted) - You should not use the word "person" in the game thread.
- 666. Town Post-restricted 9-shot Shield (Town / Post-restricted 9-shot Shield) - You should not use the word "person" in the game thread.
- 667. Town Ascetic Macho Gladiator (Town / Ascetic Macho Gladiator)
- 668. Town (Town / N/A) - This card has no role (unless it needs one somehow - if so it is neither Named nor Vanilla)
- 669. Town Anypick (Town / Anypick)
- 670. Mod Chooses After Picks Sussy Player (Mod Chooses After Picks / Sussy Player)
- 671. Town Block Checker (Town / Block Checker)
- 672. Mafia Interrogator (Mafia / Interrogator)
- 673. Werewolf Hypnotist (Werewolf / Hypnotist)
- 674. Alien Prober (Alien / Prober)
- 675. Cult CIA Agent (Cult / CIA Agent)
- 676. Condemner Mindseeker (Condemner / Mindseeker)
- 677. Town FBI Agent (Town / FBI Agent)
- 678. Cult Classic Film Director (Cult / Cult Classic Film Director)
- 679. 3d20 3d20 (3d20 / 3d20)
- 680. Town Rampaging Parity Cop (Town / Rampaging Parity Cop)
- 681. Town True Parity Cop (Town / True Parity Cop)
- 682. Town True Parity Seer (Town / True Parity Seer)
- 683. Alien Theorist (Alien / Theorist)
- 684. Alien Enchantress (Alien / Enchantress)
- 685. Town 1-shot Force of Knowledge (Town / 1-shot Force of Knowledge)
- 686. Alien Unvoter (Alien / Unvoter)
- 687. Town Vengarsonist (Town / Vengarsonist)
- 688. Survivor Phase Martyr (Survivor / Phase Martyr)
- 689. Non Standard 3d20 (Mod Chooses Before Picks (non-standard groupscum) / 3d20)
- 690. Town Gambit Force of Nature (Town / Gambit Force of Nature)
- 691. Town Weak Gambit Vigilante (Town / Weak Gambit Vigilante)
- 692. Cult Pathologist Doctor (Cult / Pathologist Doctor)
- 693. Double Groupscum Macho Gambit Sacrifice (Mod Discretion Mod Discretion / Macho Gambit Sacrifice) - Is a member of two scumteams of the moderator's choice after picks, like the Jake alignment. Note that double groupscum are traitors.
- 694. Werewolf Odd-Night Gambit PGO (Werewolf / Odd-Night Gambit PGO)
- 695. Mafia Hexframer (Mafia / Hexframer)
- 696. Town Delayed MegaSaint (Town / Delayed MegaSaint)
- 697. Mod Chooses After Picks Inmate of Dilemma (Mod Chooses After Picks / Inmate of Dilemma)
- 698. Blank White Card (Blank White Card / Blank White Card)
- 699. Town Double Playerlist Doctor (Town / Double Playerlist Doctor)
- 700. Town Shimmering Fruit Vendor (Town / Shimmering Fruit Vendor)
- 701. Mafia Reflexive Cyan Killer (Mafia / Reflexive Cyan Killer)
- 702. Dark Creature Luminous Horror (Dark Creature / Luminous Horror)
- 703. Night 1 Cyan Townie (Town / Night 1 Cyan)
- 704. Godfather Cultist (Cult / Godfather)
- 705. Town Darkseeker (Town / Darkseeker)
- 706. Darkblight Werewolf (Werewolf / Darkblight)
- 707. Unassuming Werewolf (Werewolf / Unassuming)
- 708. As of this post, "Jake" appears on the wiki 11 times (Werewolf/As of this post, "Jake" appears on the wiki 11 times)
- 709. Townie (Town / ) - Role is blank, this is intentional and this is pickable as a role.
- 710. Town 710 Cap (Town / 710 Cap)
- 711. TemporalLich (Survivor / TemporalLich)
- 712. Town Survivor Survival (Town / Survivor Survival)
- 713. Mafia Gladiator (Mafia / Gladiator)
- 714. Town Gladiator (Town / Gladiator)
- 715. Town Deck Fighter (Town / Deck Fighter)
- 716. Golden Townie (Town / Golden)
- 717. Alien Sympathizer (Alien / Sympathizer)
- 718. Mod Chooses Non-Standard Groupscum After Picks Sympathizer (Mod Chooses Non-Standard Groupscum After Picks / Sympathizer)
- 719. Town Loki (Town / Loki)
- 720. Vanilla Townie (Town / Vanilla)
- 721. Town Ghost Rider (Town / Ghost Rider)
- 722. Fulfiller Doctor Strange (Fulfiller / Doctor Strange)
- 723. Dark Horse Seraph Knight (Dark Horse / Seraph Knight)
- 724. Town Nova (Town / Nova)
- 725. Town Zigzag (Town / ZigZag)
- 726. Cyanbright Townie (Town / Cyanbright)
- 727. Shadow Cultist (Shadow Cult / Vanilla) - May only be size 1 at the start, must be the only Shadow Cult-aligned card in the Deck of Astral Roles.
- 728. Town Night 1 Bloodhound (Town / Night 1 Bloodhound)
- 729. Serial Killer Captain America (Serial Killer / Captain America)
- 730. Fulfiller Mad Titan (Fulfiller / Mad Titan)
- 731. Cult (Even-Night Macho) Combined (Doctor/Vanillaizer) (Cult / (Even-Night Macho) Combined (Doctor/Vanillaizer))
- 732. VETO (N/A / N/A) - Can't be picked at all, if it must reroll this card
- 733. Spirit Channeler (Mod Chooses Before Picks / Spirit Channeler)
- 734. Day Reanimator (Mod Chooses After Picks / Day Reanimator)
- 735. Delayed Death Townie (Town / Delayed Death)
- 736. Town Delaying Doctor (Town / Delaying Doctor)
- 737. Activated Saulus (Mod Chooses After Picks / Activated Saulus)
- 738. Activated Judas (Mod Chooses After Picks / Activated Judas)
- 739. Vampire Night 1 Universal Janitor (Vampire / Night 1 Universal Janitor)
- 740. Cult Eliminator-Vigilante (Cult / Eliminator-Vigilante)
- 741. Town Strong-Willed Serendipitous Mage (Town / Strong-Willed Serendipitous Mage)
- 742. Dark Creature Alter Beholder (Dark Creature / Alter Beholder)
- 743. Town Beholder (Town / Beholder)
- 744. Vanilla Townie (Town / Vanilla)
- 745. Werewolf Reincarnation Theorist (Werewolf / Reincarnation Theorist)
- 746. Werewolf (Werewolf / Vanilla)
- 747. Mod Discretion 3P Late-Game Astral Remixer (Mod Discretion 3P / Late-Game Astral Remixer)
- 748. Jester Early-Game Lategameizer (Jester / Early-Game Lategameizer)
- 749. Town 1-shot Ouija (Town / 1-shot Ouija)
- 750. Sunshine Astrologer (Sunshine Club / Astrologer)
- 751. Pirate Sun Spotter (Pirate / Sun Spotter)
- 752. Starkin Andromeda (Starkin / Starlight)
- 753. Sunny Sunshine Club Member (Sunshine Club / Sunny)
- 754. Town Sailor (Town / Sailor)
- 755. Solar Flare Mafioso (Mafia / Solar Flare)
- 756. Free Townie (Town / Free Townie)
- 757. Town Planar Coin Flipper (Town / Planar Coin Flipper)
- 758. Town Vanilla (Town / "Vanilla") - A Vigilante named Vanilla
- 759. Town Super Commander (Town / Super Commander)
- 760. Town Roleblocker (Town / Roleblocker)
- 761. Electric Townie (Town / Electric)
- 762. Charred Townie (Town / Charred)
- 763. Town Marine (Town / Marine)
- 764. Hidden Card (Hidden Card / Hidden Card)
- 765. Mod Chooses After Picks Arbitrator (Mod Chooses After Picks / Arbitrator)
- 766. Citrus Wolf (Werewolf / Citrus)
- 767. Mod Chooses After Picks Strong-Willed Parrot Role (Mod Chooses After Picks / Strong-Willed Parrot Role)
- 768. Mod Chooses After Picks Captain (Mod Chooses After Picks / Captain) - Linked to a player with an active role on mod discretion
- 769. Mafia Quick Town Recruiter (Mafia / Quick Town Recruiter) - Role is Quick Town Recruiter, not Quick Faction Recruiter
- 770. Cult Trap (Cult Trap / Cult Trap) - Looks like a Cult-aligned card during picks.
- 771. Mod Chooses Before Picks Scumfinder (Mod Chooses Before Picks / Scumfinder)
- 772. Ugly Alien (Alien / Ugly)
- 773. Vanilla Mod Chooses After Picks (Mod Chooses After Picks / Vanilla)
- 774. Mod Chooses After Picks Korista (Mod Chooses After Picks / Korista)
- 775. Demon Irrational Evangelist (Demon / Irrational Evangelist)
- 776. Town Forensic Scientist (Town / Forensic Scientist)
- 777. Fulfiller High Roller (Fulfiller / High Roller) - 2-shot Watcher on non-Fulfiller alignment. Role Cops also see this role as a 2-shot Watcher.
- 778. Unjester Tricky Guy (Unjester / Tricky Guy)
- 779. Townie on Break (Town / on Break)
- 780. Trustworthy Townie (Town / Trustworthy)
- 781. That's Correct (Mod Chooses Before or After Picks / That's Correct)
- 782. Alien Inventor (Alien / Inventor)
- 783. Town Informed of Edits (Town / Informed of Edits)
- 784. Alien Tiebreaker (Alien / Tiebreaker)
- 785. Town Priest (Town / Priest)
- 786. Town Hammerer (Town / Hammerer)
- 787. Goon (Mod Chooses Before Picks / Named [Goon])
- 788. Alien Bloodsucker (Alien / Bloodsucker)
- 789. Town Goon (Town / Goon)
- 790. Werewolf Best Friend (Werewolf / Best Friend)
- 791. Mafia Best Friend (Mafia / Best Friend)
- 792. Cult Elemental Mage (Cult / Elemental Mage)
- 793. Bleh Townie (Town / Bleh) - Powerless picks have no special abilities, but still show up as normal.
- 794. Werewolf Instructor (Werewolf / Instructor)
- 795. Super Disguiser (Mod Chooses After Picks / Super Disguiser)
- 796. Disguised Cultist (Cult / Disguised)
- 797. That is just unfun :( (Town / That is just unfun :( )
- 798. Spite (Town / Named) - Name is Spite
- 799. Faker Goon (Mafia / Faker)
- 800. Game-ending Jester (Game-ending Jester / Vanilla)
- 801. Werewolf Sacrificer (Werewolf / Sacrificer)
- 802. Werewolf Night 1 Skipper (Werewolf / Night 1 Skipper)
- 803. Werewolf Astral Deck (Werewolf / Astral Deck)
- 804. Mod Chooses After Picks Willbooster (Mod Chooses After Picks / Willbooster)
- 805. Town Yellow Vanilla (Town / Yellow Vanilla)
- 806. Town True Flip (Town / True Flip)
- 807. Mod Chooses After Picks Neapolitan (Mod Chooses After Picks / Neapolitan)
- 808. Survivor Mastodonte (Survivor / Mastodonte)
- 809. Town Earth Elemental (Town / Earth Elemental)
- 810. Cult Digit Cop (Cult / Digit Cop)
- 811. Town Water Elemental (Town / Water Elemental)
- 812. Grand Idea™ Role (Grand Idea / Grand Idea)
- 813. Mod Picks Alignment / Passive Odd Number Page Neighborizer (Mod Chooses Before or After Picks / Passive Odd Number Page Neighborizer)
- 814. Mod Picks Alignment / Passive Even Number Page Neighborizer (Mod Chooses Before or After Picks /Passive Even Number Page Neighborizer)
- 815. Vanilla Mafia (Mafia / Vanilla)
- 816. Flipless Mod Chooses After Picks (Mod Chooses After Picks / Flipless)
- 817. Mod Chooses After Picks Universal Backup (Mod Chooses After Picks / Universal Backup)
- 818. Mod Chooses After Picks Bad Flip (Mod Chooses After Picks / Bad Flip)
- 819. Mafia Factional Firebreather (Mafia / Factional Firebreather)
- 820. Alien Redirector (Alien / Redirector)
- 821. Alien One-shot Personal Mass Redirector (Alien / One-shot Personal Mass Redirector)
- 822. Werewolf Naive Gun Owner (Werewolf / Naive Gun Owner)
- 823. Alien Number Flip (Alien / Number Flip)
- 824. Mafia Compulsive Janitor-Coroner (Mafia / Compulsive Janitor-Coroner)
- 825. Alien Coroner (Alien / Coroner)
- 826. Mod Chooses Before Picks Coroner (Mod Chooses Before Picks / Coroner)
- 827. Pirate False Flip Detector (Pirate / False Flip Detector)
- 828. Werewolf Number Flip (Werewolf / Number Flip)
- 829. Werewolf Number Flip (Werewolf / Number Flip)
- 830. Town Number Flip (Town / Number Flip)
- 831. Town Number Flip (Town / Number Flip)
- 832. Mod Chooses After Picks Number Flip (Mod Chooses After Picks / Number Flip)
- 833. Demonic Townie (Town / Demonic)
- 834. Mod Chooses After Picks Gravedigger (Mod Chooses After Picks / Gravedigger)
- 835. Demonic Alien n1, n2 PGO (Alien / Demonic n1, n2 PGO)
- 836. Mafia Tracker (Mafia / Tracker)
- 837. Mod Chooses Before Picks Grandester Idea (Mod Chooses Before Picks / Grandester Idea) - Everyone gets an extra card if this is rolled.
- 838. Mod Chooses After Picks Voting Nights (Mod Chooses After Picks / Voting Nights)
- 839. Discussion Killer (Discussion Killer / Discussion Killer)
- 840. Tentacled Theorist Mafioso (Mafia / Tentacled Theorist)
- 841. Sunshine Club Watcher (Sunshine Club / Watcher)
- 842. Inflation (N/A / N/A) - Everyone but the holder is limited to 3 cards, the holder has 4. Mod discretion on removing extra cards, but cards with N/As in them must be removed first.
- 843. Cult Privateer (Cult / Privateer)
- 844. Error.Alignment=null (Null / Vanilla) - Can be chosen for alignment to be a player with no wincon or treated as Mod Chooses After Picks.
- 845. Mafia Ninja (Mafia / Ninja)
- 846. Cult Paint Thinner (Cult / Paint Thinner)
- 847. Extremely unfortunate Alien (Alien / Extremely unfortunate)
- 848. Werewolf Novice Frozen Vote (Werewolf / Novice Frozen Vote)
- 849. Critical Failure (Critical Failure / Critical Failure) - Draw an extra card. If you pick this your slot will be removed from the game! Cards imposing card maximums see this as (N/A / N/A).
- 850. Alien Extremely Strange Binary Investigative (Alien / Extremely Strange Binary Investigative)
- 851. Werewolf Counter-converter(Town) (Werewolf / Counter-converter(Town))
- 852. Wolven Binary Investigative Wolf (Werewolf / Wolven Binary Investigative)
- 853. Alien 1-shot Force of Nullification (Alien / 1-shot Force of Nullification)
- 854. Town Air Elemental (Town / Air Elemental)
- 855. Hallucinatory Cultist (Cult / Hallucinatory)
- 856. Town Fire Elemental (Town / Fire Elemental)
- 857. Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker Townie (Town / Night 1 Cop Night 2 Doctor Night 3 Vigilante Night 4 Jailkeeper Night 5 Bulletproof Night 6 Mason Night 7 Fruit Vendor Night 8 Tracker Night 9 Cop Night 11 Roleblocker) - if Mafia, void the N6 ability.
- 858. Wolven Microbe (Werewolf / Microbe)
- 859. Town Kill Checker (Town / Kill Checker)
- 860. Alien Announcing Bus Driver (Alien / Announcing Bus Driver)
- 861. Alien Triple Neighborhood Maker (Alien / Triple Neighborhood Maker)
- 862. Dark Creature Doom Sower (Dark Creature / Doom Sower)
- 863. TREE(3)-shot Reflexive Fruit Vendor Pioneer (Pioneer / TREE(3)-shot Reflexive Fruit Vendor)
- 864. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 865. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 866. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 867. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 868. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 869. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 870. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 871. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 872. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 873. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 874. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 875. Mod Chooses After Picks Mod Chooses After Picks (Mod Chooses After Picks / Mod Chooses After Picks)
- 876. Crazy (Crazy / Crazy)
- 877. Town Abomination (Town / Abomination)
- 878. You Are Town. (Town / You Are Town.)
- 879. Jake Chooses After Pick (Jake Chooses After Pick / Jake Chooses After Pick)
- 880. Nothing to See Here (Nothing to See Here / Nothing to See Here) - A reroll, but always before picks.
- 881. Town Focus of Light (Town / Focus of Light)
- 882. No Information (N/A / N/A) - Can't be picked or privately discarded. By default, treat this as a reroll if picked anyway.
- 883. Mod Picks An Alignment That Wins With Town Day Commuter (Mod Picks An Alignment That Wins With Town / Day Commuter)
- 884. Mafia Smokin' Hot Person (Mafia / Smokin' Hot Person)
- 885. Pirate X Marks The Spot (Pirate / X Marks The Spot)
- 886. Town Wretched True Alignment Cop (Town / Wretched True Alignment Cop)
- 887. Pirate Duellist (Pirate / Duellist)
- 888. Town Role Cop (Town / Role Cop)
- 889. Doomsday Cultist (Cult / Doomsday Observer)
- 890. Town 1-shot Third Party Vigilante (Town / 1-shot Third Party Vigilante)
- 891. Vanilla Astral Creature (Astral Creature / Vanilla)
- 892. Astral Creature 1-shot Roleblocker (Astral Creature / 1-shot Roleblocker)
- 893. Astral Creature 1-shot Vanilla Cop (Astral Creature / 1-shot Vanilla Cop)
- 894. Astral Creature 1-shot Follower (Astral Creature / 1-shot Follower)
- 895. Astral Creature Night 1 Watcher (Astral Creature / Night 1 Watcher)
- 896. Astral Creature 1-shot Bulletproof (Astral Creature / 1-shot Bulletproof)
- 897. Town Weak Marker (Town / Weak Marker)
- 898. Astral Creature Activated Non-Consecutive Night Bulletproof (Astral Creature / Activated Non-Consecutive Night Bulletproof)
- 899. Astral Creature 1-shot Roleblocker (Astral Creature / 1-shot Roleblocker)
- 900. Astral Creature 1-shot Rolestopper (Astral Creature / 1-shot Rolestopper)
- 901. Astral Creature 1-shot Neigborizer (Astral Creature / 1-shot Neigborizer)
- 902. Astral Creature 2-shot Checker (Astral Creature / 2-shot Checker)
- 903. Astral Creature 1-shot Tracker (Astral Creature / 1-shot Tracker)
- 904. Astral Creature 1-shot Vote Freezer (Astral Creature / 1-shot Vote Freezer)
- 905. Astral Creature 1-shot True Vigilante (Astral Creature / 1-shot True Vigilante)
- 906. Dark Creature Trickster Imp (Dark Creature / Trickster Imp)
- 907. Astral Creature 1-shot Janitor (Astral Creature / 1-shot Janitor)
- 908. Astral Creature 1-shot Roleblocker (Astral Creature / 1-shot Roleblocker)
- 909. Astral Creature 1-shot Fruit Vendor (Astral Creature / 1-shot Fruit Vendor)
- 910. Astral Creature 1-shot Fruit Vendor (Astral Creature / 1-shot Fruit Vendor)
- 911. Astral Creature 1-shot Bodyguard (Astral Creature / 1-shot Bodyguard)
- 912. Dark Creature 1-shot Witch (Dark Creature / 1-shot Witch)
- 913. Astral Creature Astral Mark (Astral Creature / Astral Mark)
- 914. Dark Creature White Ray (Dark Creature / White Ray)
- 915. Day Serial Killer Page Cop (Day Serial Killer / Page Cop)
- 916. Day Serial Killer Page Role Cop (Day Serial Killer / Page Role Cop)
- 917. Sunshine Rolestopper (Sunshine Club / Rolestopper)
- 918. Vanilla Townie (Town / Vanilla)
- 919. Dark Horse Revenant (Dark Horse / Revenant)
- 920. Pirate Scumfinder (Pirate / Scumfinder)
- 921. Dark Horse Deadeye (Dark Horse / Deadeye)
- 922. Mod Chooses Group List After Picks 1-shot Fruit Vendor (Mod Chooses Group List After Picks / 1-shot Fruit Vendor)
- 923. Mod Chooses Group List After Picks 1-shot Fruit Vendor (Mod Chooses Group List After Picks / 1-shot Fruit Vendor)
- 924. Mod Chooses Group List After Picks 1-shot Vigilante (Mod Chooses Group List After Picks / 1-shot Vigilante)
- 925. Mod Chooses Group List After Picks 1-shot Visitor (Mod Chooses Group List After Picks / 1-shot Visitor)
- 926. Jake Chooses After Pick (Jake Chooses After Pick / Jake Chooses After Pick)
- 927. Mod Chooses Non-Standard Groupscum After Picks Sympathizer (Mod Chooses Non-Standard Groupscum After Picks / Sympathizer)
- 928. Dark Horse Ritualist (Dark Horse / Ritualist)
- 929. Mod Chooses Group List After Picks 1-shot Gift Inventor(Bomb/Gun/Vest) (Mod Chooses Group List After Picks / 1-shot Gift Inventor(Bomb/Gun/Vest))
- 930. Jake Chooses After Pick + 3-shot Unorthocop (Jake Chooses After Pick / Jake Chooses After Pick + 3-shot Unorthocop)
- 931. Dark Horse Fanatic (Dark Horse / Fanatic)
- 932. Fate In The Stars (Reroll After Pick / Reroll After Pick)
- 933. Game-ending Jester (Game-ending Jester / Vanilla)
- 934. Dark Horse Appointer (Dark Horse / Appointer)
- 935. The End Is Near (The End Is Near / The End Is Near)
- 936. The Beginning (The Beginning / The Beginning)
- 937. Sunshine Time Bender (Sunshine Club / Time Bender)
- 938. Mafia Role PM Messer Upper (Mafia / Role PM Messer Upper)
- 939. Moar Wolves! (Werewolf / Wolven Cult Leader)
- 940. Werewolf Role PM Messer Upper (Werewolf / Role PM Messer Upper)
- 941. Reroll before picks, but make the card Town-aligned (Town / Reroll before picks, but make the card Town-aligned)
- 942. Alien Grand Inventor (Alien / Grand Inventor)
- 943. W I L D C A R D (W I L D C A R D / W I L D C A R D)
- 944. Mod Chooses Group List After Picks 1-shot Visitor (Mod Chooses Group List After Picks / 1-shot Visitor)
- 945. Mod Chooses Group List After Picks Ninja (Mod Chooses Group List After Picks / Ninja)
- 946. Mod Chooses Group List After Picks 2-shot Passive Strongman (Mod Chooses Group List After Picks / 2-shot Passive Strongman)
- 947. Dark Horse Equalizer (Dark Horse / Equalizer)
- 948. A Normal Role (Grand Idea chooses after Pick / Grand Idea chooses after Pick)
- 949. Mod Chooses From List Before Picks Ninja (Mod Chooses From List Before Picks / Ninja)
- 950. Town Night 1e100 Vigilante (Town / Night 1e100 Vigilante)
- 951. Mod Chooses From List Before Picks Ascetic Disloyal Ninja Babysitter (Mod Chooses From List Before Picks / Ascetic Disloyal Ninja Babysitter)
- 952. Dark Horse Scavenger (Dark Horse / Scavenger)
- 953. Dark Horse Avenger (Dark Horse / Avenger)
- 954. Werewolf Publishing Reflexive Motion Detector (Werewolf / Publishing Reflexive Motion Detector)
- 955. U-Pick (U-Pick after Pick / U-Pick after Pick)
- 956. Town Pridestalker (Town / Pridestalker)
- 957. Town Discard Janitor (Town / Discard Janitor)
- 958. Town Deerstalker (Town / Deerstalker)
- 959. Town Shrike (Town / Shrike)
- 960. Mod Chooses From List Before Picks Festival Master(Doom) (Mod Chooses From List Before Picks / Festival Master(Doom))
- 961. Town Focus of Light (Town / Focus of Light)
- 962. Town Savage (Town / Savage)
- 963. Mod Chooses From List Before Picks Focus Of Light (Mod Chooses From List Before Picks / Focus Of Light)
- 964. Town Focus of Darkness (Town / Focus of Darkness)
- 965. Mixed Blessing (Reroll / Reroll) - Apply this game rule if this card is rolled: The game thread starts with -11 Doom Counters. As long as one Dark Creature is alive, increase the number of Doom Counters by 1 at the start of each night and each day
- 966. Town Covert Operative (Town / Covert Operative)
- 967. Dark Creature Doom Barrier (Dark Creature / Doom Barrier)
- 968. Mod chooses before picks Non standard third party (Mod chooses before picks Non standard third party / Vanilla)
- 969. Mod chooses before picks Non standard third party (Mod chooses before picks Non standard third party / Vanilla)
- 970. Free Townie (Town / Free Townie)
- 971. Not Known 15 Chooses After Picks/Not Known 15 Chooses After Picks (Not Known 15 Chooses After Picks / Not Known 15 Chooses After Picks)
- 972. Copycat (Copycat / Copycat)
- 973. Mod Chooses Before Picks Exorcist (Mod Chooses Before Picks / Exorcist)
- 974. Town Random Flip Colorizer (Town / Random Flip Colorizer)
- 975. Malicious Copycat (Malicious Copycat / Malicious Copycat)
- 976. Mod Chooses Before Picks 1-shot Role Re-roll (Mod Chooses Before Picks / 1-shot Role Re-roll)
- 977. Sociable Copycat (Sociable Copycat / Sociable Copycat)
- 978. Mod Chooses Before Picks Empty Space (Mod Chooses Before Picks / N/A) - Cannot be picked normally. If picked, becomes Duel Winner.
- 979. Starkin Ophiuchus (Starkin / Mysterious Eidolon)
- 980. The End Is Really Near (The End Is Really Near / The End Is Really Near)
- 981. Town Anypick (Town / Anypick)
- 982. Grand Finale Day Five Survivor (Day Five Survivor / Grand Finale)
- 983. Town Ascetic Macho Gladiator (Town / Ascetic Macho Gladiator)
- 984. Town Post 999 will be the last one (Town / Post 999 will be the last one) - Named role.
- 985. seloR lartsA fo kceD (N/A / N/A) - Mod draws an extra card to be your alignment and role pick, you choose a card to publically discard.
- 986. All Roads Lead To... (All Roads Lead To... / All Roads Lead To...)
- 987. Exhibitionist Serial Killer (Exhibitionist Serial Killer / Exhibitionist Serial Killer) - Alignment is whole card, role is just the first line.)
- 988. This Is Unfun (Reroll / Reroll)
- 989. Bottom Ten (Bottom Ten / Bottom Ten)
- 990. Town Doctor (Town / Doctor) - Mod Notes: Actual role: False Doctor Hidden Vigilante. When this player targets another player, they will instead kill them.
- 991. Town Doctor (Town / Doctor)
- 992. Town Uplifter (Town / Uplifter)
- 993. Not Known 15 Chooses After Picks/Not Known 15 Chooses After Picks (Not Known 15 Chooses After Picks / Not Known 15 Chooses After Picks)
- 994. Town Abomination (Town / Abomination)
- 995. Mod Chooses Group List After Picks 1-shot Gift Inventor(Bomb/Gun/Vest) (Mod Chooses Group List After Picks / 1-shot Gift Inventor(Bomb/Gun/Vest))
- 996. Mod Chooses Before Picks Empty Space (Mod Chooses Before Picks / N/A) - Cannot be picked normally. If picked, becomes Duel Winner.
- 997. Servant of the End (Servant of the End / Servant of the End)
- 998. Encryptor Mafioso (Mafia / Encryptor)
- 999. The Last Townie (Town / The Last)