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Exploder: Difference between revisions
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|image= M-suicidebomber.png | |image= M-suicidebomber.png | ||
|color= {{rgb|mafia}} | |color= {{rgb|mafia}} | ||
|align= Anti-Town | |align= Anti-Town | ||
|type= Killing | |type= Killing | ||
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|notes= | |notes= | ||
}} | }} | ||
The | The '''Exploder''' is a [[role]] that can kill another player during the Day in exchange for killing themselves at the same time. There is nothing that can stop the Exploder's death when using this ability. | ||
Exploder is not necessarily anti-Town, but it has been Mafia-aligned in practice. | |||
==Variations== | ==Variations== | ||
Exploder's ability has been seen as a Night action. However, this may impact its power considerably. | |||
It is not unheard of for a Mafia | It is not unheard of for a Mafia Exploder to also be a Mafia [[Traitor]]. | ||
==Use and Power== | ==Use and Power== | ||
A Town-aligned | A Town-aligned Exploder's effect is not dissimilar to replacing a Day/Night cycle in a single-scumgroup game, as both the Exploder and the cycle cause two players (one of which is more likely to be Townie) to die. The difference is that no other power roles get results in the Exploder's case. | ||
Mafia-aligned | Mafia-aligned Exploders are best off not looking for reasons to use their power, as one-for-one trades with the Town are usually slanted in the Town's favor. The major instances a Mafia Exploder would want to detonate are the events where the Exploder is about to get [[eliminated]] anyway, or where the Mafia wants to kill a Town power role that is securely protected from the factional kill at Night (due to the interference of a [[Doctor]], for instance). | ||
In both cases, the value of | In both cases, the value of Exploder is somewhere between low and moderate at best. | ||
The | The Exploder that kills at Night is even weaker due to the potential for a protective role to stop the Exploder's victim from dying. The Exploder will still necessarily die, though, causing an utter failure that will be talked about for months to come. |
Latest revision as of 18:26, 15 April 2021
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The Exploder is a role that can kill another player during the Day in exchange for killing themselves at the same time. There is nothing that can stop the Exploder's death when using this ability.
Exploder is not necessarily anti-Town, but it has been Mafia-aligned in practice.
Variations
Exploder's ability has been seen as a Night action. However, this may impact its power considerably.
It is not unheard of for a Mafia Exploder to also be a Mafia Traitor.
Use and Power
A Town-aligned Exploder's effect is not dissimilar to replacing a Day/Night cycle in a single-scumgroup game, as both the Exploder and the cycle cause two players (one of which is more likely to be Townie) to die. The difference is that no other power roles get results in the Exploder's case.
Mafia-aligned Exploders are best off not looking for reasons to use their power, as one-for-one trades with the Town are usually slanted in the Town's favor. The major instances a Mafia Exploder would want to detonate are the events where the Exploder is about to get eliminated anyway, or where the Mafia wants to kill a Town power role that is securely protected from the factional kill at Night (due to the interference of a Doctor, for instance).
In both cases, the value of Exploder is somewhere between low and moderate at best.
The Exploder that kills at Night is even weaker due to the potential for a protective role to stop the Exploder's victim from dying. The Exploder will still necessarily die, though, causing an utter failure that will be talked about for months to come.