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Sacrificial: Difference between revisions
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| Type = Negative Utility | | Type = Negative Utility | ||
| Type2 = Killing | | Type2 = Killing | ||
| Alias = Fugitive | |||
| Normal = No | | Normal = No | ||
| Introduction = '''Sacrificial''' is a [[role modifier]] that causes you to die if the role attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerful roles as a counterbalance, such as a [[Dayvig]] or a | | Introduction = '''Sacrificial''' is a [[role modifier]] that causes you to die if the role attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerful roles as a counterbalance, such as a [[Dayvig]] or a Publishing Cop. | ||
| Standard = Sacrificial causes you to unavoidably die if the ability attached to it is used. It should generally only be attached to active abilities. | | Standard = Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only be attached to active abilities. | ||
| | | Variations = Sacrificial may instead activate if an ability was attempted. This causes you to die even if you are roleblocked. | ||
| Use = Sacrificial is used for extremely strong roles to act as a strong counterbalance. It works very elegantly on [[Reviver]] for example. | |||
If this is attached to an [[investigative]] role, the investigation should be public or known to someone other than the Sacrificial player. | |||
Unlike [[Weak]], a Sacrificial role dies regardless of whomever they target. However Sacrificial roles will survive if their action is blocked, and thus a Sacrificial role can be used to verify [[Ascetic]] claims. | |||
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Latest revision as of 00:46, 16 April 2021
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Sacrificial is a role modifier that causes you to die if the role attached is ever used. Once you sacrifice yourself to use your Sacrificial ability, nothing can stop your death. It is generally attached to extremely powerful roles as a counterbalance, such as a Dayvig or a Publishing Cop.
Standard version
Sacrificial causes you to unavoidably die if the ability attached to it is successfully used. It should generally only be attached to active abilities.
Variations
Sacrificial may instead activate if an ability was attempted. This causes you to die even if you are roleblocked.
Use & Balance
Sacrificial is used for extremely strong roles to act as a strong counterbalance. It works very elegantly on Reviver for example.
If this is attached to an investigative role, the investigation should be public or known to someone other than the Sacrificial player.
Unlike Weak, a Sacrificial role dies regardless of whomever they target. However Sacrificial roles will survive if their action is blocked, and thus a Sacrificial role can be used to verify Ascetic claims.
Sample Role PMs
The standardized Role PM for "Sacrificial" describes the modifier as follows:
- As a modifier on a single ability:
Using this action will cause you to unavoidably die.
(edit)
- As a modifier that affects all abilities:
Using an action will cause you to unavoidably die.
(edit)
Example (modifying a single ability)
Welcome to game! You are a Town Sacrificial Jailkeeper.
You have the following active ability:
- Each Night, you may target a player. Assuming no interference with your action, that player will be protected from kills that night, but all their actions will be blocked that night. Using this action will cause you to unavoidably die.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.
Example (affecting all abilities)
Welcome to game! You are a Town Sacrificial Jack of All Trades Tracker Doctor.
Using an action will cause you to unavoidably die.You have the following active abilities, but may use only one per Night:
- Once in the game at night, you may target a player. Assuming no interference with your action, you will learn who that player targeted that night. (You will get "no result" if this action is blocked.)
- Once in the game at night, you may target a player. Assuming no interference with your action, that player will be protected from one kill that night.
You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Confirm by replying to this PM with a summary of your role.