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There are three new roles, Melancholy, Deeply Melancholy, and Suicidal. Two villagers start out the game Melancholy.
There are three new roles, '''Doctor''', '''Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic.


==New roles==
==New roles==
Melancholy, Deeply Melancholy, and Suicidal players have no special abilities.
===Melancholic and Suicidal===
 
<!--*Any player, including the Doctor, can be melancholic.-->
At the outset of the game, it is destined that on some random day before Day 14, the Melancholy player will become Deeply Melancholy; and that on some random day after the day in which he becomes Deeply Melancholy, and before Day 15, he will become Suicidal.
*Melancholic and Suicidal players count as village for parity purposes.
 
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
A Melancholy or Deeply Melancholy player has the same win condition as a regular villager.
*When the village at large is told in the morning, "There was a red comet streaking through the sky last night," this means that the following morning, the Melancholic will become Suicidal.
*A Melancholic player has the same win condition as a regular villager.
*A Suicidal player's win condition changes, so that he only wins when either:
#His faction loses; or
#He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.


A Suicidal player's win condition changes, so that they only win when either:
===Doctor (or Clinical Psychologist)===
#Their faction loses; or
The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Diseased, Melancholic, or Suicidal.
#They get killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.

Latest revision as of 11:47, 27 August 2019

There are three new roles, Doctor, Melancholic, and Suicidal. One villager starts out the game as Melancholic.

New roles

Melancholic and Suicidal

  • Melancholic and Suicidal players count as village for parity purposes.
  • At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
  • When the village at large is told in the morning, "There was a red comet streaking through the sky last night," this means that the following morning, the Melancholic will become Suicidal.
  • A Melancholic player has the same win condition as a regular villager.
  • A Suicidal player's win condition changes, so that he only wins when either:
  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.

Doctor (or Clinical Psychologist)

The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Diseased, Melancholic, or Suicidal.