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(Created page with "Two of the villagers are Melancholy. This means that at some random time between Days 1 and 14, they will become Suicidal. A Melancholy player has the same win condition as a...")
 
 
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Two of the villagers are Melancholy. This means that at some random time between Days 1 and 14, they will become Suicidal.
There are three new roles, '''Doctor''', '''Melancholic''', and '''Suicidal'''. One villager starts out the game as Melancholic.


A Melancholy player has the same win condition as a regular villager.
==New roles==
===Melancholic and Suicidal===
<!--*Any player, including the Doctor, can be melancholic.-->
*Melancholic and Suicidal players count as village for parity purposes.
*At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
*When the village at large is told in the morning, "There was a red comet streaking through the sky last night," this means that the following morning, the Melancholic will become Suicidal.
*A Melancholic player has the same win condition as a regular villager.
*A Suicidal player's win condition changes, so that he only wins when either:
#His faction loses; or
#He gets killed by any means (lynching, gunshot, or night kill).
Otherwise, the Suicidal player loses.


A Suicidal player's win condition changes, so that they win when either:
===Doctor (or Clinical Psychologist)===
#Their faction loses, or
The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Diseased, Melancholic, or Suicidal.
#They get killed by any means (lynching, gunshot, or night kill)

Latest revision as of 11:47, 27 August 2019

There are three new roles, Doctor, Melancholic, and Suicidal. One villager starts out the game as Melancholic.

New roles

Melancholic and Suicidal

  • Melancholic and Suicidal players count as village for parity purposes.
  • At the outset of the game, it is destined that on some random morning, after Day 1 and before Day 15, the Melancholic player will become Suicidal.
  • When the village at large is told in the morning, "There was a red comet streaking through the sky last night," this means that the following morning, the Melancholic will become Suicidal.
  • A Melancholic player has the same win condition as a regular villager.
  • A Suicidal player's win condition changes, so that he only wins when either:
  1. His faction loses; or
  2. He gets killed by any means (lynching, gunshot, or night kill).

Otherwise, the Suicidal player loses.

Doctor (or Clinical Psychologist)

The Doctor can tell in the night whether a player is a Sleepwalker, Insomniac, Diseased, Melancholic, or Suicidal.