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== Immutable Rules == | == Immutable Rules == | ||
===R101=== | ===R101: Authority of Rules=== | ||
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of [https://wiki.mafiascum.net/index.php?title=Allomancer/Nomic_2.0 the wiki page] and [https://forum.mafiascum.net/viewtopic.php?f=10&t=78211 the game thread], as well as anywhere else defined by these rules. | All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of [https://wiki.mafiascum.net/index.php?title=Allomancer/Nomic_2.0 the wiki page] and [https://forum.mafiascum.net/viewtopic.php?f=10&t=78211 the game thread], as well as anywhere else defined by these rules. | ||
===R102: Players=== | |||
===R102=== | |||
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out. | A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out. | ||
===R103=== | ===R103: Ability to Change Rules=== | ||
No rule can be made to stop further amendments, additions, deletions or changes to the rules. | No rule can be made to stop further amendments, additions, deletions or changes to the rules. | ||
===R104=== | ===R104: Editing and Deleting Posts=== | ||
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator. | No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator. | ||
===R105=== | ===R105: Dominance of Immutable Rules=== | ||
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise. | Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise. | ||
===R106=== | ===R106: Player Votes=== | ||
All active players are eligible to vote and have a single vote. | All active players are eligible to vote and have a single vote. | ||
===R107=== | ===R107: Transmutation of Immutable Rules=== | ||
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules. | All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules. | ||
===R108: Transmutation of Mutable Rules=== | |||
===R108=== | |||
All mutable rules may be transmuted to immutable rules by a supermajority. | All mutable rules may be transmuted to immutable rules by a supermajority. | ||
===R109: Voting Threshold Definitions=== | |||
===R109=== | |||
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game. | Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game. | ||
===R110=== | == Mutable Rules == | ||
===R110: New Rules=== | |||
All new rules are mutable. | All new rules are mutable. | ||
===R201: Minimum Number of Active Players=== | |||
===R201=== | |||
No proposals can be voted upon, enacted, or failed without at least 3 active players. | No proposals can be voted upon, enacted, or failed without at least 3 active players. | ||
===R202=== | ===R202: Naming System=== | ||
Proposals shall begin numbering at P001 and count up by each ordinal number. When a proposal is made a new rule, the new rules will begin numbering at R301 and count up by each ordinal number.When a proposal amends a rule, -A1 shall be added to end of the rule number. The number will count up by each ordinal number for subsequent amendments. The original text of the rule, prior to any amendments, shall be designated by the suffix -A0. | Proposals shall begin numbering at P001 and count up by each ordinal number. When a proposal is made a new rule, the new rules will begin numbering at R301 and count up by each ordinal number.When a proposal amends a rule, -A1 shall be added to end of the rule number. The number will count up by each ordinal number for subsequent amendments. The original text of the rule, prior to any amendments, shall be designated by the suffix -A0. | ||
===R203=== | ===R203: Definition of Amendment=== | ||
Amendments can modify the rule they are a part of. When two amendments to the same rule conflict, the higher amendment number takes precedence. | Amendments can modify the rule they are a part of. When two amendments to the same rule conflict, the higher amendment number takes precedence. | ||
===R204=== | ===R204: Minimum Number of Votes for Mutable Rules=== | ||
New rules require an absolute majority to pass, and mutable rules can be amended or repealed by absolute majority. | New rules require an absolute majority to pass, and mutable rules can be amended or repealed by absolute majority. | ||
===R205: Resolution of Rule Conflicts=== | |||
===R205=== | |||
Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws involved. If both defer to each other, then the number rule applies again. | Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws involved. If both defer to each other, then the number rule applies again. | ||
=== R206 === | === R206: Acceptable Voting Methods=== | ||
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes. | Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes. | ||
==== R206-A0 ==== | ==== R206-A0 ==== | ||
Line 42: | Line 38: | ||
R206 shall be amended to the following: | R206 shall be amended to the following: | ||
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes. | Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes. | ||
===R207=== | ===R207: Maintaining the Wiki=== | ||
A current list of all rules, players, proposals, and other important information shall be maintained by all players on the wiki page. The list can be updated by any player, active or inactive. The moderator should set a precedent for the format that all other players shall follow. If a player is unsure of how something should be formatted, they should ask in the Nomic thread. Should any player edit the wiki page not in accordance with the rules of the game, the edit shall be rolled back. | A current list of all rules, players, proposals, and other important information shall be maintained by all players on the wiki page. The list can be updated by any player, active or inactive. The moderator should set a precedent for the format that all other players shall follow. If a player is unsure of how something should be formatted, they should ask in the Nomic thread. Should any player edit the wiki page not in accordance with the rules of the game, the edit shall be rolled back. | ||
=== R301 (P001) === | === R301: Reputation (P001) === | ||
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively. | A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively. | ||
=== R302 (P003) === | === R302: Self-Voting (P003) === | ||
Someone is assumed to already be voting for their own proposal unless otherwise stated. | Someone is assumed to already be voting for their own proposal unless otherwise stated. | ||
=== R303 (P005) === | === R303: Amendments to Proposals (P005) === | ||
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed. | Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed. | ||
=== R304 (P006) === | === R304: Calls for Judgement (P006) === | ||
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. | If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. | ||
Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change. | Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change. | ||
=== R305: Rule Titles (P009) === | === R305: Rule Titles (P009) === | ||
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'. | |||
==== R305-A0 (P009) ==== | |||
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. | Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. | ||
=== R306: Hit Points (P010) === | ==== R305-A1 (P026) ==== | ||
This proposal repeals P307 and amends P305 to read as follows: | |||
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'. | |||
=== R306: Hit Points === | |||
Every player has a property called "Hit Points." Each player starts with 10 Hit Points. A player may spend 20 reputation to cause another player to lose 1 hit point. A player may spend 25 reputation to cause another player to gain 1 hit point. | |||
==== R306-A0 (P010) ==== | |||
Every player has a property called "Hit Points." Each player starts with 10 Hit Points. | Every player has a property called "Hit Points." Each player starts with 10 Hit Points. | ||
==== R306-A1 (P017) ==== | |||
Amend R306 by appending: A player may spend 20 reputation to cause another player to lose 1 hit point. | |||
====R306-A2 (P018) ==== | |||
Amend R306 by appending: A player may spend 25 reputation to cause another player to gain 1 hit point. | |||
=== R308: Proposal Withdrawals (P015) === | |||
A person may withdraw their own proposal if the voting period is still active. | |||
=== R309: Rate-Limiting Proposals (P020)=== | |||
A player may not make more than 5 proposals within the span of 60 minutes. However, withdrawing a proposal causes it to no longer count towards this limit. | |||
=== R310: Rule Violations (P021) === | |||
Any player found guilty of breaking the rules by verdict of a CfJ shall be penalized 2 Reputation for every broken mutable rule and 5 Reputation for every broken immutable rule. | |||
=== R311: Call for Judgement Abbreviation (P023) === | |||
In the rules, CfJ stands for Call for Judgement unless otherwise stated. | |||
=== R312: Events/Effects (P025) === | |||
A player may use a proposal to create a one-time effect (or event, these terms are synonymous). The numbering system is E001, E002, etc. They will pass with majority approval; however, the proposal may give itself a stricter condition (not a weaker condition!) for passing instead. | |||
=== R313: Hit Points Abbreviation (P028) === | |||
"HP" is an official abbreviation for "Hit Point(s)". | |||
=== R314: Gaining Hit Points (P029) === | |||
You may gain +1 hit point if you have not done so in the previous 68 hours. | |||
=== R315: Shop (P032) === | |||
Upon the passing of this proposition, an empty shop is established. New items may only be added to the shop via new propositions. Every player receives five Reputation upon the passing of this proposal. People may buy items from the shop by posting "buy <item>" in the thread. | |||
== Players == | == Players == | ||
Line 64: | Line 88: | ||
Currently Active | Currently Active | ||
Reputation: | Reputation: 21 <br /> | ||
Hit Points: 10 | Hit Points: 10 | ||
===Charles510=== | ===Charles510=== | ||
Line 70: | Line 94: | ||
Currently Active | Currently Active | ||
Reputation: | Reputation: 11 <br /> | ||
Hit Points: 10 | Hit Points: 10 | ||
===skitter30=== | ===skitter30=== | ||
Line 76: | Line 100: | ||
Currently Active | Currently Active | ||
Reputation: | Reputation: 18 <br /> | ||
Hit Points: 10 | Hit Points: 10 | ||
===Invisibility=== | ===Invisibility=== | ||
Joined 28 Dec 2018 <br /> | Joined 28 Dec 2018 <br /> | ||
Currently | Currently Inactive | ||
Reputation: | Reputation: 9 <br /> | ||
Hit Points: 10 | Hit Points: 10 | ||
=== 2 718281828459 === | === 2 718281828459 === | ||
Joined 31 Dec 2018 <br /> | Joined 31 Dec 2018 <br /> | ||
Currently Active | Currently Active | ||
Reputation: | Reputation: 1 <br /> | ||
Hit Points: 10 | Hit Points: 10 | ||
== Calls for Judgement == | |||
=== CfJ001 === | |||
There is no provision in the rules for one-time effects. Thus, this CfJ is established to determine the legality of P019. | |||
==== CfJ001-V1 ==== | |||
Proposed by Invisibility | |||
One-time events should be in their own section on the wiki page and be numbered E01 and so on. They are still voted on as proposals. | |||
Votes: 2 718281828459 | |||
==== CfJ001-V2 ==== | |||
Proposed by Allomancer | |||
As there is no provision in the rules for one-time events, P019 shall be declared null and void. The rationale for this verdict over V1 is that Calls for Judgement should aim to be as unintrusive to the game as possible and are intended to determine the interpretation of the rules. V1 aims to establish a new rule, rather than interpret existing rules. | |||
Votes: | |||
==== CfJ001-V3 ==== | |||
Proposed by Charles510 | |||
As there is no provision in the rules for one-time events, P019 should be interpreted as a new rule proposal. | |||
Votes: | |||
==== Verdict: CfJ001-V4 ==== | |||
Proposed by Allomancer | |||
As P019 has since been withdrawn, this Call for Judgement shall be resolved with no further action. | |||
Votes: Allomancer, Charles510, Invisibility | |||
== Events == | |||
=== E001 (P027) === | |||
One time event: When this event passes, all players who voted for it may choose to either gain 50 reputation or 3 Hit Points. | |||
== Current Proposals == | == Current Proposals == | ||
=== | === P031 === | ||
The | Proposed by Allomancer | ||
Yea: <br /> | This proposal repeals R311 and amends its text to R304. It also repeals R313 and appends its text to R306. | ||
Yea: Allomancer, skitter30 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P033: Reputation Tracker === | |||
Proposed by Allomancer | |||
The official reputation tracker for the game shall be found at keepthescore.co/game/xmgrpgpqkqe. All occurrences which cause someone to gain or lose reputation shall be recorded in it. It counts as within the realm of the rules as per R101. | |||
Yea: Allomancer, 2 718281828459 <br /> | |||
Nay: <br /> | Nay: <br /> | ||
Abstain: | Abstain: | ||
Line 117: | Line 170: | ||
Nay: Invisibility, Allomancer, Charles510<br /> | Nay: Invisibility, Allomancer, Charles510<br /> | ||
Abstain: | Abstain: | ||
=== P014: Spirit of the Rules === | |||
Proposed by Allomancer | |||
The spirit of the rules should always take precedence over technical loopholes. | |||
Yea: Allomancer <br /> | |||
Nay: Charles510, Skitter30, Invisibility<br /> | |||
Abstain: | |||
=== P011: Wiki Maintenance === | |||
Proposed by skitter30 | |||
The person who makes a proposal is responsible for all wiki edits associated with that proposal. | |||
Yea: skitter30 <br /> | |||
Nay: Allomancer, Charles510, 2 718281828459 <br /> | |||
Abstain: | |||
=== P013: Judicial Precedent === | |||
Proposed by Allomancer | |||
The verdicts of CfJs should always remain consistent with prior CfJs and establish similar verdicts for similar situations, barring a rule change having altered the situation. | |||
Yea: Allomancer, Invisibility <br /> | |||
Nay: Charles510, 2 718281828459 <br /> | |||
Abstain: Skitter30 | |||
=== P016 === | |||
Proposed by 2 718281828459 | |||
Amend R306 by appending: If a player ever has 0 or negative hit points they are eliminated. | |||
Yea: 2 718281828459 <br /> | |||
Nay: Invisibility, Allomancer, Charles510 <br /> | |||
Abstain: | |||
=== P031 === | |||
Proposed by 2 718281828459 | |||
Amend rule R304 to state the following: | |||
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. <u>A player may vote for multiple different verdicts. No player may vote for the same verdict multiple times.</u> Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. | |||
Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement, <u>unless two or more verdicts have a majority and not all players are voting yet.</u> If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change. | |||
Yea: 2 718281828459 <br /> | |||
Nay: Allomancer, Invisibility, Charles510<br /> | |||
Abstain: | |||
=== P024: Elimination === | |||
Proposed by 2 718281828459 | |||
When a player is reduced to 0 Hit Points, they lose all their resources, items, etc and are not counted as a player. In 44 hours, they can re-join as though they are a new player. This rule shall be inoperative if the Hit Points property is discontinued. | |||
Yea: 2 718281828459, Charles510 <br /> | |||
Nay: Invisibility, Allomancer<br /> | |||
Abstain: skitter30 | |||
== Passed Proposals == | == Passed Proposals == | ||
Line 125: | Line 216: | ||
Nay: <br /> | Nay: <br /> | ||
Abstain: | Abstain: | ||
=== P002 (R206-A1) === | === P002 (R206-A1) === | ||
Proposed by skitter30 | Proposed by skitter30 | ||
Line 164: | Line 254: | ||
Nay: <br /> | Nay: <br /> | ||
Abstain: Invisibility | Abstain: Invisibility | ||
=== P012 (R307) === | |||
Proposed by skitter30 | |||
Each proposal or rule must be given a unique title | |||
Yea: skitter30, Allomancer, Charles510 <br /> | |||
Nay: Invisibility <br /> | |||
Abstain: | |||
=== T001 === | |||
Proposed by skitter30 <br /> | |||
Changed titles as follows: | |||
R201 - Minimum Number of Active Players | |||
R202 - Naming System | |||
R203 - Definition of Amendment | |||
R204 - Minimum Number of Votes for Mutable Rules | |||
R205 - Resolution of Rule Conflicts | |||
R206 - Acceptable Voting Methods | |||
R207 - Maintaining the Wiki | |||
R301 - Reputation | |||
R302 - Self-Voting | |||
R303 - Amendments to Proposals | |||
R304 - Calls for Judgement | |||
Yea: skitter30, Invisibility, Allomancer <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P015 (R308) === | |||
Proposed by skitter30 | |||
A person may withdraw their own proposal if the voting period is still active. | |||
Yea: skitter30, Allomancer, 2 718281828459 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P017 === | |||
Proposed by 2 718281828459 | |||
Amend R306 by appending: A player may spend 20 reputation to cause another player to lose 1 hit point. | |||
Yea: 2 718281828459, Invisibility, Allomancer <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P018 === | |||
Proposed by 2 718281828459 | |||
Amend R306 by appending: A player may spend 25 reputation to cause another player to gain 1 hit point. | |||
Yea: 2 718281828459, Invisibility, Allomancer <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== T002 === | |||
Proposed by Allomancer | |||
R101: Authority of Rules | |||
R102: Players | |||
R103: Ability to Change Rules | |||
R104: Editing and Deleting Posts | |||
R105: Dominance of Immutable Rules | |||
R106: Player Votes | |||
R107: Transmutation of Immutable Rules | |||
R108: Transmutation of Mutable Rules | |||
R109: Voting Threshold Definitions | |||
R110: New Rules | |||
Yea: Allomancer, 2 718281828459, Invisibility <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P020 (R309)=== | |||
Proposed by 2 718281828459 | |||
A player may not make more than 5 proposals within the span of 60 minutes. However, withdrawing a proposal causes it to no longer count towards this limit. | |||
Yea: 2 718281828459, Allomancer, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P021 (R310)=== | |||
Proposed by Allomancer | |||
Any player found guilty of breaking the rules by verdict of a CfJ shall be penalized 2 Reputation for every broken mutable rule and 5 Reputation for every broken immutable rule. | |||
Yea: Allomancer, Invisibility, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P023 (R311)=== | |||
Proposed by Invisibility | |||
In the rules, CfJ stands for Call for Judgement unless otherwise stated. | |||
Yea: Invisibility, Allomancer, 2 718281828459 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P025 (R312)=== | |||
Proposed by 2 718281828459 | |||
A player may use a proposal to create a one-time effect (or event, these terms are synonymous). The numbering system is E001, E002, etc. They will pass with majority approval; however, the proposal may give itself a stricter condition (not a weaker condition!) for passing instead. | |||
Yea: 2 718281828459, skitter30, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P026 === | |||
Proposed by skitter30 | |||
This proposal repeals P307 and amends P305 to read as follows: | |||
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'. | |||
Yea: skitter30, Invisibility, Charles510 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P028 (R313) === | |||
Proposed by 2 718281828459 | |||
"HP" is an official abbreviation for "Hit Point(s)". | |||
Yea: 2 718281828459, Charles510, Allomancer <br /> | |||
Nay: <br /> | |||
Abstain: | |||
=== P027 (E001) === | |||
Proposed by 2 718281828459 | |||
One time event: When this event passes, all players who voted for it may choose to either gain 50 reputation or 3 Hit Points. | |||
Yea: 2 718281828459, Charles510, skitter30 <br /> | |||
Nay: Invisibility, Allomancer<br /> | |||
Abstain: | |||
=== P030 === | |||
Proposed by 2 718281828459 <br /> | |||
Requires unanimous consent | |||
Transmute rule 110 from immutable to mutable | |||
Yea: 2 718281828459, Charles510, Allomancer <br /> | |||
Nay: <br /> | |||
Abstain: Invisibility, skitter30 | |||
=== P029 (R314) === | |||
Proposed by 2 718281828459 | |||
You may gain +1 hit point if you have not done so in the previous 68 hours. | |||
Yea: 2 718281828459, Charles510 <br /> | |||
Nay: Allomancer<br /> | |||
Abstain: skitter30 | |||
=== P032 (R315) === | |||
Proposed by skitter30 | |||
Upon the passing of this proposition, an empty shop is established. New items may only be added to the shop via new propositions. Every player receives five Reputation upon the passing of this proposal. People may buy items from the shop by posting "buy <item>" in the thread. | |||
Yea: skitter30, Allomancer, 2 718281828459 <br /> | |||
Nay: <br /> | |||
Abstain: | |||
== Withdrawn Proposals == | |||
=== P019 === | |||
Proposed by 2 718281828459 | |||
If and when this proposal is voted in, all players who voted for it, and never voted against it at any point in time, will receive 50 reputation, and the usual bonuses will NOT apply. | |||
Yea: 2 718281828459 <br /> | |||
Nay: <br /> | |||
Abstain: Allomancer | |||
=== P022 === | |||
Proposed by Invisibility | |||
Amend 302 to "Someone is assumed to already be voting for their own proposal or CfJ verdict unless otherwise stated. | |||
Yea: Invisibility <br /> | |||
Nay: <br /> | |||
Abstain: | |||
== Repealed Rules == | == Repealed Rules == | ||
=== R307: Title Uniqueness (P012) | Repealed by P026 === | |||
Each proposal or rule must be given a unique title | |||
[[Category: ScummerSubpages]] |
Latest revision as of 09:43, 20 January 2019
Immutable Rules
R101: Authority of Rules
All players must always abide by all the rules then in effect. These rules only apply within the realm of the game, which consists of the wiki page and the game thread, as well as anywhere else defined by these rules.
R102: Players
A player is considered active when they post /in in the game thread. A player is considered inactive if they have not posted in a week. An inactive player can be considered active if they post re-/in. Inactive players may discuss in the game thread, but may not submit or vote upon proposals. A player is also considered inactive if they post /out.
R103: Ability to Change Rules
No rule can be made to stop further amendments, additions, deletions or changes to the rules.
R104: Editing and Deleting Posts
No-one may edit or delete any post on the the game thread, with the exception of the initial post, which may be edited to display important information at the discretion of the moderator.
R105: Dominance of Immutable Rules
Immutable rules automatically override mutable rules unless an immutable rule specifies otherwise.
R106: Player Votes
All active players are eligible to vote and have a single vote.
R107: Transmutation of Immutable Rules
All immutable rules may be transmuted to mutable rules by unanimous consent. Immutable rules may not be amended or repealed unless first transmuted to mutable rules.
R108: Transmutation of Mutable Rules
All mutable rules may be transmuted to immutable rules by a supermajority.
R109: Voting Threshold Definitions
Unaminous consent is defined as 100% of the active votes in support. A supermajority is defined as greater than 2/3 of the active votes in support. An absolute majority is defined as greater than 50% of the active votes in support. A plurality is defined as having the most votes in support of it in comparison to the competing options. For the purposes of calculating the number of active votes, tally up the total number of votes possessed by all of the active players in the game.
Mutable Rules
R110: New Rules
All new rules are mutable.
R201: Minimum Number of Active Players
No proposals can be voted upon, enacted, or failed without at least 3 active players.
R202: Naming System
Proposals shall begin numbering at P001 and count up by each ordinal number. When a proposal is made a new rule, the new rules will begin numbering at R301 and count up by each ordinal number.When a proposal amends a rule, -A1 shall be added to end of the rule number. The number will count up by each ordinal number for subsequent amendments. The original text of the rule, prior to any amendments, shall be designated by the suffix -A0.
R203: Definition of Amendment
Amendments can modify the rule they are a part of. When two amendments to the same rule conflict, the higher amendment number takes precedence.
R204: Minimum Number of Votes for Mutable Rules
New rules require an absolute majority to pass, and mutable rules can be amended or repealed by absolute majority.
R205: Resolution of Rule Conflicts
Whenever a mutable law conflicts with a mutable law, or an immutable law conflicts with an immutable law, the lowest ordinal shall take precedence unless otherwise dictated by the laws involved. If both defer to each other, then the number rule applies again.
R206: Acceptable Voting Methods
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R206-A0
Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R206-A1 (P002)
R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
R207: Maintaining the Wiki
A current list of all rules, players, proposals, and other important information shall be maintained by all players on the wiki page. The list can be updated by any player, active or inactive. The moderator should set a precedent for the format that all other players shall follow. If a player is unsure of how something should be formatted, they should ask in the Nomic thread. Should any player edit the wiki page not in accordance with the rules of the game, the edit shall be rolled back.
R301: Reputation (P001)
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.
R302: Self-Voting (P003)
Someone is assumed to already be voting for their own proposal unless otherwise stated.
R303: Amendments to Proposals (P005)
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.
R304: Calls for Judgement (P006)
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise.
Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
R305: Rule Titles (P009)
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'.
R305-A0 (P009)
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.
R305-A1 (P026)
This proposal repeals P307 and amends P305 to read as follows:
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'.
R306: Hit Points
Every player has a property called "Hit Points." Each player starts with 10 Hit Points. A player may spend 20 reputation to cause another player to lose 1 hit point. A player may spend 25 reputation to cause another player to gain 1 hit point.
R306-A0 (P010)
Every player has a property called "Hit Points." Each player starts with 10 Hit Points.
R306-A1 (P017)
Amend R306 by appending: A player may spend 20 reputation to cause another player to lose 1 hit point.
R306-A2 (P018)
Amend R306 by appending: A player may spend 25 reputation to cause another player to gain 1 hit point.
R308: Proposal Withdrawals (P015)
A person may withdraw their own proposal if the voting period is still active.
R309: Rate-Limiting Proposals (P020)
A player may not make more than 5 proposals within the span of 60 minutes. However, withdrawing a proposal causes it to no longer count towards this limit.
R310: Rule Violations (P021)
Any player found guilty of breaking the rules by verdict of a CfJ shall be penalized 2 Reputation for every broken mutable rule and 5 Reputation for every broken immutable rule.
R311: Call for Judgement Abbreviation (P023)
In the rules, CfJ stands for Call for Judgement unless otherwise stated.
R312: Events/Effects (P025)
A player may use a proposal to create a one-time effect (or event, these terms are synonymous). The numbering system is E001, E002, etc. They will pass with majority approval; however, the proposal may give itself a stricter condition (not a weaker condition!) for passing instead.
R313: Hit Points Abbreviation (P028)
"HP" is an official abbreviation for "Hit Point(s)".
R314: Gaining Hit Points (P029)
You may gain +1 hit point if you have not done so in the previous 68 hours.
R315: Shop (P032)
Upon the passing of this proposition, an empty shop is established. New items may only be added to the shop via new propositions. Every player receives five Reputation upon the passing of this proposal. People may buy items from the shop by posting "buy <item>" in the thread.
Players
Allomancer
Joined 28 Dec 2018
Currently Active
Reputation: 21
Hit Points: 10
Charles510
Joined 28 Dec 2018
Currently Active
Reputation: 11
Hit Points: 10
skitter30
Joined 28 Dec 2018
Currently Active
Reputation: 18
Hit Points: 10
Invisibility
Joined 28 Dec 2018
Currently Inactive
Reputation: 9
Hit Points: 10
2 718281828459
Joined 31 Dec 2018
Currently Active
Reputation: 1
Hit Points: 10
Calls for Judgement
CfJ001
There is no provision in the rules for one-time effects. Thus, this CfJ is established to determine the legality of P019.
CfJ001-V1
Proposed by Invisibility
One-time events should be in their own section on the wiki page and be numbered E01 and so on. They are still voted on as proposals.
Votes: 2 718281828459
CfJ001-V2
Proposed by Allomancer
As there is no provision in the rules for one-time events, P019 shall be declared null and void. The rationale for this verdict over V1 is that Calls for Judgement should aim to be as unintrusive to the game as possible and are intended to determine the interpretation of the rules. V1 aims to establish a new rule, rather than interpret existing rules.
Votes:
CfJ001-V3
Proposed by Charles510
As there is no provision in the rules for one-time events, P019 should be interpreted as a new rule proposal.
Votes:
Verdict: CfJ001-V4
Proposed by Allomancer
As P019 has since been withdrawn, this Call for Judgement shall be resolved with no further action.
Votes: Allomancer, Charles510, Invisibility
Events
E001 (P027)
One time event: When this event passes, all players who voted for it may choose to either gain 50 reputation or 3 Hit Points.
Current Proposals
P031
Proposed by Allomancer
This proposal repeals R311 and amends its text to R304. It also repeals R313 and appends its text to R306.
Yea: Allomancer, skitter30
Nay:
Abstain:
P033: Reputation Tracker
Proposed by Allomancer
The official reputation tracker for the game shall be found at keepthescore.co/game/xmgrpgpqkqe. All occurrences which cause someone to gain or lose reputation shall be recorded in it. It counts as within the realm of the rules as per R101.
Yea: Allomancer, 2 718281828459
Nay:
Abstain:
Failed Proposals
P004
Proposed by Allomancer
If a proposal has been under debate for a week without reaching a quorum of yeas or nays, it shall be passed or refused based on whether it has more yeas or nays.
Yea: Allomancer
Nay: Invisibility, Charles510
Abstain:
P007
Proposed by 2 718281828459
If your reputation is greater than or equal to (256 + Player X's reputation), you may assassinate player X, removing them from the game. They can re-join as a new player in 68 hours.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P008
Proposed by 2 718281828459
A player may choose to spend reputation in the market. No one may "reserve" or "pre-order" shares. The price for the first share is 1 reputation, the next is 2, then 3, etc. Of course, we are all buying from the same supply, and so the price for the next share is equal to (# of shares currently owned by all players + 1). You can also sell a share. The sell-back price is equal to the number of current investors. The cooldown between any two market actions is 20 hours.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P014: Spirit of the Rules
Proposed by Allomancer
The spirit of the rules should always take precedence over technical loopholes.
Yea: Allomancer
Nay: Charles510, Skitter30, Invisibility
Abstain:
P011: Wiki Maintenance
Proposed by skitter30
The person who makes a proposal is responsible for all wiki edits associated with that proposal.
Yea: skitter30
Nay: Allomancer, Charles510, 2 718281828459
Abstain:
P013: Judicial Precedent
Proposed by Allomancer
The verdicts of CfJs should always remain consistent with prior CfJs and establish similar verdicts for similar situations, barring a rule change having altered the situation.
Yea: Allomancer, Invisibility
Nay: Charles510, 2 718281828459
Abstain: Skitter30
P016
Proposed by 2 718281828459
Amend R306 by appending: If a player ever has 0 or negative hit points they are eliminated.
Yea: 2 718281828459
Nay: Invisibility, Allomancer, Charles510
Abstain:
P031
Proposed by 2 718281828459
Amend rule R304 to state the following: If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. A player may vote for multiple different verdicts. No player may vote for the same verdict multiple times. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement, unless two or more verdicts have a majority and not all players are voting yet. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
Yea: 2 718281828459
Nay: Allomancer, Invisibility, Charles510
Abstain:
P024: Elimination
Proposed by 2 718281828459
When a player is reduced to 0 Hit Points, they lose all their resources, items, etc and are not counted as a player. In 44 hours, they can re-join as though they are a new player. This rule shall be inoperative if the Hit Points property is discontinued.
Yea: 2 718281828459, Charles510
Nay: Invisibility, Allomancer
Abstain: skitter30
Passed Proposals
P001 (R301)
Proposed by Allomancer
A currency shall be established called Reputation. When a proposal is passed, the creator of said proposal shall gain a number of Reputation equal to the number of votes for said proposal. Additionally, all players who voted for said proposal shall gain 1 Reputation. This applies retroactively.
Yea: Allomancer, skitter30, Charles510
Nay:
Abstain:
P002 (R206-A1)
Proposed by skitter30
R206 shall be amended to the following: Votes for proposals should be done using the vote tags and include "Yea" or "Nay" and include the proposal number. Voting can also be done by using heal and hurt tags around the proposal number, where a 'heal' vote indicates a "Yea" vote and a "hurt" tag indicates a 'Nay' vote. A player can also abstain from voting; their vote will not be counted among the number of active votes.
Yea: skitter30, Charles510
Nay:
Abstain: Allomancer, Invisibility
P003 (R302)
Proposed by Invisibility
Someone is assumed to already be voting for their own proposal unless otherwise stated.
Yea: Invisibility, Charles510, skitter30, Allomancer
Nay:
Abstain:
P005 (R303)
Proposed by Allomancer
Any proposal currently under discussion can be altered by the player who proposed it, so long as the major focus of the proposal is not altered. When the player does such, all votes for the proposal except for that of the player who proposed it are removed.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P006 (R304)
Proposed by Allomancer
If players disagree about the legality of a rule or the interpretation of a rule, a player can request a Call for Judgement, beginning with CfJ001. Any player may propose a verdict for the disagreement, beginning with CfJ001-V1. Players use vote tags to support a verdict, in the form VOTE: CfJ001-V1. Players who propose a verdict assumed to be voting for their own verdict until they vote otherwise. Once a verdict reaches a majority of active player's votes, it is determined as the official ruling on the Call for Judgement. If all players are voting for a verdict, the verdict with the most votes wins. If there is a tie, the verdict proposed by the player with more reputation wins. If there is still a tie, the CfJ is not resolved until the circumstances change.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P009 (R305)
Proposed by Allomancer
Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001.
Yea: Allomancer, Charles510, Invisibility
Nay:
Abstain:
P010 (R306)
Proposed by Charles510
Every player has a property called "Hit Points" Each player starts with 10 Hit Points.
Yea: Charles510, Allomancer, skitter30
Nay:
Abstain: Invisibility
P012 (R307)
Proposed by skitter30
Each proposal or rule must be given a unique title
Yea: skitter30, Allomancer, Charles510
Nay: Invisibility
Abstain:
T001
Proposed by skitter30
Changed titles as follows: R201 - Minimum Number of Active Players R202 - Naming System R203 - Definition of Amendment R204 - Minimum Number of Votes for Mutable Rules R205 - Resolution of Rule Conflicts R206 - Acceptable Voting Methods R207 - Maintaining the Wiki R301 - Reputation R302 - Self-Voting R303 - Amendments to Proposals R304 - Calls for Judgement
Yea: skitter30, Invisibility, Allomancer
Nay:
Abstain:
P015 (R308)
Proposed by skitter30
A person may withdraw their own proposal if the voting period is still active.
Yea: skitter30, Allomancer, 2 718281828459
Nay:
Abstain:
P017
Proposed by 2 718281828459
Amend R306 by appending: A player may spend 20 reputation to cause another player to lose 1 hit point.
Yea: 2 718281828459, Invisibility, Allomancer
Nay:
Abstain:
P018
Proposed by 2 718281828459
Amend R306 by appending: A player may spend 25 reputation to cause another player to gain 1 hit point.
Yea: 2 718281828459, Invisibility, Allomancer
Nay:
Abstain:
T002
Proposed by Allomancer
R101: Authority of Rules R102: Players R103: Ability to Change Rules R104: Editing and Deleting Posts R105: Dominance of Immutable Rules R106: Player Votes R107: Transmutation of Immutable Rules R108: Transmutation of Mutable Rules R109: Voting Threshold Definitions R110: New Rules
Yea: Allomancer, 2 718281828459, Invisibility
Nay:
Abstain:
P020 (R309)
Proposed by 2 718281828459
A player may not make more than 5 proposals within the span of 60 minutes. However, withdrawing a proposal causes it to no longer count towards this limit.
Yea: 2 718281828459, Allomancer, Charles510
Nay:
Abstain:
P021 (R310)
Proposed by Allomancer
Any player found guilty of breaking the rules by verdict of a CfJ shall be penalized 2 Reputation for every broken mutable rule and 5 Reputation for every broken immutable rule.
Yea: Allomancer, Invisibility, Charles510
Nay:
Abstain:
P023 (R311)
Proposed by Invisibility
In the rules, CfJ stands for Call for Judgement unless otherwise stated.
Yea: Invisibility, Allomancer, 2 718281828459
Nay:
Abstain:
P025 (R312)
Proposed by 2 718281828459
A player may use a proposal to create a one-time effect (or event, these terms are synonymous). The numbering system is E001, E002, etc. They will pass with majority approval; however, the proposal may give itself a stricter condition (not a weaker condition!) for passing instead.
Yea: 2 718281828459, skitter30, Charles510
Nay:
Abstain:
P026
Proposed by skitter30
This proposal repeals P307 and amends P305 to read as follows: Rules shall have titles; any proposal suggesting a rule must also suggest a title for said rule. Existing rules can be given titles or have their titles altered by titling proposals, beginning with T001. Each proposal or rule must be given a unique title, where a 'unique title' is defined as 'a title that does not share a title with any existing rule or active proposal'.
Yea: skitter30, Invisibility, Charles510
Nay:
Abstain:
P028 (R313)
Proposed by 2 718281828459
"HP" is an official abbreviation for "Hit Point(s)".
Yea: 2 718281828459, Charles510, Allomancer
Nay:
Abstain:
P027 (E001)
Proposed by 2 718281828459
One time event: When this event passes, all players who voted for it may choose to either gain 50 reputation or 3 Hit Points.
Yea: 2 718281828459, Charles510, skitter30
Nay: Invisibility, Allomancer
Abstain:
P030
Proposed by 2 718281828459
Requires unanimous consent
Transmute rule 110 from immutable to mutable
Yea: 2 718281828459, Charles510, Allomancer
Nay:
Abstain: Invisibility, skitter30
P029 (R314)
Proposed by 2 718281828459
You may gain +1 hit point if you have not done so in the previous 68 hours.
Yea: 2 718281828459, Charles510
Nay: Allomancer
Abstain: skitter30
P032 (R315)
Proposed by skitter30
Upon the passing of this proposition, an empty shop is established. New items may only be added to the shop via new propositions. Every player receives five Reputation upon the passing of this proposal. People may buy items from the shop by posting "buy <item>" in the thread.
Yea: skitter30, Allomancer, 2 718281828459
Nay:
Abstain:
Withdrawn Proposals
P019
Proposed by 2 718281828459
If and when this proposal is voted in, all players who voted for it, and never voted against it at any point in time, will receive 50 reputation, and the usual bonuses will NOT apply.
Yea: 2 718281828459
Nay:
Abstain: Allomancer
P022
Proposed by Invisibility
Amend 302 to "Someone is assumed to already be voting for their own proposal or CfJ verdict unless otherwise stated.
Yea: Invisibility
Nay:
Abstain:
Repealed Rules
R307: Title Uniqueness (P012) | Repealed by P026
Each proposal or rule must be given a unique title