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{{OutdatedTerminology|Outdated terminology in mith quote}}
The '''Expected Value''' (EV) of a [[Setup]] is the probability of each [[Alignment]] winning the game if all players were to play optimally.
The '''Expected Value''' (EV) of a [[Setup]] is the probability of each [[Alignment]] winning the game if all players were to play optimally.


Generally, the EV is calculated assuming random lynches and nightkills (absent information provided by the existence of named [[Roles]] or [[Category:Investigative Roles|Investigation]] results). For setups with power roles, the exactly EV becomes increasingly difficult to determine, due to claiming strategies (for example, it may be best for [[Mafia]] to fake-claim a role with some probability, rather than always or never).
Generally, the EV is calculated assuming random eliminations and nightkills (absent information provided by the existence of named [[Roles]] or [[Investigative Roles|Investigation]] results). For setups with power roles, the exactly EV becomes increasingly difficult to determine, due to claiming strategies (for example, it may be best for [[Mafia]] to fake-claim a role with some probability, rather than always or never).


The argument for equating "optimal" and "random" for the purpose of EV calculation comes from [[mith]]:
The argument for equating "optimal" and "random" for the purpose of EV calculation comes from [[mith]]:
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It is typically assumed that [[Town]] should do better than EV - that is, they will lynch better, on average, than random. This effect is most apparent in [[Nightless]] games, where the [[Mafia]] do not have an opportunity to remove strong town players. However, in other setups, the assumed Town advantage has not been borne out in games played.
It is typically assumed that [[Town]] should do better than EV - that is, they will eliminate better, on average, than random. This effect is most apparent in [[Nightless]] games, where the [[Mafia]] do not have an opportunity to remove strong town players. However, in other setups, the assumed Town advantage has not been borne out in games played.
 
[[Category:Glossary]] [[Category:EV Project]]

Latest revision as of 15:07, 11 August 2022

This article contains outdated terminology that cannot be reasonably edited out. (deletehistory)
The editor who added this tag elaborates: Outdated terminology in mith quote

The Expected Value (EV) of a Setup is the probability of each Alignment winning the game if all players were to play optimally.

Generally, the EV is calculated assuming random eliminations and nightkills (absent information provided by the existence of named Roles or Investigation results). For setups with power roles, the exactly EV becomes increasingly difficult to determine, due to claiming strategies (for example, it may be best for Mafia to fake-claim a role with some probability, rather than always or never).

The argument for equating "optimal" and "random" for the purpose of EV calculation comes from mith:

The short version of the argument: Town's optimal play can be no worse than random lynching; if it were they would just lynch randomly to improve their EV. Mafia playing optimally can also do no worse than the lynches being random - at worst, their optimal play would be "play exactly like you don't know you're Mafia". QED

It is typically assumed that Town should do better than EV - that is, they will eliminate better, on average, than random. This effect is most apparent in Nightless games, where the Mafia do not have an opportunity to remove strong town players. However, in other setups, the assumed Town advantage has not been borne out in games played.