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== 3d3: A newbie setup proposal by Cabd and Penguin_Alien ==
__NOTOC__
{{Setups
|Title=3d3
|Setup Size=Micro
|Players=9
|Designer=Cabd
|Designer2=Newbie Discussion Group
|Designer3=
|type=Micro Open
|type2=Semi-Open
|type3=
|type4=
|type5=
|type6=
|Notes=}}


'''3d3''' was a proposed [[Newbie Setup]] intended to address flaws found in the prior setup. The preceding Newbie Setup was [[Matrix6]], but the setup contained a breaking claim strategy and the potential for major role-related apathy, and was thus phased out. However, after public discussion showed mixed opinions on the setup, it was replaced by [[2d3]].


The setup is generated with three rolls of a d3, and then vanilla townies and goons fill in the rest of the slots to 9 players; for a total of 12 potential combinations.  Each of the dice are rolled independently but simultaneously.  Scum always have day talk.   
===Setup name===
The name of the setup is derived from the way the setup can be generated, with the roll of 3 3-sided dice.  3 remains a core theme of the game, with the earliest possible game ending in a scum win on Day 3, and the setup having on average 3 power roles.   
===Setup===


Scum will always get the bolded of the three on their die, and the other two are offered as safe-claims to them. Town is randomly assigned one of the other two from each of their two die.
{|class="wikitable" style="text-align:center"
|-
! !!A!!B!!C
|-
!
|{{color|red|Mafia Roleblocker}}||{{color|red|Mafia Rolecop}}||{{color|red|Mafia Goon}}
|-
!1
|{{color|green|Town Doctor}}||{{color|green|Town Tracker}}||{{color|green|Town Cop}}
|-
!2
|{{color|green|Town Rolecop}}||{{color|green|Town Roleblocker}}||{{color|green|Town Jailkeeper}}
|}
#Pick one of the three columns (A, B, or C) at random. The role from the top row is paired with a Mafia Goon to form the scum team.
#From each of the two other columns, randomly choose the role from either row 1 or row 2. These two roles are added to the town.
#Add 5 Vanilla Townies to complete the 7v2 setup.


Die One:
For example, if the rolls came up as C, then 1, and then 2, the setup would become 2 Mafia Goons vs. a Town Doctor, a Town Roleblocker, and 5 Vannilla Townies.
Tracker
'''Roleblocker'''
Doctor


Die Two:
In total, there are 12 possible setups:
'''Rolecop'''
Gunsmith
Commuter


Die Three:
*'''A11''': {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Tracker}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
Vanilla Cop
*'''A12''': {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Tracker}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
Tracker
*'''A21''': {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Roleblocker}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
'''Jailkeeper'''
*'''A22''': {{color|red|Mafia Goon}}, {{color|red|Mafia Roleblocker}} vs. {{color|green|Town Roleblocker}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
*'''1B1''': {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Doctor}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
*'''1B2''': {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Doctor}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
*'''2B1''': {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Cop}}, 5x {{color|green|Town Vanilla}}
*'''2B2''': {{color|red|Mafia Goon}}, {{color|red|Mafia Rolecop}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Jailkeeper}}, 5x {{color|green|Town Vanilla}}
*'''11C''': {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Doctor}}, {{color|green|Town Tracker}}, 5x {{color|green|Town Vanilla}}
*'''12C''': {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Doctor}}, {{color|green|Town Roleblocker}}, 5x {{color|green|Town Vanilla}}
*'''21C''': {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Tracker}}, 5x {{color|green|Town Vanilla}}
*'''22C''': {{color|red|Mafia Goon}}, {{color|red|Mafia Goon}} vs. {{color|green|Town Rolecop}}, {{color|green|Town Roleblocker}}, 5x {{color|green|Town Vanilla}}


The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or Rolecop action. As a result, it is possible for a Tracker to see them visiting two targets on one night.


'''Pros:'''
In the event where [[Natural Action Resolution]] breaks down due to a circular dependancy, the order of operations for the interference roles is as follows:
*Setups are variable enough that you are unlikely to get the same setup twice.
#Mafia Roleblocker
*12 potential setups makes player interest higher for standing users (outside the newbie queue) to come visit
#Town Roleblocker
*No breaking claim strategies work as all dice are rolled independently (No Grid)
#Town Jailkeeper
*Scum have daytalk, which leads to higher satisfaction for scum players, especially newbies
*Scum have safeclaims, and town is capable of getting scummy roles, making claiming the bolded roles not instantly a scum claim.
*Retains the current 9 player size roster for games.
*All roles are active.  There's no "passive BP confirmed town" bullcrap.
*Players have a 1 in 3 (Hey there's lots of 3s) of rolling a PR; their faction will assuredly have PRs that interact.
*The listmod can just have the dice tags in their PM template; and the setup generates itself upon sending
*Games should still finish between day 3 (THREEEEEEE!) and 4. 
*On first pass, no setup is incredibly broken for one side or the other.
*In my opinion, generally mirrors site meta better.


'''Cons:'''
The Mafia team have day-and-night access to a private thread for chat (i.e. [[daytalk]]). This is a departure from previous Newbie setups, because an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members. It was not implemented originally because the setup was not designed for it and scum winrates went through the roof, but as this setup is designed for it, this should not be an issue (in theory).
*Potential for a tracker to get two names if tracking scum with a PR and kill (Matrix 6 avoids this by having it up against two goons)
 
*Potential learning curve for ICs with the new setup, as it isn't an existing open/semiopen.
===Balance discussion/statistics===
*Mods will have to modify their boilerplate
[none yet]

Latest revision as of 12:00, 5 January 2018

Name:
  • 3d3
Setup Size:
Players:
  • 9
Setup Type:
Designers:

3d3 was a proposed Newbie Setup intended to address flaws found in the prior setup. The preceding Newbie Setup was Matrix6, but the setup contained a breaking claim strategy and the potential for major role-related apathy, and was thus phased out. However, after public discussion showed mixed opinions on the setup, it was replaced by 2d3.

Setup name

The name of the setup is derived from the way the setup can be generated, with the roll of 3 3-sided dice. 3 remains a core theme of the game, with the earliest possible game ending in a scum win on Day 3, and the setup having on average 3 power roles.

Setup

A B C
Mafia Roleblocker Mafia Rolecop Mafia Goon
1 Town Doctor Town Tracker Town Cop
2 Town Rolecop Town Roleblocker Town Jailkeeper
  1. Pick one of the three columns (A, B, or C) at random. The role from the top row is paired with a Mafia Goon to form the scum team.
  2. From each of the two other columns, randomly choose the role from either row 1 or row 2. These two roles are added to the town.
  3. Add 5 Vanilla Townies to complete the 7v2 setup.

For example, if the rolls came up as C, then 1, and then 2, the setup would become 2 Mafia Goons vs. a Town Doctor, a Town Roleblocker, and 5 Vannilla Townies.

In total, there are 12 possible setups:

  • A11: Mafia Goon, Mafia Roleblocker vs. Town Tracker, Town Cop, 5x Town Vanilla
  • A12: Mafia Goon, Mafia Roleblocker vs. Town Tracker, Town Jailkeeper, 5x Town Vanilla
  • A21: Mafia Goon, Mafia Roleblocker vs. Town Roleblocker, Town Cop, 5x Town Vanilla
  • A22: Mafia Goon, Mafia Roleblocker vs. Town Roleblocker, Town Jailkeeper, 5x Town Vanilla
  • 1B1: Mafia Goon, Mafia Rolecop vs. Town Doctor, Town Cop, 5x Town Vanilla
  • 1B2: Mafia Goon, Mafia Rolecop vs. Town Doctor, Town Jailkeeper, 5x Town Vanilla
  • 2B1: Mafia Goon, Mafia Rolecop vs. Town Rolecop, Town Cop, 5x Town Vanilla
  • 2B2: Mafia Goon, Mafia Rolecop vs. Town Rolecop, Town Jailkeeper, 5x Town Vanilla
  • 11C: Mafia Goon, Mafia Goon vs. Town Doctor, Town Tracker, 5x Town Vanilla
  • 12C: Mafia Goon, Mafia Goon vs. Town Doctor, Town Roleblocker, 5x Town Vanilla
  • 21C: Mafia Goon, Mafia Goon vs. Town Rolecop, Town Tracker, 5x Town Vanilla
  • 22C: Mafia Goon, Mafia Goon vs. Town Rolecop, Town Roleblocker, 5x Town Vanilla

The Mafia Roleblocker or Rolecop are allowed to both submit the nightkill and perform his Roleblocker or Rolecop action. As a result, it is possible for a Tracker to see them visiting two targets on one night.

In the event where Natural Action Resolution breaks down due to a circular dependancy, the order of operations for the interference roles is as follows:

  1. Mafia Roleblocker
  2. Town Roleblocker
  3. Town Jailkeeper

The Mafia team have day-and-night access to a private thread for chat (i.e. daytalk). This is a departure from previous Newbie setups, because an earlier trial run of Mafia day talk strongly suggests that having day-talk leads to fewer Newbie scum replace-outs and greater conversion of Newbie players to long-term mafiascum.net players and members. It was not implemented originally because the setup was not designed for it and scum winrates went through the roof, but as this setup is designed for it, this should not be an issue (in theory).

Balance discussion/statistics

[none yet]