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| Game Commentary: | | 2017 Game Commentary: |
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| <font color="red"><b>Lambert Simnel Conspiracy</b></font>
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| 1) Welcome to mafia! You get to play against Harb and UDC, with Keirador as a mafia-aligned 3p role. Good luck!
| | <font color="Green"><b>Fable Mafia 9: Halloween</b></font> |
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| 2) Losing to a mafia sweep is always embarrassing, but I do take comfort in getting NK'd on N2 (as basically an IC with a crappy one-time use power) over the non-CC'd jailkeeper. I'd gambited to try and draw that kill, and even though my scum-hunting sucked I was pretty happy to have at least made that contribution to town.
| | 1) Probably one of my more mediocre town performances, but it was good enough to get the win, and I'll always take that :D (especially in multiball) |
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| 3) My direct scum-hunting sucked (tunnelled townies GregorV on day 1 and sjg on day 2), but made some good observations:
| | 2) A bunch of fairly odd mechanics, and some odd plays, and a substantial amount of late game apathy (3:1 MYLO with a nearly but not quite 100% cleared townie basically led to a string of no lynches and overall boredom). Combating apathy is not something I'm especially talented at, so I definitely deserve some blame for letting things drag, but at least it did work out in the end. |
| - crappy/lazy town = veteran mafia team. In the game there were three vets (Harb, sjg, Keirador) and one near-vet (UDC). I then proceeded to tunnel the one town in the bunch.
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| - called the Harb-Keirador fight on D2 as BS on both sides (though thought Harb was 3p and Keirador mafia). Didn't quite have the guts to hard-sell a lynch of one of them. Probably my biggest game regret.
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| 4) For a first time effort, I feel I was legitimately decent. This doesn't really make me feel all that much better about losing though. OTOH, this does seem to be a pattern in my town games :|
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| | <font color="Red"><b>Newbie 1779: Spring</b></font> |
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| | 1) Basically a train wreck. Town played bad (including a pretty silly wagon on me day 1), scum played bad, just one of those games that didn't really go well for anyone involved. |
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| <font color="red"><b>Fruit Salad Mafia</b></font>
| | 2) I did think that oldwino and Dogwatch, two newbie town players, overall played pretty decently though. They just didn't have much in the way of help from the rest of their teammates. |
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| 1) First ever game as mafia. Got tunnelled pretty hard by sjg and UDC on day 1, barely survived as the counter-wagon to the day 1 mislynch, and day 2 was basically "lynch smith day".
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| 2) Caught the cop (IAWY) before game post #100. My game sucked otherwise but I feel legit proud about that catch.
| | <font color="Green"><b>Newbie 1774: GOATs</b></font> |
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| 3) The town roster in that game was: sjg11, UpsideDownChuck, soah, trafficone, luckbox inc, revival (subbed for orangerake), LordJVK, Inawordyes, Cuthalion... and IAWY was the cop. That's a SUPER hard window of plausible mislynches and a wide range of really, really good townies. Actually, looking at that roster again, I'm mainly just happy that I survived the first lynch. Jeez, talk about a tough draw for newb!scum...
| | 1) Game title GOAT, smith GOAT, it all fits :D :P |
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| 4) This was also my first taste of "terrible luck with subs", a frequently annoying aspect of the variance that keeps biting me. Had Revival subbed for Calvary (my afk teammate) instead of OrangeRake (an afk townie), we'd have won. Instead it went the other way around. Alas.
| | 2) This was a really weird game, to be honest. I thought both scum played pretty solidly in the day phase, and my reads were unusually mediocre, winning mainly through sheer force of effort and weird mechanical plays panning out. I'll take it though, especially the 2-0 town IC record :D |
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| <font color="green"><b>Micro 600</b></font> | | <font color="Green"><b>In Memory</b></font> |
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| 1) My first ever win at mafia... and I played mediocre at best. I really feel like I'm learning an important lesson about the correlation between effort and results here :lol: | | 1) Somewhat scum-sided game (11v4 with major scum powers, and double scum in my hood), town won on F3. |
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| | 2) I'd by lying if I said I played especially well (I was pretty well on the lazy side I think), but in general my reads were pretty decent, I don't think I was ever on a mislynch wagon, I didn't drive town off a cliff, and my night actions generally made sense, including a N5 follow on Alisae that effectively locked the game for town. Probably my N3 follow was the wrong move, but I don't know that I really had any particularly better ideas at that point. |
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| <font color="red"><b>Newbie 1691</b></font>
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| 1) KAAG was my first ever legit wolf catch. Took until first LYLO to do it, but I feel like that was a good catch. Was very happy with it.
| | <font color="Green"><b>Mortal Kombat: Mish-Mash Mafia</b></font> |
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| 2) Mislynched Almost50 on final LYLO. That one was tough. Both sides were plausible mafia. A good lesson there in needing to try EVEN HARDER to game-solve, I guess. Also, another experience w poor luck w subs, as A50 basically started howling (looking like a wolf) from post #1 after he subbed in at LYLO. Still, I was the guy who made the call at final LYLO. Just need to do better in the future.
| | 1) I played HORRIBLY in this one. Nice to get a rare win that I really didn't deserve; once in a while Lady Luck does smile on me :) |
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| 3) The graveyard chat from that game makes me smile every time I feel like I'm playing like crap. So that was nice.
| | 2) 7 of 9 long games on MU I've randed or subbed wolf. Just ridiculous. |
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| | 3) mor_tilt HARD carried us to Endgame, 15v1, even tho he was peeked town (was godfather) was incredibly difficult. I don't think I could have pulled that off even once if I had 20 tries at it. Extremely impressive. |
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| <font color="red"><b>Disney Princesses</b></font>
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| 1) Subbed into a mafia slot on day 2, got lynched on day 2. :(
| | <font color="red"><b>Mini 1852</b></font> |
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| 2) This was a 17 player game, with 1500 posts day 1, and over 1000 day 2, with day phases 36/12 hours. Way too many posts in way too short of a time frame for me to handle. Lesson very much learned there.
| | 1) lol, I was dead for MONTHS in this game and it just wouldn't end. |
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| 3) I almost got crunkus mis-lynched. The attempt got me lynched instead, but almost still counts for something. Solid town save by Revival to turn the tide on that one.
| | 2) Randed a super nerfed serial killer (no bp, can't control own kill) in a game with a 4-man scum team. Scum-hammered a scum d1, got shot N1. Even my scum game attracts fear kills :lol: |
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| <font color="red"><b>Resistance: The Shield</b></font> | | <font color="red"><b>Push and Pull Mafia</b></font> |
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| 1) I felt like I was basically outed on like page 1. Wasn't fun at all. | | 1) 8v2 setup, with a mechanic that basically makes it nightless after first scum lynch. I hard catch scum literally one minute after his first post of the game, who gets lynched d1... |
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| 2) Somehow we still nabbed mission fails on the first two missions, and on the second mission, we very nearly got the mission leadership to pass back to me (which would have been an auto win per game rules). Unfortunately, condude subbed in for Ugluk, and got EM to make the mission proposal that town desperately needed to make (even though it failed) to get out its conf!bias hole. Alas. (note: that's terrible luck with subs game #3 :crying: ) | | 2) Day 2 I get mislynched because town didn't like how I was playing. At that point, it's 7v1 nightless, but I leave a legacy of three hard town reads, all of which were correct. Town proceeds to mislynch two of the three and derp and laze its way to the loss. |
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| 3) sjg (my spy-buddy) played well enough to merit a win. Too bad he got partnered with me :lol: | | 3) playdiplomacy.com/forum/viewtopic.php?f=306&t=54506&p=889583#p889583 |
| | I'll let this one speak on its own, other than noting that there were a whole bunch like it that I got to deal with (while being wagoned and being in clear position to inescapably get mislynched d2). Fun times. |
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| | 4) A particularly amusing dead chat note from day 3 (and unfortunately prophric) |
| | "So was I actually somehow unclear about the substantive, meaningful, important ways in which I hard town read SF, or is town just choosing to pay zero attention to it? It's early enough in the day phase that who knows what will happen, but to be blunt I'm increasingly unsympathetic to this town, and would actually be pretty amused if they somehow actually blew this game to the guy who is literally doing nothing (yet another game to be filed under "things that happen when smith rands town"). I still think that's quite unlikely, but obviously not a promising start to day 3." |
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| <font color="red"><b>Open 635</b></font>
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| 1) Subbed in at MYLO, and wasn't the mislynch or on the mislynch wagon. Also correctly FoS'd RC, but couldn't convince the town to question the town read, or put together a solid case in time to avoid the outcome.
| | <font color="green"><b>Mini 1856</b></font> |
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| 2) There's truly nothing quite like "well this can't be the mafia team, because they're all here and haven't quick-hammered yet"
| | 1) That was a lot closer than it should have been, but I'm glad it turned out as a win. Much respect to pisskop for continuing to fight as the last scum (and without a night kill) against a game state that seemed like a lock win for town. |
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| mafia team then quick-hammers
| | <font color="green"><b>Legends of Tomorrow</b></font> |
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| 3) I get told I played well in another town loss. Almost like this is a pattern at this point. Really need to start just slacking off instead as town :lol:
| | 1) Losing streak over! Yay! :D |
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| <font color="red"><b>Micro 610</b></font>
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| 1) Was anti-town, got lynched D1. SO typical :( Bonus points for Radja (the player most familiar with my town game from Newbie 1691) voting me literally 20 posts after I sub in :( | |
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| 2) IMO the setup was really hard to blend in as anti-town, since all town knew the important info (other than SK identity), and anti-town didn't. Much harder to fake knowledge than to fake ignorance, IMO.
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| 3) Took the final shot, missed the final shot. Alas. My reads weren't totally off; target was around the middle of my list. With more time in twilight *glares at mod* I MIGHT have figured things out... but probably not.
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| <font color="red"><b>Plague Mafia</b></font>
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| 1) One of my worst town performances ever in terms of reads. Had a solid town read on El Conq, and he was one of the two mafia. Hard-core tunnelled Keirador on D3 and he was town. At least we correctly lynched shadowfriend on D3, so it wasn't a total loss.
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| 2) I do think this was a scum-sided setup. Waiting on full GM spreadsheet reveal to know for sure. Edit: oh wow, yeah that was scum-sided. I'd guess town MAYBE wins 1 of 3 in that setup over the long run. We mislynched twice, lynched correctly, and then lost N3 due to the "secondary" VC for mafia. And we'd had an outside shot at losing N2 after two mislynches.
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| 3) "And mhsmith is a freaking workhorse. I'm glad he's working on things that have nothing to do with us."
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| grumble grumble
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| <font color="green"><b>Star Fox Galactic Mish-Mash</b></font>
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| 1) Came into a wolf slot under heavy fire. Fake-claimed cop with "oops the last guy forgot to submit an order N2". Somehow BS'd my way through it to the end a couple days later :D
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| 2) Second time I played a game without really trying very hard, and second time I won. Hmm...
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| 3) Dot (post-game): "mhsmith was such an obvious wolf :("
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| <font color="green"><b>Mini 1782</b></font>
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| 1) I'm now 2/2 in correctly pointing fingers at the RC slot as being a wolf (though in this one the case was more about Titus, RC's replacement)
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| 2) One of the more functional towns I've been in, despite the poor lynch of Lowell on D5.
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| 3) At least in ONE of my games where I pointed a dead finger (correctly) at Titus, I didn't eat the loss *grumble grumble*
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| <font color="red"><b>Mini 1775</b></font>
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| 1) Town-sided game that mafia won anyway :(
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| 2) My D5 compromise on Lowell was bad, and my participation in the D3 Exp push was terrible. Other than that, though I feel like I legitimately played well.
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| 3) Mod comment in dead chat: "You did damn well smith. I was surprised when you pulled the last scum out of your hat." *blushes*
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| 4) Hats off to Titus for subbing in for Sakura/Riabi and taking it home for the wolves. I think a LOT of players would have failed to avoid the noose in her spot (probably including me).
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| <font color="green"><b>Newbie 1714</b></font>
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| 1) First MS win as wolf. I may dislike wolfing but I'm not quite as abhorrent at it as I used to be. Progress.
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| 2) Another successful cop catch for Smith :D
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| 3) There were a few things here and there that town could have possibly caught on to for Rask or I, but by and large I think we successfully avoided making the game easy for town, and that's a really big part of being successful as mafia.
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| <font color="red"><b>Open 644</b></font>
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| 1) Scum-sided game that the mafia swept :(
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| 2) Even worse town showing by me than in Plague Mafia. In fairness the whole town sucked, but my reads were poor and I couldn't get out of my tunnel on ploben (who was actually town)
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| <font color="green"><b>Mass Effect Mafia</b></font>
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| 1) I performed adequately in this one, and got a multi-ball win. I'll take it! :D
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| 2) I managed to get shot by BOTH scum factions in the same night. "Fear kill". Clearly :p
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| <font color="red"><b>Open 642</b></font>
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| 1) Panther (Mafia) played well. I think it's best to avoid other comment at this time.
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| <font color="green"><b>Mini 1815</b></font>
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| 1) Wolves rolled the dice in a massive way on N1 by having their most town-read member (who was also PR) shoot the IC and got caught red-handed.
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| 2) I didn't play great by any stretch, but I was adequate I think. Got to some of the right places and wasn't an active detriment to the town. I'll take that performance.
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| <font color="green"><b>Rio de Janeiro Mafia</b></font>
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| 1) I think that was a somewhat scum-sided setup by MU standards (and wildly so by MS standards btw), and town won on day 4. Go us!
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| 2) Pushed the same villager days 1 and 2, but day 3 I hard swung the lynch from me to the lurker wolf, and from there it was 6v1 and pisskop tracked the last wolf N3 for a nice and relatively painless town win.
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| 3) Overall I think I played adequately. Some issues here and there, and my early game was poor, but I did enough to be a valuable member of the town. Far from town MVP, but even further from wolf MVP. I'll take it.
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| <font color="green"><b>Micro 634</b></font>
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| 1) three game winning streak whooooooo
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| 2) subbed in, immediately spotted the cop (so did the wolf lol) and then nailed the last wolf early d3. Not town mvp here but a SOLID performance overall.
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| <font color="red"><b>Danger 5 Two-Fold C9++</b></font>
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| 1) I thought I might do better as a wolf in multi-ball. I thought wrong :lol:
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| 2) I will say that I tried a LOT harder in this game than I normally did. Really tried to bring my town game, warts and all. Alas, it wasn't meant to be :(
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| <font color="green"><b>Open 646</b></font>
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| 1) Hard fought win. Karnos did poorly, getting lynched D1, but his wolf bro Transcend carried effectively until 3p LYLO.
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| 2) I'm actually really proud of how I did in LYLO. Was a suspect going in, and fought hard once I knew for sure that it was Transcend (after he voted me and Giga didn't hammer), doing a really good job shining a spotlight on all of the scummy stuff he'd done all game. Of course, a better job would have been if I'd done that a few game days prior... :p
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| <font color="red"><b>Mini Normal 1829</b></font>
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| 1) Subbed n3, used bodyguard to protect a near lock town clear (and I suspected he MIGHT be the SK, so if he hadn't been shot I'd have had an interesting chance to push). Then watched town blow it from dead thread with six alive and only one mafia left.
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| 2) Bad setup. The design of it was simply wrong and unbalanced. To look at it a different way, if it was tracker / 2-shot vig / 3-shot gunsmith vs all goons you'd say that town probably didn't have enough power, especially since tracker and gunsmith can accidentally out the vig.
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| Then if you add in a mafia doctor and a town 2-shot bodyguard, it becomes even more scum-sided, because now the doctor acts as a counter against the tracker AND vig AND gunsmith. The anti-vig ability is especially problematic, as it means that the vig will remove a potential mislynch with a missed shot by changing it to evens (a really really really big deal), while having substantial chance of having a kill on scum blocked by the doctor, AND having no ability to re-add a potential mislynch by stopping/protecting against a night kill (since bodyguard only redirects the kill to himself, instead of preventing it like a doctor).
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| And then if you add in a mafia vanilla cop and a town ascetic, at best that's a wash, as town's primary ability is simply the number of power roles, but scum has an active counter to that in an unlimited shot role to ID who is lynchable (since they can't claim) and who needs to die at night.
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| <font color="green"><b>Micro 645</b></font>
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| 1) I think it was probably a town-sided setup, though apparently scum had pretty solid flavor fake claims.
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| 2) It was fun to hydra with shadow_step. It was unfortunate that we ate a bullet N1 as a town PR, but since it wasn't a function of them PR-reading us, I'll just take it as a compliment, and hey, we won anyway :D
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| <font color="green"><b>Newbie 1747</b></font>
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| 1) An unusually strong town performance on my end. I popped in and suspected four players (2/4 were mafia), including two top suspects (1/2), and voted/pushed the mafia roleblocker D1, eventually getting him lynched. From there it wasn't too tough to clear out the game, even though the jailkeeper needlessly full role-claimed on D1. Didn't get the sweep on D2, but a D3 win is still pretty nice to have.
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| <font color="red"><b>Hydra Game 7</b></font>
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| 1) Scum sweep, which always sucks, but we fought to save a pretty obvious town on D1 (who got EOD lynched for no good reason), and then we ate a bullet.
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| 2) UpsideDownChuck is a GREAT player. He really excels at either alignment. It was a pleasure to hydra with him.
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| 3) Bad day play + bad PR usage + PR lying about his power usage (when it was a power set that got inherited by another town after his death) + VT fake-claiming cop in LYLO = lol village
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| <font color="gray"><b>The real folk blues</b></font>
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| 1) Joke voting phase aside, I pushed/voted three people on two game days: Kraska, RachMarie, and Nosferatu. All were wolves.
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| 2) It was a very large game that I didn't quite have the energy for, and I probably could have stood to be more active.
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| 3) lolololol Panzerjager at breaking the game by outing his full scum team on day 2.
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| <font color="green"><b>Mini normal 1844</b></font>
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| 1) Overall a reasonably well played game on my end. Day play wasn't great, but was obv!town and never really in lynch danger. At night I made good use of my powers both times I had them, clearing a townie n1 and protecting the tracker n3.
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| 2) The hood http://forum.mafiascum.net/viewtopic.php?f=90&t=68868 is worth commentary on its own. Post 46 is the first one after the D3 lynch of cloud (mafia), and basically from that point on (or soon afterwards) Io and I started to suspect each other, try and manipulate each other in thread, and only increase our mutual paranoia. As the odd night weak doctor (not weak visitor) I was trying to downplay my role and push Io onto night killing Hermie instead of someone with useful abilities, and Io was trying to mess with me in turn. Very fun times.
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| <font color="green"><b>Harry Potter 7</b></font>
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| 1) 2-0 in large mish-mash games WHOOOOOOOOOO :D
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| 2) I died to save Harry Potter. Can't complain about that.
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| 3) Villager was CRUSHING when I died (like 3 wolves and 2 neutrals left out of like 25-30 players), and then just fell apart HARD late. Took a neutral vote to lynch the last wolf because lol village was in absolute full effect. My meltdown in dead thread wasn't quite epic, but I was increasingly salty as the village was ignoring confirmedtroll's increasingly open wolfing. I don't know how bad my meltdown would have been if we'd lost.
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| 4) AllInBluff was peeked Voldemort (key wolf superpower) N2 and spent all of day 3 lol-catting. Definitely the entertainment highlight of the game.
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| <font color="green"><b>Newbie 1753</b></font>
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| 1) Town perfect sweep in my IC debut WHOOOOOOO :D
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| 2) Two newbie goons against a cop is a fairly difficult setup for scum to do well in. By and large, the two scum left the agenda pushing to town, which means that they were largely at the mercy of whatever town decided to do. On both days, there were wagons that nearly hit town, but by the end of the day there was enough momentum to shift the lynch to scum.
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| <font color="green"><b>Open 656</b></font>
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| 1) Sub in, get auto win before posting. NICE :D
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| 2) Karma payback for Mini Normal 1829 I think.
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| <font color="red"><b>Open 658</b></font>
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| 1) Pretty embarrassing town performance. I got hard-tunnelled d2 for no good reason at all (including by all three masons), and was lol-hammered pre-claim by a VT, on d3 transcend utterly gave up (after strongarming my bad mislynch on d2) including a horrible self-hammer and completely half-assed fake scum claim, on d4 titus was scum-hammered by fitz, and on d5 town decided to ignore the scum-hammer and mislynch a random townie to end the utter silliness.
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| 2) Oddmusic (the slot inhabitant prior to fitz) I thought played pretty well in terms of having townie tone and avoiding suspicion. BK also had a pretty decent scum game. Not really sure anyone else had any kind of game to remember.
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| <font color="red"><b>Multiball (lolempoof)</b></font>
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| 1) sign up for multiball, get a troll game six-faction cluster instead.
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| 2) town was thoroughly mediocre as a whole, but lol multiball and lol crosskills
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| 3) at least my faction made it to final three, but wasn't meant to be :(
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| | | 2) Overall I was fine. Pushed one of the scum D1 before CFD'ing onto an active lurker slot at the end of the day, then pushed the original scum slot again D2, this time getting her lynched. Then our vig shot the other scum N2, and that was that. |
| <font color="red"><b>Newbie 1756</b></font>
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| 1) Subbed in at 5p LYLO on a lurker / scummy town slot. Voted scum, pushed scum, didn't get lynched myself, but a townie was voted and I was endgamed anyway. Sigh...
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| 2) One of the big issues with town was they kept making mechanically bad plays and strategies, and collectively had little real interest in evaluating why what they were doing was sub-optimal and what they needed to do in order to be more effective. I pointed this out a number of times, but was ignored for the most part (when I wasn't outright suspected for "setup spec" and the like). | | 2) One of the big issues with town was they kept making mechanically bad plays and strategies, and collectively had little real interest in evaluating why what they were doing was sub-optimal and what they needed to do in order to be more effective. I pointed this out a number of times, but was ignored for the most part (when I wasn't outright suspected for "setup spec" and the like). |
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| <font color="green"><b>Legends of Tomorrow</b></font>
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| 1) Losing streak over! Yay! :D
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| 2) Overall I was fine. Pushed one of the scum D1 before CFD'ing onto an active lurker slot at the end of the day, then pushed the original scum slot again D2, this time getting her lynched. Then our vig shot the other scum N2, and that was that.
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| mafiauniverse.com/forums/threads/2365-98-less-invisible-turbo
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| A win over a Visor/nacho duo who binked the cop n1. Doesn't get much better than that. Especially since that's the only loss ever Visor has suffered as mafia in a standard turbo, and the only time ever he was lynched D1 as mafia in any format ever. Once in a while I have a pretty good showing :D
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| mafiauniverse.com/forums/threads/2545-Phighter-Phights-Phish
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| A particularly fun and successful turbo (fake peeked and lynched a wolf D2, ate a bullet N2, and town cruised over a Phighter/Nacho team)
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| mafiauniverse.com/forums/threads/2948-Smith-Rands-A-Weird-Vig-Turbo
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| Got lynched D1 as innocent child, still won. ACHIEVEMENT UNLOCKED!
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| mafiauniverse.com/forums/threads/3027-the-first-turbo-in-4-months-where-lissa-rands-seer
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| The only standard turbo I've ever won as a wolf (have a bunch of losses as a wolf in those). Alette carried, I helped (and binked cop!phighter N1), we swept together :D <3
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| mafiauniverse.com/forums/threads/3145-lissa-will-rand-seer-say-sup-and-get-binked-like-all-the-others-turbo
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| One of my saltiest losses ever. Cop got himself lynched D1, and we still game-solved to get down to final three, where the last wolf should have been lynched, and I ate the lynch instead. Very much a :( result.
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| mafiauniverse.com/forums/threads/3695-late-night-vig-party
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| A wolf win where I got lynched D1, and got my partner shot N1, and town lynched/vigged just about every single VT without hitting the last goon. Maybe the strangest turbo I ever was in.
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| mafiauniverse.com/forums/threads/4597-The-Signup-Took-Longer-than-the-Game-Will-LOL
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| I flagrantly went against my wolf meta (bussed all the way though day one and re-bussed on d2, while doing a crap job of seer hunting), and somehow barely managed to get just enough town credit to avoid the noose. Also hammered d3 before seer could claim his villa peek, finally binked the seer n3, and then d4 won the 1v1 with the guy who the seer peeked n2. Overall a much better effort than normal for me as a wolf. Very happy I was able to pull one off, especially on the heels of my town loss earlier that night.
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| [[Category:ScummerSubpages]] | | [[Category:ScummerSubpages]] |
2017 Game Commentary:
Fable Mafia 9: Halloween
1) Probably one of my more mediocre town performances, but it was good enough to get the win, and I'll always take that :D (especially in multiball)
2) A bunch of fairly odd mechanics, and some odd plays, and a substantial amount of late game apathy (3:1 MYLO with a nearly but not quite 100% cleared townie basically led to a string of no lynches and overall boredom). Combating apathy is not something I'm especially talented at, so I definitely deserve some blame for letting things drag, but at least it did work out in the end.
Newbie 1779: Spring
1) Basically a train wreck. Town played bad (including a pretty silly wagon on me day 1), scum played bad, just one of those games that didn't really go well for anyone involved.
2) I did think that oldwino and Dogwatch, two newbie town players, overall played pretty decently though. They just didn't have much in the way of help from the rest of their teammates.
Newbie 1774: GOATs
1) Game title GOAT, smith GOAT, it all fits :D :P
2) This was a really weird game, to be honest. I thought both scum played pretty solidly in the day phase, and my reads were unusually mediocre, winning mainly through sheer force of effort and weird mechanical plays panning out. I'll take it though, especially the 2-0 town IC record :D
In Memory
1) Somewhat scum-sided game (11v4 with major scum powers, and double scum in my hood), town won on F3.
2) I'd by lying if I said I played especially well (I was pretty well on the lazy side I think), but in general my reads were pretty decent, I don't think I was ever on a mislynch wagon, I didn't drive town off a cliff, and my night actions generally made sense, including a N5 follow on Alisae that effectively locked the game for town. Probably my N3 follow was the wrong move, but I don't know that I really had any particularly better ideas at that point.
Mortal Kombat: Mish-Mash Mafia
1) I played HORRIBLY in this one. Nice to get a rare win that I really didn't deserve; once in a while Lady Luck does smile on me :)
2) 7 of 9 long games on MU I've randed or subbed wolf. Just ridiculous.
3) mor_tilt HARD carried us to Endgame, 15v1, even tho he was peeked town (was godfather) was incredibly difficult. I don't think I could have pulled that off even once if I had 20 tries at it. Extremely impressive.
Mini 1852
1) lol, I was dead for MONTHS in this game and it just wouldn't end.
2) Randed a super nerfed serial killer (no bp, can't control own kill) in a game with a 4-man scum team. Scum-hammered a scum d1, got shot N1. Even my scum game attracts fear kills :lol:
Push and Pull Mafia
1) 8v2 setup, with a mechanic that basically makes it nightless after first scum lynch. I hard catch scum literally one minute after his first post of the game, who gets lynched d1...
2) Day 2 I get mislynched because town didn't like how I was playing. At that point, it's 7v1 nightless, but I leave a legacy of three hard town reads, all of which were correct. Town proceeds to mislynch two of the three and derp and laze its way to the loss.
3) playdiplomacy.com/forum/viewtopic.php?f=306&t=54506&p=889583#p889583
I'll let this one speak on its own, other than noting that there were a whole bunch like it that I got to deal with (while being wagoned and being in clear position to inescapably get mislynched d2). Fun times.
4) A particularly amusing dead chat note from day 3 (and unfortunately prophric)
"So was I actually somehow unclear about the substantive, meaningful, important ways in which I hard town read SF, or is town just choosing to pay zero attention to it? It's early enough in the day phase that who knows what will happen, but to be blunt I'm increasingly unsympathetic to this town, and would actually be pretty amused if they somehow actually blew this game to the guy who is literally doing nothing (yet another game to be filed under "things that happen when smith rands town"). I still think that's quite unlikely, but obviously not a promising start to day 3."
Mini 1856
1) That was a lot closer than it should have been, but I'm glad it turned out as a win. Much respect to pisskop for continuing to fight as the last scum (and without a night kill) against a game state that seemed like a lock win for town.
Legends of Tomorrow
1) Losing streak over! Yay! :D
2) Overall I was fine. Pushed one of the scum D1 before CFD'ing onto an active lurker slot at the end of the day, then pushed the original scum slot again D2, this time getting her lynched. Then our vig shot the other scum N2, and that was that.
New Year's Eve Masquerade Ball
1) Definitely one of my poorer outings as town, but honestly the town as a whole was pretty bad.
2) One of the big issues with town was they kept making mechanically bad plays and strategies, and collectively had little real interest in evaluating why what they were doing was sub-optimal and what they needed to do in order to be more effective. I pointed this out a number of times, but was ignored for the most part (when I wasn't outright suspected for "setup spec" and the like).
Turbo Games of Note