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{{Setups | |||
|Title=Two-Fold Matrix6 | |||
|Setup Size=Mini | |||
|type= | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=13 | |||
|Designer=Something_Smart | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
'''Two-Fold Matrix6''' is a [[multiball]] open setup derived from [[Matrix6]]. | |||
== Setup == | == Setup == | ||
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If both jailkeeper and wizard attempt to jail each other, both actions will fail. Same occurs if both roleblockers attempt to roleblock each other. However, if a roleblocker and a jailkeeper/wizard attempt, the roleblocker will succeed. | If both jailkeeper and wizard attempt to jail each other, both actions will fail. Same occurs if both roleblockers attempt to roleblock each other. However, if a roleblocker and a jailkeeper/wizard attempt, the roleblocker will succeed. | ||
== History == | |||
{{SetupHistory/Database}} |
Latest revision as of 15:08, 24 January 2017
|
Two-Fold Matrix6 is a multiball open setup derived from Matrix6.
Setup
Mafia Roll
A | B | C | |
---|---|---|---|
1 | Town Jailkeeper | Vanilla Townie | Mafia Goon |
2 | Mafia Roleblocker | Town Cop | Town Doctor |
3 | 1-shot Bulletproof Townie | Mafia Goon | Town Tracker |
Werewolf Roll
A | B | C | |
---|---|---|---|
1 | Town Wizard | Vanilla Townie | Werewolf Goon |
2 | Werewolf Roleblocker | Town Seer | Town Guardian |
3 | Town 1-shot Elder | Werewolf Goon | Town Stalker |
The setup is determined by randomly selecting one row or one column from each table, then filling in the remaining 6 roles with 5 Vanilla Townies, 1 Mafia Goon and 1 Werewolf Goon to create a 9-town, 2-mafia, 2-werewolf setup.
For example, if Row 1 (Town Jailkeeper, Vanilla Townie, and Mafia Goon) and Column B (Vanilla Town, Town Seer, Werewolf Goon) were chosen, the full setup will be 1 Town Jailkeeper, 1 Town Seer, 7 Vanilla Townies, 2 Mafia Goons and 2 Werewolf Goons.
Role PMs
Vanilla Townie
You are a Vanilla Townie
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You have no special abilities, your strength is your vote and intellect.
Cop
You are a Cop
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be inspected, thus discovering whether they are aligned with the mafia or not. You will receive a Private Message from the moderator containing either [Mafia] or [Not Mafia]. You will receive a Message containing [No Result] if your action fails for any reason.
Seer
You are a Seer
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be inspected, thus discovering whether they are aligned with the werewolves or not. You will receive a Private Message from the moderator containing either [Werewolf] or [Not Werewolf]. You will receive a Message containing [No Result] if your action fails for any reason.
Tracker
You are a Tracker
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be tracked, thus discovering who that player targeted in the same night phase. However, you can't track werewolf kills. You will receive a Private Message from the moderator containing [Name(s)] or [None]. Should your tracking fail for any reason, you will receive a Message containing [No Result].
Stalker
You are a Stalker
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be tracked, thus discovering who that player targeted in the same night phase. However, you can't track mafia kills. You will receive a Private Message from the moderator containing [Name(s)] or [None]. Should your tracking fail for any reason, you will receive a Message containing [No Result].
Jailkeeper
You are a Jailkeeper
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player who will be protected from one mafia kill during that night. Also, your target will be unable to perform any (active) Night Action during the same Night, unless they're aligned with the werewolves. You will not be informed whether you protected the player from a kill or about the (possible) Night Actions your target were to perform.
Wizard
You are a Wizard
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player who will be protected from one werewolf kill during that night. Also, your target will be unable to perform any (active) Night Action during the same Night, unless they're aligned with the mafia. You will not be informed whether you protected the player from a kill or about the (possible) Night Actions your target were to perform.
Doctor
You are a Doctor
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be protected, this will protect them from one mafia kill for one Night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You can not target yourself.
Guardian
You are a Guardian
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- Each Night you may target a player to be protected, this will protect them from one werewolf kill for one Night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You can not target yourself.
1-shot Bulletproof
You are a 1-shot Bulletproof
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You will survive one kill attempt from the mafia. You will not be informed if you were attacked.
1-shot Elder
You are a 1-shot Bulletproof
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Abilities:
- You will survive one kill attempt from the werewolves. You will not be informed if you were attacked.
Mafia Goon
You are a Mafia Goon. Your Mafia Team partner is [player name]
Win Conditions:
- You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:
- You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
- You have a factional night-kill meaning that each Night one of you may night-kill a player.
Mafia Roleblocker
You are a Mafia Roleblocker. Your Mafia Team partner is [player name]
Win Conditions:
- You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:
- You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
- You have a factional night-kill meaning that each night one of you may night-kill a player.
- Once per night you may target a player, thus blocking all role traits for the current night phase.
- You may kill and block at the same time.
Werewolf Goon
You are a Werewolf Goon. Your Werewolf Team partner is [player name]
Win Conditions:
- You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:
- You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
- You have a factional night-kill meaning that each Night one of you may night-kill a player.
Werewolf Roleblocker
You are a Werewolf Roleblocker. Your Werewolf Team partner is [player name]
Win Conditions:
- You win if at least one member of your group is alive and all other players are dead, or if nothing can prevent the same.
Abilities:
- You share a Private Topic with your fellow scum; you may use this topic at Pre-Game or at Night.
- You have a factional night-kill meaning that each night one of you may night-kill a player.
- Once per night you may target a player, thus blocking all role traits for the current night phase.
- You may kill and block at the same time.
Additional Info
Cop only detects Mafia, Seer only detects Werewolves
Doctor only guards the Mafia kill, Guardian only guards the Wolf kill
Trackers and Stalkers work a little differently; they reliably track all actions, except kills. The wolf kill is invisible to Trackers, and the Mafia kill is invisible to Stalkers.
Jailkeepers block both Mafia and Town actions and save their target from Mafia kills, where Wizards block both Werewolf and Town actions and save their target from Werewolf kills.
1-shot Bulletproof Townie will survive only one mafia kill, where Town 1-shot Elder will survive one werewolf kill.
If both jailkeeper and wizard attempt to jail each other, both actions will fail. Same occurs if both roleblockers attempt to roleblock each other. However, if a roleblocker and a jailkeeper/wizard attempt, the roleblocker will succeed.
History
History |
---|
Open 654: Surrealism - (Werewolf Win) |
Open 692 - (Draw) |