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Flag in the Palace: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Setups | {{Setups | ||
|Title= | |Title=Flag in the Palace (FITP) | ||
|Setup Size=Variable | |Setup Size=Variable | ||
|type=Royal | |type=Royal | ||
|Players=? | |Players=? | ||
|Designer=PokerFace | |Designer=PokerFace | ||
|Designer2= | |Designer2=callforjudgement | ||
|Designer3= | |Designer3= | ||
|Notes= | |Notes=Based on RITP and [[Black Flag Nightless]] | ||
}} | }} | ||
[[Rebels in the Palace]] is an [[Open Setup]] designed by [[Xylthixlm]] and taking its name from [[Assassin in the Palace]] by [[Kelly Chen]]. It's important to note that in AITP the guards and king or kingdom is town, and the assassin is scum; in RITP, this is reversed, with the rebels as town and the guards and king (kingdom) as scum. | |||
==Setup | '''Flag in the Palace''' is an [[Open Setup]] designed by [[PokerFace]] with help from callforjudgement. This setup takes RITP and adds a Town [[White Flag (Mechanic)|White Flag]] Mechanic to it. The scum (kingdom) consists of the King and the Guards. The Town consists of the Rebels. | ||
==Setup== | |||
*'''1 <span style="color:red">King</span>''' | |||
*'''X <span style="color:red">Guards</span>''' | |||
*'''2X+3 <span style="color:green">Rebels</span>''' | |||
==Mechanics== | |||
* [[Nightless]] | |||
* Guards can Day Talk with other guards only | |||
* Modified [[White Flag (Mechanic)|White Flag]]: | |||
** Mafia (Kingdom) lose if the King dies | |||
** Town (Rebels) lose if the Rebels' numbers are reduced to X+1 | |||
==Standard Role PMs== | ==Standard Role PMs== | ||
===<span style="color:red">King</span>=== | ===<span style="color:red">King</span>=== | ||
You are the King! You win if X+1 Rebels are | You are the King! You win if only X+1 Rebels are left alive. You lose if you are eliminated. | ||
===<span style="color:red">Guard</span>=== | ===<span style="color:red">Guard</span>=== | ||
You are | You are guards with _______ to the Magnificent King ______. You may day talk with the other guards in the thread [http://quicktopic.com here]. You may NOT day talk with the king. You win if only X+1 Rebels are left alive. You lose if the King is eliminated. | ||
===<span style="color:green">Rebel</span>=== | ===<span style="color:green">Rebel</span>=== | ||
You are one of | You are one of 2X+3 Rebels. You win when the King is eliminated. You lose if X+1 Rebels are left alive. | ||
==Completed Games== | ==Completed Games== | ||
None | None |
Latest revision as of 21:04, 18 June 2021
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Rebels in the Palace is an Open Setup designed by Xylthixlm and taking its name from Assassin in the Palace by Kelly Chen. It's important to note that in AITP the guards and king or kingdom is town, and the assassin is scum; in RITP, this is reversed, with the rebels as town and the guards and king (kingdom) as scum.
Flag in the Palace is an Open Setup designed by PokerFace with help from callforjudgement. This setup takes RITP and adds a Town White Flag Mechanic to it. The scum (kingdom) consists of the King and the Guards. The Town consists of the Rebels.
Setup
- 1 King
- X Guards
- 2X+3 Rebels
Mechanics
- Nightless
- Guards can Day Talk with other guards only
- Modified White Flag:
- Mafia (Kingdom) lose if the King dies
- Town (Rebels) lose if the Rebels' numbers are reduced to X+1
Standard Role PMs
King
You are the King! You win if only X+1 Rebels are left alive. You lose if you are eliminated.
Guard
You are guards with _______ to the Magnificent King ______. You may day talk with the other guards in the thread here. You may NOT day talk with the king. You win if only X+1 Rebels are left alive. You lose if the King is eliminated.
Rebel
You are one of 2X+3 Rebels. You win when the King is eliminated. You lose if X+1 Rebels are left alive.
Completed Games
None