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<noinclude>{{Template |Designer=wgeurts |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude> | <noinclude>{{Template |Designer=Mathdino |Designer2=wgeurts |Name={{PAGENAME}} |Type=Utility |Sub=No}}</noinclude><includeonly>{{#ifeq:{{{1|}}}|Vanilla Townie|'''<div style="color:green">Vanilla Townie</div>''' | ||
{{CustomRolePM | |||
|Align= | |||
|Role=Vanilla Townie | |||
|Ability1={{Ability |Vanilla}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVisitor|'''<div style="color:green">Town Visitor</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Visitor | |||
|Ability1={{Ability |Visitor |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TFruitvendor|'''<div style="color:green">Town Fruit Vendor</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Fruit Vendor | |||
|Ability1={{Ability |FruitVendor |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|THider|'''<div style="color:green">Town Hider</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Hider | |||
|Ability1={{Ability |Hider2 |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TBulletproof|'''<div style="color:green">Town Bulletproof</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Bulletproof | |||
|Ability1={{Ability |Bulletproof2 |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|T1-shot Bulletproof|'''<div style="color:green">Town 1-shot Bulletproof</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=1-shot Bulletproof | |||
|Ability1={{Ability |Bulletproof |1shot}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSuperSaint|'''<div style="color:green">Town SuperSaint</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=SuperSaint | |||
|Ability1={{Ability |Supersaint |Lynch}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TCop|'''<div style="color:green">Town Cop</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Cop | |||
|Ability1={{Ability |Investigate |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSeer|'''<div style="color:green">Town Seer</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Seer | |||
|Ability1={{Ability |Seer |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TRole Cop|'''<div style="color:green">Town Role Cop</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Role Cop | |||
|Ability1={{Ability |RoleCop |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TGunsmith|'''<div style="color:green">Town Gunsmith</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Gunsmith | |||
|Ability1={{Ability |Gunsmith |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVanilla Cop|'''<div style="color:green">Town Vanilla Cop</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Vanilla Cop | |||
|Ability1={{Ability |VanillaCop |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TGoon Cop|'''<div style="color:green">Town Goon Cop</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Goon Cop | |||
|Ability1={{Ability |GoonCop |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TNeapolitan|'''<div style="color:green">Town Neapolitan</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Neapolitan | |||
|Ability1={{Ability |Neapolitan |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDetective|'''<div style="color:green">Town Detective</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Detective | |||
|Ability1={{Ability |Detective |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TPsychologist|'''<div style="color:green">Town Psychologist</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Psychologist | |||
|Ability1={{Ability |Psychologist |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TCoroner|'''<div style="color:green">Town Coroner</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Coroner | |||
|Ability1={{Ability |Coroner |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TFBI Agent|'''<div style="color:green">Town FBI Agent</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=FBI Agent | |||
|Ability1={{Ability |FBIAgent |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TFollower|'''<div style="color:green">Town Follower</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Follower | |||
|Ability1={{Ability |Follower |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TForensic Investigator|'''<div style="color:green">Town Forensic Investigator</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Forensic Investigator | |||
|Ability1={{Ability |ForensicInvestigator |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TTracker|'''<div style="color:green">Town Tracker</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Tracker | |||
|Ability1={{Ability |Tracker |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TWatcher|'''<div style="color:green">Town Watcher</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Watcher | |||
|Ability1={{Ability |Watcher |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVoyeur|'''<div style="color:green">Town Voyeur</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Voyeur | |||
|Ability1={{Ability |Voyeur |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TSensor|'''<div style="color:green">Town Sensor</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Sensor | |||
|Ability1={{Ability |Sensor |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDoctor|'''<div style="color:green">Town Doctor</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Doctor | |||
|Ability1={{Ability |Doctor |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|Alarmist|'''<div style="color:green">Town Alarmist</div>''' | |||
You are an '''Alarmist''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one conversion for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a conversion.|}}{{#ifeq:{{{1|}}}|TBodyguard|'''<div style="color:green">Town Bodyguard</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Bodyguard | |||
|Ability1={{Ability |Bodyguard |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TBabysitter|'''<div style="color:green">Town Babysitter</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Babysitter | |||
|Ability1={{Ability |Babysitter |Night}} | |||
|WinCon=Town}}}}{{#ifeq:{{{1|}}}|TJailkeeper|'''<div style="color:green">Town Jailkeeper</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Jailkeeper | |||
|Ability1={{Ability |Jailkeeper |Night}} | |||
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|CPR Doctor|'''<div style="color:green">Town CPR Doctor</div>''' | |||
You are a '''CPR Doctor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Faith Healer| | |||
'''<div style="color:green">Town Faith Healer</div>''' | |||
You are a '''Faith Healer''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus protecting them if they would die, but killing them if they would not. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. There is a 50% chance your ability will fail.|}} {{#ifeq:{{{1|}}}|Fire Fighter|'''<div style="color:green">Town Fire Fighter</div>''' | |||
You are a '''Fire Fighter''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player to be protected, this will protect them from one fire-kill for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill. You also remove any [petrol] dowsed onto your target by an arsonist or block the player from being dowsed.|}} {{#ifeq:{{{1|}}}|Poison Doctor|'''<div style="color:green">Town Poison Doctor</div>''' | |||
You are a '''Poison Doctor''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*You may target a player to be cured, this will cure them from poisoning and stop them from being poisoned for one night. The targeted player is not informed that they were protected. You will not be informed if you protected the player from a kill.|}} {{#ifeq:{{{1|}}}|Seraph Knight| | |||
'''<div style="color:green">Town Seraph Knight</div>''' | |||
You are a '''Seraph Knight''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per game at night you can target a player to protect, thus blocking all kills except for lynches for as long as your alive|}} {{#ifeq:{{{1|}}}|Bomb|'''<div style="color:green">Town Bomb</div>''' | |||
You are a '''Bomb''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*If you are targeted by someone for a night-kill both you and the attacker die.|}} {{#ifeq:{{{1|}}}|Desperado|'''<div style="color:green">Town Desperado</div>''' | |||
You are a '''Desperado''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per day you may target a player to attempt to kill, if they are scum they die and if they are not scum aligned you die.|}} {{#ifeq:{{{1|}}}|TPGO|'''<div style="color:green">Town Paranoid Gun Owner</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=PGO | |||
|Ability1={{Ability |PGO |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|T1-shot PGO|'''<div style="color:green">Town 1-shot Paranoid Gun Owner</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=1-shot PGO | |||
|Ability1={{Ability |APGO |1shot}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVigilante|'''<div style="color:green">Town Vigilante</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Vigilante | |||
|Ability1={{Ability |Vigilante |Night}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|T1-shot Vig|'''<div style="color:green">Town 1-shot Vigilante</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Vigilante | |||
|Ability1={{Ability |Vigilante |1shot}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TVengeful|'''<div style="color:green">Vengeful Townie</div>''' | |||
{{CustomRolePM | |||
|Align= | |||
|Role=Vengeful Townie | |||
|Ability1={{Ability |Kill |Lynch}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TMason|'''<div style="color:green">Town Mason</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Mason | |||
|Ability1={{Ability |Mason |PreNight}} | |||
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Virgin|'''<div style="color:green">Town Virgin</div>''' | |||
You are a '''Virgin''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*If you are night-killed no night-kills may be executed the next night. You loose this ability of visited by a Hooker.|}} {{#ifeq:{{{1|}}}|TAscetic|'''<div style="color:green">Town Ascetic</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Ascetic | |||
|Ability1={{Ability |Ascetic |Night}} | |||
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Nexus|'''<div style="color:green">Town Nexus</div>''' | |||
You are a '''Nexus''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Any effects targeted at you are randomly passed on to another player excluding night-kills.|}} {{#ifeq:{{{1|}}}|Lightning Rod|'''<div style="color:green">Town Lightning Rod</div>''' | |||
You are a '''Lightning Rod''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*All effects taken during the night -including night-kills- target you.|}}{{#ifeq:{{{1|}}}|TInnocent Child|'''<div style="color:green">Town Innocent Child</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Innocent Child | |||
|Ability1={{Ability |ActivatedIC |Any}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TD1 Innocent Child|'''<div style="color:green">Town Innocent Child</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Innocent Child | |||
|Ability1={{Ability |Innocent Child |D1}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TNurse|'''<div style="color:green">Town Nurse</div>'''=== | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Nurse | |||
|Ability1={{Ability |Backup |Doctor}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TDeputy|'''<div style="color:green">Town Deputy</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Deputy | |||
|Ability1={{Ability |Backup |Cop}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TUniversal Backup|'''<div style="color:green">Town Universal Backup</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Universal Backup | |||
|Ability1={{Ability |UBackup}} | |||
|WinCon=Town}}|}}{{#ifeq:{{{1|}}}|TRoleblocker|'''<div style="color:green">Town Roleblocker</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Roleblocker | |||
|Ability1={{Ability |Roleblocker |Night}} | |||
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Reflector|'''<div style="color:green">Town Reflector</div>''' | |||
You are a '''Reflector''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus causing any effects targeted at you to affect your target except for night-kills.|}} {{#ifeq:{{{1|}}}|TAsceticizer|'''<div style="color:green">Town Asceticizer</div>''' | |||
{{CustomRolePM | |||
|Align=Town | |||
|Role=Asceticizer | |||
|Ability1={{Ability |Asceticize |Night}} | |||
|WinCon=Town}}|}} {{#ifeq:{{{1|}}}|Beloved Princess||}} {{#ifeq:{{{1|}}}|Deprogrammer|'''<div style="color:green">Town Deprogrammer</div>''' | |||
You are a '''Deprogrammer''' | |||
'''Win Conditions:''' | |||
*You win if all threats to the town are eliminated and at least one town-aligned player is alive. | |||
'''Abilities:''' | |||
*Once per night you target a player to deprogram, if they are a cultist they are converted back into their original role.|}}{{#ifeq:{{{1|}}}|MGoon|'''<div style="color:red">Mafia Goon</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Goon | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MGoon Nightless|'''<div style="color:red">Mafia Goon</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Goon | |||
|Ability1={{Ability |FactComm |Any}} | |||
|WinCon=Mafia2}}|}}{{#ifeq:{{{1|}}}|MRole Cop|'''<div style="color:red">Mafia Role Cop</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Role Cop | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |RoleCop |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MDoctor|'''<div style="color:red">Mafia Doctor</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Doctor | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Doctor |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MRoleblocker|'''<div style="color:red">Mafia Roleblocker</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Roleblocker | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Roleblocker |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MJailkeeper|'''<div style="color:red">Mafia Jailkeeper</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Jailkeeper | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Jailkeeper |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MAsceticizer|'''<div style="color:red">Mafia Asceticizer</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Asceticizer | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Asceticizer |Night}} | |||
|WinCon=Mafia}}|}} {{#ifeq:{{{1|}}}|Mafia Reflector|'''<div style="color:red">Mafia Reflector</div>''' | |||
You are a '''Mafia Reflector''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*You share a Private Topic with your fellow scum; [names]. | |||
*You have a factional night-kill meaning that each night one of you may night-kill a player. | |||
*Once per night you target a player to reflect to, any effects targeted at you affect that player instead. Night-kills however aren't reflected.|}} {{#ifeq:{{{1|}}}|MBus Driver|'''<div style="color:red">Mafia Bus Driver</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Bus Driver | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |BusDriver |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MArsonist|'''<div style="color:red">Mafia Arsonist</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Arsonist | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Arsonist |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MNinja|'''<div style="color:red">Mafia Ninja</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Ninja | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Ninja |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|Mafia Poisoner|'''<div style="color:red">Mafia Poisoner</div>''' | |||
You are a '''Mafia Poisoner''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*You share a Private Topic with your fellow scum; [names]. | |||
*You have a factional night-kill meaning that each night one of you may night-kill a player. | |||
*Once per night you can choose to poison somebody. A poisoned player will die after the next night.|}} {{#ifeq:{{{1|}}}|MStrongman|'''<div style="color:red">Mafia Strongman</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Strongman | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Strongman |Night}} | |||
|WinCon=Mafia}}|}} {{#ifeq:{{{1|}}}|Mafia Suicide Bomber|'''<div style="color:red">Mafia Suicide Bomber</div>''' | |||
You are a '''Mafia Suicide Bomber''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*You share a Private Topic with your fellow scum; [names]. | |||
*You have a factional night-kill meaning that each night one of you may night-kill a player. | |||
*Any time during a night you may target a player, thus killing both you and the target, this cannot be prevented.|}} {{#ifeq:{{{1|}}}|MVigilante|'''<div style="color:red">Mafia Vigilante</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Vigilante | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Vigilante |Night}} | |||
|WinCon=Mafia}}|}} {{#ifeq:{{{1|}}}|Mafia Framer|'''<div style="color:red">Mafia Framer</div>''' | |||
You are a '''Framer''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*You share a Private Topic with your fellow scum; [names]. | |||
*You have a factional night-kill meaning that each night one of you may night-kill a player. | |||
*Once per night you may target a player to frame, thus making that player show up [anti-town] on inpsection from a Cop or FBI Agent.|}} {{#ifeq:{{{1|}}}|Mafia Lawyer|'''<div style="color:red">Mafia Lawyer</div>''' | |||
You are a '''Lawyer''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*You share a Private Topic with your fellow scum; [names]. | |||
*You have a factional night-kill meaning that each night one of you may night-kill a player. | |||
*Once per night you may target one person to justify, thus making that player show up [pro-town] on inspection by a Cop or FBI Agent.|}} {{#ifeq:{{{1|}}}|MGodfather|'''<div style="color:red">Mafia Godfather</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Godfather | |||
|Ability1={{Ability |FactComm |Night}} | |||
|Ability2={{Ability |FactKill |Night}} | |||
|Ability3={{Ability |Godfather |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|MTraitor|'''<div style="color:red">Mafia Godfather</div>''' | |||
{{CustomRolePM | |||
|Align=Mafia | |||
|Role=Traitor | |||
|Ability1={{Ability |Traitor |Night}} | |||
|WinCon=Mafia}}|}}{{#ifeq:{{{1|}}}|Cult Leader|'''<div style="color:purple">Cult Leader</div>''' | |||
You are a '''Cult Leader''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus changing the player's alignment to The Cult, they will also become a Cultist.|}} {{#ifeq:{{{1|}}}|Cultist|'''<div style="color:purple">Cultist</div>''' | |||
You are a '''Cultist''' | |||
'''Win Conditions:''' | |||
*You win if at least one member of your group is alive and all other players are dead (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*You have no abilities, your vote is your strength.|}} {{#ifeq:{{{1|}}}|Jester|'''<div style="color:purple">Jester</div>''' | |||
{{CustomRolePM | |||
|Align=self-aligned | |||
|Role=Jester | |||
|Ability1={{Ability |Vanilla}} | |||
|WinCon=Jester}}|}} {{#ifeq:{{{1|}}}|Mime|'''<div style="color:purple">Mime</div>''' | |||
{{CustomRolePM | |||
|Align=Mime | |||
|Role= | |||
|Ability1={{Ability |FactComm |Night}} | |||
|WinCon=Mime}}|}} {{#ifeq:{{{1|}}}|Lyncher|'''<div style="color:purple">Lyncher</div>''' | |||
{{CustomRolePM | |||
|Align=self-aligned | |||
|Role=Lyncher | |||
|Ability1={{Ability |Vanilla}} | |||
|WinCon=Lyncher}}|}} {{#ifeq:{{{1|}}}|Condemner|'''<div style="color:purple">Condemner</div>''' | |||
{{CustomRolePM | |||
|Align=self-aligned | |||
|Role=Condemner | |||
|Ability1={{Ability |Vanilla}} | |||
|WinCon=Condemner}}|}} {{#ifeq:{{{1|}}}|Serial Killer|'''<div style="color:purple">Serial Killer</div>''' | |||
You are a '''Serial Killer''' | |||
'''Win Conditions:''' | |||
*You win if only you are alive (or if nothing can prevent the same). | |||
'''Abilities:''' | |||
*Once per night you may target a player, thus killing them.|}} {{#ifeq:{{{1|}}}|Survivor|'''<div style="color:purple">Survivor</div>''' | |||
{{CustomRolePM | |||
|Align=self-aligned | |||
|Role=Survivor | |||
|Ability1={{Ability |Vanilla}} | |||
|WinCon=Survivor}}|}} {{#ifeq:{{{1|}}}|Zombie|'''<div style="color:purple">Zombie</div>''' | |||
You are a '''Zombie''' | |||
'''Win Conditions:''' | |||
*You win if every body has the "infected" status. | |||
'''Abilities:''' | |||
*Once per night you may target someone, thus giving the targeted player "infected" status. A player with the "infected" status will convert into a zombie the night after they get the status, however the status is removed if they are targeted by a doctor on the night you visited them or on the night they should convert. | |||
*You die if you are targeted by a doctor or if you visit a cult member.|}} {{#ifeq:{{{1|}}}|Custom|'''<div style="color:{{{2|green}}}">{{RoleNameSpecialCase|{{#switch:{{{3}}}|Town=Town|Mafia=Mafia|Werewolf=Werewolf|Cult=Cult|{{#switch:{{{2}}}|green=Town|red=Mafia|{{{3|}}}}}}}|{{{4|}}}}}</div>''' | |||
{{CustomRolePM | |||
|Align={{#switch:{{{3}}}|Town=Town|Mafia=Mafia|Werewolf=Werewolf|Cult=Cult|{{#switch:{{{2}}}|green=Town|red=Mafia|{{{3|}}}}}}} | |||
|Role={{{4|}}} | |||
|Ability1={{{5|}}} | |||
|Ability2={{#if:{{{6|}}}|{{{6|}}}}} | |||
|Ability3={{#if:{{{7|}}}|{{{7|}}}}} | |||
|Ability4={{#if:{{{8|}}}|{{{8|}}}}} | |||
|Ability5={{#if:{{{9|}}}|{{{9|}}}}} | |||
|WinCon={{{3|}}}|}}}}</includeonly><noinclude>This template is for inserting wgeurt's standardized role PM's. You can find them here: [[:Category:Setup Role PM's]]. | |||
==Syntax== | |||
For existing role PM's: | |||
<pre>{{RolePM |(Role Name)}}</pre> | |||
For custom role PM's: | |||
<pre>{{RolePM |Custom |(Color) |(Alignment) |(Role Name) |(Abilities)}}</pre> | |||
For examples see: [[Template:RolePM/Examples]]</noinclude> |
Latest revision as of 19:45, 18 June 2021
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This template is for inserting wgeurt's standardized role PM's. You can find them here: Category:Setup Role PM's.
Syntax
For existing role PM's:
{{RolePM |(Role Name)}}
For custom role PM's:
{{RolePM |Custom |(Color) |(Alignment) |(Role Name) |(Abilities)}}
For examples see: Template:RolePM/Examples