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The Cul-de-sac: Difference between revisions
(Created page with "{{Setups |Title=The Cul-de-sac |Setup Size=Mini |type=Open |type2= |type3= |type4= |type5= |type6= |Players=11 |Designer=PokerFace |Designer2= |Designer3= |Notes= }} The Cul-...") |
Northsidegal (talk | contribs) (completed games) |
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|Title=The Cul-de-sac | |Title=The Cul-de-sac | ||
|Setup Size=Mini | |Setup Size=Mini | ||
|Players=13 | |||
|Players= | |||
|Designer=PokerFace | |Designer=PokerFace | ||
|Designer2= | |Designer2= | ||
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}} | }} | ||
==The Cul-de-sac== | ==The Cul-de-sac== | ||
9 Town Neighbors | |||
9-11 Town Neighbors | |||
2 Mafia Neighbors | 2 Mafia Neighbors | ||
There are | There are 13 houses in a circle. Which player lives in each house can be decided at game start randomly or via players picking a house pre-alignment drafting at the start. Or you can have players pick a new house each day if you want only night talk. The player that lives in house 1, can talk to whomever lives in house 2 and the final house. The player in house 2 can talk to whomever lives in house 1 and house 3. And so on through the circle. Any player can live next to any other player regardless of each player's alignment. Yes, it is possible for Mafia to live next to Mafia. | ||
When a player dies in 'set house from start' formats, you can handle that players death one of two ways. You can say the 'house is collapsible' and thus when player 2 dies, his private topics with 1 and 3 and locked. Or you can say the 'neighborhood is collapsible' and thus allow the player in house 1 to talk to the player in house 3 in a new private topics when player 2 dies. The moderator can select the collapsible method they are most comfortable with at game start. | |||
The neighborhood is always collapsible in 'pick a new house everyday format'. You will get new neighbors for each night and likely want long nights in this format so the private topics get well used | |||
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===Town Neighbor=== | ===Town Neighbor=== | ||
You are a member of the town. You win when all threats to the town have been eliminated | You are a member of the town. You win when all threats to the town have been eliminated. Good Luck | ||
===Mafia Neighbor=== | ===Mafia Neighbor=== | ||
You are scum with ZZZZ. You may talk to | You are scum with ZZZZ. You may talk to ZZZZ at night in the thread linked here and your faction may kill 1 player each night. You win when your side makes up the majority of the remaining players or nothing can be done to prevent this. Good Luck | ||
==Completed Games== | ==Completed Games== | ||
{{SetupHistory/Database}} |
Latest revision as of 21:49, 26 November 2018
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The Cul-de-sac
9-11 Town Neighbors
2 Mafia Neighbors
There are 13 houses in a circle. Which player lives in each house can be decided at game start randomly or via players picking a house pre-alignment drafting at the start. Or you can have players pick a new house each day if you want only night talk. The player that lives in house 1, can talk to whomever lives in house 2 and the final house. The player in house 2 can talk to whomever lives in house 1 and house 3. And so on through the circle. Any player can live next to any other player regardless of each player's alignment. Yes, it is possible for Mafia to live next to Mafia.
When a player dies in 'set house from start' formats, you can handle that players death one of two ways. You can say the 'house is collapsible' and thus when player 2 dies, his private topics with 1 and 3 and locked. Or you can say the 'neighborhood is collapsible' and thus allow the player in house 1 to talk to the player in house 3 in a new private topics when player 2 dies. The moderator can select the collapsible method they are most comfortable with at game start.
The neighborhood is always collapsible in 'pick a new house everyday format'. You will get new neighbors for each night and likely want long nights in this format so the private topics get well used
Standard Role PMs
Town Neighbor
You are a member of the town. You win when all threats to the town have been eliminated. Good Luck
Mafia Neighbor
You are scum with ZZZZ. You may talk to ZZZZ at night in the thread linked here and your faction may kill 1 player each night. You win when your side makes up the majority of the remaining players or nothing can be done to prevent this. Good Luck
Completed Games
History |
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