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==History== | ==History== | ||
{{SetupHistory/Database}} | |||
{{:Carbon-14/Stats}} | |||
Latest revision as of 13:38, 1 February 2015
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Carbon-14 is an Open setup which is mainly characterized by the single scum-group that can only be successfully investigated by one of the two investigative roles.
The original idea was created by Adel.
Setup
- 2 Mafia Goons or 2 Werewolves
- 3 Townies
- 1 Cop
- 1 Seer
Mechanics
- Daystart
- Mafia Goons or Werewolves are chosen randomly by the mod pregame
- Cop gets results in the form of Mafia/Not Mafia
- Seer gets results in the form of Werewolf/Not Werewolf
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, one of you or your partner may perform the factional kill.
Win condition:
- You win when all members of the town have been eliminated or nothing can prevent this from occurring.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated.
Town Cop
- Welcome, [Player Name], you are a Town Cop.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Mafia/Not Mafia.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.
Town Seer
- Welcome, [Player Name], you are a Town Seer.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
- You know you are guaranteed to be sane.
Win condition:
- You win when all threats to the town have been eliminated.
History
History |
---|
Open 96 - (Town Win) |
Open 107 - (Werewolf Win) |
Open 171 - (Town Win) |
Open 210 - (Town Win) |
Open 244 - (Werewolf Win) |
Open 282 - (Town Win) |
Open 333 - (Mafia Win) |
Open 344 - (Werewolf Win) |
Open 361 - (Mafia Win) |
Open 375 - (Town Win) |
Open 395 - (Mafia Win) |
Open 425 - (Werewolf Win) |
Open 443.5 - (Mafia Win) |
Open 458 - (Town Win) |
Open 462 - (Mafia Win) |
Open 641 - (Town Win) |
Micro 459 - (Town Win) |
- Total Games: 15
- Town Win: 40%
- Scum Win: 60%
- Draw: 0%