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*The mafia or werewolves win if they obtain a full majority of living players, or if they make up half ''and'' at least one protown role is still alive. | *The mafia or werewolves win if they obtain a full majority of living players, or if they make up half ''and'' at least one protown role is still alive. | ||
*If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown. | *If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown. | ||
==Role PM's== | ==Role PM's== | ||
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==History== | ==History== | ||
{{SetupHistory/Database}} | |||
Latest revision as of 17:54, 16 January 2018
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Jungle Republic is a popular open setup game designed by Kelly Chen. It is a refinement of the Too Much Scum setup.
Setup
- 3 Mafia Goons
- 2 Werewolves
- 6 Townies
- 1 Seer
Mechanics
- Day start.
- The Mafia team do not possess a nightkill
- Seer receives results in the form of Werewolf/Not Werewolf
- Please take note of the special endgame mechanics:
- The mafia or werewolves win if they obtain a full majority of living players, or if they make up half and at least one protown role is still alive.
- If the mafia and werewolves ever make up equal numbers, with no protown roles left alive, then mafia win. Mafia also win if a day phase begins with one mafia, one werewolf, and one protown.
Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partners, [Player Name] and [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partners here [QuickTopic link].
Win condition: You win when at least half of the living players are mafia, or when nothing can prevent this from happening.
Werewolf
- Welcome, [Player Name]. You are a Werewolf, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Factional kill: Each night phase, you or your partner may perform the group nightkill.
Win condition: You win when at least half of the living players are werewolves and at least one pro-town role remains, or if you obtain full majority, or when nothing can prevent this from happening.
Vanilla Townie
- Welcome, [Player Name], you are a Vanilla Townie.
Abilities:
- Your weapon is your vote, you have no night actions.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
Town Seer
- Welcome, [Player Name], you are a Town Seer.
Abilities:
- Each night phase, you may investigate one player in the game by PM'ing the mod. You will get results back in the form of Werewolf/Not Werewolf.
Win condition:
- You win when all threats to the town have been eliminated and there is at least one town player alive.
History
History |
---|
Open - (Win) |
Open 143 - (Town Win) |
Open 148 - (Town Win) |
Open 155 - (Werewolves Win) |
Open 163 - (Town Win) |
Open 186 - (Mafia Win) |
Open 252 - (Werewolves Win) |
Open 263 - (Town Win) |
Open 302 - (Werewolves Win) |
Open 319 - (Mafia Win) |
Open 338 - (Town Win) |
Open 387 - (Town Win) |
Open 424 - (Mafia Win) |
Open 473 - (Werewolf Win) |
Open 493 - (Werewolf Win) |
Open 508 - (Town Win) |
Open 521 - (Draw) |
Open 554 - (Mafia Win) |
Open 563 - (Mafia Win) |
Open 585 - (Mafia Win) |
Open 597 - (Mafia Win) |
Open 608 - (Mafia Win) |
Open 617 - (Mafia Win) |
Open 632 - (Werewolf Win) |
Open 659 - (Mafia Win) |
Open 676 - (Town Win) |
Open 691 - (Mafia Win) |
Open 713 - (Mafia Win) |
Open 725 - (Werewolf Win) |
Open 748 - (Mafia Win) |