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10P Jester Mafia: Difference between revisions

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|Designer=
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|type=Outdated Open
|type2=Bastard
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10P Jester Mafia is a simple 10-player game that features Mafia and Jester interplay. [[12P Jester Mafia]] is a variation on this setup. This setup itself has occasionally been played with an extra townie to take it to 11P.
10P Jester Mafia is a simple 10-player game that features Mafia and Jester interplay. [[12P Jester Mafia]] is a variation on this setup. This setup itself has occasionally been played with an extra townie to take it to 11P.
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==Mechanics==
==Mechanics==
*Daystart
*Daystart
*The Jester wins if it is lynched on any day.
*The Jester wins if it is eliminated on any day.
*The Jester winning does not end the game.
*The Jester winning does not end the game.
*The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.
*The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.
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'''Abilities:'''  
'''Abilities:'''  
*It is your mission to get yourself lynched. You have no night actions.
*It is your mission to get yourself eliminated. You have no night actions.


'''Win condition:'''  
'''Win condition:'''  
*You win if you get lynched at any time.
*You win if you get eliminated via vote at any time.




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==History==
==History==


*'''{{plink|t|5525|Open 25}}''' - (Jester and Mafia Win)
{{SetupHistory/Database|Version=1|Table_Name=History (10P Version)}}
*'''{{plink|t|8142|Open 71}}''' - (Jester and Mafia Win) '''Note:''' Setup used 11p
{{SetupHistory/Database|Version=2|Table_Name=History (11P Version)}}
*'''{{plink|t|8873|Open 85}}''' - (Jester Win) '''Note:''' Setup used 11p and used didn't allow Mafia/Town to continue playing if Jester was lynched.

Latest revision as of 21:01, 18 June 2021

Name:
  • 10-Player Jester Mafia
Setup Size:
Players:
  • 10
Setup Type:
Designer:
  • Anonymous

10P Jester Mafia is a simple 10-player game that features Mafia and Jester interplay. 12P Jester Mafia is a variation on this setup. This setup itself has occasionally been played with an extra townie to take it to 11P.

Setup

Mechanics

  • Daystart
  • The Jester wins if it is eliminated on any day.
  • The Jester winning does not end the game.
  • The Jester doesn't win if still alive in situations where mafia controls 50% of the votes.

Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when you control 50% of the town or nothing can prevent this from occurring.


Jester

  • Welcome, [Player Name], you are a Jester.

Abilities:

  • It is your mission to get yourself eliminated. You have no night actions.

Win condition:

  • You win if you get eliminated via vote at any time.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated.

Criticism

In practice, the Jester always wins, which raises balance concerns. 10-players is also not a particularly favourable number for the town to begin with. Most recent games using this setup have used 11P.

History

History (10P Version)
Open 25 - (Jester & Mafia Draw)
History (11P Version)
Open 71 - (Jester & Mafia Draw)
Open 85 - (Jester Win)