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{{Setups | |||
|Title=Two Chances | |||
|Setup Size=Micro | |||
|type= | |||
|type2= | |||
|type3= | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=7 | |||
|Designer=IceGuy | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
This is a [[setup]] created by [[IceGuy]]. | This is a [[setup]] created by [[IceGuy]]. | ||
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*Every night, the Mafia has to send out one Mafia player to intimidate a town player. The intimidation has no effects. If scum doesn't send in an action, it will be randomized. They have no kill. | *Every night, the Mafia has to send out one Mafia player to intimidate a town player. The intimidation has no effects. If scum doesn't send in an action, it will be randomized. They have no kill. | ||
*A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves. | *A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves. | ||
*The first town player that gets | *The first town player that gets eliminated stays alive as confirmed town. If a second miselimination occurs, the Mafia instantly wins. | ||
Latest revision as of 18:05, 7 May 2021
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This is a setup created by IceGuy.
It is a game for 7 players:
Additional Rules:
- Every night, the Mafia has to send out one Mafia player to intimidate a town player. The intimidation has no effects. If scum doesn't send in an action, it will be randomized. They have no kill.
- A Night Clerk can investigate a player and will receive "Yes" if they were either the target or the instigator of an intimidation, and "No" otherwise. They are not able to investigate themselves.
- The first town player that gets eliminated stays alive as confirmed town. If a second miselimination occurs, the Mafia instantly wins.