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Multirole Mafia: Difference between revisions
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{{Setups | |||
|Title=Multirole Mafia | |||
|Setup Size=Mini | |||
|type=Semi-Open | |||
|Players=12 | |||
|Designer=Kitoari | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
'''Multirole Mafia''' is a 12-player [[semi-open]] setup created by [[Kitoari]] where players receive abilities based on a random number generated by the moderator prior to the game. | '''Multirole Mafia''' is a 12-player [[semi-open]] setup created by [[Kitoari]] where players receive abilities based on a random number generated by the moderator prior to the game. | ||
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== Examples == | == Examples == | ||
{{SetupHistory/Database}} | |||
Latest revision as of 13:58, 9 January 2016
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Multirole Mafia is a 12-player semi-open setup created by Kitoari where players receive abilities based on a random number generated by the moderator prior to the game.
Abilities
There are seven abilities used for this setup:
Setup Determination
The moderator randomly chooses a number n between 1 and 3 and then randomizes the player list.
The first player receives the first n abilities, the second player receives the second n abilities, and so on; the moderator continues until all abilities have been exhausted.
If none of the mafia-aligned players received abilities, two of the following abilities are given randomly; if the mafia overall received only one ability, one of the following is given randomly:
- Block
- Night Kill Immunity
- Investigation Immunity
If n is 1 and the mafia received no abilities whatsoever, they receive all three of the above abilities.
If the mafia receive the Kill ability, the mafia player receiving the ability is instead given the ability to make Strongman kills in place of the standard NK. If two mafia-aligned players receive the Neighbor ability, the ability is lost. If a mafia player receives the Investigate ability, it is treated as a rolecop.
Players who do not have any abilities are considered vanilla.
Examples
History |
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Open 269 - (Town Win) |