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My Name is Earl: Difference between revisions
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{{SetupPage | |||
|Players=9 | |||
|Type1=Semi-Open | |||
|Type2= | |||
|Designer1=mith | |||
|Designer2= | |||
|InfoBoxNotes= | |||
= | |Introduction=My Name is Earl is a 9-player modified [[C9]] setup using a [[Day Start]] and one of four possible setups. | ||
The moderator randomly selects one of the four following setups; | |Setup= The moderator randomly selects one of the four following setups; | ||
*1 Mafia [[Goon]], 1 Mafia [[Roleblocker]], 1 [[Cop]], 1 [[Doctor]], 5 [[Townie]]s<br> | *1 Mafia [[Goon]], 1 Mafia [[Roleblocker]], 1 [[Cop]], 1 [[Doctor]], 5 [[Townie]]s<br> | ||
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*1 Mafia [[Goon]], 1 Mafia [[Roleblocker]], 2 Earls, 5 [[Townie]]s | *1 Mafia [[Goon]], 1 Mafia [[Roleblocker]], 2 Earls, 5 [[Townie]]s | ||
|Mechanics=*Daystart | |||
*Daystart | |||
*"Earl" is a [[Named Townie]] - it is functionally the equivalent of a [[Vanilla Townie]], in the sense it has no powers. However, they are semi-confirmable given only so many Earls exist in the game, so they are technically classified as a powerrole. | *"Earl" is a [[Named Townie]] - it is functionally the equivalent of a [[Vanilla Townie]], in the sense it has no powers. However, they are semi-confirmable given only so many Earls exist in the game, so they are technically classified as a powerrole. | ||
|Notes= | |||
= | |Variations= | ||
|Stats= | |||
|Version2= | |||
|Version3= | |||
|Version4= | |||
|RolePM1=MGoon | |||
= | |RolePM2=MRoleblocker | ||
|RolePM3=Vanilla Townie | |||
|RolePM4=TCop | |||
|RolePM5=TDoctor | |||
|RolePM6=Custom | |||
|CustomPM6Color=green | |||
|CustomPM6Role=Earl | |||
|CustomPM6Wincon=Town | |||
|CustomPM6Ability1=Vanilla | |||
}} | |||
= | |||
= | |||
Latest revision as of 23:15, 11 April 2018
|
My Name is Earl is a 9-player modified C9 setup using a Day Start and one of four possible setups.
Setup
The moderator randomly selects one of the four following setups;
- 1 Mafia Goon, 1 Mafia Roleblocker, 1 Cop, 1 Doctor, 5 Townies
- 2 Mafia Goons, 1 Cop, 1 Earl, 5 Townies
- 2 Mafia Goons, 1 Doc, 1 Earl, 5 Townies
- 1 Mafia Goon, 1 Mafia Roleblocker, 2 Earls, 5 Townies
Mechanics
- Daystart
- "Earl" is a Named Townie - it is functionally the equivalent of a Vanilla Townie, in the sense it has no powers. However, they are semi-confirmable given only so many Earls exist in the game, so they are technically classified as a powerrole.
Role PM's
Mafia Goon
Welcome, [Player]! You are a Mafia Goon.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Mafia Roleblocker
Welcome, [Player]! You are a Mafia Roleblocker.
Abilities:
- Factional Communication: Each night phase, you may talk to your group here [Link].
- Factional Kill: Each night phase, you may send a member of your group to target another player in the game, attempting to kill them.
- Roleblock: Each night phase, you may target another player in the game to attempt to block them from performing any night actions.
Win Conditions:
- You win if at least one mafia member is alive and all other players are dead (or if nothing can prevent the same).
Vanilla Townie
Welcome, [Player]! You are a Vanilla Townie.
Abilities:
- You have no abilities other than your voice and your vote.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Cop
Welcome, [Player]! You are a Town Cop.
Abilities:
- Investigate: Each night phase, you may target one player in the game to investigate them. You will receive a result of "Town", "Anti-town", or "No Result".
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Doctor
Welcome, [Player]! You are a Town Doctor.
Abilities:
- Heal: Each night phase, you may target one player in the game to heal them. They will be protected from a single kill. You may not target yourself.
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
Town Earl
Welcome, [Player]! You are a Town Earl.
Abilities:
- Vanilla
Win Conditions:
- You win if all threats to the town are eliminated and at least one town-aligned player is alive.
History
History |
---|
Open 231 - (Town Win) |
Open 341 - (Town Win) |