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Fight or Flight: Difference between revisions
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{{Setups | |||
|Title=Fight or Flight | |||
|Setup Size=Micro | |||
|type= | |||
|Players=7 | |||
|Designer= | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
'''Fight or Flight''' is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles. | '''Fight or Flight''' is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles. | ||
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*A player can choose to do no action at night if they wish. | *A player can choose to do no action at night if they wish. | ||
*Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left. | *Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left. | ||
==Comments== | |||
Although no specific [[breaking strategy]] is known, the setup is townsided based on random eliminations and sensible night choices, with a very high [[expected value]]. Additionally, a long chain of [[no elimination]] votes allows any remaining townies with a kill to effectively guarantee that it goes through via killing on a random night (thus leaving very little chance of a commute happening at the same time), effectively making the setup into a [[Texas Justice]] variant; this can be restricted somewhat via placing limits on No Elimination votes, but not entirely eliminated. | |||
==Sample Role PM's== | ==Sample Role PM's== | ||
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*'''{{plink|t|21910|Open 401}}''' (Town Win) | *'''{{plink|t|21910|Open 401}}''' (Town Win) | ||
*'''{{plink|t|23187|Open 445}}''' (Town Win) | |||
Latest revision as of 01:18, 3 April 2022
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Fight or Flight is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles.
Setup
- 2 Mafia Goons
- 5 Townies
Mechanics
- This setups uses a Daystart
- Each player, town and mafia alike, has a 1-Shot Commute and 1-Shot Vigilante kill.
- There is no factional mafia kill.
- A player can choose to do no action at night if they wish.
- Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left.
Comments
Although no specific breaking strategy is known, the setup is townsided based on random eliminations and sensible night choices, with a very high expected value. Additionally, a long chain of no elimination votes allows any remaining townies with a kill to effectively guarantee that it goes through via killing on a random night (thus leaving very little chance of a commute happening at the same time), effectively making the setup into a Texas Justice variant; this can be restricted somewhat via placing limits on No Elimination votes, but not entirely eliminated.
Sample Role PM's
Mafia Goon
- Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].
Abilities:
- Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
- Commute: Once at night, you may flee the town. If you do, you'll be immune to all NK's for that night.
- Vig: Once at night, you may attempt to kill another player in the game.
Win condition:
- You win when you control at least 50% of the town and they do not have any vig-shots left.
Townie
- Welcome, [Player Name], you are a Townie.
Abilities:
- Commute: Once at night, you may flee the town. If you do, you'll be immune to all NK's for that night.
- Vig: Once at night, you may attempt to kill another player in the game.
Win condition:
- You win when both Mafia Goons are dead and there is at least one Townie alive.