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{{Setups | |||
|Title=Scum Deck | |||
|Setup Size=Variable | |||
|type=Semi-Open | |||
|type2=Multiball | |||
|type3=Great Idea | |||
|type4= | |||
|type5= | |||
|type6= | |||
|Players=? | |||
|Designer=Xdaamno | |||
|Designer2= | |||
|Designer3= | |||
|Notes= | |||
}} | |||
The '''ScumDeck''' is my attempt to make an accessible version of [[Greater Idea Mafia]], not realising the [[Great Idea Mafia]] already included a 52-card deck. In any case, this is the deck of cards I use for introducing mafia to friends in real life (using Open setups at first, then optionally using the full deck game once people are comfortable.) My other Greater Idea-style setup is [[Cracking Idea Mafia]], intended as a richer setup for experts. | The '''ScumDeck''' is my attempt to make an accessible version of [[Greater Idea Mafia]], not realising the [[Great Idea Mafia]] already included a 52-card deck. In any case, this is the deck of cards I use for introducing mafia to friends in real life (using Open setups at first, then optionally using the full deck game once people are comfortable.) My other Greater Idea-style setup is [[Cracking Idea Mafia]], intended as a richer setup for experts. | ||
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*Silencer: The targeted player cannot speak the following day, at penalty of modkill. | *Silencer: The targeted player cannot speak the following day, at penalty of modkill. | ||
*Hider: I play that if the target is successful, the hider is protected if the target is town, and is killed if the target is mafia (but can be protected from this kill.) | *Hider: I play that if the target is successful, the hider is protected if the target is town, and is killed if the target is mafia (but can be protected from this kill.) | ||
Latest revision as of 05:06, 28 March 2016
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The ScumDeck is my attempt to make an accessible version of Greater Idea Mafia, not realising the Great Idea Mafia already included a 52-card deck. In any case, this is the deck of cards I use for introducing mafia to friends in real life (using Open setups at first, then optionally using the full deck game once people are comfortable.) My other Greater Idea-style setup is Cracking Idea Mafia, intended as a richer setup for experts.
The Deck of Cards
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Vanilla Townie
- Bulletproof Townie
- Ascetic Townie
- Doctor
- Doctor
- Jailkeeper
- Jailkeeper
- Roleblocker
- Cop
- Cop
- One-Shot Cop
- Ascetic Cop
- Hider*
- One-shot Vigilante
- One-shot Vigilante
- Ascetic Vigilante
- Mason
- Mason
- Mason Miller
- Mason Jailkeeper
- Nymphomaniac*
- Supersaint
- Treestump
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Mafia Goon
- Ascetic Mafia Goon
- Mafia Silencer*
- Mafia Mason
- Mafia Prostitute
- Mafia Godfather
- Serial Killer
- Bulletproof Serial Killer
- Reflexively Disabling Serial Killer*
- Survivor
- Spare Card
- Spare Card
Role Notes
- No roles can self-target.
- Cop: I play that cops return "guilty" or "not guilty", so they can detect serial killers.
- Reflexively Disabling Serial Killer: This role disables players which target it, effective for future nights. If a role is disabled, its ability will cease to work without the player being explicitly told. Town roles will become effectively vanilla, mafia roles will become effectively a goon. Disabled investigation roles receive "no result" as if blocked by a roleblocker.
- Nymphomaniac: Must target a player on night 1. If not blocked, the two players become lovers. The targeted player does not know they are lovers with the nymphomaniac; there is no night-talk.
- Silencer: The targeted player cannot speak the following day, at penalty of modkill.
- Hider: I play that if the target is successful, the hider is protected if the target is town, and is killed if the target is mafia (but can be protected from this kill.)