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{{Setups
|Title=Fight or Flight
|Setup Size=Micro
|type=
|Players=7
|Designer=
|Designer2=
|Designer3=
|Notes=
}}
'''Fight or Flight''' is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles.
'''Fight or Flight''' is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles.


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*A player can choose to do no action at night if they wish.
*A player can choose to do no action at night if they wish.
*Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left.
*Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left.
==Comments==
Although no specific [[breaking strategy]] is known, the setup is townsided based on random eliminations and sensible night choices, with a very high [[expected value]]. Additionally, a long chain of [[no elimination]] votes allows any remaining townies with a kill to effectively guarantee that it goes through via killing on a random night (thus leaving very little chance of a commute happening at the same time), effectively making the setup into a [[Texas Justice]] variant; this can be restricted somewhat via placing limits on No Elimination votes, but not entirely eliminated.


==Sample Role PM's==
==Sample Role PM's==
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*'''{{plink|t|21910|Open 401}}''' (Town Win)
*'''{{plink|t|21910|Open 401}}''' (Town Win)
 
*'''{{plink|t|23187|Open 445}}''' (Town Win)
[[Category:Small Experimental Setups]]

Latest revision as of 01:18, 3 April 2022

Name:
  • Fight or Flight
Setup Size:
Players:
  • 7
Setup Type:
Designer:
  • Anonymous

Fight or Flight is a 7 player Open Setup with each player being given a 1-Shot Commute and a 1-Shot Vig kill - there is no factional nightkill for scum and no other roles.

Setup

Mechanics

  • This setups uses a Daystart
  • Each player, town and mafia alike, has a 1-Shot Commute and 1-Shot Vigilante kill.
  • There is no factional mafia kill.
  • A player can choose to do no action at night if they wish.
  • Mafia win endgame situations where they control 50% of the town AND the town has no vig-shots left.

Comments

Although no specific breaking strategy is known, the setup is townsided based on random eliminations and sensible night choices, with a very high expected value. Additionally, a long chain of no elimination votes allows any remaining townies with a kill to effectively guarantee that it goes through via killing on a random night (thus leaving very little chance of a commute happening at the same time), effectively making the setup into a Texas Justice variant; this can be restricted somewhat via placing limits on No Elimination votes, but not entirely eliminated.

Sample Role PM's

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name].

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Commute: Once at night, you may flee the town. If you do, you'll be immune to all NK's for that night.
  • Vig: Once at night, you may attempt to kill another player in the game.

Win condition:

  • You win when you control at least 50% of the town and they do not have any vig-shots left.


Townie

  • Welcome, [Player Name], you are a Townie.

Abilities:

  • Commute: Once at night, you may flee the town. If you do, you'll be immune to all NK's for that night.
  • Vig: Once at night, you may attempt to kill another player in the game.

Win condition:

  • You win when both Mafia Goons are dead and there is at least one Townie alive.

History