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No-kill gambit: Difference between revisions
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A '''no-kill gambit''' involves scum intentionally not utilizing their [[nightkill]], with the intent of confusing town power roles | A '''no-kill gambit''' involves scum intentionally not utilizing their [[nightkill]], with the intent of confusing town power roles. | ||
==When To Use== | |||
When the mafia know or have a good guess on the town's [[Power Roles]], and believe the PRs will come to inaccurate conclusions on player alignments. | |||
Especially effective if a mafia member has high reason to believe they will be targeted by a [[Doctor]] that night. | |||
==Execution== | |||
For example, if scum no-kills and a Town [[Roleblocker]] targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum". | |||
The effectiveness of this gambit is highly dependent on what roles town has: | |||
*[[Roleblockers]] might falsely believe they roleblocked an attempted mafia killer. | |||
*[[Doctor|Doctors]] might falsely believe they protected the mafia kill target. | |||
*[[Jailkeeper|Jailkeepers]] might believe they roleblocked the killer or protected the kill target. | |||
*[[Bulletproof|Bulletproofs]] might believe they were the kill target, leading to inaccurate NKA. | |||
Additionally, the mafia can also no-kill in order to set up a future [[Power Role]] claim, e.g. a [[Doctor]] who successfully stopped the nightkill, or a [[Bulletproof]] who was shot. | |||
==Risk== | |||
Unless scum know what actions the [[Power Roles]] will take, there is always some level of risk in no-killing: | |||
*[[Roleblockers]] might block scum correctly and assume they were the killer. | |||
*[[Doctor|Doctors]] might falsely confirm their target as town. | |||
*Town might simply recognize that scum no-killed and gain reads based on that. | |||
*Depending on player count and kill rate, the game may end up with an extra [[night]] phase due to a no-elimination in [[melo]], thus giving town additional opportunities to use [[investigative]] power roles, or even give the town an additional [[miselimination]]. | |||
[[Category:Gambits]] | [[Category:Gambits]] |
Latest revision as of 04:19, 17 June 2021
A no-kill gambit involves scum intentionally not utilizing their nightkill, with the intent of confusing town power roles.
When To Use
When the mafia know or have a good guess on the town's Power Roles, and believe the PRs will come to inaccurate conclusions on player alignments.
Especially effective if a mafia member has high reason to believe they will be targeted by a Doctor that night.
Execution
For example, if scum no-kills and a Town Roleblocker targets a townie, the Roleblocker may believe he stopped the kill and will gun for the townie as "confirmed scum".
The effectiveness of this gambit is highly dependent on what roles town has:
- Roleblockers might falsely believe they roleblocked an attempted mafia killer.
- Doctors might falsely believe they protected the mafia kill target.
- Jailkeepers might believe they roleblocked the killer or protected the kill target.
- Bulletproofs might believe they were the kill target, leading to inaccurate NKA.
Additionally, the mafia can also no-kill in order to set up a future Power Role claim, e.g. a Doctor who successfully stopped the nightkill, or a Bulletproof who was shot.
Risk
Unless scum know what actions the Power Roles will take, there is always some level of risk in no-killing:
- Roleblockers might block scum correctly and assume they were the killer.
- Doctors might falsely confirm their target as town.
- Town might simply recognize that scum no-killed and gain reads based on that.
- Depending on player count and kill rate, the game may end up with an extra night phase due to a no-elimination in melo, thus giving town additional opportunities to use investigative power roles, or even give the town an additional miselimination.