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* 1 {{setuprole|Mafia Goon|Mafia Goon}}
* 1 {{setuprole|Mafia Goon|Mafia Goon}}
* 1 {{setuprole|Mafia Roleblocker| Mafia Roleblocker}}
* 1 {{setuprole|Mafia Roleblocker| Mafia Roleblocker}}
* 2 {{setuprole|Arsonist|Stealth Arsonists}}
* 1 {{setuprole|Arsonist|Stealth Arsonist}}
* 5 {{setuprole|Townie|Vanilla Townies}}
* 5 {{setuprole|Townie|Vanilla Townies}}
* 1 {{setuprole|Cop|Town Faction Cop (Mafia)}}
* 1 {{setuprole|Cop|Town Cop}}
* 1 {{setuprole|Cop|Town Faction Cop (Arson Investigator)}}
* 1 {{setuprole|Doctor| Town Doctor}}
* 1 {{setuprole|Doctor| Town Nightkill Doctor}}
* 1 {{setuprole|Universal Backup| Town Universal Backup}}
* 1 {{setuprole|Firefighter| Town Firefighter}}


==Mechanics==
==Mechanics==
*Daystart
*Daystart
*The scum groups are not night kill immune.
*The mafia are not nightkill immune. The arsonist may choose to be nightkill immune.
*The Mafia (red scum) have a roleblocker while the Arsonists (orange scum) have a daychat.
*Actions are resolved by an Order of Operations, which is detailed below.
*Actions are resolved by an Order of Operations, which is detailed below.


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*Mafia Roleblocker
*Mafia Roleblocker
*Stealth Arsonist Ignites
*Stealth Arsonist Ignites
*Town Faction Cops Investigate
*Town Cop Investigates
*Town Firefighter Prevents Dousing
*Mafia Kill
*Mafia Kill
*Stealth Arsonist Douses
*Stealth Arsonist Douses
*Town Nightkill Doctor heals
*Town Doctor heals
*Day Start
*Day Start


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===<span style="color: orange">Stealth Arsonist</span>===
===<span style="color: orange">Investigation-proof OR Bulletproof, Stealth Arsonist</span>===
* Welcome, [Player Name]. You are a '''Stealth Arsonist'''.
* Welcome, [Player Name]. You are a '''Stealth Arsonist'''.


'''Abilities:'''
'''Abilities:'''
*Factional dousing: Each night phase, one of you or your partner may perform the factional dousing. You must specify who is dousing, otherwise it will be decided at random.
*Factional dousing: Each night phase, you may perform the factional dousing.
*Factional ignition: Each night phase, instead of dousing, you or your partner may kill all players doused. You must specify who is dousing, otherwise it will be decided at random.
*Factional ignition: Each night phase, instead of dousing, you may kill all players doused.
*No players will be notified of being doused until you have ignited once.
*No players will be notified of being doused until you have ignited once.
*Before the game start, select either Investigation Proof or Bulletproof.
'''Win condition:'''  
'''Win condition:'''  
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.
*You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


===<div style="color:green">Vanilla Townie</div>===
===<div style="color:green">Vanilla Townie</div>===
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===<div style="color:green">Town Mafia Cop</div>===
===<div style="color:green">Town Cop</div>===
* Welcome, [Player Name], you are a '''Town Mafia Cop'''.  
* Welcome, [Player Name], you are a '''Town Cop'''.  


'''Abilities:'''  
'''Abilities:'''  
*Each night phase, you may target one player to see if they are aligned with the mafia.
*Each night phase, you may target one player to see if they are aligned with the mafia or the arsonist. Your result will be "Guilty" or "Not Guilty". If you were roleblocked, you will receive "No Result".


'''Win condition:'''  
'''Win condition:'''  
*You win when all threats to the town have been eliminated and there is at least one town player alive.
*You win when all threats to the town have been eliminated and there is at least one town player alive.


===<div style="color:green">Arson Investigator</div>===
* Welcome, [Player Name], you are a '''Arson Investigator'''.
'''Abilities:'''
*Each night phase, you may target one player to see if they are a Stealth Arsonist.
'''Win condition:'''
*You win when all threats to the town have been eliminated and there is at least one town player alive.


===<div style="color:green">Town Doctor</div>===
===<div style="color:green">Town Doctor</div>===
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'''Abilities:'''  
'''Abilities:'''  
*Each night phase, you may protect one player in the game from being nightkilled by the mafia.  
*Each night phase, you may protect one player in the game from being nightkilled.
**For the purposes of the arsonist, a player is protected when the arsonist douses, not when the arsonist ignites, similar to Poison.


'''Win condition:'''  
'''Win condition:'''  
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===<div style="color:green">Town Firefighter</div>===
===<div style="color:green">Town Universal Backup</div>===
* Welcome, [Player Name], you are a '''Town Firefighter'''.  
* Welcome, [Player Name], you are a '''Town Universal Backup'''.  


'''Abilities:'''  
'''Abilities:'''  
*Each night phase, you may protect one player in the game from being doused by the Stealth Arsonists. You cannot undo dousing that was already done. The arsonists are not notified of your protection until they ignite.
*Each night phase, you do nothing unless the town Doctor or Cop dies.
**If the Doctor or Cop dies, you will be sent a role PM detailing your new role. If both the Mafia and the Arsonist kill the Doctor and the Cop on the same night, you will get the Arsonists's kill. If the Arsonist douses and ignites killing both the Cop and the Doctor, you receive the PM of whoever he doused first.


'''Win condition:'''  
'''Win condition:'''  

Revision as of 21:39, 27 December 2013

Fire and Scum is an open setup game with 13 players, modified from the Fire and Ice setup. THIS IS NOT AN APPROVED SETUP. THIS IS A WORK IN PROGRESS! DO NOT USE WITHOUT REVIEW!

Setup

Mechanics

  • Daystart
  • The mafia are not nightkill immune. The arsonist may choose to be nightkill immune.
  • Actions are resolved by an Order of Operations, which is detailed below.

Order of Operations

The following actions occur in this order (regardless of Natural Order Resolution).

  • Day End
  • Mafia Roleblocker
  • Stealth Arsonist Ignites
  • Town Cop Investigates
  • Mafia Kill
  • Stealth Arsonist Douses
  • Town Doctor heals
  • Day Start

Role PMs

Mafia Goon

  • Welcome, [Player Name]. You are a Mafia Goon, along with your partner, [Player Name], who is the Mafia Roleblocker.

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.

Mafia Roleblocker

  • Welcome, [Player Name]. You are a Mafia Roleblocker, along with your partner, [Player Name], who is the Mafia Goon.

Abilities:

  • Factional communication: During the night phase you may talk with your partner here [QuickTopic link].
  • Factional kill: Each night phase, one of you or your partner may perform the factional kill.
  • Factional roleblock: Each night phase, you may either submit the kill or do the roleblock, but never both.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Investigation-proof OR Bulletproof, Stealth Arsonist

  • Welcome, [Player Name]. You are a Stealth Arsonist.

Abilities:

  • Factional dousing: Each night phase, you may perform the factional dousing.
  • Factional ignition: Each night phase, instead of dousing, you may kill all players doused.
  • No players will be notified of being doused until you have ignited once.
  • Before the game start, select either Investigation Proof or Bulletproof.

Win condition:

  • You win when the other scum team is eliminated and you control 50% of the town or nothing can prevent this from occurring.


Vanilla Townie

  • Welcome, [Player Name], you are a Vanilla Townie.

Abilities:

  • Your weapon is your vote, you have no night actions.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Cop

  • Welcome, [Player Name], you are a Town Cop.

Abilities:

  • Each night phase, you may target one player to see if they are aligned with the mafia or the arsonist. Your result will be "Guilty" or "Not Guilty". If you were roleblocked, you will receive "No Result".

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Doctor

  • Welcome, [Player Name], you are a Town Doctor.

Abilities:

  • Each night phase, you may protect one player in the game from being nightkilled.
    • For the purposes of the arsonist, a player is protected when the arsonist douses, not when the arsonist ignites, similar to Poison.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.


Town Universal Backup

  • Welcome, [Player Name], you are a Town Universal Backup.

Abilities:

  • Each night phase, you do nothing unless the town Doctor or Cop dies.
    • If the Doctor or Cop dies, you will be sent a role PM detailing your new role. If both the Mafia and the Arsonist kill the Doctor and the Cop on the same night, you will get the Arsonists's kill. If the Arsonist douses and ignites killing both the Cop and the Doctor, you receive the PM of whoever he doused first.

Win condition:

  • You win when all threats to the town have been eliminated and there is at least one town player alive.

History

None. This game is in design by Titus.